Hand EGL native display into renderer to not use default display
This commit is contained in:
parent
6c15fb9883
commit
5ee8c02b8d
11 changed files with 25 additions and 10 deletions
4
external/android-emugl/CMakeLists.txt
vendored
4
external/android-emugl/CMakeLists.txt
vendored
|
|
@ -14,7 +14,9 @@ include_directories(
|
|||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/GLESv2_dec
|
||||
${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/GLESv2_dec
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/renderControl_dec
|
||||
${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/renderControl_dec)
|
||||
${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/renderControl_dec
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/Translator/include
|
||||
${MIRCLIENT_INCLUDE_DIRS})
|
||||
|
||||
add_subdirectory(host)
|
||||
add_subdirectory(shared)
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@
|
|||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
/* list of constants to be passed to setStreamMode */
|
||||
#define RENDER_API_STREAM_MODE_DEFAULT 0
|
||||
#define RENDER_API_STREAM_MODE_TCP 1
|
||||
|
|
@ -23,7 +25,7 @@ typedef void (*emugl_crash_func_t)(const char* format, ...);
|
|||
#define LIST_RENDER_API_FUNCTIONS(X) \
|
||||
X(int, initLibrary, (), ()) \
|
||||
X(int, setStreamMode, (int mode), (mode)) \
|
||||
X(int, initOpenGLRenderer, (int width, int height, bool useSubWindow, char* addr, size_t addrLen, emugl_logger_struct logfuncs, emugl_crash_func_t crashfunc), (width, height, useSubWindow, addr, addrLen, logfuncs, crashfunc)) \
|
||||
X(int, initOpenGLRenderer, (EGLNativeDisplayType native_display, int width, int height, bool useSubWindow, char* addr, size_t addrLen, emugl_logger_struct logfuncs, emugl_crash_func_t crashfunc), (width, height, useSubWindow, addr, addrLen, logfuncs, crashfunc)) \
|
||||
X(void, getHardwareStrings, (const char** vendor, const char** renderer, const char** version), (vendor, renderer, version)) \
|
||||
X(void, setPostCallback, (OnPostFn onPost, void* onPostContext), (onPost, onPostContext)) \
|
||||
X(bool, showOpenGLSubwindow, (FBNativeWindowType window, int wx, int wy, int ww, int wh, int fbw, int fbh, float dpr, float zRot), (window, wx, wy, ww, wh, fbw, fbh, dpr, zRot)) \
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@ void FrameBuffer::finalize(){
|
|||
s_egl.eglDestroySurface(m_eglDisplay, m_pbufSurface);
|
||||
}
|
||||
|
||||
bool FrameBuffer::initialize(int width, int height, bool useSubWindow)
|
||||
bool FrameBuffer::initialize(EGLNativeDisplayType nativeDisplay, int width, int height, bool useSubWindow)
|
||||
{
|
||||
GL_LOG("FrameBuffer::initialize");
|
||||
if (s_theFrameBuffer != NULL) {
|
||||
|
|
@ -184,7 +184,7 @@ bool FrameBuffer::initialize(int width, int height, bool useSubWindow)
|
|||
//
|
||||
// Initialize backend EGL display
|
||||
//
|
||||
fb->m_eglDisplay = s_egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
fb->m_eglDisplay = s_egl.eglGetDisplay(nativeDisplay);
|
||||
if (fb->m_eglDisplay == EGL_NO_DISPLAY) {
|
||||
ERR("Failed to Initialize backend EGL display\n");
|
||||
delete fb;
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ public:
|
|||
// own sub-windows. If false, this means the caller will use
|
||||
// setPostCallback() instead to retrieve the content.
|
||||
// Returns true on success, false otherwise.
|
||||
static bool initialize(int width, int height, bool useSubWindow);
|
||||
static bool initialize(EGLNativeDisplayType nativeDisplay, int width, int height, bool useSubWindow);
|
||||
|
||||
// Setup a sub-window to display the content of the emulated GPU
|
||||
// on-top of an existing UI window. |p_window| is the platform-specific
|
||||
|
|
|
|||
|
|
@ -72,6 +72,7 @@ struct RenderWindowMessage {
|
|||
union {
|
||||
// CMD_INITIALIZE
|
||||
struct {
|
||||
EGLNativeDisplayType nativeDisplay;
|
||||
int width;
|
||||
int height;
|
||||
bool useSubWindow;
|
||||
|
|
@ -120,7 +121,8 @@ struct RenderWindowMessage {
|
|||
D("CMD_INITIALIZE w=%d h=%d\n", msg.init.width, msg.init.height);
|
||||
GL_LOG("RenderWindow: CMD_INITIALIZE w=%d h=%d",
|
||||
msg.init.width, msg.init.height);
|
||||
result = FrameBuffer::initialize(msg.init.width,
|
||||
result = FrameBuffer::initialize(msg.init.nativeDisplay,
|
||||
msg.init.width,
|
||||
msg.init.height,
|
||||
msg.init.useSubWindow);
|
||||
break;
|
||||
|
|
@ -312,7 +314,8 @@ private:
|
|||
|
||||
} // namespace
|
||||
|
||||
RenderWindow::RenderWindow(int width,
|
||||
RenderWindow::RenderWindow(EGLNativeDisplayType native_display,
|
||||
int width,
|
||||
int height,
|
||||
bool use_thread,
|
||||
bool use_sub_window) :
|
||||
|
|
@ -328,6 +331,7 @@ RenderWindow::RenderWindow(int width,
|
|||
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_INITIALIZE;
|
||||
msg.init.nativeDisplay = native_display;
|
||||
msg.init.width = width;
|
||||
msg.init.height = height;
|
||||
msg.init.useSubWindow = use_sub_window;
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ public:
|
|||
//
|
||||
// Note that this call doesn't display anything, it just initializes
|
||||
// the library, use setupSubWindow() to display something.
|
||||
RenderWindow(int width, int height, bool use_thread, bool use_sub_window);
|
||||
RenderWindow(EGLNativeDisplayType native_display, int width, int height, bool use_thread, bool use_sub_window);
|
||||
|
||||
// Destructor. This will automatically call removeSubWindow() is needed.
|
||||
~RenderWindow();
|
||||
|
|
|
|||
|
|
@ -78,6 +78,7 @@ RENDER_APICALL int RENDER_APIENTRY initLibrary(void)
|
|||
}
|
||||
|
||||
RENDER_APICALL int RENDER_APIENTRY initOpenGLRenderer(
|
||||
EGLNativeDisplayType native_display,
|
||||
int width, int height, bool useSubWindow, char* addr, size_t addrLen,
|
||||
emugl_logger_struct logfuncs, emugl_crash_func_t crashfunc) {
|
||||
set_emugl_crash_reporter(crashfunc);
|
||||
|
|
@ -116,7 +117,7 @@ RENDER_APICALL int RENDER_APIENTRY initOpenGLRenderer(
|
|||
// initialize the renderer and listen to connections
|
||||
// on a thread in the current process.
|
||||
//
|
||||
s_renderWindow = new RenderWindow(width, height, kUseThread, useSubWindow);
|
||||
s_renderWindow = new RenderWindow(native_display, width, height, kUseThread, useSubWindow);
|
||||
if (!s_renderWindow) {
|
||||
ERR("Could not create rendering window class");
|
||||
GL_LOG("Could not create rendering window class");
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ void GLRendererServer::start() {
|
|||
// The width & height we supply here are the dimensions the internal framebuffer
|
||||
// will use. Making this static prevents us for now to resize the window we create
|
||||
// later for the actual display.
|
||||
if (!initOpenGLRenderer(width, height, true, server_addr, sizeof(server_addr), log_funcs, logger_write))
|
||||
if (!initOpenGLRenderer(window_creator_->native_display(), width, height, true, server_addr, sizeof(server_addr), log_funcs, logger_write))
|
||||
BOOST_THROW_EXCEPTION(std::runtime_error("Failed to setup OpenGL renderer"));
|
||||
|
||||
socket_path_ = server_addr;
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ public:
|
|||
};
|
||||
|
||||
virtual DisplayInfo display_info() const = 0;
|
||||
virtual EGLNativeDisplayType native_display() const = 0;
|
||||
|
||||
protected:
|
||||
std::shared_ptr<input::Manager> input_manager_;
|
||||
|
|
|
|||
|
|
@ -54,5 +54,9 @@ void WindowCreator::destroy_window(EGLNativeWindowType win) {
|
|||
WindowCreator::DisplayInfo WindowCreator::display_info() const {
|
||||
return {display_->horizontal_resolution(), display_->vertical_resolution()};
|
||||
}
|
||||
|
||||
EGLNativeDisplayType WindowCreator::native_display() const {
|
||||
return display_->native_display();
|
||||
}
|
||||
} // namespace bridge
|
||||
} // namespace anbox
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ public:
|
|||
void destroy_window(EGLNativeWindowType win) override;
|
||||
|
||||
DisplayInfo display_info() const override;
|
||||
EGLNativeDisplayType native_display() const override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<input::Manager> input_manager_;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue