Migrate emugl layer into the core
This commit is contained in:
parent
1e168fd4aa
commit
609d80395c
53 changed files with 51 additions and 901 deletions
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@ -12,7 +12,17 @@ include_directories(
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${CMAKE_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/external/process-cpp-minimal/include
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${CMAKE_SOURCE_DIR}/external/android-emugl/shared
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${CMAKE_SOURCE_DIR}/external/android-emugl/host/include
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${CMAKE_SOURCE_DIR}/external/android-emugl/shared/OpenglCodecCommon
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${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs
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${CMAKE_SOURCE_DIR}/external/android-emugl/host/include/libOpenglRender
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${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/GLESv1_dec
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${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/GLESv1_dec
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${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/GLESv2_dec
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${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/GLESv2_dec
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${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/renderControl_dec
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${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/renderControl_dec
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)
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protobuf_generate_cpp(
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@ -97,6 +107,29 @@ set(SOURCES
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anbox/graphics/density.h
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anbox/graphics/rect.cpp
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anbox/graphics/emugl/ColorBuffer.cpp
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anbox/graphics/emugl/DisplayManager.cpp
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anbox/graphics/emugl/FbConfig.cpp
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anbox/graphics/emugl/FrameBuffer.cpp
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anbox/graphics/emugl/LayerManager.cpp
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anbox/graphics/emugl/NativeSubWindow_delegate.cpp
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anbox/graphics/emugl/NativeSubWindow.h
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anbox/graphics/emugl/ReadBuffer.cpp
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anbox/graphics/emugl/RenderApi.cpp
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anbox/graphics/emugl/RenderContext.cpp
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anbox/graphics/emugl/RenderControl.cpp
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anbox/graphics/emugl/RenderServer.cpp
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anbox/graphics/emugl/RenderThread.cpp
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anbox/graphics/emugl/RenderThreadInfo.cpp
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anbox/graphics/emugl/RenderWindow.cpp
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anbox/graphics/emugl/SocketStream.cpp
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anbox/graphics/emugl/TcpStream.cpp
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anbox/graphics/emugl/TextureDraw.cpp
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anbox/graphics/emugl/TextureResize.cpp
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anbox/graphics/emugl/TimeUtils.cpp
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anbox/graphics/emugl/UnixStream.cpp
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anbox/graphics/emugl/WindowSurface.cpp
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anbox/wm/display.cpp
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anbox/wm/task.cpp
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anbox/wm/manager.cpp
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@ -150,7 +183,12 @@ target_link_libraries(anbox-core
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${LXC_LIBRARIES}
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pthread
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process-cpp
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OpenglRender
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emugl_common
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GLESv1_dec
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GLESv2_dec
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renderControl_dec
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OpenGLESDispatch
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OpenglCodecCommon
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anbox-protobuf)
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add_executable(anbox main.cpp)
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394
src/anbox/graphics/emugl/ColorBuffer.cpp
Normal file
394
src/anbox/graphics/emugl/ColorBuffer.cpp
Normal file
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@ -0,0 +1,394 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ColorBuffer.h"
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#include "DispatchTables.h"
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#include "RenderThreadInfo.h"
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#include "TextureDraw.h"
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#include "TextureResize.h"
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#include "OpenGLESDispatch/EGLDispatch.h"
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#include <stdio.h>
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namespace {
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// <EGL/egl.h> defines many types as 'void*' while they're really
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// implemented as unsigned integers. These convenience template functions
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// help casting between them safely without generating compiler warnings.
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inline void* SafePointerFromUInt(unsigned int handle) {
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return (void*)(uintptr_t)(handle);
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}
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inline unsigned int SafeUIntFromPointer(const void* ptr) {
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#if 1
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// Ignore the assert below to avoid crashing when running older
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// system images, which might have buggy encoder libraries. Print
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// an error message though.
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if ((uintptr_t)(ptr) != (unsigned int)(uintptr_t)(ptr)) {
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fprintf(stderr, "EmuGL:WARNING: bad generic pointer %p\n", ptr);
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}
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#else
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// Assertion error if the pointer contains a value that does not fit
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// in an unsigned integer!
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assert((uintptr_t)(ptr) == (unsigned int)(uintptr_t)(ptr));
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#endif
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return (unsigned int)(uintptr_t)(ptr);
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}
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// Lazily create and bind a framebuffer object to the current host context.
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// |fbo| is the address of the framebuffer object name.
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// |tex| is the name of a texture that is attached to the framebuffer object
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// on creation only. I.e. all rendering operations will target it.
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// returns true in case of success, false on failure.
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bool bindFbo(GLuint* fbo, GLuint tex) {
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if (*fbo) {
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// fbo already exist - just bind
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s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
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return true;
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}
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s_gles2.glGenFramebuffers(1, fbo);
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s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
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s_gles2.glFramebufferTexture2D(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0_OES,
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GL_TEXTURE_2D, tex, 0);
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GLenum status = s_gles2.glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
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ERR("ColorBuffer::bindFbo: FBO not complete: %#x\n", status);
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s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0);
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s_gles2.glDeleteFramebuffers(1, fbo);
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*fbo = 0;
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return false;
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}
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return true;
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}
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void unbindFbo() {
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s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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// Helper class to use a ColorBuffer::Helper context.
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// Usage is pretty simple:
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//
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// {
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// ScopedHelperContext context(m_helper);
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// if (!context.isOk()) {
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// return false; // something bad happened.
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// }
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// .... do something ....
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// } // automatically calls m_helper->teardownContext();
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//
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class ScopedHelperContext {
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public:
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ScopedHelperContext(ColorBuffer::Helper* helper) : mHelper(helper) {
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if (!helper->setupContext()) {
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mHelper = NULL;
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}
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}
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bool isOk() const { return mHelper != NULL; }
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~ScopedHelperContext() {
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release();
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}
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void release() {
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if (mHelper) {
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mHelper->teardownContext();
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mHelper = NULL;
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}
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}
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private:
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ColorBuffer::Helper* mHelper;
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};
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} // namespace
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// static
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ColorBuffer* ColorBuffer::create(EGLDisplay p_display,
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int p_width,
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int p_height,
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GLenum p_internalFormat,
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bool has_eglimage_texture_2d,
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Helper* helper) {
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GLenum texInternalFormat = 0;
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switch (p_internalFormat) {
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case GL_RGB:
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case GL_RGB565_OES:
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texInternalFormat = GL_RGB;
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break;
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case GL_RGBA:
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case GL_RGB5_A1_OES:
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case GL_RGBA4_OES:
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texInternalFormat = GL_RGBA;
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break;
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default:
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return NULL;
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break;
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}
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ScopedHelperContext context(helper);
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if (!context.isOk()) {
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return NULL;
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}
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ColorBuffer *cb = new ColorBuffer(p_display, helper);
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s_gles2.glGenTextures(1, &cb->m_tex);
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s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
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int nComp = (texInternalFormat == GL_RGB ? 3 : 4);
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char* zBuff = static_cast<char*>(::calloc(nComp * p_width * p_height, 1));
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s_gles2.glTexImage2D(GL_TEXTURE_2D,
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0,
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texInternalFormat,
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p_width,
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p_height,
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0,
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texInternalFormat,
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GL_UNSIGNED_BYTE,
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zBuff);
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::free(zBuff);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//
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// create another texture for that colorbuffer for blit
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//
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s_gles2.glGenTextures(1, &cb->m_blitTex);
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s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex);
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s_gles2.glTexImage2D(GL_TEXTURE_2D,
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0,
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texInternalFormat,
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p_width,
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p_height,
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0,
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texInternalFormat,
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GL_UNSIGNED_BYTE,
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NULL);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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cb->m_width = p_width;
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cb->m_height = p_height;
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cb->m_internalFormat = texInternalFormat;
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if (has_eglimage_texture_2d) {
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cb->m_eglImage = s_egl.eglCreateImageKHR(
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p_display,
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s_egl.eglGetCurrentContext(),
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EGL_GL_TEXTURE_2D_KHR,
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(EGLClientBuffer)SafePointerFromUInt(cb->m_tex),
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NULL);
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cb->m_blitEGLImage = s_egl.eglCreateImageKHR(
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p_display,
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s_egl.eglGetCurrentContext(),
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EGL_GL_TEXTURE_2D_KHR,
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(EGLClientBuffer)SafePointerFromUInt(cb->m_blitTex),
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NULL);
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}
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cb->m_resizer = new TextureResize(p_width, p_height);
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return cb;
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}
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ColorBuffer::ColorBuffer(EGLDisplay display, Helper* helper) :
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m_tex(0),
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m_blitTex(0),
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m_eglImage(NULL),
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m_blitEGLImage(NULL),
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m_fbo(0),
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m_internalFormat(0),
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m_display(display),
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m_helper(helper) {}
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ColorBuffer::~ColorBuffer() {
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ScopedHelperContext context(m_helper);
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if (m_blitEGLImage) {
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s_egl.eglDestroyImageKHR(m_display, m_blitEGLImage);
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}
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if (m_eglImage) {
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s_egl.eglDestroyImageKHR(m_display, m_eglImage);
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}
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if (m_fbo) {
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s_gles2.glDeleteFramebuffers(1, &m_fbo);
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}
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GLuint tex[2] = {m_tex, m_blitTex};
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s_gles2.glDeleteTextures(2, tex);
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delete m_resizer;
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}
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void ColorBuffer::readPixels(int x,
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int y,
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int width,
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int height,
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GLenum p_format,
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GLenum p_type,
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void* pixels) {
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ScopedHelperContext context(m_helper);
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if (!context.isOk()) {
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return;
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}
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if (bindFbo(&m_fbo, m_tex)) {
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s_gles2.glReadPixels(x, y, width, height, p_format, p_type, pixels);
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unbindFbo();
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}
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}
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void ColorBuffer::subUpdate(int x,
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int y,
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int width,
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int height,
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GLenum p_format,
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GLenum p_type,
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void* pixels) {
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ScopedHelperContext context(m_helper);
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if (!context.isOk()) {
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return;
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}
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s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex);
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s_gles2.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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s_gles2.glTexSubImage2D(
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GL_TEXTURE_2D, 0, x, y, width, height, p_format, p_type, pixels);
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}
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bool ColorBuffer::blitFromCurrentReadBuffer()
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{
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RenderThreadInfo *tInfo = RenderThreadInfo::get();
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if (!tInfo->currContext.Ptr()) {
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// no Current context
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return false;
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}
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// Copy the content of the current read surface into m_blitEGLImage.
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// This is done by creating a temporary texture, bind it to the EGLImage
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// then call glCopyTexSubImage2D().
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GLuint tmpTex;
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GLint currTexBind;
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if (tInfo->currContext->isGL2()) {
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s_gles2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind);
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s_gles2.glGenTextures(1,&tmpTex);
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s_gles2.glBindTexture(GL_TEXTURE_2D, tmpTex);
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s_gles2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage);
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s_gles2.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
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m_width, m_height);
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s_gles2.glDeleteTextures(1, &tmpTex);
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s_gles2.glBindTexture(GL_TEXTURE_2D, currTexBind);
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}
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else {
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s_gles1.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind);
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s_gles1.glGenTextures(1,&tmpTex);
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s_gles1.glBindTexture(GL_TEXTURE_2D, tmpTex);
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s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage);
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s_gles1.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
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m_width, m_height);
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s_gles1.glDeleteTextures(1, &tmpTex);
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s_gles1.glBindTexture(GL_TEXTURE_2D, currTexBind);
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}
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ScopedHelperContext context(m_helper);
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if (!context.isOk()) {
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return false;
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}
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if (!bindFbo(&m_fbo, m_tex)) {
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return false;
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}
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// Save current viewport and match it to the current colorbuffer size.
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GLint vport[4] = { 0, };
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s_gles2.glGetIntegerv(GL_VIEWPORT, vport);
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s_gles2.glViewport(0, 0, m_width, m_height);
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// render m_blitTex
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m_helper->getTextureDraw()->draw(m_blitTex);
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// Restore previous viewport.
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s_gles2.glViewport(vport[0], vport[1], vport[2], vport[3]);
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unbindFbo();
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return true;
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}
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bool ColorBuffer::bindToTexture() {
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if (!m_eglImage) {
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return false;
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}
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RenderThreadInfo *tInfo = RenderThreadInfo::get();
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if (!tInfo->currContext.Ptr()) {
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return false;
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}
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if (tInfo->currContext->isGL2()) {
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s_gles2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage);
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}
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else {
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s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage);
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}
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return true;
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}
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bool ColorBuffer::bindToRenderbuffer() {
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if (!m_eglImage) {
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return false;
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}
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RenderThreadInfo *tInfo = RenderThreadInfo::get();
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if (!tInfo->currContext.Ptr()) {
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return false;
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}
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if (tInfo->currContext->isGL2()) {
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s_gles2.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage);
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}
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else {
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s_gles1.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage);
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}
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return true;
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}
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bool ColorBuffer::post(float rotation, float dx, float dy) {
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// NOTE: Do not call m_helper->setupContext() here!
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return m_helper->getTextureDraw()->draw(m_resizer->update(m_tex));
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}
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void ColorBuffer::readback(unsigned char* img) {
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ScopedHelperContext context(m_helper);
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if (!context.isOk()) {
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return;
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}
|
||||
if (bindFbo(&m_fbo, m_tex)) {
|
||||
s_gles2.glReadPixels(
|
||||
0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, img);
|
||||
unbindFbo();
|
||||
}
|
||||
}
|
||||
161
src/anbox/graphics/emugl/ColorBuffer.h
Normal file
161
src/anbox/graphics/emugl/ColorBuffer.h
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIBRENDER_COLORBUFFER_H
|
||||
#define _LIBRENDER_COLORBUFFER_H
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <GLES/gl.h>
|
||||
#include "emugl/common/smart_ptr.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
class TextureDraw;
|
||||
class TextureResize;
|
||||
|
||||
// A class used to model a guest color buffer, and used to implement several
|
||||
// related things:
|
||||
//
|
||||
// - Every gralloc native buffer with HW read or write requirements will
|
||||
// allocate a host ColorBuffer instance. When gralloc_lock() is called,
|
||||
// the guest will use ColorBuffer::readPixels() to read the current content
|
||||
// of the buffer. When gralloc_unlock() is later called, it will call
|
||||
// ColorBuffer::subUpdate() to send the updated pixels.
|
||||
//
|
||||
// - Every guest window EGLSurface is implemented by a host PBuffer
|
||||
// (see WindowSurface.h) that can have a ColorBuffer instance attached to
|
||||
// it (through WindowSurface::attachColorBuffer()). When such an attachment
|
||||
// exists, WindowSurface::flushColorBuffer() will copy the PBuffer's
|
||||
// pixel data into the ColorBuffer. The latter can then be displayed
|
||||
// in the client's UI sub-window with ColorBuffer::post().
|
||||
//
|
||||
// - Guest EGLImages are implemented as native gralloc buffers too.
|
||||
// The guest glEGLImageTargetTexture2DOES() implementations will end up
|
||||
// calling ColorBuffer::bindToTexture() to bind the current context's
|
||||
// GL_TEXTURE_2D to the buffer. Similarly, the guest versions of
|
||||
// glEGLImageTargetRenderbufferStorageOES() will end up calling
|
||||
// ColorBuffer::bindToRenderbuffer().
|
||||
//
|
||||
// This forces the implementation to use a host EGLImage to implement each
|
||||
// ColorBuffer.
|
||||
//
|
||||
// As an additional twist.
|
||||
|
||||
class ColorBuffer {
|
||||
public:
|
||||
// Helper interface class used during ColorBuffer operations. This is
|
||||
// introduced to remove coupling from the FrameBuffer class implementation.
|
||||
class Helper {
|
||||
public:
|
||||
Helper() {}
|
||||
virtual ~Helper() {}
|
||||
virtual bool setupContext() = 0;
|
||||
virtual void teardownContext() = 0;
|
||||
virtual TextureDraw* getTextureDraw() const = 0;
|
||||
};
|
||||
|
||||
// Create a new ColorBuffer instance.
|
||||
// |p_display| is the host EGLDisplay handle.
|
||||
// |p_width| and |p_height| are the buffer's dimensions in pixels.
|
||||
// |p_internalFormat| is the internal pixel format to use, valid values
|
||||
// are: GL_RGB, GL_RGB565, GL_RGBA, GL_RGB5_A1_OES and GL_RGBA4_OES.
|
||||
// Implementation is free to use something else though.
|
||||
// |has_eglimage_texture_2d| should be true iff the display supports
|
||||
// the EGL_KHR_gl_texture_2D_image extension.
|
||||
// Returns NULL on failure.
|
||||
static ColorBuffer* create(EGLDisplay p_display,
|
||||
int p_width,
|
||||
int p_height,
|
||||
GLenum p_internalFormat,
|
||||
bool has_eglimage_texture_2d,
|
||||
Helper* helper);
|
||||
|
||||
// Destructor.
|
||||
~ColorBuffer();
|
||||
|
||||
// Return ColorBuffer width and height in pixels
|
||||
GLuint getWidth() const { return m_width; }
|
||||
GLuint getHeight() const { return m_height; }
|
||||
|
||||
// Read the ColorBuffer instance's pixel values into host memory.
|
||||
void readPixels(int x,
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
GLenum p_format,
|
||||
GLenum p_type,
|
||||
void *pixels);
|
||||
|
||||
// Update the ColorBuffer instance's pixel values from host memory.
|
||||
void subUpdate(int x,
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
GLenum p_format,
|
||||
GLenum p_type,
|
||||
void *pixels);
|
||||
|
||||
// Draw a ColorBuffer instance, i.e. blit it to the current guest
|
||||
// framebuffer object / window surface. This doesn't display anything.
|
||||
bool draw();
|
||||
|
||||
// Post this ColorBuffer to the host native sub-window.
|
||||
// |rotation| is the rotation angle in degrees, clockwise in the GL
|
||||
// coordinate space.
|
||||
bool post(float rotation, float dx, float dy);
|
||||
|
||||
// Bind the current context's EGL_TEXTURE_2D texture to this ColorBuffer's
|
||||
// EGLImage. This is intended to implement glEGLImageTargetTexture2DOES()
|
||||
// for all GLES versions.
|
||||
bool bindToTexture();
|
||||
|
||||
// Bind the current context's EGL_RENDERBUFFER_OES render buffer to this
|
||||
// ColorBuffer's EGLImage. This is intended to implement
|
||||
// glEGLImageTargetRenderbufferStorageOES() for all GLES versions.
|
||||
bool bindToRenderbuffer();
|
||||
|
||||
// Copy the content of the current context's read surface to this
|
||||
// ColorBuffer. This is used from WindowSurface::flushColorBuffer().
|
||||
// Return true on success, false on failure (e.g. no current context).
|
||||
bool blitFromCurrentReadBuffer();
|
||||
|
||||
// Read the content of the whole ColorBuffer as 32-bit RGBA pixels.
|
||||
// |img| must be a buffer large enough (i.e. width * height * 4).
|
||||
void readback(unsigned char* img);
|
||||
|
||||
private:
|
||||
ColorBuffer(); // no default constructor.
|
||||
|
||||
explicit ColorBuffer(EGLDisplay display, Helper* helper);
|
||||
|
||||
private:
|
||||
GLuint m_tex;
|
||||
GLuint m_blitTex;
|
||||
EGLImageKHR m_eglImage;
|
||||
EGLImageKHR m_blitEGLImage;
|
||||
GLuint m_width;
|
||||
GLuint m_height;
|
||||
GLuint m_fbo;
|
||||
GLenum m_internalFormat;
|
||||
EGLDisplay m_display;
|
||||
Helper* m_helper;
|
||||
TextureResize * m_resizer;
|
||||
};
|
||||
|
||||
typedef emugl::SmartPtr<ColorBuffer> ColorBufferPtr;
|
||||
|
||||
#endif
|
||||
22
src/anbox/graphics/emugl/DispatchTables.h
Normal file
22
src/anbox/graphics/emugl/DispatchTables.h
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
/*
|
||||
* Copyright (C) 2011-2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLESDispatch/GLESv1Dispatch.h"
|
||||
#include "OpenGLESDispatch/GLESv2Dispatch.h"
|
||||
|
||||
extern GLESv2Dispatch s_gles2;
|
||||
extern GLESv1Dispatch s_gles1;
|
||||
42
src/anbox/graphics/emugl/DisplayManager.cpp
Normal file
42
src/anbox/graphics/emugl/DisplayManager.cpp
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
* Copyright (C) 2016 Simon Fels <morphis@gravedo.de>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 3, as published
|
||||
* by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranties of
|
||||
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "DisplayManager.h"
|
||||
|
||||
namespace {
|
||||
std::shared_ptr<DisplayManager> display_mgr;
|
||||
|
||||
class NullDisplayManager : public DisplayManager {
|
||||
public:
|
||||
DisplayInfo display_info() const override {
|
||||
return {1280, 720};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
DisplayManager::~DisplayManager() {
|
||||
}
|
||||
|
||||
std::shared_ptr<DisplayManager> DisplayManager::get() {
|
||||
if (!display_mgr)
|
||||
display_mgr = std::make_shared<NullDisplayManager>();
|
||||
return display_mgr;
|
||||
}
|
||||
|
||||
void registerDisplayManager(const std::shared_ptr<DisplayManager> &mgr) {
|
||||
display_mgr = mgr;
|
||||
}
|
||||
39
src/anbox/graphics/emugl/DisplayManager.h
Normal file
39
src/anbox/graphics/emugl/DisplayManager.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* Copyright (C) 2016 Simon Fels <morphis@gravedo.de>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 3, as published
|
||||
* by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranties of
|
||||
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DISPLAY_MANAGER_H_
|
||||
#define DISPLAY_MANAGER_H_
|
||||
|
||||
#include <memory>
|
||||
|
||||
class DisplayManager {
|
||||
public:
|
||||
virtual ~DisplayManager();
|
||||
|
||||
struct DisplayInfo {
|
||||
int horizontal_resolution;
|
||||
int vertical_resolution;
|
||||
};
|
||||
|
||||
virtual DisplayInfo display_info() const = 0;
|
||||
|
||||
static std::shared_ptr<DisplayManager> get();
|
||||
};
|
||||
|
||||
void registerDisplayManager(const std::shared_ptr<DisplayManager> &mgr);
|
||||
|
||||
#endif
|
||||
275
src/anbox/graphics/emugl/FbConfig.cpp
Normal file
275
src/anbox/graphics/emugl/FbConfig.cpp
Normal file
|
|
@ -0,0 +1,275 @@
|
|||
// Copyright (C) 2015 The Android Open Source Project
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "FbConfig.h"
|
||||
|
||||
#include "OpenGLESDispatch/EGLDispatch.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
namespace {
|
||||
|
||||
#define E(...) fprintf(stderr, __VA_ARGS__)
|
||||
|
||||
const GLuint kConfigAttributes[] = {
|
||||
EGL_DEPTH_SIZE, // must be first - see getDepthSize()
|
||||
EGL_STENCIL_SIZE, // must be second - see getStencilSize()
|
||||
EGL_RENDERABLE_TYPE,// must be third - see getRenderableType()
|
||||
EGL_SURFACE_TYPE, // must be fourth - see getSurfaceType()
|
||||
EGL_CONFIG_ID, // must be fifth - see chooseConfig()
|
||||
EGL_BUFFER_SIZE,
|
||||
EGL_ALPHA_SIZE,
|
||||
EGL_BLUE_SIZE,
|
||||
EGL_GREEN_SIZE,
|
||||
EGL_RED_SIZE,
|
||||
EGL_CONFIG_CAVEAT,
|
||||
EGL_LEVEL,
|
||||
EGL_MAX_PBUFFER_HEIGHT,
|
||||
EGL_MAX_PBUFFER_PIXELS,
|
||||
EGL_MAX_PBUFFER_WIDTH,
|
||||
EGL_NATIVE_RENDERABLE,
|
||||
EGL_NATIVE_VISUAL_ID,
|
||||
EGL_NATIVE_VISUAL_TYPE,
|
||||
EGL_SAMPLES,
|
||||
EGL_SAMPLE_BUFFERS,
|
||||
EGL_TRANSPARENT_TYPE,
|
||||
EGL_TRANSPARENT_BLUE_VALUE,
|
||||
EGL_TRANSPARENT_GREEN_VALUE,
|
||||
EGL_TRANSPARENT_RED_VALUE,
|
||||
EGL_BIND_TO_TEXTURE_RGB,
|
||||
EGL_BIND_TO_TEXTURE_RGBA,
|
||||
EGL_MIN_SWAP_INTERVAL,
|
||||
EGL_MAX_SWAP_INTERVAL,
|
||||
EGL_LUMINANCE_SIZE,
|
||||
EGL_ALPHA_MASK_SIZE,
|
||||
EGL_COLOR_BUFFER_TYPE,
|
||||
//EGL_MATCH_NATIVE_PIXMAP,
|
||||
EGL_CONFORMANT
|
||||
};
|
||||
|
||||
const size_t kConfigAttributesLen =
|
||||
sizeof(kConfigAttributes) / sizeof(kConfigAttributes[0]);
|
||||
|
||||
bool isCompatibleHostConfig(EGLConfig config, EGLDisplay display) {
|
||||
// Filter out configs which do not support pbuffers, since they
|
||||
// are used to implement window surfaces.
|
||||
EGLint surfaceType;
|
||||
s_egl.eglGetConfigAttrib(
|
||||
display, config, EGL_SURFACE_TYPE, &surfaceType);
|
||||
if (!(surfaceType & EGL_PBUFFER_BIT)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Filter out configs that do not support RGB pixel values.
|
||||
EGLint redSize = 0, greenSize = 0, blueSize = 0, alphaSize = 0;
|
||||
s_egl.eglGetConfigAttrib(
|
||||
display, config,EGL_RED_SIZE, &redSize);
|
||||
s_egl.eglGetConfigAttrib(
|
||||
display, config, EGL_GREEN_SIZE, &greenSize);
|
||||
s_egl.eglGetConfigAttrib(
|
||||
display, config, EGL_BLUE_SIZE, &blueSize);
|
||||
s_egl.eglGetConfigAttrib(
|
||||
display, config, EGL_ALPHA_SIZE, &alphaSize);
|
||||
|
||||
if (!redSize || !greenSize || !blueSize || !alphaSize) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
FbConfig::~FbConfig() {
|
||||
delete [] mAttribValues;
|
||||
}
|
||||
|
||||
FbConfig::FbConfig(EGLConfig hostConfig, EGLDisplay hostDisplay) :
|
||||
mEglConfig(hostConfig), mAttribValues(NULL) {
|
||||
mAttribValues = new GLint[kConfigAttributesLen];
|
||||
for (size_t i = 0; i < kConfigAttributesLen; ++i) {
|
||||
mAttribValues[i] = 0;
|
||||
s_egl.eglGetConfigAttrib(hostDisplay,
|
||||
hostConfig,
|
||||
kConfigAttributes[i],
|
||||
&mAttribValues[i]);
|
||||
|
||||
// This implementation supports guest window surfaces by wrapping
|
||||
// them around host Pbuffers, so always report it to the guest.
|
||||
if (kConfigAttributes[i] == EGL_SURFACE_TYPE) {
|
||||
mAttribValues[i] |= EGL_WINDOW_BIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FbConfigList::FbConfigList(EGLDisplay display) :
|
||||
mCount(0), mConfigs(NULL), mDisplay(display) {
|
||||
if (display == EGL_NO_DISPLAY) {
|
||||
E("%s: Invalid display value %p (EGL_NO_DISPLAY)\n",
|
||||
__FUNCTION__, (void*)display);
|
||||
return;
|
||||
}
|
||||
|
||||
EGLint numHostConfigs = 0;
|
||||
if (!s_egl.eglGetConfigs(display, NULL, 0, &numHostConfigs)) {
|
||||
E("%s: Could not get number of host EGL configs\n", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
EGLConfig* hostConfigs = new EGLConfig[numHostConfigs];
|
||||
s_egl.eglGetConfigs(display, hostConfigs, numHostConfigs, &numHostConfigs);
|
||||
|
||||
mConfigs = new FbConfig*[numHostConfigs];
|
||||
for (EGLint i = 0; i < numHostConfigs; ++i) {
|
||||
// Filter out configs that are not compatible with our implementation.
|
||||
if (!isCompatibleHostConfig(hostConfigs[i], display)) {
|
||||
continue;
|
||||
}
|
||||
mConfigs[mCount] = new FbConfig(hostConfigs[i], display);
|
||||
mCount++;
|
||||
}
|
||||
|
||||
delete [] hostConfigs;
|
||||
}
|
||||
|
||||
FbConfigList::~FbConfigList() {
|
||||
for (int n = 0; n < mCount; ++n) {
|
||||
delete mConfigs[n];
|
||||
}
|
||||
delete [] mConfigs;
|
||||
}
|
||||
|
||||
int FbConfigList::chooseConfig(const EGLint* attribs,
|
||||
EGLint* configs,
|
||||
EGLint configsSize) const {
|
||||
EGLint numHostConfigs = 0;
|
||||
if (!s_egl.eglGetConfigs(mDisplay, NULL, 0, &numHostConfigs)) {
|
||||
E("%s: Could not get number of host EGL configs\n", __FUNCTION__);
|
||||
return 0;
|
||||
}
|
||||
|
||||
EGLConfig* matchedConfigs = new EGLConfig[numHostConfigs];
|
||||
|
||||
// If EGL_SURFACE_TYPE appears in |attribs|, the value passed to
|
||||
// eglChooseConfig should be forced to EGL_PBUFFER_BIT because that's
|
||||
// what it used by the current implementation, exclusively. This forces
|
||||
// the rewrite of |attribs| into a new array.
|
||||
bool hasSurfaceType = false;
|
||||
bool mustReplaceSurfaceType = false;
|
||||
int numAttribs = 0;
|
||||
while (attribs[numAttribs] != EGL_NONE) {
|
||||
if (attribs[numAttribs] == EGL_SURFACE_TYPE) {
|
||||
hasSurfaceType = true;
|
||||
if (attribs[numAttribs + 1] != EGL_PBUFFER_BIT) {
|
||||
mustReplaceSurfaceType = true;
|
||||
}
|
||||
}
|
||||
numAttribs += 2;
|
||||
}
|
||||
|
||||
EGLint* newAttribs = NULL;
|
||||
|
||||
if (mustReplaceSurfaceType) {
|
||||
// There is at least on EGL_SURFACE_TYPE in |attribs|. Copy the
|
||||
// array and replace all values with EGL_PBUFFER_BIT
|
||||
newAttribs = new GLint[numAttribs + 1];
|
||||
memcpy(newAttribs, attribs, numAttribs * sizeof(GLint));
|
||||
newAttribs[numAttribs] = EGL_NONE;
|
||||
for (int n = 0; n < numAttribs; n += 2) {
|
||||
if (newAttribs[n] == EGL_SURFACE_TYPE) {
|
||||
newAttribs[n + 1] = EGL_PBUFFER_BIT;
|
||||
}
|
||||
}
|
||||
} else if (!hasSurfaceType) {
|
||||
// There is no EGL_SURFACE_TYPE in |attribs|, then add one entry
|
||||
// with the value EGL_PBUFFER_BIT.
|
||||
newAttribs = new GLint[numAttribs + 3];
|
||||
memcpy(newAttribs, attribs, numAttribs * sizeof(GLint));
|
||||
newAttribs[numAttribs] = EGL_SURFACE_TYPE;
|
||||
newAttribs[numAttribs + 1] = EGL_PBUFFER_BIT;
|
||||
newAttribs[numAttribs + 2] = EGL_NONE;
|
||||
}
|
||||
|
||||
if (!s_egl.eglChooseConfig(mDisplay,
|
||||
newAttribs ? newAttribs : attribs,
|
||||
matchedConfigs,
|
||||
numHostConfigs,
|
||||
&numHostConfigs)) {
|
||||
numHostConfigs = 0;
|
||||
}
|
||||
|
||||
delete [] newAttribs;
|
||||
|
||||
int result = 0;
|
||||
for (int n = 0; n < numHostConfigs; ++n) {
|
||||
// Don't count or write more than |configsSize| items if |configs|
|
||||
// is not NULL.
|
||||
if (configs && configsSize > 0 && result >= configsSize) {
|
||||
break;
|
||||
}
|
||||
// Skip incompatible host configs.
|
||||
if (!isCompatibleHostConfig(matchedConfigs[n], mDisplay)) {
|
||||
continue;
|
||||
}
|
||||
// Find the FbConfig with the same EGL_CONFIG_ID
|
||||
EGLint hostConfigId;
|
||||
s_egl.eglGetConfigAttrib(
|
||||
mDisplay, matchedConfigs[n], EGL_CONFIG_ID, &hostConfigId);
|
||||
for (int k = 0; k < mCount; ++k) {
|
||||
int guestConfigId = mConfigs[k]->getConfigId();
|
||||
if (guestConfigId == hostConfigId) {
|
||||
// There is a match. Write it to |configs| if it is not NULL.
|
||||
if (configs && result < configsSize) {
|
||||
configs[result] = (uint32_t)k;
|
||||
}
|
||||
result ++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete [] matchedConfigs;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void FbConfigList::getPackInfo(EGLint* numConfigs,
|
||||
EGLint* numAttributes) const {
|
||||
if (numConfigs) {
|
||||
*numConfigs = mCount;
|
||||
}
|
||||
if (numAttributes) {
|
||||
*numAttributes = static_cast<EGLint>(kConfigAttributesLen);
|
||||
}
|
||||
}
|
||||
|
||||
EGLint FbConfigList::packConfigs(GLuint bufferByteSize, GLuint* buffer) const {
|
||||
GLuint numAttribs = static_cast<GLuint>(kConfigAttributesLen);
|
||||
GLuint kGLuintSize = static_cast<GLuint>(sizeof(GLuint));
|
||||
GLuint neededByteSize = (mCount + 1) * numAttribs * kGLuintSize;
|
||||
if (!buffer || bufferByteSize < neededByteSize) {
|
||||
return -neededByteSize;
|
||||
}
|
||||
// Write to the buffer the config attribute ids, followed for each one
|
||||
// of the configs, their values.
|
||||
memcpy(buffer, kConfigAttributes, kConfigAttributesLen * kGLuintSize);
|
||||
|
||||
for (int i = 0; i < mCount; ++i) {
|
||||
memcpy(buffer + (i + 1) * kConfigAttributesLen,
|
||||
mConfigs[i]->mAttribValues,
|
||||
kConfigAttributesLen * kGLuintSize);
|
||||
}
|
||||
return mCount;
|
||||
}
|
||||
163
src/anbox/graphics/emugl/FbConfig.h
Normal file
163
src/anbox/graphics/emugl/FbConfig.h
Normal file
|
|
@ -0,0 +1,163 @@
|
|||
// Copyright (C) 2015 The Android Open Source Project
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef _LIBRENDER_FB_CONFIG_H
|
||||
#define _LIBRENDER_FB_CONFIG_H
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
// A class used to model a guest EGL config.
|
||||
// This really wraps a host EGLConfig handle, and provides a few cached
|
||||
// attributes that can be retrieved through direct accessors, like
|
||||
// getDepthSize().
|
||||
//
|
||||
// Each FbConfig is identified by a unique id which is its index in
|
||||
// an FbConfigList instance (as declared below). It is not related to
|
||||
// the host EGLConfig value or its EGL_CONFIG_ID.
|
||||
//
|
||||
// One doesn't create an FbConfig instance. Instead, create and initialize
|
||||
// an FbConfigList from the host EGLDisplay, and use its size() and get()
|
||||
// methods to access it.
|
||||
class FbConfig {
|
||||
public:
|
||||
// Destructor
|
||||
~FbConfig();
|
||||
|
||||
// Retrieve host EGLConfig.
|
||||
EGLConfig getEglConfig() const { return mEglConfig; }
|
||||
|
||||
// Get depth size in bits.
|
||||
GLuint getDepthSize() const { return getAttribValue(0); }
|
||||
|
||||
// Get stencil size in bits.
|
||||
GLuint getStencilSize() const { return getAttribValue(1); }
|
||||
|
||||
// Get renderable type mask.
|
||||
GLuint getRenderableType() const { return getAttribValue(2); }
|
||||
|
||||
// Get surface type mask.
|
||||
GLuint getSurfaceType() const { return getAttribValue(3); }
|
||||
|
||||
// Get the EGL_CONFIG_ID value. This is the same as the one of the
|
||||
// underlying host EGLConfig handle.
|
||||
GLint getConfigId() const { return (GLint)getAttribValue(4); }
|
||||
|
||||
private:
|
||||
FbConfig();
|
||||
FbConfig(FbConfig& other);
|
||||
|
||||
explicit FbConfig(EGLConfig hostConfig, EGLDisplay hostDisplay);
|
||||
|
||||
friend class FbConfigList;
|
||||
|
||||
GLuint getAttribValue(int n) const {
|
||||
return mAttribValues ? mAttribValues[n] : 0U;
|
||||
}
|
||||
|
||||
EGLConfig mEglConfig;
|
||||
GLint* mAttribValues;
|
||||
};
|
||||
|
||||
// A class to model the list of FbConfig for a given EGLDisplay, this is
|
||||
// built from the list of host EGLConfig handles, filtered to only accept
|
||||
// configs that are useful by the rendering library (e.g. they must support
|
||||
// PBuffers and RGB pixel values).
|
||||
//
|
||||
// Usage is the following:
|
||||
//
|
||||
// 1) Create new instance by passing host EGLDisplay value.
|
||||
//
|
||||
// 2) Call empty() to check that the list is not empty, which would indicate
|
||||
// an error during creation.
|
||||
//
|
||||
// 3) FbConfig instances are identified by numbers in 0..(N-1) range, where
|
||||
// N is the result of the size() method.
|
||||
//
|
||||
// 4) Convert an FbConfig id into an FbConfig instance with get().
|
||||
//
|
||||
// 5) Use getPackInfo() and packConfigs() to retrieve information about
|
||||
// available configs to the guest.
|
||||
class FbConfigList {
|
||||
public:
|
||||
// Create a new list of FbConfig instance, by querying all compatible
|
||||
// host configs from |display|. A compatible config is one that supports
|
||||
// Pbuffers and RGB pixel values.
|
||||
//
|
||||
// After construction, call empty() to check if there are items.
|
||||
// An empty list means there was an error during construction.
|
||||
explicit FbConfigList(EGLDisplay display);
|
||||
|
||||
// Destructor.
|
||||
~FbConfigList();
|
||||
|
||||
// Return true iff the list is empty. true means there was an error
|
||||
// during construction.
|
||||
bool empty() const { return mCount == 0; }
|
||||
|
||||
// Return the number of FbConfig instances in the list.
|
||||
// Each instance is identified by a number from 0 to N-1,
|
||||
// where N is the result of this function.
|
||||
size_t size() const { return static_cast<size_t>(mCount); }
|
||||
|
||||
// Retrieve the FbConfig instance associated with |guestId|,
|
||||
// which must be an integer between 0 and |size() - 1|. Returns
|
||||
// NULL in case of failure.
|
||||
const FbConfig* get(int guestId) const {
|
||||
if (guestId >= 0 && guestId < mCount) {
|
||||
return mConfigs[guestId];
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Use |attribs| a list of EGL attribute name/values terminated by
|
||||
// EGL_NONE, to select a set of matching FbConfig instances.
|
||||
//
|
||||
// On success, returns the number of matching instances.
|
||||
// If |configs| is not NULL, it will be populated with the guest IDs
|
||||
// of the matched FbConfig instances.
|
||||
//
|
||||
// |configsSize| is the number of entries in the |configs| array. The
|
||||
// function will never write more than |configsSize| entries into
|
||||
// |configsSize|.
|
||||
EGLint chooseConfig(const EGLint* attribs,
|
||||
EGLint* configs,
|
||||
EGLint configsSize) const;
|
||||
|
||||
// Retrieve information that can be sent to the guest before packed
|
||||
// config list information. If |numConfigs| is NULL, then |*numConfigs|
|
||||
// will be set on return to the number of config instances.
|
||||
// If |numAttribs| is not NULL, then |*numAttribs| will be set on return
|
||||
// to the number of attribute values cached by each FbConfig instance.
|
||||
void getPackInfo(EGLint* mumConfigs, EGLint* numAttribs) const;
|
||||
|
||||
// Write the full list information into an array of EGLuint items.
|
||||
// |buffer| is the output buffer that will receive the data.
|
||||
// |bufferByteSize| is teh buffer size in bytes.
|
||||
// On success, this returns
|
||||
EGLint packConfigs(GLuint bufferByteSize, GLuint* buffer) const;
|
||||
|
||||
private:
|
||||
FbConfigList();
|
||||
FbConfigList(const FbConfigList& other);
|
||||
|
||||
int mCount;
|
||||
FbConfig** mConfigs;
|
||||
EGLDisplay mDisplay;
|
||||
};
|
||||
|
||||
#endif // _LIBRENDER_FB_CONFIG_H
|
||||
1031
src/anbox/graphics/emugl/FrameBuffer.cpp
Normal file
1031
src/anbox/graphics/emugl/FrameBuffer.cpp
Normal file
File diff suppressed because it is too large
Load diff
290
src/anbox/graphics/emugl/FrameBuffer.h
Normal file
290
src/anbox/graphics/emugl/FrameBuffer.h
Normal file
|
|
@ -0,0 +1,290 @@
|
|||
/*
|
||||
* Copyright (C) 2011-2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIBRENDER_FRAMEBUFFER_H
|
||||
#define _LIBRENDER_FRAMEBUFFER_H
|
||||
|
||||
#include "ColorBuffer.h"
|
||||
#include "emugl/common/mutex.h"
|
||||
#include "FbConfig.h"
|
||||
#include "RenderContext.h"
|
||||
#include "TextureDraw.h"
|
||||
#include "WindowSurface.h"
|
||||
|
||||
#include "OpenglRender/render_api.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// Type of handles, a.k.a. "object names" in the GL specification.
|
||||
// These are integers used to uniquely identify a resource of a given type.
|
||||
typedef uint32_t HandleType;
|
||||
|
||||
struct ColorBufferRef {
|
||||
ColorBufferPtr cb;
|
||||
uint32_t refcount; // number of client-side references
|
||||
};
|
||||
typedef std::map<HandleType, RenderContextPtr> RenderContextMap;
|
||||
typedef std::map<HandleType, std::pair<WindowSurfacePtr, HandleType> > WindowSurfaceMap;
|
||||
typedef std::map<HandleType, ColorBufferRef> ColorBufferMap;
|
||||
|
||||
// A structure used to list the capabilities of the underlying EGL
|
||||
// implementation that the FrameBuffer instance depends on.
|
||||
// |has_eglimage_texture_2d| is true iff the EGL_KHR_gl_texture_2D_image
|
||||
// extension is supported.
|
||||
// |has_eglimage_renderbuffer| is true iff the EGL_KHR_gl_renderbuffer_image
|
||||
// extension is supported.
|
||||
// |eglMajor| and |eglMinor| are the major and minor version numbers of
|
||||
// the underlying EGL implementation.
|
||||
struct FrameBufferCaps {
|
||||
bool has_eglimage_texture_2d;
|
||||
bool has_eglimage_renderbuffer;
|
||||
EGLint eglMajor;
|
||||
EGLint eglMinor;
|
||||
};
|
||||
|
||||
struct FrameBufferWindow;
|
||||
|
||||
// The FrameBuffer class holds the global state of the emulation library on
|
||||
// top of the underlying EGL/GLES implementation. It should probably be
|
||||
// named "Display" instead of "FrameBuffer".
|
||||
//
|
||||
// There is only one global instance, that can be retrieved with getFB(),
|
||||
// and which must be previously setup by calling initialize().
|
||||
//
|
||||
class FrameBuffer {
|
||||
public:
|
||||
// Initialize the global instance.
|
||||
// |width| and |height| are the dimensions of the emulator GPU display
|
||||
// in pixels. |useSubWindow| is true to indicate that the caller
|
||||
// will use setupSubWindow() to let EmuGL display the GPU content in its
|
||||
// own sub-windows. If false, this means the caller will use
|
||||
// setPostCallback() instead to retrieve the content.
|
||||
// Returns true on success, false otherwise.
|
||||
static bool initialize(EGLNativeDisplayType nativeDisplay);
|
||||
|
||||
FrameBufferWindow* createWindow(int x, int y, int width, int height);
|
||||
void updateWindow(FrameBufferWindow *window, int x, int y, int width, int height);
|
||||
void destroyWindow(FrameBufferWindow *window);
|
||||
|
||||
// Finalize the instance.
|
||||
void finalize();
|
||||
|
||||
// Return a pointer to the global instance. initialize() must be called
|
||||
// previously, or this will return NULL.
|
||||
static FrameBuffer *getFB() { return s_theFrameBuffer; }
|
||||
|
||||
// Return the capabilities of the underlying display.
|
||||
const FrameBufferCaps &getCaps() const { return m_caps; }
|
||||
|
||||
// Return the list of configs available from this display.
|
||||
const FbConfigList* getConfigs() const { return m_configs; }
|
||||
|
||||
// Set a callback that will be called each time the emulated GPU content
|
||||
// is updated. This can be relatively slow with host-based GPU emulation,
|
||||
// so only do this when you need to.
|
||||
void setPostCallback(OnPostFn onPost, void* onPostContext);
|
||||
|
||||
// Retrieve the GL strings of the underlying EGL/GLES implementation.
|
||||
// On return, |*vendor|, |*renderer| and |*version| will point to strings
|
||||
// that are owned by the instance (and must not be freed by the caller).
|
||||
void getGLStrings(const char** vendor,
|
||||
const char** renderer,
|
||||
const char** version) const {
|
||||
*vendor = m_glVendor;
|
||||
*renderer = m_glRenderer;
|
||||
*version = m_glVersion;
|
||||
}
|
||||
|
||||
// Create a new RenderContext instance for this display instance.
|
||||
// |p_config| is the index of one of the configs returned by getConfigs().
|
||||
// |p_share| is either EGL_NO_CONTEXT or the handle of a shared context.
|
||||
// |p_isGL2| is true to create a GLES 2.x context, or false for a GLES 1.x
|
||||
// one.
|
||||
// Return a new handle value, which will be 0 in case of error.
|
||||
HandleType createRenderContext(
|
||||
int p_config, HandleType p_share, bool p_isGL2 = false);
|
||||
|
||||
// Create a new WindowSurface instance from this display instance.
|
||||
// |p_config| is the index of one of the configs returned by getConfigs().
|
||||
// |p_width| and |p_height| are the window dimensions in pixels.
|
||||
// Return a new handle value, or 0 in case of error.
|
||||
HandleType createWindowSurface(int p_config, int p_width, int p_height);
|
||||
|
||||
// Create a new ColorBuffer instance from this display instance.
|
||||
// |p_width| and |p_height| are its dimensions in pixels.
|
||||
// |p_internalFormat| is the pixel format. See ColorBuffer::create() for
|
||||
// list of valid values. Note that ColorBuffer instances are reference-
|
||||
// counted. Use openColorBuffer / closeColorBuffer to operate on the
|
||||
// internal count.
|
||||
HandleType createColorBuffer(
|
||||
int p_width, int p_height, GLenum p_internalFormat);
|
||||
|
||||
// Call this function when a render thread terminates to destroy all
|
||||
// the remaining contexts it created. Necessary to avoid leaking host
|
||||
// contexts when a guest application crashes, for example.
|
||||
void drainRenderContext();
|
||||
|
||||
// Call this function when a render thread terminates to destroy all
|
||||
// remaining window surfqce it created. Necessary to avoid leaking
|
||||
// host buffers when a guest application crashes, for example.
|
||||
void drainWindowSurface();
|
||||
|
||||
// Destroy a given RenderContext instance. |p_context| is its handle
|
||||
// value as returned by createRenderContext().
|
||||
void DestroyRenderContext(HandleType p_context);
|
||||
|
||||
// Destroy a given WindowSurface instance. |p_surcace| is its handle
|
||||
// value as returned by createWindowSurface().
|
||||
void DestroyWindowSurface(HandleType p_surface);
|
||||
|
||||
// Increment the reference count associated with a given ColorBuffer
|
||||
// instance. |p_colorbuffer| is its handle value as returned by
|
||||
// createColorBuffer().
|
||||
int openColorBuffer(HandleType p_colorbuffer);
|
||||
|
||||
// Decrement the reference count associated with a given ColorBuffer
|
||||
// instance. |p_colorbuffer| is its handle value as returned by
|
||||
// createColorBuffer(). Note that if the reference count reaches 0,
|
||||
// the instance is destroyed automatically.
|
||||
void closeColorBuffer(HandleType p_colorbuffer);
|
||||
|
||||
// Equivalent for eglMakeCurrent() for the current display.
|
||||
// |p_context|, |p_drawSurface| and |p_readSurface| are the handle values
|
||||
// of the context, the draw surface and the read surface, respectively.
|
||||
// Returns true on success, false on failure.
|
||||
// Note: if all handle values are 0, this is an unbind operation.
|
||||
bool bindContext(HandleType p_context,
|
||||
HandleType p_drawSurface,
|
||||
HandleType p_readSurface);
|
||||
|
||||
// Attach a ColorBuffer to a WindowSurface instance.
|
||||
// See the documentation for WindowSurface::setColorBuffer().
|
||||
// |p_surface| is the target WindowSurface's handle value.
|
||||
// |p_colorbuffer| is the ColorBuffer handle value.
|
||||
// Returns true on success, false otherwise.
|
||||
bool setWindowSurfaceColorBuffer(
|
||||
HandleType p_surface, HandleType p_colorbuffer);
|
||||
|
||||
// Copy the content of a WindowSurface's Pbuffer to its attached
|
||||
// ColorBuffer. See the documentation for WindowSurface::flushColorBuffer()
|
||||
// |p_surface| is the target WindowSurface's handle value.
|
||||
// Returns true on success, false on failure.
|
||||
bool flushWindowSurfaceColorBuffer(HandleType p_surface);
|
||||
|
||||
// Bind the current context's EGL_TEXTURE_2D texture to a ColorBuffer
|
||||
// instance's EGLImage. This is intended to implement
|
||||
// glEGLImageTargetTexture2DOES() for all GLES versions.
|
||||
// |p_colorbuffer| is the ColorBuffer's handle value.
|
||||
// Returns true on success, false on failure.
|
||||
bool bindColorBufferToTexture(HandleType p_colorbuffer);
|
||||
|
||||
// Bind the current context's EGL_RENDERBUFFER_OES render buffer to this
|
||||
// ColorBuffer's EGLImage. This is intended to implement
|
||||
// glEGLImageTargetRenderbufferStorageOES() for all GLES versions.
|
||||
// |p_colorbuffer| is the ColorBuffer's handle value.
|
||||
// Returns true on success, false on failure.
|
||||
bool bindColorBufferToRenderbuffer(HandleType p_colorbuffer);
|
||||
|
||||
// Read the content of a given ColorBuffer into client memory.
|
||||
// |p_colorbuffer| is the ColorBuffer's handle value. Similar
|
||||
// to glReadPixels(), this can be a slow operation.
|
||||
// |x|, |y|, |width| and |height| are the position and dimensions of
|
||||
// a rectangle whose pixel values will be transfered to the host.
|
||||
// |format| indicates the format of the pixel data, e.g. GL_RGB or GL_RGBA.
|
||||
// |type| is the type of pixel data, e.g. GL_UNSIGNED_BYTE.
|
||||
// |pixels| is the address of a caller-provided buffer that will be filled
|
||||
// with the pixel data.
|
||||
void readColorBuffer(HandleType p_colorbuffer,
|
||||
int x, int y, int width, int height,
|
||||
GLenum format, GLenum type, void *pixels);
|
||||
|
||||
// Update the content of a given ColorBuffer from client data.
|
||||
// |p_colorbuffer| is the ColorBuffer's handle value. Similar
|
||||
// to glReadPixels(), this can be a slow operation.
|
||||
// |x|, |y|, |width| and |height| are the position and dimensions of
|
||||
// a rectangle whose pixel values will be transfered to the GPU
|
||||
// |format| indicates the format of the pixel data, e.g. GL_RGB or GL_RGBA.
|
||||
// |type| is the type of pixel data, e.g. GL_UNSIGNED_BYTE.
|
||||
// |pixels| is the address of a buffer containing the new pixel data.
|
||||
// Returns true on success, false otherwise.
|
||||
bool updateColorBuffer(HandleType p_colorbuffer,
|
||||
int x, int y, int width, int height,
|
||||
GLenum format, GLenum type, void *pixels);
|
||||
|
||||
// Display the content of a given ColorBuffer into the framebuffer's
|
||||
// sub-window. |p_colorbuffer| is a handle value.
|
||||
// |needLock| is used to indicate whether the operation requires
|
||||
// acquiring/releasing the FrameBuffer instance's lock. It should be
|
||||
// false only when called internally.
|
||||
bool post(FrameBufferWindow *window, HandleType p_colorbuffer, bool needLock = true);
|
||||
|
||||
// Return the host EGLDisplay used by this instance.
|
||||
EGLDisplay getDisplay() const { return m_eglDisplay; }
|
||||
|
||||
// Return a TextureDraw instance that can be used with this surfaces
|
||||
// and windows created by this instance.
|
||||
TextureDraw* getTextureDraw() const { return m_textureDraw; }
|
||||
|
||||
HandleType createClientImage(HandleType context, EGLenum target, GLuint buffer);
|
||||
EGLBoolean destroyClientImage(HandleType image);
|
||||
|
||||
// Used internally.
|
||||
bool bind_locked();
|
||||
bool unbind_locked();
|
||||
|
||||
private:
|
||||
FrameBuffer();
|
||||
~FrameBuffer();
|
||||
HandleType genHandle();
|
||||
|
||||
bool bindWindow_locked(FrameBufferWindow *window);
|
||||
|
||||
private:
|
||||
static FrameBuffer *s_theFrameBuffer;
|
||||
static HandleType s_nextHandle;
|
||||
emugl::Mutex m_lock;
|
||||
FbConfigList* m_configs;
|
||||
FBNativeWindowType m_nativeWindow;
|
||||
FrameBufferCaps m_caps;
|
||||
EGLDisplay m_eglDisplay;
|
||||
RenderContextMap m_contexts;
|
||||
WindowSurfaceMap m_windows;
|
||||
ColorBufferMap m_colorbuffers;
|
||||
ColorBuffer::Helper* m_colorBufferHelper;
|
||||
|
||||
EGLContext m_eglContext;
|
||||
EGLSurface m_pbufSurface;
|
||||
EGLContext m_pbufContext;
|
||||
|
||||
EGLContext m_prevContext;
|
||||
EGLSurface m_prevReadSurf;
|
||||
EGLSurface m_prevDrawSurf;
|
||||
TextureDraw* m_textureDraw;
|
||||
EGLConfig m_eglConfig;
|
||||
HandleType m_lastPostedColorBuffer;
|
||||
|
||||
int m_statsNumFrames;
|
||||
long long m_statsStartTime;
|
||||
bool m_fpsStats;
|
||||
|
||||
const char* m_glVendor;
|
||||
const char* m_glRenderer;
|
||||
const char* m_glVersion;
|
||||
};
|
||||
#endif
|
||||
130
src/anbox/graphics/emugl/LayerManager.cpp
Normal file
130
src/anbox/graphics/emugl/LayerManager.cpp
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
/*
|
||||
* Copyright (C) 2016 Simon Fels <morphis@gravedo.de>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 3, as published
|
||||
* by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranties of
|
||||
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "LayerManager.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
namespace {
|
||||
std::string get_package_name(const std::string &name) {
|
||||
return name;
|
||||
}
|
||||
|
||||
bool is_layer_blacklisted(const std::string &name) {
|
||||
static std::vector<std::string> blacklist = {
|
||||
// The boot animation should be disabled already but we blacklist it
|
||||
// here too to ensure it is never visible.
|
||||
"BootAnimation",
|
||||
"StatusBar",
|
||||
"Sprite",
|
||||
"KeyguardScrim",
|
||||
"com.android.launcher/com.android.launcher2.Launcher",
|
||||
"com.android.settings/com.android.settings.FallbackHome",
|
||||
"com.android.systemui.ImageWallpaper",
|
||||
"InputMethod",
|
||||
"com.android.quicksearchbox/com.android.quicksearchbox.SearchActivity",
|
||||
};
|
||||
return std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end();
|
||||
}
|
||||
|
||||
struct ActivityInfo {
|
||||
ActivityInfo(const std::string &name) :
|
||||
name(name) {
|
||||
std::vector<std::string> parts;
|
||||
boost::split(parts, name, boost::is_any_of("/"));
|
||||
if (parts.size() > 1)
|
||||
package = parts[0];
|
||||
}
|
||||
|
||||
std::string package;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
bool from_same_package(const std::string &a, const std::string &b) {
|
||||
return ActivityInfo(a).package == ActivityInfo(b).package;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<LayerManager> LayerManager::get() {
|
||||
static auto self = std::shared_ptr<LayerManager>{new LayerManager};
|
||||
return self;
|
||||
}
|
||||
|
||||
LayerManager::LayerManager() {
|
||||
}
|
||||
|
||||
LayerManager::~LayerManager() {
|
||||
}
|
||||
|
||||
void LayerManager::post_layer(const LayerInfo &layer) {
|
||||
if (is_layer_blacklisted(layer.name))
|
||||
return;
|
||||
|
||||
FrameBufferWindow *window = nullptr;
|
||||
for (auto &l : layers_) {
|
||||
if (l.first == layer.name || from_same_package(l.first, layer.name)) {
|
||||
window = l.second.window;
|
||||
l.second.updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
auto width = layer.display_frame.right - layer.display_frame.left;
|
||||
auto height = layer.display_frame.bottom - layer.display_frame.top;
|
||||
|
||||
if (!window) {
|
||||
printf("New layer '%s' display_frame={%d,%d,%d,%d} source_crop={%d,%d,%d,%d}\n",
|
||||
layer.name.c_str(),
|
||||
layer.display_frame.left,
|
||||
layer.display_frame.top,
|
||||
layer.display_frame.right,
|
||||
layer.display_frame.bottom,
|
||||
layer.source_crop.left,
|
||||
layer.source_crop.top,
|
||||
layer.source_crop.right,
|
||||
layer.source_crop.bottom);
|
||||
|
||||
window = FrameBuffer::getFB()->createWindow(layer.display_frame.left,
|
||||
layer.display_frame.top,
|
||||
width, height);
|
||||
if (!window) {
|
||||
printf("Failed to create window for layer '%s'\n", layer.name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
layers_.insert({ layer.name, Layer{window, true}});
|
||||
}
|
||||
|
||||
FrameBuffer::getFB()->updateWindow(window,
|
||||
layer.display_frame.left,
|
||||
layer.display_frame.top,
|
||||
width, height);
|
||||
FrameBuffer::getFB()->post(window, layer.buffer_handle);
|
||||
}
|
||||
|
||||
void LayerManager::finish_cycle() {
|
||||
for (auto iter = layers_.begin(); iter != layers_.end(); ++iter) {
|
||||
if (!iter->second.updated) {
|
||||
FrameBuffer::getFB()->destroyWindow(iter->second.window);
|
||||
layers_.erase(iter);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &layer : layers_)
|
||||
layer.second.updated = false;
|
||||
}
|
||||
63
src/anbox/graphics/emugl/LayerManager.h
Normal file
63
src/anbox/graphics/emugl/LayerManager.h
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* Copyright (C) 2016 Simon Fels <morphis@gravedo.de>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 3, as published
|
||||
* by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranties of
|
||||
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef LAYER_MANAGER_H_
|
||||
#define LAYER_MANAGER_H_
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "FrameBuffer.h"
|
||||
|
||||
struct LayerRect {
|
||||
int left;
|
||||
int top;
|
||||
int right;
|
||||
int bottom;
|
||||
};
|
||||
|
||||
struct LayerInfo {
|
||||
std::string name;
|
||||
LayerRect source_crop;
|
||||
LayerRect display_frame;
|
||||
HandleType buffer_handle;
|
||||
};
|
||||
|
||||
class LayerManager {
|
||||
public:
|
||||
static std::shared_ptr<LayerManager> get();
|
||||
|
||||
~LayerManager();
|
||||
|
||||
void post_layer(const LayerInfo &layer);
|
||||
void finish_cycle();
|
||||
|
||||
private:
|
||||
LayerManager();
|
||||
|
||||
struct Layer {
|
||||
FrameBufferWindow *window;
|
||||
bool updated;
|
||||
};
|
||||
|
||||
std::map<std::string,Layer> layers_;
|
||||
};
|
||||
|
||||
#endif
|
||||
68
src/anbox/graphics/emugl/NativeSubWindow.h
Normal file
68
src/anbox/graphics/emugl/NativeSubWindow.h
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef NATIVE_SUB_WINDOW_H
|
||||
#define NATIVE_SUB_WINDOW_H
|
||||
|
||||
#include "OpenglRender/render_api_platform_types.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
class SubWindowHandler {
|
||||
public:
|
||||
virtual ~SubWindowHandler() { }
|
||||
virtual EGLNativeWindowType create_window(int x, int y, int width, int height) = 0;
|
||||
virtual void update_window(EGLNativeWindowType win, int x, int y, int width, int height) = 0;
|
||||
virtual void destroy_window(EGLNativeWindowType win) = 0;
|
||||
};
|
||||
|
||||
void registerSubWindowHandler(const std::shared_ptr<SubWindowHandler> &handler);
|
||||
|
||||
// Create a new sub-window that will be used to display the content of the
|
||||
// emulated GPU on top of the regular UI window.
|
||||
// |p_window| is the platform-specific handle to the main UI window.
|
||||
// |x|, |y| is the position sub-window relative to the top-left corner of the
|
||||
// main window.
|
||||
// |width| and |height| are the dimensions of the sub-window, as well as of
|
||||
// the emulated framebuffer.
|
||||
// |repaint_callback| may be invoked every time the window has to be repainted
|
||||
// (such as receiving a WM_PAINT event on Windows). If the provided argument is
|
||||
// NULL, nothing will be invoked.
|
||||
// |repaint_callback_param| an additional parameter that will be passed to the
|
||||
// repaint callback when/if it's invoked.
|
||||
// On success, return a new platform-specific window handle, cast as an
|
||||
// EGLNativeWindowType. Or 0/NULL in case of failure.
|
||||
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
void updateSubWindow(EGLNativeWindowType win, int x, int y, int width, int height);
|
||||
|
||||
// Destroy a sub-window previously created through createSubWindow() above.
|
||||
void destroySubWindow(EGLNativeWindowType win);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
59
src/anbox/graphics/emugl/NativeSubWindow_delegate.cpp
Normal file
59
src/anbox/graphics/emugl/NativeSubWindow_delegate.cpp
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "NativeSubWindow.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
namespace {
|
||||
static std::shared_ptr<SubWindowHandler> current_handler = nullptr;
|
||||
}
|
||||
|
||||
void registerSubWindowHandler(const std::shared_ptr<SubWindowHandler> &handler) {
|
||||
if (current_handler)
|
||||
throw std::runtime_error("A sub window handle is already registered");
|
||||
|
||||
current_handler = handler;
|
||||
}
|
||||
|
||||
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height) {
|
||||
(void) p_window;
|
||||
|
||||
if (!current_handler)
|
||||
return (EGLNativeWindowType) 0;
|
||||
|
||||
return current_handler->create_window(x, y, width, height);
|
||||
}
|
||||
|
||||
void updateSubWindow(EGLNativeWindowType win, int x, int y, int width, int height) {
|
||||
if (!current_handler)
|
||||
return;
|
||||
|
||||
return current_handler->update_window(win, x, y, width, height);
|
||||
}
|
||||
|
||||
void destroySubWindow(EGLNativeWindowType win) {
|
||||
if (!current_handler)
|
||||
return;
|
||||
|
||||
return current_handler->destroy_window(win);
|
||||
}
|
||||
74
src/anbox/graphics/emugl/ReadBuffer.cpp
Normal file
74
src/anbox/graphics/emugl/ReadBuffer.cpp
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "ReadBuffer.h"
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <limits.h>
|
||||
#include "ErrorLog.h"
|
||||
|
||||
ReadBuffer::ReadBuffer(size_t bufsize)
|
||||
{
|
||||
m_size = bufsize;
|
||||
m_buf = (unsigned char*)malloc(m_size*sizeof(unsigned char));
|
||||
m_validData = 0;
|
||||
m_readPtr = m_buf;
|
||||
}
|
||||
|
||||
ReadBuffer::~ReadBuffer()
|
||||
{
|
||||
free(m_buf);
|
||||
}
|
||||
|
||||
int ReadBuffer::getData(IOStream *stream)
|
||||
{
|
||||
if(stream == NULL)
|
||||
return -1;
|
||||
if ((m_validData > 0) && (m_readPtr > m_buf)) {
|
||||
memmove(m_buf, m_readPtr, m_validData);
|
||||
}
|
||||
// get fresh data into the buffer;
|
||||
size_t len = m_size - m_validData;
|
||||
if (len==0) {
|
||||
//we need to inc our buffer
|
||||
size_t new_size = m_size*2;
|
||||
unsigned char* new_buf;
|
||||
if (new_size < m_size) { // overflow check
|
||||
new_size = INT_MAX;
|
||||
}
|
||||
|
||||
new_buf = (unsigned char*)realloc(m_buf, new_size);
|
||||
if (!new_buf) {
|
||||
ERR("Failed to alloc %zu bytes for ReadBuffer\n", new_size);
|
||||
return -1;
|
||||
}
|
||||
m_size = new_size;
|
||||
m_buf = new_buf;
|
||||
len = m_size - m_validData;
|
||||
}
|
||||
m_readPtr = m_buf;
|
||||
if (NULL != stream->read(m_buf + m_validData, &len)) {
|
||||
m_validData += len;
|
||||
return len;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ReadBuffer::consume(size_t amount)
|
||||
{
|
||||
assert(amount <= m_validData);
|
||||
m_validData -= amount;
|
||||
m_readPtr += amount;
|
||||
}
|
||||
35
src/anbox/graphics/emugl/ReadBuffer.h
Normal file
35
src/anbox/graphics/emugl/ReadBuffer.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _READ_BUFFER_H
|
||||
#define _READ_BUFFER_H
|
||||
|
||||
#include "IOStream.h"
|
||||
|
||||
class ReadBuffer {
|
||||
public:
|
||||
ReadBuffer(size_t bufSize);
|
||||
~ReadBuffer();
|
||||
int getData(IOStream *stream); // get fresh data from the stream
|
||||
unsigned char *buf() { return m_readPtr; } // return the next read location
|
||||
size_t validData() { return m_validData; } // return the amount of valid data in readptr
|
||||
void consume(size_t amount); // notify that 'amount' data has been consumed;
|
||||
private:
|
||||
unsigned char *m_buf;
|
||||
unsigned char *m_readPtr;
|
||||
size_t m_size;
|
||||
size_t m_validData;
|
||||
};
|
||||
#endif
|
||||
250
src/anbox/graphics/emugl/RenderApi.cpp
Normal file
250
src/anbox/graphics/emugl/RenderApi.cpp
Normal file
|
|
@ -0,0 +1,250 @@
|
|||
/*
|
||||
* Copyright (C) 2011-2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "OpenglRender/render_api.h"
|
||||
|
||||
#include "IOStream.h"
|
||||
#include "RenderServer.h"
|
||||
#include "RenderWindow.h"
|
||||
#include "TimeUtils.h"
|
||||
|
||||
#include "TcpStream.h"
|
||||
#include "UnixStream.h"
|
||||
|
||||
#include "DispatchTables.h"
|
||||
|
||||
#include "OpenGLESDispatch/EGLDispatch.h"
|
||||
#include "OpenGLESDispatch/GLESv1Dispatch.h"
|
||||
#include "OpenGLESDispatch/GLESv2Dispatch.h"
|
||||
|
||||
#include "emugl/common/crash_reporter.h"
|
||||
#include "emugl/common/logging.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
GLESv2Dispatch s_gles2;
|
||||
GLESv1Dispatch s_gles1;
|
||||
static RenderServer* s_renderThread = NULL;
|
||||
static char s_renderAddr[256];
|
||||
|
||||
static RenderWindow* s_renderWindow = NULL;
|
||||
|
||||
static IOStream *createRenderThread(int p_stream_buffer_size,
|
||||
unsigned int clientFlags);
|
||||
|
||||
RENDER_APICALL int RENDER_APIENTRY initLibrary(void)
|
||||
{
|
||||
//
|
||||
// Load EGL Plugin
|
||||
//
|
||||
if (!init_egl_dispatch()) {
|
||||
// Failed to load EGL
|
||||
printf("Failed to init_egl_dispatch\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// Load GLES Plugin
|
||||
//
|
||||
if (!gles1_dispatch_init(&s_gles1)) {
|
||||
// Failed to load GLES
|
||||
ERR("Failed to gles1_dispatch_init\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* failure to init the GLES2 dispatch table is not fatal */
|
||||
if (!gles2_dispatch_init(&s_gles2)) {
|
||||
ERR("Failed to gles2_dispatch_init\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
RENDER_APICALL int RENDER_APIENTRY initOpenGLRenderer(
|
||||
EGLNativeDisplayType native_display, char* addr, size_t addrLen,
|
||||
emugl_logger_struct logfuncs, emugl_crash_func_t crashfunc) {
|
||||
set_emugl_crash_reporter(crashfunc);
|
||||
set_emugl_logger(logfuncs.coarse);
|
||||
set_emugl_cxt_logger(logfuncs.fine);
|
||||
//
|
||||
// Fail if renderer is already initialized
|
||||
//
|
||||
if (s_renderThread) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// kUseThread is used to determine whether the RenderWindow should use
|
||||
// a separate thread to manage its subwindow GL/GLES context.
|
||||
// For now, this feature is disabled entirely for the following
|
||||
// reasons:
|
||||
//
|
||||
// - It must be disabled on Windows at all times, otherwise the main window becomes
|
||||
// unresponsive after a few seconds of user interaction (e.g. trying to
|
||||
// move it over the desktop). Probably due to the subtle issues around
|
||||
// input on this platform (input-queue is global, message-queue is
|
||||
// per-thread). Also, this messes considerably the display of the
|
||||
// main window when running the executable under Wine.
|
||||
//
|
||||
// - On Linux/XGL and OSX/Cocoa, this used to be necessary to avoid corruption
|
||||
// issues with the GL state of the main window when using the SDL UI.
|
||||
// After the switch to Qt, this is no longer necessary and may actually cause
|
||||
// undesired interactions between the UI thread and the RenderWindow thread:
|
||||
// for example, in a multi-monitor setup the context might be recreated when
|
||||
// dragging the window between monitors, triggering a Qt-specific callback
|
||||
// in the context of RenderWindow thread, which will become blocked on the UI
|
||||
// thread, which may in turn be blocked on something else.
|
||||
bool kUseThread = false;
|
||||
|
||||
//
|
||||
// initialize the renderer and listen to connections
|
||||
// on a thread in the current process.
|
||||
//
|
||||
s_renderWindow = new RenderWindow(native_display, kUseThread);
|
||||
if (!s_renderWindow) {
|
||||
ERR("Could not create rendering window class");
|
||||
GL_LOG("Could not create rendering window class");
|
||||
return false;
|
||||
}
|
||||
if (!s_renderWindow->isValid()) {
|
||||
ERR("Could not initialize emulated framebuffer\n");
|
||||
delete s_renderWindow;
|
||||
s_renderWindow = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
s_renderThread = RenderServer::create(addr, addrLen);
|
||||
if (!s_renderThread) {
|
||||
return false;
|
||||
}
|
||||
strncpy(s_renderAddr, addr, sizeof(s_renderAddr));
|
||||
|
||||
s_renderThread->start();
|
||||
|
||||
GL_LOG("OpenGL renderer initialized successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
RENDER_APICALL void RENDER_APIENTRY getHardwareStrings(
|
||||
const char** vendor,
|
||||
const char** renderer,
|
||||
const char** version) {
|
||||
if (s_renderWindow &&
|
||||
s_renderWindow->getHardwareStrings(vendor, renderer, version)) {
|
||||
return;
|
||||
}
|
||||
*vendor = *renderer = *version = NULL;
|
||||
}
|
||||
|
||||
RENDER_APICALL int RENDER_APIENTRY stopOpenGLRenderer(void)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
// open a dummy connection to the renderer to make it
|
||||
// realize the exit request.
|
||||
// (send the exit request in clientFlags)
|
||||
IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER);
|
||||
if (!dummy) return false;
|
||||
|
||||
if (s_renderThread) {
|
||||
// wait for the thread to exit
|
||||
ret = s_renderThread->wait(NULL);
|
||||
|
||||
delete s_renderThread;
|
||||
s_renderThread = NULL;
|
||||
}
|
||||
|
||||
if (s_renderWindow != NULL) {
|
||||
delete s_renderWindow;
|
||||
s_renderWindow = NULL;
|
||||
}
|
||||
|
||||
delete dummy;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
RENDER_APICALL bool RENDER_APIENTRY showOpenGLSubwindow(
|
||||
FBNativeWindowType window_id,
|
||||
int wx,
|
||||
int wy,
|
||||
int ww,
|
||||
int wh,
|
||||
int fbw,
|
||||
int fbh,
|
||||
float dpr,
|
||||
float zRot)
|
||||
{
|
||||
RenderWindow* window = s_renderWindow;
|
||||
|
||||
if (window) {
|
||||
return window->setupSubWindow(window_id,wx,wy,ww,wh,fbw,fbh,dpr,zRot);
|
||||
}
|
||||
// XXX: should be implemented by sending the renderer process
|
||||
// a request
|
||||
ERR("%s not implemented for separate renderer process !!!\n",
|
||||
__FUNCTION__);
|
||||
return false;
|
||||
}
|
||||
|
||||
RENDER_APICALL bool RENDER_APIENTRY destroyOpenGLSubwindow(void)
|
||||
{
|
||||
RenderWindow* window = s_renderWindow;
|
||||
|
||||
if (window) {
|
||||
return window->removeSubWindow();
|
||||
}
|
||||
|
||||
// XXX: should be implemented by sending the renderer process
|
||||
// a request
|
||||
ERR("%s not implemented for separate renderer process !!!\n",
|
||||
__FUNCTION__);
|
||||
return false;
|
||||
}
|
||||
|
||||
#define DEFAULT_STREAM_MODE RENDER_API_STREAM_MODE_UNIX
|
||||
|
||||
int gRendererStreamMode = DEFAULT_STREAM_MODE;
|
||||
|
||||
IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags)
|
||||
{
|
||||
SocketStream* stream = NULL;
|
||||
|
||||
if (gRendererStreamMode == RENDER_API_STREAM_MODE_TCP) {
|
||||
stream = new TcpStream(p_stream_buffer_size);
|
||||
} else {
|
||||
stream = new UnixStream(p_stream_buffer_size);
|
||||
}
|
||||
|
||||
if (!stream) {
|
||||
ERR("createRenderThread failed to create stream\n");
|
||||
return NULL;
|
||||
}
|
||||
if (stream->connect(s_renderAddr) < 0) {
|
||||
ERR("createRenderThread failed to connect\n");
|
||||
delete stream;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// send clientFlags to the renderer
|
||||
//
|
||||
unsigned int *pClientFlags =
|
||||
(unsigned int *)stream->allocBuffer(sizeof(unsigned int));
|
||||
*pClientFlags = clientFlags;
|
||||
stream->commitBuffer(sizeof(unsigned int));
|
||||
|
||||
return stream;
|
||||
}
|
||||
49
src/anbox/graphics/emugl/RenderContext.cpp
Normal file
49
src/anbox/graphics/emugl/RenderContext.cpp
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "RenderContext.h"
|
||||
|
||||
#include "OpenGLESDispatch/EGLDispatch.h"
|
||||
|
||||
RenderContext* RenderContext::create(EGLDisplay display,
|
||||
EGLConfig config,
|
||||
EGLContext sharedContext,
|
||||
bool isGl2) {
|
||||
const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLContext context = s_egl.eglCreateContext(
|
||||
display, config, sharedContext, contextAttribs);
|
||||
if (context == EGL_NO_CONTEXT) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new RenderContext(display, context, isGl2);
|
||||
}
|
||||
|
||||
RenderContext::RenderContext(EGLDisplay display,
|
||||
EGLContext context,
|
||||
bool isGl2) :
|
||||
mDisplay(display),
|
||||
mContext(context),
|
||||
mIsGl2(isGl2),
|
||||
mContextData() {}
|
||||
|
||||
RenderContext::~RenderContext() {
|
||||
if (mContext != EGL_NO_CONTEXT) {
|
||||
s_egl.eglDestroyContext(mDisplay, mContext);
|
||||
}
|
||||
}
|
||||
69
src/anbox/graphics/emugl/RenderContext.h
Normal file
69
src/anbox/graphics/emugl/RenderContext.h
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIBRENDER_RENDER_CONTEXT_H
|
||||
#define _LIBRENDER_RENDER_CONTEXT_H
|
||||
|
||||
#include "emugl/common/smart_ptr.h"
|
||||
#include "GLDecoderContextData.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
// A class used to model a guest EGLContext. This simply wraps a host
|
||||
// EGLContext, associated with an GLDecoderContextData instance that is
|
||||
// used to store copies of guest-side arrays.
|
||||
class RenderContext {
|
||||
public:
|
||||
// Create a new RenderContext instance.
|
||||
// |display| is the host EGLDisplay handle.
|
||||
// |config| is the host EGLConfig to use.
|
||||
// |sharedContext| is either EGL_NO_CONTEXT of a host EGLContext handle.
|
||||
// |isGl2| is true iff the new context will be used with GLESv2, or
|
||||
// GLESv1 otherwise.
|
||||
static RenderContext *create(EGLDisplay display,
|
||||
EGLConfig config,
|
||||
EGLContext sharedContext,
|
||||
bool isGL2 = false);
|
||||
|
||||
// Destructor.
|
||||
~RenderContext();
|
||||
|
||||
// Retrieve host EGLContext value.
|
||||
EGLContext getEGLContext() const { return mContext; }
|
||||
|
||||
// Return true iff this is a GLESv2 context.
|
||||
bool isGL2() const { return mIsGl2; }
|
||||
|
||||
// Retrieve GLDecoderContextData instance reference for this
|
||||
// RenderContext instance.
|
||||
GLDecoderContextData& decoderContextData() { return mContextData; }
|
||||
|
||||
private:
|
||||
RenderContext();
|
||||
|
||||
RenderContext(EGLDisplay display,
|
||||
EGLContext context,
|
||||
bool isGl2);
|
||||
|
||||
private:
|
||||
EGLDisplay mDisplay;
|
||||
EGLContext mContext;
|
||||
bool mIsGl2;
|
||||
GLDecoderContextData mContextData;
|
||||
};
|
||||
|
||||
typedef emugl::SmartPtr<RenderContext> RenderContextPtr;
|
||||
|
||||
#endif // _LIBRENDER_RENDER_CONTEXT_H
|
||||
484
src/anbox/graphics/emugl/RenderControl.cpp
Normal file
484
src/anbox/graphics/emugl/RenderControl.cpp
Normal file
|
|
@ -0,0 +1,484 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "RenderControl.h"
|
||||
|
||||
#include "DispatchTables.h"
|
||||
#include "FbConfig.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "RenderThreadInfo.h"
|
||||
#include "ChecksumCalculatorThreadInfo.h"
|
||||
#include "LayerManager.h"
|
||||
#include "DisplayManager.h"
|
||||
|
||||
#include "OpenGLESDispatch/EGLDispatch.h"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
static const GLint rendererVersion = 1;
|
||||
|
||||
static GLint rcGetRendererVersion()
|
||||
{
|
||||
return rendererVersion;
|
||||
}
|
||||
|
||||
static EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
*major = (EGLint)fb->getCaps().eglMajor;
|
||||
*minor = (EGLint)fb->getCaps().eglMinor;
|
||||
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
static EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *str = s_egl.eglQueryString(fb->getDisplay(), name);
|
||||
if (!str) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int len = strlen(str) + 1;
|
||||
if (!buffer || len > bufferSize) {
|
||||
return -len;
|
||||
}
|
||||
|
||||
strcpy((char *)buffer, str);
|
||||
return len;
|
||||
}
|
||||
|
||||
static EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
|
||||
{
|
||||
RenderThreadInfo *tInfo = RenderThreadInfo::get();
|
||||
std::string result;
|
||||
|
||||
if (tInfo && tInfo->currContext) {
|
||||
const char *str = nullptr;
|
||||
if (tInfo->currContext->isGL2())
|
||||
str = reinterpret_cast<const char*>(s_gles2.glGetString(name));
|
||||
else
|
||||
str = reinterpret_cast<const char*>(s_gles1.glGetString(name));
|
||||
|
||||
if (str)
|
||||
result += str;
|
||||
}
|
||||
|
||||
// We're forcing version 2.0 no matter what the host provides as
|
||||
// our emulation layer isn't prepared for anything newer (yet).
|
||||
// This goes in parallel with filtering the extension set for
|
||||
// any unwanted extensions. If we don't force the right version
|
||||
// here certain parts of the system will assume API conditions
|
||||
// which aren't met.
|
||||
if (name == GL_VERSION)
|
||||
result = "OpenGL ES 2.0";
|
||||
else if (name == GL_EXTENSIONS) {
|
||||
std::string approved_extensions = result;
|
||||
std::vector<std::string> unsupported_extensions = {
|
||||
// Leaving this enabled gives crippeled text rendering when
|
||||
// using the host mesa GLES drivers.
|
||||
"GL_EXT_unpack_subimage",
|
||||
};
|
||||
|
||||
for (const auto &extension : unsupported_extensions) {
|
||||
size_t start_pos = approved_extensions.find(extension);
|
||||
if(start_pos == std::string::npos)
|
||||
continue;
|
||||
approved_extensions.replace(start_pos, extension.length(), "");
|
||||
}
|
||||
|
||||
result = approved_extensions;
|
||||
}
|
||||
|
||||
int nextBufferSize = result.size() + 1;
|
||||
|
||||
if (!buffer || nextBufferSize > bufferSize)
|
||||
return -nextBufferSize;
|
||||
|
||||
snprintf(static_cast<char*>(buffer), nextBufferSize, "%s", result.c_str());
|
||||
return nextBufferSize;
|
||||
}
|
||||
|
||||
static EGLint rcGetNumConfigs(uint32_t* p_numAttribs)
|
||||
{
|
||||
int numConfigs = 0, numAttribs = 0;
|
||||
|
||||
FrameBuffer::getFB()->getConfigs()->getPackInfo(&numConfigs, &numAttribs);
|
||||
if (p_numAttribs) {
|
||||
*p_numAttribs = static_cast<uint32_t>(numAttribs);
|
||||
}
|
||||
return numConfigs;
|
||||
}
|
||||
|
||||
static EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
|
||||
{
|
||||
GLuint bufferSize = (GLuint)bufSize;
|
||||
return FrameBuffer::getFB()->getConfigs()->packConfigs(bufferSize, buffer);
|
||||
}
|
||||
|
||||
static EGLint rcChooseConfig(EGLint *attribs,
|
||||
uint32_t attribs_size,
|
||||
uint32_t *configs,
|
||||
uint32_t configs_size)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb || attribs_size==0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return fb->getConfigs()->chooseConfig(
|
||||
attribs, (EGLint*)configs, (EGLint)configs_size);
|
||||
}
|
||||
|
||||
static EGLint rcGetFBParam(EGLint param)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
EGLint ret = 0;
|
||||
|
||||
switch(param) {
|
||||
case FB_WIDTH:
|
||||
ret = DisplayManager::get()->display_info().horizontal_resolution;
|
||||
break;
|
||||
case FB_HEIGHT:
|
||||
ret = DisplayManager::get()->display_info().vertical_resolution;
|
||||
break;
|
||||
case FB_XDPI:
|
||||
ret = 72; // XXX: should be implemented
|
||||
break;
|
||||
case FB_YDPI:
|
||||
ret = 72; // XXX: should be implemented
|
||||
break;
|
||||
case FB_FPS:
|
||||
ret = 60;
|
||||
break;
|
||||
case FB_MIN_SWAP_INTERVAL:
|
||||
ret = 1; // XXX: should be implemented
|
||||
break;
|
||||
case FB_MAX_SWAP_INTERVAL:
|
||||
ret = 1; // XXX: should be implemented
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static uint32_t rcCreateContext(uint32_t config,
|
||||
uint32_t share, uint32_t glVersion)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// To make it consistent with the guest, create GLES2 context when GL
|
||||
// version==2 or 3
|
||||
HandleType ret = fb->createRenderContext(config, share, glVersion == 2 || glVersion == 3);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void rcDestroyContext(uint32_t context)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
|
||||
fb->DestroyRenderContext(context);
|
||||
}
|
||||
|
||||
static uint32_t rcCreateWindowSurface(uint32_t config,
|
||||
uint32_t width, uint32_t height)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return fb->createWindowSurface(config, width, height);
|
||||
}
|
||||
|
||||
static void rcDestroyWindowSurface(uint32_t windowSurface)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
|
||||
fb->DestroyWindowSurface( windowSurface );
|
||||
}
|
||||
|
||||
static uint32_t rcCreateColorBuffer(uint32_t width,
|
||||
uint32_t height, GLenum internalFormat)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return fb->createColorBuffer(width, height, internalFormat);
|
||||
}
|
||||
|
||||
static int rcOpenColorBuffer2(uint32_t colorbuffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return -1;
|
||||
}
|
||||
return fb->openColorBuffer( colorbuffer );
|
||||
}
|
||||
|
||||
// Deprecated, kept for compatibility with old system images only.
|
||||
// Use rcOpenColorBuffer2 instead.
|
||||
static void rcOpenColorBuffer(uint32_t colorbuffer)
|
||||
{
|
||||
(void) rcOpenColorBuffer2(colorbuffer);
|
||||
}
|
||||
|
||||
static void rcCloseColorBuffer(uint32_t colorbuffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
fb->closeColorBuffer( colorbuffer );
|
||||
}
|
||||
|
||||
static int rcFlushWindowColorBuffer(uint32_t windowSurface)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return -1;
|
||||
}
|
||||
if (!fb->flushWindowSurfaceColorBuffer(windowSurface)) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void rcSetWindowColorBuffer(uint32_t windowSurface,
|
||||
uint32_t colorBuffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
|
||||
}
|
||||
|
||||
static EGLint rcMakeCurrent(uint32_t context,
|
||||
uint32_t drawSurf, uint32_t readSurf)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
bool ret = fb->bindContext(context, drawSurf, readSurf);
|
||||
|
||||
return (ret ? EGL_TRUE : EGL_FALSE);
|
||||
}
|
||||
|
||||
static void rcFBPost(uint32_t colorBuffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
|
||||
fb->post(nullptr, colorBuffer);
|
||||
}
|
||||
|
||||
static void rcFBSetSwapInterval(EGLint interval)
|
||||
{
|
||||
// XXX: TBD - should be implemented
|
||||
}
|
||||
|
||||
static void rcBindTexture(uint32_t colorBuffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
|
||||
fb->bindColorBufferToTexture(colorBuffer);
|
||||
}
|
||||
|
||||
static void rcBindRenderbuffer(uint32_t colorBuffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
|
||||
fb->bindColorBufferToRenderbuffer(colorBuffer);
|
||||
}
|
||||
|
||||
static EGLint rcColorBufferCacheFlush(uint32_t colorBuffer,
|
||||
EGLint postCount, int forRead)
|
||||
{
|
||||
// XXX: TBD - should be implemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void rcReadColorBuffer(uint32_t colorBuffer,
|
||||
GLint x, GLint y,
|
||||
GLint width, GLint height,
|
||||
GLenum format, GLenum type, void* pixels)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return;
|
||||
}
|
||||
|
||||
fb->readColorBuffer(colorBuffer, x, y, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
static int rcUpdateColorBuffer(uint32_t colorBuffer,
|
||||
GLint x, GLint y,
|
||||
GLint width, GLint height,
|
||||
GLenum format, GLenum type, void* pixels)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
fb->updateColorBuffer(colorBuffer, x, y, width, height, format, type, pixels);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return fb->createClientImage(context, target, buffer);
|
||||
}
|
||||
|
||||
static int rcDestroyClientImage(uint32_t image)
|
||||
{
|
||||
FrameBuffer *fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return fb->destroyClientImage(image);
|
||||
}
|
||||
|
||||
static void rcSelectChecksumCalculator(uint32_t protocol, uint32_t reserved) {
|
||||
ChecksumCalculatorThreadInfo::setVersion(protocol);
|
||||
}
|
||||
|
||||
int rcGetNumDisplays() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int rcGetDisplayWidth(uint32_t display_id) {
|
||||
printf("%s: display_id=%d\n", __func__, display_id);
|
||||
return DisplayManager::get()->display_info().horizontal_resolution;
|
||||
}
|
||||
|
||||
int rcGetDisplayHeight(uint32_t display_id) {
|
||||
printf("%s: display_id=%d\n", __func__, display_id);
|
||||
return DisplayManager::get()->display_info().vertical_resolution;
|
||||
}
|
||||
|
||||
int rcGetDisplayDpiX(uint32_t display_id) {
|
||||
printf("%s: display_id=%d\n", __func__, display_id);
|
||||
return 120;
|
||||
}
|
||||
|
||||
int rcGetDisplayDpiY(uint32_t display_id) {
|
||||
printf("%s: display_id=%d\n", __func__, display_id);
|
||||
return 120;
|
||||
}
|
||||
|
||||
int rcGetDisplayVsyncPeriod(uint32_t display_id) {
|
||||
printf("%s: display_id=%d\n", __func__, display_id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void rcPostLayer(const char *name, uint32_t color_buffer,
|
||||
int32_t sourceCropLeft, int32_t sourceCropTop,
|
||||
int32_t sourceCropRight, int32_t sourceCropBottom,
|
||||
int32_t displayFrameLeft, int32_t displayFrameTop,
|
||||
int32_t displayFrameRight, int32_t displayFrameBottom) {
|
||||
|
||||
LayerRect source_crop{sourceCropLeft, sourceCropTop, sourceCropRight, sourceCropBottom};
|
||||
LayerRect display_frame{displayFrameLeft, displayFrameTop, displayFrameRight, displayFrameBottom};
|
||||
LayerManager::get()->post_layer({name, source_crop, display_frame, color_buffer});
|
||||
}
|
||||
|
||||
void rcPostAllLayersDone()
|
||||
{
|
||||
LayerManager::get()->finish_cycle();
|
||||
}
|
||||
|
||||
void initRenderControlContext(renderControl_decoder_context_t *dec)
|
||||
{
|
||||
dec->rcGetRendererVersion = rcGetRendererVersion;
|
||||
dec->rcGetEGLVersion = rcGetEGLVersion;
|
||||
dec->rcQueryEGLString = rcQueryEGLString;
|
||||
dec->rcGetGLString = rcGetGLString;
|
||||
dec->rcGetNumConfigs = rcGetNumConfigs;
|
||||
dec->rcGetConfigs = rcGetConfigs;
|
||||
dec->rcChooseConfig = rcChooseConfig;
|
||||
dec->rcGetFBParam = rcGetFBParam;
|
||||
dec->rcCreateContext = rcCreateContext;
|
||||
dec->rcDestroyContext = rcDestroyContext;
|
||||
dec->rcCreateWindowSurface = rcCreateWindowSurface;
|
||||
dec->rcDestroyWindowSurface = rcDestroyWindowSurface;
|
||||
dec->rcCreateColorBuffer = rcCreateColorBuffer;
|
||||
dec->rcOpenColorBuffer = rcOpenColorBuffer;
|
||||
dec->rcCloseColorBuffer = rcCloseColorBuffer;
|
||||
dec->rcSetWindowColorBuffer = rcSetWindowColorBuffer;
|
||||
dec->rcFlushWindowColorBuffer = rcFlushWindowColorBuffer;
|
||||
dec->rcMakeCurrent = rcMakeCurrent;
|
||||
dec->rcFBPost = rcFBPost;
|
||||
dec->rcFBSetSwapInterval = rcFBSetSwapInterval;
|
||||
dec->rcBindTexture = rcBindTexture;
|
||||
dec->rcBindRenderbuffer = rcBindRenderbuffer;
|
||||
dec->rcColorBufferCacheFlush = rcColorBufferCacheFlush;
|
||||
dec->rcReadColorBuffer = rcReadColorBuffer;
|
||||
dec->rcUpdateColorBuffer = rcUpdateColorBuffer;
|
||||
dec->rcOpenColorBuffer2 = rcOpenColorBuffer2;
|
||||
dec->rcCreateClientImage = rcCreateClientImage;
|
||||
dec->rcDestroyClientImage = rcDestroyClientImage;
|
||||
dec->rcSelectChecksumCalculator = rcSelectChecksumCalculator;
|
||||
dec->rcGetNumDisplays = rcGetNumDisplays;
|
||||
dec->rcGetDisplayWidth = rcGetDisplayWidth;
|
||||
dec->rcGetDisplayHeight = rcGetDisplayHeight;
|
||||
dec->rcGetDisplayDpiX = rcGetDisplayDpiX;
|
||||
dec->rcGetDisplayDpiY = rcGetDisplayDpiY;
|
||||
dec->rcGetDisplayVsyncPeriod = rcGetDisplayVsyncPeriod;
|
||||
dec->rcPostLayer = rcPostLayer;
|
||||
dec->rcPostAllLayersDone = rcPostAllLayersDone;
|
||||
}
|
||||
23
src/anbox/graphics/emugl/RenderControl.h
Normal file
23
src/anbox/graphics/emugl/RenderControl.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _RENDER_CONTROL_H
|
||||
#define _RENDER_CONTROL_H
|
||||
|
||||
#include "renderControl_dec.h"
|
||||
|
||||
void initRenderControlContext(renderControl_decoder_context_t *dec);
|
||||
|
||||
#endif
|
||||
170
src/anbox/graphics/emugl/RenderServer.cpp
Normal file
170
src/anbox/graphics/emugl/RenderServer.cpp
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "RenderServer.h"
|
||||
|
||||
#include "RenderThread.h"
|
||||
#include "TcpStream.h"
|
||||
#ifndef _WIN32
|
||||
#include "UnixStream.h"
|
||||
#include <signal.h>
|
||||
#include <pthread.h>
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "Win32PipeStream.h"
|
||||
#endif
|
||||
|
||||
#include "OpenglRender/render_api.h"
|
||||
|
||||
#include <set>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
typedef std::set<RenderThread *> RenderThreadsSet;
|
||||
|
||||
RenderServer::RenderServer() :
|
||||
m_lock(),
|
||||
m_listenSock(NULL),
|
||||
m_exiting(false)
|
||||
{
|
||||
}
|
||||
|
||||
RenderServer::~RenderServer()
|
||||
{
|
||||
delete m_listenSock;
|
||||
}
|
||||
|
||||
|
||||
extern "C" int gRendererStreamMode;
|
||||
|
||||
RenderServer *RenderServer::create(char* addr, size_t addrLen)
|
||||
{
|
||||
RenderServer *server = new RenderServer();
|
||||
if (!server) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (gRendererStreamMode == RENDER_API_STREAM_MODE_TCP) {
|
||||
server->m_listenSock = new TcpStream();
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
server->m_listenSock = new Win32PipeStream();
|
||||
#else
|
||||
server->m_listenSock = new UnixStream();
|
||||
#endif
|
||||
}
|
||||
|
||||
char addrstr[SocketStream::MAX_ADDRSTR_LEN];
|
||||
if (server->m_listenSock->listen(addrstr) < 0) {
|
||||
ERR("RenderServer::create failed to listen\n");
|
||||
delete server;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t len = strlen(addrstr) + 1;
|
||||
if (len > addrLen) {
|
||||
ERR("RenderServer address name too big for provided buffer: %zu > %zu\n",
|
||||
len, addrLen);
|
||||
delete server;
|
||||
return NULL;
|
||||
}
|
||||
memcpy(addr, addrstr, len);
|
||||
|
||||
return server;
|
||||
}
|
||||
|
||||
intptr_t RenderServer::main()
|
||||
{
|
||||
RenderThreadsSet threads;
|
||||
|
||||
#ifndef _WIN32
|
||||
sigset_t set;
|
||||
sigfillset(&set);
|
||||
pthread_sigmask(SIG_SETMASK, &set, NULL);
|
||||
#endif
|
||||
|
||||
while(1) {
|
||||
SocketStream *stream = m_listenSock->accept();
|
||||
if (!stream) {
|
||||
fprintf(stderr,"Error accepting gles connection, ignoring.\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned int clientFlags;
|
||||
if (!stream->readFully(&clientFlags, sizeof(unsigned int))) {
|
||||
fprintf(stderr,"Error reading clientFlags\n");
|
||||
delete stream;
|
||||
continue;
|
||||
}
|
||||
|
||||
DBG("RenderServer: Got new stream!\n");
|
||||
|
||||
// check if we have been requested to exit while waiting on accept
|
||||
if ((clientFlags & IOSTREAM_CLIENT_EXIT_SERVER) != 0) {
|
||||
m_exiting = true;
|
||||
delete stream;
|
||||
break;
|
||||
}
|
||||
|
||||
RenderThread *rt = RenderThread::create(stream, &m_lock);
|
||||
if (!rt) {
|
||||
fprintf(stderr,"Failed to create RenderThread\n");
|
||||
delete stream;
|
||||
} else if (!rt->start()) {
|
||||
fprintf(stderr,"Failed to start RenderThread\n");
|
||||
delete rt;
|
||||
delete stream;
|
||||
}
|
||||
|
||||
//
|
||||
// remove from the threads list threads which are
|
||||
// no longer running
|
||||
//
|
||||
for (RenderThreadsSet::iterator n,t = threads.begin();
|
||||
t != threads.end();
|
||||
t = n) {
|
||||
// first find next iterator
|
||||
n = t;
|
||||
n++;
|
||||
|
||||
// delete and erase the current iterator
|
||||
// if thread is no longer running
|
||||
if ((*t)->isFinished()) {
|
||||
delete (*t);
|
||||
threads.erase(t);
|
||||
}
|
||||
}
|
||||
|
||||
// if the thread has been created and started, insert it to the list
|
||||
if (rt) {
|
||||
threads.insert(rt);
|
||||
DBG("Started new RenderThread\n");
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Wait for all threads to finish
|
||||
//
|
||||
for (RenderThreadsSet::iterator t = threads.begin();
|
||||
t != threads.end();
|
||||
t++) {
|
||||
(*t)->forceStop();
|
||||
(*t)->wait(NULL);
|
||||
delete (*t);
|
||||
}
|
||||
threads.clear();
|
||||
|
||||
return 0;
|
||||
}
|
||||
42
src/anbox/graphics/emugl/RenderServer.h
Normal file
42
src/anbox/graphics/emugl/RenderServer.h
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIB_OPENGL_RENDER_RENDER_SERVER_H
|
||||
#define _LIB_OPENGL_RENDER_RENDER_SERVER_H
|
||||
|
||||
#include "SocketStream.h"
|
||||
#include "emugl/common/mutex.h"
|
||||
#include "emugl/common/thread.h"
|
||||
|
||||
class RenderServer : public emugl::Thread
|
||||
{
|
||||
public:
|
||||
static RenderServer *create(char* addr, size_t addrLen);
|
||||
virtual ~RenderServer();
|
||||
|
||||
virtual intptr_t main();
|
||||
|
||||
bool isExiting() const { return m_exiting; }
|
||||
|
||||
private:
|
||||
RenderServer();
|
||||
|
||||
private:
|
||||
emugl::Mutex m_lock;
|
||||
SocketStream *m_listenSock;
|
||||
bool m_exiting;
|
||||
};
|
||||
|
||||
#endif
|
||||
121
src/anbox/graphics/emugl/RenderThread.cpp
Normal file
121
src/anbox/graphics/emugl/RenderThread.cpp
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "RenderThread.h"
|
||||
|
||||
#include "FrameBuffer.h"
|
||||
#include "ReadBuffer.h"
|
||||
#include "RenderControl.h"
|
||||
#include "RenderThreadInfo.h"
|
||||
#include "TimeUtils.h"
|
||||
|
||||
#include "OpenGLESDispatch/EGLDispatch.h"
|
||||
#include "OpenGLESDispatch/GLESv2Dispatch.h"
|
||||
#include "OpenGLESDispatch/GLESv1Dispatch.h"
|
||||
#include "../../../shared/OpenglCodecCommon/ChecksumCalculatorThreadInfo.h"
|
||||
|
||||
#define STREAM_BUFFER_SIZE 4*1024*1024
|
||||
|
||||
RenderThread::RenderThread(IOStream *stream, emugl::Mutex *lock) :
|
||||
emugl::Thread(),
|
||||
m_lock(lock),
|
||||
m_stream(stream) {}
|
||||
|
||||
RenderThread::~RenderThread() {
|
||||
delete m_stream;
|
||||
}
|
||||
|
||||
// static
|
||||
RenderThread* RenderThread::create(IOStream *stream, emugl::Mutex *lock) {
|
||||
return new RenderThread(stream, lock);
|
||||
}
|
||||
|
||||
void RenderThread::forceStop() {
|
||||
m_stream->forceStop();
|
||||
}
|
||||
|
||||
intptr_t RenderThread::main() {
|
||||
RenderThreadInfo tInfo;
|
||||
ChecksumCalculatorThreadInfo tChecksumInfo;
|
||||
|
||||
//
|
||||
// initialize decoders
|
||||
//
|
||||
tInfo.m_glDec.initGL(gles1_dispatch_get_proc_func, NULL);
|
||||
tInfo.m_gl2Dec.initGL(gles2_dispatch_get_proc_func, NULL);
|
||||
initRenderControlContext(&tInfo.m_rcDec);
|
||||
|
||||
ReadBuffer readBuf(STREAM_BUFFER_SIZE);
|
||||
|
||||
while (1) {
|
||||
|
||||
int stat = readBuf.getData(m_stream);
|
||||
if (stat <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
bool progress;
|
||||
do {
|
||||
progress = false;
|
||||
|
||||
m_lock->lock();
|
||||
//
|
||||
// try to process some of the command buffer using the GLESv1 decoder
|
||||
//
|
||||
size_t last = tInfo.m_glDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
|
||||
if (last > 0) {
|
||||
progress = true;
|
||||
readBuf.consume(last);
|
||||
}
|
||||
|
||||
//
|
||||
// try to process some of the command buffer using the GLESv2 decoder
|
||||
//
|
||||
last = tInfo.m_gl2Dec.decode(readBuf.buf(), readBuf.validData(), m_stream);
|
||||
if (last > 0) {
|
||||
progress = true;
|
||||
readBuf.consume(last);
|
||||
}
|
||||
|
||||
//
|
||||
// try to process some of the command buffer using the
|
||||
// renderControl decoder
|
||||
//
|
||||
last = tInfo.m_rcDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
|
||||
if (last > 0) {
|
||||
readBuf.consume(last);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
m_lock->unlock();
|
||||
|
||||
} while( progress );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// Release references to the current thread's context/surfaces if any
|
||||
//
|
||||
FrameBuffer::getFB()->bindContext(0, 0, 0);
|
||||
if (tInfo.currContext || tInfo.currDrawSurf || tInfo.currReadSurf) {
|
||||
fprintf(stderr, "ERROR: RenderThread exiting with current context/surfaces\n");
|
||||
}
|
||||
|
||||
FrameBuffer::getFB()->drainWindowSurface();
|
||||
|
||||
FrameBuffer::getFB()->drainRenderContext();
|
||||
|
||||
return 0;
|
||||
}
|
||||
58
src/anbox/graphics/emugl/RenderThread.h
Normal file
58
src/anbox/graphics/emugl/RenderThread.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIB_OPENGL_RENDER_RENDER_THREAD_H
|
||||
#define _LIB_OPENGL_RENDER_RENDER_THREAD_H
|
||||
|
||||
#include "IOStream.h"
|
||||
|
||||
#include "emugl/common/mutex.h"
|
||||
#include "emugl/common/thread.h"
|
||||
|
||||
// A class used to model a thread of the RenderServer. Each one of them
|
||||
// handles a single guest client / protocol byte stream.
|
||||
class RenderThread : public emugl::Thread {
|
||||
public:
|
||||
// Create a new RenderThread instance.
|
||||
// |stream| is an input stream that will be read from the thread,
|
||||
// and deleted by it when it exits.
|
||||
// |mutex| is a pointer to a shared mutex used to serialize
|
||||
// decoding operations between all threads.
|
||||
// TODO(digit): Why is this needed here? Shouldn't this be handled
|
||||
// by the decoders themselves or at a lower-level?
|
||||
static RenderThread* create(IOStream* stream, emugl::Mutex* mutex);
|
||||
|
||||
// Destructor.
|
||||
virtual ~RenderThread();
|
||||
|
||||
// Returns true iff the thread has finished.
|
||||
// Note that this also means that the thread's stack has been
|
||||
bool isFinished() { return tryWait(NULL); }
|
||||
|
||||
// Force a thread to stop.
|
||||
void forceStop();
|
||||
|
||||
private:
|
||||
RenderThread(); // No default constructor
|
||||
|
||||
RenderThread(IOStream* stream, emugl::Mutex* mutex);
|
||||
|
||||
virtual intptr_t main();
|
||||
|
||||
emugl::Mutex* m_lock;
|
||||
IOStream* m_stream;
|
||||
};
|
||||
|
||||
#endif
|
||||
43
src/anbox/graphics/emugl/RenderThreadInfo.cpp
Normal file
43
src/anbox/graphics/emugl/RenderThreadInfo.cpp
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "RenderThreadInfo.h"
|
||||
|
||||
#include "emugl/common/lazy_instance.h"
|
||||
#include "emugl/common/thread_store.h"
|
||||
|
||||
namespace {
|
||||
|
||||
class ThreadInfoStore : public ::emugl::ThreadStore {
|
||||
public:
|
||||
ThreadInfoStore() : ::emugl::ThreadStore(NULL) {}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
static ::emugl::LazyInstance<ThreadInfoStore> s_tls = LAZY_INSTANCE_INIT;
|
||||
|
||||
RenderThreadInfo::RenderThreadInfo() {
|
||||
s_tls->set(this);
|
||||
}
|
||||
|
||||
RenderThreadInfo::~RenderThreadInfo() {
|
||||
s_tls->set(NULL);
|
||||
}
|
||||
|
||||
RenderThreadInfo* RenderThreadInfo::get() {
|
||||
return static_cast<RenderThreadInfo*>(s_tls->get());
|
||||
}
|
||||
60
src/anbox/graphics/emugl/RenderThreadInfo.h
Normal file
60
src/anbox/graphics/emugl/RenderThreadInfo.h
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIB_OPENGL_RENDER_THREAD_INFO_H
|
||||
#define _LIB_OPENGL_RENDER_THREAD_INFO_H
|
||||
|
||||
#include "RenderContext.h"
|
||||
#include "WindowSurface.h"
|
||||
#include "GLESv1Decoder.h"
|
||||
#include "GLESv2Decoder.h"
|
||||
#include "renderControl_dec.h"
|
||||
|
||||
#include <set>
|
||||
|
||||
typedef uint32_t HandleType;
|
||||
typedef std::set<HandleType> ThreadContextSet;
|
||||
typedef std::set<HandleType> WindowSurfaceSet;
|
||||
|
||||
// A class used to model the state of each RenderThread related
|
||||
struct RenderThreadInfo {
|
||||
// Create new instance. Only call this once per thread.
|
||||
// Future callls to get() will return this instance until
|
||||
// it is destroyed.
|
||||
RenderThreadInfo();
|
||||
|
||||
// Destructor.
|
||||
~RenderThreadInfo();
|
||||
|
||||
// Return the current thread's instance, if any, or NULL.
|
||||
static RenderThreadInfo* get();
|
||||
|
||||
// Current EGL context, draw surface and read surface.
|
||||
RenderContextPtr currContext;
|
||||
WindowSurfacePtr currDrawSurf;
|
||||
WindowSurfacePtr currReadSurf;
|
||||
|
||||
// Decoder states.
|
||||
GLESv1Decoder m_glDec;
|
||||
GLESv2Decoder m_gl2Dec;
|
||||
renderControl_decoder_context_t m_rcDec;
|
||||
|
||||
// all the contexts that are created by this render thread
|
||||
ThreadContextSet m_contextSet;
|
||||
// all the window surfaces that are created by this render thread
|
||||
WindowSurfaceSet m_windowSet;
|
||||
};
|
||||
|
||||
#endif
|
||||
372
src/anbox/graphics/emugl/RenderWindow.cpp
Normal file
372
src/anbox/graphics/emugl/RenderWindow.cpp
Normal file
|
|
@ -0,0 +1,372 @@
|
|||
// Copyright 2014-2015 The Android Open Source Project
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "RenderWindow.h"
|
||||
|
||||
#include "emugl/common/logging.h"
|
||||
#include "emugl/common/message_channel.h"
|
||||
#include "emugl/common/mutex.h"
|
||||
#include "emugl/common/thread.h"
|
||||
#include "FrameBuffer.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#ifndef _WIN32
|
||||
#include <signal.h>
|
||||
#include <pthread.h>
|
||||
#endif
|
||||
|
||||
#define DEBUG 0
|
||||
|
||||
#if DEBUG
|
||||
# define D(...) my_debug(__PRETTY_FUNCTION__, __LINE__, __VA_ARGS__)
|
||||
#else
|
||||
# define D(...) ((void)0)
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
|
||||
#if DEBUG
|
||||
void my_debug(const char* function, int line, const char* format, ...) {
|
||||
static ::emugl::Mutex mutex;
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
mutex.lock();
|
||||
fprintf(stderr, "%s:%d:", function, line);
|
||||
vfprintf(stderr, format, args);
|
||||
mutex.unlock();
|
||||
va_end(args);
|
||||
}
|
||||
#endif
|
||||
|
||||
// List of possible commands to send to the render window thread from
|
||||
// the main one.
|
||||
enum Command {
|
||||
CMD_INITIALIZE,
|
||||
CMD_SET_POST_CALLBACK,
|
||||
CMD_SETUP_SUBWINDOW,
|
||||
CMD_REMOVE_SUBWINDOW,
|
||||
CMD_SET_ROTATION,
|
||||
CMD_SET_TRANSLATION,
|
||||
CMD_REPAINT,
|
||||
CMD_FINALIZE,
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// A single message sent from the main thread to the render window thread.
|
||||
// |cmd| determines which fields are valid to read.
|
||||
struct RenderWindowMessage {
|
||||
Command cmd;
|
||||
union {
|
||||
// CMD_INITIALIZE
|
||||
struct {
|
||||
EGLNativeDisplayType nativeDisplay;
|
||||
} init;
|
||||
|
||||
// CMD_SET_POST_CALLBACK
|
||||
struct {
|
||||
OnPostFn on_post;
|
||||
void* on_post_context;
|
||||
} set_post_callback;
|
||||
|
||||
// CMD_SETUP_SUBWINDOW
|
||||
struct {
|
||||
FBNativeWindowType parent;
|
||||
int wx;
|
||||
int wy;
|
||||
int ww;
|
||||
int wh;
|
||||
int fbw;
|
||||
int fbh;
|
||||
float dpr;
|
||||
float rotation;
|
||||
} subwindow;
|
||||
|
||||
// CMD_SET_TRANSLATION;
|
||||
struct {
|
||||
float px;
|
||||
float py;
|
||||
} trans;
|
||||
|
||||
// CMD_SET_ROTATION
|
||||
float rotation;
|
||||
|
||||
// result of operations.
|
||||
bool result;
|
||||
};
|
||||
|
||||
// Process the current message, and updates its |result| field.
|
||||
// Returns true on success, or false on failure.
|
||||
bool process() const {
|
||||
const RenderWindowMessage& msg = *this;
|
||||
FrameBuffer* fb;
|
||||
bool result = false;
|
||||
switch (msg.cmd) {
|
||||
case CMD_INITIALIZE:
|
||||
D("CMD_INITIALIZE\n");
|
||||
GL_LOG("RenderWindow: CMD_INITIALIZE");
|
||||
result = FrameBuffer::initialize(msg.init.nativeDisplay);
|
||||
break;
|
||||
|
||||
case CMD_FINALIZE:
|
||||
D("CMD_FINALIZE\n");
|
||||
// this command may be issued even when frame buffer is not
|
||||
// yet created (e.g. if CMD_INITIALIZE failed),
|
||||
// so make sure we check if it is there before finalizing
|
||||
if (const auto fb = FrameBuffer::getFB()) {
|
||||
fb->finalize();
|
||||
}
|
||||
result = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
// Simple synchronization structure used to exchange data between the
|
||||
// main and render window threads. Usage is the following:
|
||||
//
|
||||
// The main thread does the following in a loop:
|
||||
//
|
||||
// canWriteCmd.wait()
|
||||
// updates |message| by writing a new |cmd| value and appropriate
|
||||
// parameters.
|
||||
// canReadCmd.signal()
|
||||
// canReadResult.wait()
|
||||
// reads |message.result|
|
||||
// canWriteResult.signal()
|
||||
//
|
||||
// The render window thread will do the following:
|
||||
//
|
||||
// canReadCmd.wait()
|
||||
// reads |message.cmd| and acts upon it.
|
||||
// canWriteResult.wait()
|
||||
// writes |message.result|
|
||||
// canReadResult.signal()
|
||||
// canWriteCmd.signal()
|
||||
//
|
||||
class RenderWindowChannel {
|
||||
public:
|
||||
RenderWindowChannel() : mIn(), mOut() {}
|
||||
~RenderWindowChannel() {}
|
||||
|
||||
// Send a message from the main thread.
|
||||
// Note that the content of |msg| is copied into the channel.
|
||||
// Returns with the command's result (true or false).
|
||||
bool sendMessageAndGetResult(const RenderWindowMessage& msg) {
|
||||
D("msg.cmd=%d\n", msg.cmd);
|
||||
mIn.send(msg);
|
||||
D("waiting for result\n");
|
||||
bool result = false;
|
||||
mOut.receive(&result);
|
||||
D("result=%s\n", result ? "success" : "failure");
|
||||
return result;
|
||||
}
|
||||
|
||||
// Receive a message from the render window thread.
|
||||
// On exit, |*msg| gets a copy of the message. The caller
|
||||
// must always call sendResult() after processing the message.
|
||||
void receiveMessage(RenderWindowMessage* msg) {
|
||||
D("entering\n");
|
||||
mIn.receive(msg);
|
||||
D("message cmd=%d\n", msg->cmd);
|
||||
}
|
||||
|
||||
// Send result from the render window thread to the main one.
|
||||
// Must always be called after receiveMessage().
|
||||
void sendResult(bool result) {
|
||||
D("waiting to send result (%s)\n", result ? "success" : "failure");
|
||||
mOut.send(result);
|
||||
D("result sent\n");
|
||||
}
|
||||
|
||||
private:
|
||||
emugl::MessageChannel<RenderWindowMessage, 16U> mIn;
|
||||
emugl::MessageChannel<bool, 16U> mOut;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
// This class implements the window render thread.
|
||||
// Its purpose is to listen for commands from the main thread in a loop,
|
||||
// process them, then return a boolean result for each one of them.
|
||||
//
|
||||
// The thread ends with a CMD_FINALIZE.
|
||||
//
|
||||
class RenderWindowThread : public emugl::Thread {
|
||||
public:
|
||||
RenderWindowThread(RenderWindowChannel* channel) : mChannel(channel) {}
|
||||
|
||||
virtual intptr_t main() {
|
||||
D("Entering render window thread thread\n");
|
||||
#ifndef _WIN32
|
||||
sigset_t set;
|
||||
sigfillset(&set);
|
||||
pthread_sigmask(SIG_SETMASK, &set, NULL);
|
||||
#endif
|
||||
bool running = true;
|
||||
while (running) {
|
||||
RenderWindowMessage msg;
|
||||
|
||||
D("Waiting for message from main thread\n");
|
||||
mChannel->receiveMessage(&msg);
|
||||
|
||||
bool result = msg.process();
|
||||
if (msg.cmd == CMD_FINALIZE) {
|
||||
running = false;
|
||||
}
|
||||
|
||||
D("Sending result (%s) to main thread\n", result ? "success" : "failure");
|
||||
mChannel->sendResult(result);
|
||||
}
|
||||
D("Exiting thread\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
RenderWindowChannel* mChannel;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
RenderWindow::RenderWindow(EGLNativeDisplayType native_display,
|
||||
bool use_thread) :
|
||||
mValid(false),
|
||||
mHasSubWindow(false),
|
||||
mThread(NULL),
|
||||
mChannel(NULL) {
|
||||
if (use_thread) {
|
||||
mChannel = new RenderWindowChannel();
|
||||
mThread = new RenderWindowThread(mChannel);
|
||||
mThread->start();
|
||||
}
|
||||
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_INITIALIZE;
|
||||
msg.init.nativeDisplay = native_display;
|
||||
mValid = processMessage(msg);
|
||||
}
|
||||
|
||||
RenderWindow::~RenderWindow() {
|
||||
D("Entering\n");
|
||||
removeSubWindow();
|
||||
D("Sending CMD_FINALIZE\n");
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_FINALIZE;
|
||||
(void) processMessage(msg);
|
||||
|
||||
if (mThread) {
|
||||
mThread->wait(NULL);
|
||||
delete mThread;
|
||||
delete mChannel;
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderWindow::getHardwareStrings(const char** vendor,
|
||||
const char** renderer,
|
||||
const char** version) {
|
||||
D("Entering\n");
|
||||
// TODO(digit): Move this to render window thread.
|
||||
FrameBuffer* fb = FrameBuffer::getFB();
|
||||
if (!fb) {
|
||||
D("No framebuffer!\n");
|
||||
return false;
|
||||
}
|
||||
fb->getGLStrings(vendor, renderer, version);
|
||||
D("Exiting vendor=[%s] renderer=[%s] version=[%s]\n",
|
||||
*vendor, *renderer, *version);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderWindow::setupSubWindow(FBNativeWindowType window,
|
||||
int wx,
|
||||
int wy,
|
||||
int ww,
|
||||
int wh,
|
||||
int fbw,
|
||||
int fbh,
|
||||
float dpr,
|
||||
float zRot) {
|
||||
D("Entering mHasSubWindow=%s\n", mHasSubWindow ? "true" : "false");
|
||||
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_SETUP_SUBWINDOW;
|
||||
msg.subwindow.parent = window;
|
||||
msg.subwindow.wx = wx;
|
||||
msg.subwindow.wy = wy;
|
||||
msg.subwindow.ww = ww;
|
||||
msg.subwindow.wh = wh;
|
||||
msg.subwindow.fbw = fbw;
|
||||
msg.subwindow.fbh = fbh;
|
||||
msg.subwindow.dpr = dpr;
|
||||
msg.subwindow.rotation = zRot;
|
||||
|
||||
mHasSubWindow = processMessage(msg);
|
||||
D("Exiting mHasSubWindow=%s\n", mHasSubWindow ? "true" : "false");
|
||||
return mHasSubWindow;
|
||||
}
|
||||
|
||||
bool RenderWindow::removeSubWindow() {
|
||||
D("Entering mHasSubWindow=%s\n", mHasSubWindow ? "true" : "false");
|
||||
if (!mHasSubWindow) {
|
||||
return false;
|
||||
}
|
||||
mHasSubWindow = false;
|
||||
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_REMOVE_SUBWINDOW;
|
||||
bool result = processMessage(msg);
|
||||
D("Exiting result=%s\n", result ? "success" : "failure");
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderWindow::setRotation(float zRot) {
|
||||
D("Entering rotation=%f\n", zRot);
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_SET_ROTATION;
|
||||
msg.rotation = zRot;
|
||||
(void) processMessage(msg);
|
||||
D("Exiting\n");
|
||||
}
|
||||
|
||||
void RenderWindow::setTranslation(float px, float py) {
|
||||
D("Entering translation=%f,%f\n", px, py);
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_SET_TRANSLATION;
|
||||
msg.trans.px = px;
|
||||
msg.trans.py = py;
|
||||
(void) processMessage(msg);
|
||||
D("Exiting\n");
|
||||
}
|
||||
|
||||
void RenderWindow::repaint() {
|
||||
D("Entering\n");
|
||||
RenderWindowMessage msg;
|
||||
msg.cmd = CMD_REPAINT;
|
||||
(void) processMessage(msg);
|
||||
D("Exiting\n");
|
||||
}
|
||||
|
||||
bool RenderWindow::processMessage(const RenderWindowMessage& msg) {
|
||||
if (mChannel) {
|
||||
return mChannel->sendMessageAndGetResult(msg);
|
||||
} else {
|
||||
return msg.process();
|
||||
}
|
||||
}
|
||||
130
src/anbox/graphics/emugl/RenderWindow.h
Normal file
130
src/anbox/graphics/emugl/RenderWindow.h
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
// Copyright 2014-2015 The Android Open Source Project
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef ANDROID_EMUGL_LIBRENDER_RENDER_WINDOW_H
|
||||
#define ANDROID_EMUGL_LIBRENDER_RENDER_WINDOW_H
|
||||
|
||||
#include "OpenglRender/render_api.h"
|
||||
|
||||
namespace emugl {
|
||||
class Thread;
|
||||
} // namespace emugl
|
||||
|
||||
class RenderWindowChannel;
|
||||
struct RenderWindowMessage;
|
||||
|
||||
// Helper class used to manage the sub-window that displays the emulated GPU
|
||||
// output. To use it, do the following:
|
||||
//
|
||||
// 1) Create a new instance, passing the size of the emulated accelerated
|
||||
// framebuffer in pixels you need.
|
||||
//
|
||||
// 2) Check isValid() after construction. If false, the library could not
|
||||
// initialize the class properly, and one should abort.
|
||||
//
|
||||
// 3) Optional: call setPostCallback() to specify a callback function which
|
||||
// will be called everytime a new frame is drawn.
|
||||
//
|
||||
// 4) Call setupSubWindow() to setup a new sub-window within the UI window.
|
||||
// One can call removeSubWindow() to remove it, and one can call
|
||||
// setupSubWindow() + removeSubWindow() any number of time (e.g. for
|
||||
// changing the position / rotation of the subwindow).
|
||||
//
|
||||
// 5) Optional: call setRotation() to only change the display rotation of
|
||||
// the sub-window content.
|
||||
//
|
||||
// 6) Call repaint() to force a repaint().
|
||||
//
|
||||
class RenderWindow {
|
||||
public:
|
||||
// Create new instance. |width| and |height| are the dimensions of the
|
||||
// emulated accelerated framebuffer. |use_thread| can be true to force
|
||||
// the use of a separate thread, which might be required on some platforms
|
||||
// to avoid GL-realted corruption issues in the main window. Call
|
||||
// isValid() after construction to verify that it worked properly.
|
||||
//
|
||||
// |use_sub_window| is true if the client will call setupSubWindow(),
|
||||
// and false if it will call setPostCallback().
|
||||
//
|
||||
// Note that this call doesn't display anything, it just initializes
|
||||
// the library, use setupSubWindow() to display something.
|
||||
RenderWindow(EGLNativeDisplayType native_display, bool use_thread);
|
||||
|
||||
// Destructor. This will automatically call removeSubWindow() is needed.
|
||||
~RenderWindow();
|
||||
|
||||
// Returns true if the RenderWindow instance is valid, which really
|
||||
// means that the constructor succeeded.
|
||||
bool isValid() const { return mValid; }
|
||||
|
||||
// Return misc. GL strings to the caller. On success, return true and sets
|
||||
// |*vendor| to the GL vendor string, |*renderer| to the GL renderer one,
|
||||
// and |*version| to the GL version one. On failure, return false.
|
||||
bool getHardwareStrings(const char** vendor,
|
||||
const char** renderer,
|
||||
const char** version);
|
||||
|
||||
// Start displaying the emulated framebuffer using a sub-window of a
|
||||
// parent |window| id. |wx|, |wy|, |ww| and |wh| are the position
|
||||
// and dimension of the sub-window, relative to its parent.
|
||||
// |fbw| and |fbh| are the dimensions of the underlying guest framebuffer.
|
||||
// |dpr| is the device pixel ratio for the monitor, which is required for
|
||||
// higher-density displays (such as retina).
|
||||
// |rotation| is a clockwise-rotation for the content. Only multiples of
|
||||
// 90. are accepted. Returns true on success, false otherwise.
|
||||
//
|
||||
// If the subwindow already exists, this function will update
|
||||
// the dimensions of the subwindow, backing framebuffer, and rendering
|
||||
// pipeline to reflect the new values.
|
||||
//
|
||||
// One can call removeSubWindow() to remove the sub-window.
|
||||
bool setupSubWindow(FBNativeWindowType window,
|
||||
int wx,
|
||||
int wy,
|
||||
int ww,
|
||||
int wh,
|
||||
int fbw,
|
||||
int fbh,
|
||||
float dpr,
|
||||
float rotation);
|
||||
|
||||
// Remove the sub-window created by calling setupSubWindow().
|
||||
// Note that this doesn't discard the content of the emulated framebuffer,
|
||||
// it just hides it from the main window. Returns true on success, false
|
||||
// otherwise.
|
||||
bool removeSubWindow();
|
||||
|
||||
// Change the display rotation on the fly. |zRot| is a clockwise rotation
|
||||
// angle in degrees. Only multiples of 90. are accepted.
|
||||
void setRotation(float zRot);
|
||||
|
||||
// Change the display translation. |px|,|py| are numbers between 0 and 1,
|
||||
// with (0,0) indicating "align the bottom left of the framebuffer with the
|
||||
// bottom left of the subwindow", and (1,1) indicating "align the top right of
|
||||
// the framebuffer with the top right of the subwindow."
|
||||
void setTranslation(float px, float py);
|
||||
|
||||
// Force a repaint of the whole content into the sub-window.
|
||||
void repaint();
|
||||
|
||||
private:
|
||||
bool processMessage(const RenderWindowMessage& msg);
|
||||
|
||||
bool mValid;
|
||||
bool mHasSubWindow;
|
||||
emugl::Thread* mThread;
|
||||
RenderWindowChannel* mChannel;
|
||||
};
|
||||
|
||||
#endif // ANDROID_EMUGL_LIBRENDER_RENDER_WINDOW_H
|
||||
183
src/anbox/graphics/emugl/SocketStream.cpp
Normal file
183
src/anbox/graphics/emugl/SocketStream.cpp
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "SocketStream.h"
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <netinet/in.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/un.h>
|
||||
#else
|
||||
#include <ws2tcpip.h>
|
||||
#endif
|
||||
|
||||
SocketStream::SocketStream(size_t bufSize) :
|
||||
IOStream(bufSize),
|
||||
m_sock(-1),
|
||||
m_bufsize(bufSize),
|
||||
m_buf(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
SocketStream::SocketStream(int sock, size_t bufSize) :
|
||||
IOStream(bufSize),
|
||||
m_sock(sock),
|
||||
m_bufsize(bufSize),
|
||||
m_buf(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
SocketStream::~SocketStream()
|
||||
{
|
||||
if (m_sock >= 0) {
|
||||
forceStop();
|
||||
#ifndef _WIN32
|
||||
if(close(m_sock) < 0)
|
||||
perror("Closing SocketStream failed");
|
||||
#endif
|
||||
// DBG("SocketStream::~close @ %d \n", m_sock);
|
||||
m_sock = -1;
|
||||
}
|
||||
if (m_buf != NULL) {
|
||||
free(m_buf);
|
||||
m_buf = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void *SocketStream::allocBuffer(size_t minSize)
|
||||
{
|
||||
size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
|
||||
if (!m_buf) {
|
||||
m_buf = (unsigned char *)malloc(allocSize);
|
||||
}
|
||||
else if (m_bufsize < allocSize) {
|
||||
unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
|
||||
if (p != NULL) {
|
||||
m_buf = p;
|
||||
m_bufsize = allocSize;
|
||||
} else {
|
||||
ERR("%s: realloc (%zu) failed\n", __FUNCTION__, allocSize);
|
||||
free(m_buf);
|
||||
m_buf = NULL;
|
||||
m_bufsize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return m_buf;
|
||||
};
|
||||
|
||||
int SocketStream::commitBuffer(size_t size)
|
||||
{
|
||||
return writeFully(m_buf, size);
|
||||
}
|
||||
|
||||
int SocketStream::writeFully(const void* buffer, size_t size)
|
||||
{
|
||||
if (!valid()) return -1;
|
||||
|
||||
size_t res = size;
|
||||
int retval = 0;
|
||||
|
||||
while (res > 0) {
|
||||
ssize_t stat = ::send(m_sock, (const char *)buffer + (size - res), res, 0);
|
||||
if (stat < 0) {
|
||||
if (errno != EINTR) {
|
||||
retval = stat;
|
||||
ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
res -= stat;
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
const unsigned char *SocketStream::readFully(void *buf, size_t len)
|
||||
{
|
||||
if (!valid()) return NULL;
|
||||
if (!buf) {
|
||||
return NULL; // do not allow NULL buf in that implementation
|
||||
}
|
||||
size_t res = len;
|
||||
while (res > 0) {
|
||||
ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0);
|
||||
if (stat > 0) {
|
||||
res -= stat;
|
||||
continue;
|
||||
}
|
||||
if (stat == 0 || errno != EINTR) { // client shutdown or error
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return (const unsigned char *)buf;
|
||||
}
|
||||
|
||||
const unsigned char *SocketStream::read( void *buf, size_t *inout_len)
|
||||
{
|
||||
if (!valid()) return NULL;
|
||||
if (!buf) {
|
||||
return NULL; // do not allow NULL buf in that implementation
|
||||
}
|
||||
|
||||
int n;
|
||||
do {
|
||||
n = this->recv(buf, *inout_len);
|
||||
} while( n < 0 && errno == EINTR );
|
||||
|
||||
if (n > 0) {
|
||||
*inout_len = n;
|
||||
return (const unsigned char *)buf;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int SocketStream::recv(void *buf, size_t len)
|
||||
{
|
||||
if (!valid()) return int(ERR_INVALID_SOCKET);
|
||||
int res = 0;
|
||||
while(true) {
|
||||
res = ::recv(m_sock, (char *)buf, len, 0);
|
||||
if (res < 0) {
|
||||
if (errno == EINTR) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
void SocketStream::forceStop() {
|
||||
// Shutdown socket to force read/write errors.
|
||||
#ifdef _WIN32
|
||||
::shutdown(m_sock, SD_BOTH);
|
||||
// As documented by programmers on MSDN, shutdown implementation in Windows does
|
||||
// NOT result to unblocking threads that are blocked on a recv on the socket
|
||||
// being shut down. The only way to actually implement this behavior (expected
|
||||
// by this forceStop() implementation) is to rudely close the socket.
|
||||
::closesocket(m_sock);
|
||||
m_sock = -1;
|
||||
#else
|
||||
::shutdown(m_sock, SHUT_RDWR);
|
||||
#endif
|
||||
}
|
||||
53
src/anbox/graphics/emugl/SocketStream.h
Normal file
53
src/anbox/graphics/emugl/SocketStream.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef __SOCKET_STREAM_H
|
||||
#define __SOCKET_STREAM_H
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "IOStream.h"
|
||||
|
||||
class SocketStream : public IOStream {
|
||||
public:
|
||||
typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError;
|
||||
static const size_t MAX_ADDRSTR_LEN = 256;
|
||||
|
||||
explicit SocketStream(size_t bufsize = 10000);
|
||||
virtual ~SocketStream();
|
||||
|
||||
virtual int listen(char addrstr[MAX_ADDRSTR_LEN]) = 0;
|
||||
virtual SocketStream *accept() = 0;
|
||||
virtual int connect(const char* addr) = 0;
|
||||
|
||||
virtual void *allocBuffer(size_t minSize);
|
||||
virtual int commitBuffer(size_t size);
|
||||
virtual const unsigned char *readFully(void *buf, size_t len);
|
||||
virtual const unsigned char *read(void *buf, size_t *inout_len);
|
||||
|
||||
bool valid() { return m_sock >= 0; }
|
||||
virtual int recv(void *buf, size_t len);
|
||||
virtual int writeFully(const void *buf, size_t len);
|
||||
|
||||
virtual void forceStop();
|
||||
|
||||
protected:
|
||||
int m_sock;
|
||||
size_t m_bufsize;
|
||||
unsigned char *m_buf;
|
||||
|
||||
SocketStream(int sock, size_t bufSize);
|
||||
};
|
||||
|
||||
#endif /* __SOCKET_STREAM_H */
|
||||
78
src/anbox/graphics/emugl/TcpStream.cpp
Normal file
78
src/anbox/graphics/emugl/TcpStream.cpp
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "TcpStream.h"
|
||||
#include "emugl/common/sockets.h"
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <netinet/in.h>
|
||||
#include <netinet/tcp.h>
|
||||
#else
|
||||
#include <ws2tcpip.h>
|
||||
#endif
|
||||
|
||||
#define LISTEN_BACKLOG 4
|
||||
|
||||
TcpStream::TcpStream(size_t bufSize) : SocketStream(bufSize) {}
|
||||
|
||||
TcpStream::TcpStream(int sock, size_t bufSize) :
|
||||
SocketStream(sock, bufSize) {
|
||||
// disable Nagle algorithm to improve bandwidth of small
|
||||
// packets which are quite common in our implementation.
|
||||
emugl::socketTcpDisableNagle(sock);
|
||||
}
|
||||
|
||||
int TcpStream::listen(char addrstr[MAX_ADDRSTR_LEN]) {
|
||||
m_sock = emugl::socketTcpLoopbackServer(0, SOCK_STREAM);
|
||||
if (!valid())
|
||||
return int(ERR_INVALID_SOCKET);
|
||||
|
||||
int port = emugl::socketGetPort(m_sock);
|
||||
if (port < 0) {
|
||||
::close(m_sock);
|
||||
return int(ERR_INVALID_SOCKET);
|
||||
}
|
||||
|
||||
snprintf(addrstr, MAX_ADDRSTR_LEN - 1, "%hu", port);
|
||||
addrstr[MAX_ADDRSTR_LEN-1] = '\0';
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
SocketStream * TcpStream::accept() {
|
||||
int clientSock = emugl::socketAccept(m_sock);
|
||||
if (clientSock < 0)
|
||||
return NULL;
|
||||
|
||||
return new TcpStream(clientSock, m_bufsize);
|
||||
}
|
||||
|
||||
int TcpStream::connect(const char* addr) {
|
||||
int port = atoi(addr);
|
||||
m_sock = emugl::socketTcpLoopbackClient(port, SOCK_STREAM);
|
||||
return valid() ? 0 : -1;
|
||||
}
|
||||
|
||||
int TcpStream::connect(const char* hostname, unsigned short port)
|
||||
{
|
||||
m_sock = emugl::socketTcpClient(hostname, port, SOCK_STREAM);
|
||||
return valid() ? 0 : -1;
|
||||
}
|
||||
32
src/anbox/graphics/emugl/TcpStream.h
Normal file
32
src/anbox/graphics/emugl/TcpStream.h
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef __TCP_STREAM_H
|
||||
#define __TCP_STREAM_H
|
||||
|
||||
#include "SocketStream.h"
|
||||
|
||||
class TcpStream : public SocketStream {
|
||||
public:
|
||||
explicit TcpStream(size_t bufsize = 10000);
|
||||
virtual int listen(char addrstr[MAX_ADDRSTR_LEN]);
|
||||
virtual SocketStream *accept();
|
||||
virtual int connect(const char* addr);
|
||||
int connect(const char* hostname, unsigned short port);
|
||||
private:
|
||||
TcpStream(int sock, size_t bufSize);
|
||||
};
|
||||
|
||||
#endif
|
||||
252
src/anbox/graphics/emugl/TextureDraw.cpp
Normal file
252
src/anbox/graphics/emugl/TextureDraw.cpp
Normal file
|
|
@ -0,0 +1,252 @@
|
|||
// Copyright (C) 2015 The Android Open Source Project
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "TextureDraw.h"
|
||||
|
||||
#include "DispatchTables.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
|
||||
#include <stdio.h>
|
||||
#define ERR(...) fprintf(stderr, __VA_ARGS__)
|
||||
|
||||
// M_PI isn't defined in C++ (when strict ISO compliance is enabled)
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846264338327
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
|
||||
// Helper function to create a new shader.
|
||||
// |shaderType| is the shader type (e.g. GL_VERTEX_SHADER).
|
||||
// |shaderText| is a 0-terminated C string for the shader source to use.
|
||||
// On success, return the handle of the new compiled shader, or 0 on failure.
|
||||
GLuint createShader(GLint shaderType, const char* shaderText) {
|
||||
// Create new shader handle and attach source.
|
||||
GLuint shader = s_gles2.glCreateShader(shaderType);
|
||||
if (!shader) {
|
||||
return 0;
|
||||
}
|
||||
const GLchar* text = static_cast<const GLchar*>(shaderText);
|
||||
const GLint textLen = ::strlen(shaderText);
|
||||
s_gles2.glShaderSource(shader, 1, &text, &textLen);
|
||||
|
||||
// Compiler the shader.
|
||||
GLint success;
|
||||
s_gles2.glCompileShader(shader);
|
||||
s_gles2.glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||
if (success == GL_FALSE) {
|
||||
s_gles2.glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
// No scaling / projection since we want to fill the whole viewport with
|
||||
// the texture, hence a trivial vertex shader.
|
||||
const char kVertexShaderSource[] =
|
||||
"attribute vec4 position;\n"
|
||||
"attribute vec2 inCoord;\n"
|
||||
"varying lowp vec2 outCoord;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_Position.x = position.x;\n"
|
||||
" gl_Position.y = position.y;\n"
|
||||
" gl_Position.zw = position.zw;\n"
|
||||
" outCoord = inCoord;\n"
|
||||
"}\n";
|
||||
|
||||
// Similarly, just interpolate texture coordinates.
|
||||
const char kFragmentShaderSource[] =
|
||||
"varying lowp vec2 outCoord;\n"
|
||||
"uniform sampler2D texture;\n"
|
||||
|
||||
"void main(void) {\n"
|
||||
" gl_FragColor = texture2D(texture, outCoord);\n"
|
||||
"}\n";
|
||||
|
||||
// Hard-coded arrays of vertex information.
|
||||
struct Vertex {
|
||||
float pos[3];
|
||||
float coord[2];
|
||||
};
|
||||
|
||||
const Vertex kVertices[] = {
|
||||
{{ +1, -1, +0 }, { +1, +1 }},
|
||||
{{ +1, +1, +0 }, { +1, +0 }},
|
||||
{{ -1, +1, +0 }, { +0, +0 }},
|
||||
{{ -1, -1, +0 }, { +0, +1 }},
|
||||
};
|
||||
|
||||
const GLubyte kIndices[] = { 0, 1, 2, 2, 3, 0 };
|
||||
const GLint kIndicesLen = sizeof(kIndices) / sizeof(kIndices[0]);
|
||||
|
||||
} // namespace
|
||||
|
||||
TextureDraw::TextureDraw(EGLDisplay display) :
|
||||
mDisplay(display),
|
||||
mVertexShader(0),
|
||||
mFragmentShader(0),
|
||||
mProgram(0),
|
||||
mPositionSlot(-1),
|
||||
mInCoordSlot(-1),
|
||||
mTextureSlot(-1),
|
||||
mRotationSlot(-1),
|
||||
mTranslationSlot(-1) {
|
||||
// Create shaders and program.
|
||||
mVertexShader = createShader(GL_VERTEX_SHADER, kVertexShaderSource);
|
||||
mFragmentShader = createShader(GL_FRAGMENT_SHADER, kFragmentShaderSource);
|
||||
|
||||
mProgram = s_gles2.glCreateProgram();
|
||||
s_gles2.glAttachShader(mProgram, mVertexShader);
|
||||
s_gles2.glAttachShader(mProgram, mFragmentShader);
|
||||
|
||||
GLint success;
|
||||
s_gles2.glLinkProgram(mProgram);
|
||||
s_gles2.glGetProgramiv(mProgram, GL_LINK_STATUS, &success);
|
||||
if (success == GL_FALSE) {
|
||||
GLchar messages[256];
|
||||
s_gles2.glGetProgramInfoLog(
|
||||
mProgram, sizeof(messages), 0, &messages[0]);
|
||||
ERR("%s: Could not create/link program: %s\n", __FUNCTION__, messages);
|
||||
s_gles2.glDeleteProgram(mProgram);
|
||||
mProgram = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
s_gles2.glUseProgram(mProgram);
|
||||
|
||||
// Retrieve attribute/uniform locations.
|
||||
mPositionSlot = s_gles2.glGetAttribLocation(mProgram, "position");
|
||||
s_gles2.glEnableVertexAttribArray(mPositionSlot);
|
||||
|
||||
mInCoordSlot = s_gles2.glGetAttribLocation(mProgram, "inCoord");
|
||||
s_gles2.glEnableVertexAttribArray(mInCoordSlot);
|
||||
|
||||
mTextureSlot = s_gles2.glGetUniformLocation(mProgram, "texture");
|
||||
|
||||
// Create vertex and index buffers.
|
||||
s_gles2.glGenBuffers(1, &mVertexBuffer);
|
||||
s_gles2.glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
|
||||
s_gles2.glBufferData(
|
||||
GL_ARRAY_BUFFER, sizeof(kVertices), kVertices, GL_STATIC_DRAW);
|
||||
|
||||
s_gles2.glGenBuffers(1, &mIndexBuffer);
|
||||
s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
|
||||
s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof(kIndices),
|
||||
kIndices,
|
||||
GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
bool TextureDraw::draw(GLuint texture) {
|
||||
if (!mProgram) {
|
||||
ERR("%s: no program\n", __FUNCTION__);
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO(digit): Save previous program state.
|
||||
|
||||
GLenum err;
|
||||
|
||||
s_gles2.glUseProgram(mProgram);
|
||||
err = s_gles2.glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERR("%s: Could not use program error=0x%x\n",
|
||||
__FUNCTION__, err);
|
||||
}
|
||||
|
||||
|
||||
// Setup the |position| attribute values.
|
||||
s_gles2.glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
|
||||
err = s_gles2.glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERR("%s: Could not bind GL_ARRAY_BUFFER error=0x%x\n",
|
||||
__FUNCTION__, err);
|
||||
}
|
||||
|
||||
s_gles2.glEnableVertexAttribArray(mPositionSlot);
|
||||
s_gles2.glVertexAttribPointer(mPositionSlot,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(Vertex),
|
||||
0);
|
||||
err = s_gles2.glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERR("%s: Could glVertexAttribPointer with mPositionSlot error=0x%x\n",
|
||||
__FUNCTION__, err);
|
||||
}
|
||||
|
||||
// Setup the |inCoord| attribute values.
|
||||
s_gles2.glEnableVertexAttribArray(mInCoordSlot);
|
||||
s_gles2.glVertexAttribPointer(mInCoordSlot,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(Vertex),
|
||||
reinterpret_cast<GLvoid*>(
|
||||
static_cast<uintptr_t>(
|
||||
sizeof(float) * 3)));
|
||||
|
||||
// setup the |texture| uniform value.
|
||||
s_gles2.glActiveTexture(GL_TEXTURE0);
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, texture);
|
||||
s_gles2.glUniform1i(mTextureSlot, 0);
|
||||
|
||||
// Validate program, just to be sure.
|
||||
s_gles2.glValidateProgram(mProgram);
|
||||
GLint validState = 0;
|
||||
s_gles2.glGetProgramiv(mProgram, GL_VALIDATE_STATUS, &validState);
|
||||
if (validState == GL_FALSE) {
|
||||
GLchar messages[256];
|
||||
s_gles2.glGetProgramInfoLog(
|
||||
mProgram, sizeof(messages), 0, &messages[0]);
|
||||
ERR("%s: Could not run program: %s\n", __FUNCTION__, messages);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Do the rendering.
|
||||
s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
|
||||
err = s_gles2.glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERR("%s: Could not glBindBuffer(GL_ELEMENT_ARRAY_BUFFER) error=0x%x\n",
|
||||
__FUNCTION__, err);
|
||||
}
|
||||
|
||||
s_gles2.glDrawElements(GL_TRIANGLES, kIndicesLen, GL_UNSIGNED_BYTE, 0);
|
||||
err = s_gles2.glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERR("%s: Could not glDrawElements() error=0x%x\n",
|
||||
__FUNCTION__, err);
|
||||
}
|
||||
|
||||
// TODO(digit): Restore previous program state.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
TextureDraw::~TextureDraw() {
|
||||
s_gles2.glDeleteBuffers(1, &mIndexBuffer);
|
||||
s_gles2.glDeleteBuffers(1, &mVertexBuffer);
|
||||
|
||||
if (mFragmentShader) {
|
||||
s_gles2.glDeleteShader(mFragmentShader);
|
||||
}
|
||||
if (mVertexShader) {
|
||||
s_gles2.glDeleteShader(mVertexShader);
|
||||
}
|
||||
}
|
||||
58
src/anbox/graphics/emugl/TextureDraw.h
Normal file
58
src/anbox/graphics/emugl/TextureDraw.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright (C) 2015 The Android Open Source Project
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef TEXTURE_DRAW_H
|
||||
#define TEXTURE_DRAW_H
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
// Helper class used to draw a simple texture to the current framebuffer.
|
||||
// Usage is pretty simple:
|
||||
//
|
||||
// 1) Create a TextureDraw instance, passing the current EGLDisplay to it.
|
||||
//
|
||||
// 2) Each time you want to draw a texture, call draw(texture, rotation),
|
||||
// where |texture| is the name of a GLES 2.x texture object, and
|
||||
// |rotation| is an angle in degrees describing the clockwise rotation
|
||||
// in the GL y-upwards coordinate space. This function fills the whole
|
||||
// framebuffer with texture content.
|
||||
//
|
||||
class TextureDraw {
|
||||
public:
|
||||
// Create a new instance.
|
||||
TextureDraw(EGLDisplay display);
|
||||
|
||||
// Destructor
|
||||
~TextureDraw();
|
||||
|
||||
// Fill the current framebuffer with the content of |texture|, which must
|
||||
// be the name of a GLES 2.x texture object.
|
||||
bool draw(GLuint texture);
|
||||
|
||||
private:
|
||||
EGLDisplay mDisplay;
|
||||
GLuint mVertexShader;
|
||||
GLuint mFragmentShader;
|
||||
GLuint mProgram;
|
||||
GLint mPositionSlot;
|
||||
GLint mInCoordSlot;
|
||||
GLint mTextureSlot;
|
||||
GLint mRotationSlot;
|
||||
GLint mTranslationSlot;
|
||||
GLuint mVertexBuffer;
|
||||
GLuint mIndexBuffer;
|
||||
};
|
||||
|
||||
#endif // TEXTURE_DRAW_H
|
||||
344
src/anbox/graphics/emugl/TextureResize.cpp
Normal file
344
src/anbox/graphics/emugl/TextureResize.cpp
Normal file
|
|
@ -0,0 +1,344 @@
|
|||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "TextureResize.h"
|
||||
|
||||
#include "DispatchTables.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#define ERR(...) fprintf(stderr, __VA_ARGS__)
|
||||
#define MAX_FACTOR_POWER 4
|
||||
|
||||
static const char kCommonShaderSource[] =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 vUV00, vUV01;\n"
|
||||
"#if FACTOR > 2\n"
|
||||
"varying vec2 vUV02, vUV03;\n"
|
||||
"#if FACTOR > 4\n"
|
||||
"varying vec2 vUV04, vUV05, vUV06, vUV07;\n"
|
||||
"#if FACTOR > 8\n"
|
||||
"varying vec2 vUV08, vUV09, vUV10, vUV11, vUV12, vUV13, vUV14, vUV15;\n"
|
||||
"#endif\n"
|
||||
"#endif\n"
|
||||
"#endif\n";
|
||||
|
||||
static const char kVertexShaderSource[] =
|
||||
"attribute vec2 aPosition;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" gl_Position = vec4(aPosition, 0, 1);\n"
|
||||
" vec2 uv = ((aPosition + 1.0) / 2.0) + 0.5 / kDimension;\n"
|
||||
" vUV00 = uv;\n"
|
||||
" #ifdef HORIZONTAL\n"
|
||||
" vUV01 = uv + vec2( 1.0 / kDimension.x, 0);\n"
|
||||
" #if FACTOR > 2\n"
|
||||
" vUV02 = uv + vec2( 2.0 / kDimension.x, 0);\n"
|
||||
" vUV03 = uv + vec2( 3.0 / kDimension.x, 0);\n"
|
||||
" #if FACTOR > 4\n"
|
||||
" vUV04 = uv + vec2( 4.0 / kDimension.x, 0);\n"
|
||||
" vUV05 = uv + vec2( 5.0 / kDimension.x, 0);\n"
|
||||
" vUV06 = uv + vec2( 6.0 / kDimension.x, 0);\n"
|
||||
" vUV07 = uv + vec2( 7.0 / kDimension.x, 0);\n"
|
||||
" #if FACTOR > 8\n"
|
||||
" vUV08 = uv + vec2( 8.0 / kDimension.x, 0);\n"
|
||||
" vUV09 = uv + vec2( 9.0 / kDimension.x, 0);\n"
|
||||
" vUV10 = uv + vec2(10.0 / kDimension.x, 0);\n"
|
||||
" vUV11 = uv + vec2(11.0 / kDimension.x, 0);\n"
|
||||
" vUV12 = uv + vec2(12.0 / kDimension.x, 0);\n"
|
||||
" vUV13 = uv + vec2(13.0 / kDimension.x, 0);\n"
|
||||
" vUV14 = uv + vec2(14.0 / kDimension.x, 0);\n"
|
||||
" vUV15 = uv + vec2(15.0 / kDimension.x, 0);\n"
|
||||
" #endif\n" // FACTOR > 8
|
||||
" #endif\n" // FACTOR > 4
|
||||
" #endif\n" // FACTOR > 2
|
||||
|
||||
" #else\n"
|
||||
" vUV01 = uv + vec2(0, 1.0 / kDimension.y);\n"
|
||||
" #if FACTOR > 2\n"
|
||||
" vUV02 = uv + vec2(0, 2.0 / kDimension.y);\n"
|
||||
" vUV03 = uv + vec2(0, 3.0 / kDimension.y);\n"
|
||||
" #if FACTOR > 4\n"
|
||||
" vUV04 = uv + vec2(0, 4.0 / kDimension.y);\n"
|
||||
" vUV05 = uv + vec2(0, 5.0 / kDimension.y);\n"
|
||||
" vUV06 = uv + vec2(0, 6.0 / kDimension.y);\n"
|
||||
" vUV07 = uv + vec2(0, 7.0 / kDimension.y);\n"
|
||||
" #if FACTOR > 8\n"
|
||||
" vUV08 = uv + vec2(0, 8.0 / kDimension.y);\n"
|
||||
" vUV09 = uv + vec2(0, 9.0 / kDimension.y);\n"
|
||||
" vUV10 = uv + vec2(0, 10.0 / kDimension.y);\n"
|
||||
" vUV11 = uv + vec2(0, 11.0 / kDimension.y);\n"
|
||||
" vUV12 = uv + vec2(0, 12.0 / kDimension.y);\n"
|
||||
" vUV13 = uv + vec2(0, 13.0 / kDimension.y);\n"
|
||||
" vUV14 = uv + vec2(0, 14.0 / kDimension.y);\n"
|
||||
" vUV15 = uv + vec2(0, 15.0 / kDimension.y);\n"
|
||||
" #endif\n" // FACTOR > 8
|
||||
" #endif\n" // FACTOR > 4
|
||||
" #endif\n" // FACTOR > 2
|
||||
" #endif\n" // HORIZONTAL/VERTICAL
|
||||
"}\n";
|
||||
|
||||
const char kFragmentShaderSource[] =
|
||||
"uniform sampler2D uTexture;\n"
|
||||
|
||||
"vec4 read(vec2 uv) {\n"
|
||||
" vec4 r = texture2D(uTexture, uv);\n"
|
||||
" #ifdef HORIZONTAL\n"
|
||||
" r.rgb = pow(r.rgb, vec3(2.2));\n"
|
||||
" #endif\n"
|
||||
" return r;\n"
|
||||
"}\n"
|
||||
|
||||
"void main() {\n"
|
||||
" vec4 sum = read(vUV00) + read(vUV01);\n"
|
||||
" #if FACTOR > 2\n"
|
||||
" sum += read(vUV02) + read(vUV03);\n"
|
||||
" #if FACTOR > 4\n"
|
||||
" sum += read(vUV04) + read(vUV05) + read(vUV06) + read(vUV07);\n"
|
||||
" #if FACTOR > 8\n"
|
||||
" sum += read(vUV08) + read(vUV09) + read(vUV10) + read(vUV11) +"
|
||||
" read(vUV12) + read(vUV13) + read(vUV14) + read(vUV15);\n"
|
||||
" #endif\n"
|
||||
" #endif\n"
|
||||
" #endif\n"
|
||||
" sum /= float(FACTOR);\n"
|
||||
" #ifdef VERTICAL\n"
|
||||
" sum.rgb = pow(sum.rgb, vec3(1.0 / 2.2));\n"
|
||||
" #endif\n"
|
||||
" gl_FragColor = sum;\n"
|
||||
"}\n";
|
||||
|
||||
static const float kVertexData[] = {-1, -1, 3, -1, -1, 3};
|
||||
|
||||
static void detachShaders(GLuint program) {
|
||||
GLuint shaders[2] = {};
|
||||
GLsizei count = 0;
|
||||
s_gles2.glGetAttachedShaders(program, 2, &count, shaders);
|
||||
if (s_gles2.glGetError() == GL_NO_ERROR) {
|
||||
for (GLsizei i = 0; i < count; i++) {
|
||||
s_gles2.glDetachShader(program, shaders[i]);
|
||||
s_gles2.glDeleteShader(shaders[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static GLuint createShader(GLenum type, const std::initializer_list<const char*>& source) {
|
||||
GLint success, infoLength;
|
||||
|
||||
GLuint shader = s_gles2.glCreateShader(type);
|
||||
if (shader) {
|
||||
s_gles2.glShaderSource(shader, source.size(), source.begin(), nullptr);
|
||||
s_gles2.glCompileShader(shader);
|
||||
s_gles2.glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||
if (success == GL_FALSE) {
|
||||
s_gles2.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLength);
|
||||
std::string infoLog(infoLength + 1, '\0');
|
||||
s_gles2.glGetShaderInfoLog(shader, infoLength, nullptr, &infoLog[0]);
|
||||
ERR("%s shader compile failed:\n%s\n",
|
||||
(type == GL_VERTEX_SHADER) ? "Vertex" : "Fragment",
|
||||
infoLog.c_str());
|
||||
s_gles2.glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
static void attachShaders(TextureResize::Framebuffer* fb, const char* factorDefine,
|
||||
const char* dimensionDefine, GLuint width, GLuint height) {
|
||||
|
||||
std::ostringstream dimensionConst;
|
||||
dimensionConst << "const vec2 kDimension = vec2(" << width << ", " << height << ");\n";
|
||||
|
||||
GLuint vShader = createShader(GL_VERTEX_SHADER, {
|
||||
factorDefine, dimensionDefine,
|
||||
kCommonShaderSource, dimensionConst.str().c_str(), kVertexShaderSource
|
||||
});
|
||||
GLuint fShader = createShader(GL_FRAGMENT_SHADER, {
|
||||
factorDefine, dimensionDefine, kCommonShaderSource, kFragmentShaderSource
|
||||
});
|
||||
|
||||
if (!vShader || !fShader) {
|
||||
return;
|
||||
}
|
||||
|
||||
s_gles2.glAttachShader(fb->program, vShader);
|
||||
s_gles2.glAttachShader(fb->program, fShader);
|
||||
s_gles2.glLinkProgram(fb->program);
|
||||
|
||||
s_gles2.glUseProgram(fb->program);
|
||||
fb->aPosition = s_gles2.glGetAttribLocation(fb->program, "aPosition");
|
||||
fb->uTexture = s_gles2.glGetUniformLocation(fb->program, "uTexture");
|
||||
}
|
||||
|
||||
TextureResize::TextureResize(GLuint width, GLuint height) :
|
||||
mWidth(width),
|
||||
mHeight(height),
|
||||
mFactor(1),
|
||||
mFBWidth({0,}),
|
||||
mFBHeight({0,}) {
|
||||
s_gles2.glGenTextures(1, &mFBWidth.texture);
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
s_gles2.glGenTextures(1, &mFBHeight.texture);
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
s_gles2.glGenFramebuffers(1, &mFBWidth.framebuffer);
|
||||
s_gles2.glGenFramebuffers(1, &mFBHeight.framebuffer);
|
||||
|
||||
mFBWidth.program = s_gles2.glCreateProgram();
|
||||
mFBHeight.program = s_gles2.glCreateProgram();
|
||||
|
||||
s_gles2.glGenBuffers(1, &mVertexBuffer);
|
||||
s_gles2.glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
|
||||
s_gles2.glBufferData(GL_ARRAY_BUFFER, sizeof(kVertexData), kVertexData, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
TextureResize::~TextureResize() {
|
||||
GLuint fb[2] = {mFBWidth.framebuffer, mFBHeight.framebuffer};
|
||||
s_gles2.glDeleteFramebuffers(2, fb);
|
||||
|
||||
GLuint tex[2] = {mFBWidth.texture, mFBHeight.texture};
|
||||
s_gles2.glDeleteTextures(2, tex);
|
||||
|
||||
s_gles2.glDeleteProgram(mFBWidth.program);
|
||||
s_gles2.glDeleteProgram(mFBHeight.program);
|
||||
|
||||
s_gles2.glDeleteBuffers(1, &mVertexBuffer);
|
||||
}
|
||||
|
||||
GLuint TextureResize::update(GLuint texture) {
|
||||
// Store the viewport. The viewport is clobbered due to the framebuffers.
|
||||
GLint vport[4] = { 0, };
|
||||
s_gles2.glGetIntegerv(GL_VIEWPORT, vport);
|
||||
|
||||
// Correctly deal with rotated screens.
|
||||
GLint tWidth = vport[2], tHeight = vport[3];
|
||||
if ((mWidth < mHeight) != (tWidth < tHeight)) {
|
||||
std::swap(tWidth, tHeight);
|
||||
}
|
||||
|
||||
// Compute the scaling factor needed to get an image just larger than the target viewport.
|
||||
unsigned int factor = 1;
|
||||
for (int i = 0, w = mWidth / 2, h = mHeight / 2;
|
||||
i < MAX_FACTOR_POWER && w >= tWidth && h >= tHeight;
|
||||
i++, w /= 2, h /= 2, factor *= 2) {
|
||||
}
|
||||
|
||||
// No resizing needed.
|
||||
if (factor == 1) {
|
||||
return texture;
|
||||
}
|
||||
|
||||
s_gles2.glGetError(); // Clear any GL errors.
|
||||
setupFramebuffers(factor);
|
||||
resize(texture);
|
||||
s_gles2.glViewport(vport[0], vport[1], vport[2], vport[3]); // Restore the viewport.
|
||||
|
||||
// If there was an error while resizing, just use the unscaled texture.
|
||||
GLenum error = s_gles2.glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
ERR("GL error while resizing: 0x%x (ignored)\n", error);
|
||||
return texture;
|
||||
}
|
||||
|
||||
return mFBHeight.texture;
|
||||
}
|
||||
|
||||
void TextureResize::setupFramebuffers(unsigned int factor) {
|
||||
if (factor == mFactor) {
|
||||
// The factor hasn't changed, no need to update the framebuffers.
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the framebuffer sizes to match the new factor.
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture);
|
||||
s_gles2.glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_RGBA, mWidth / factor, mHeight, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBWidth.framebuffer);
|
||||
s_gles2.glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFBWidth.texture, 0);
|
||||
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture);
|
||||
s_gles2.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth / factor, mHeight / factor, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, nullptr);
|
||||
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBHeight.framebuffer);
|
||||
s_gles2.glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFBHeight.texture, 0);
|
||||
|
||||
// Update the shaders to the new factor. First detach the old shaders...
|
||||
detachShaders(mFBWidth.program);
|
||||
detachShaders(mFBHeight.program);
|
||||
|
||||
// ... then attach the new ones.
|
||||
std::ostringstream factorDefine;
|
||||
factorDefine << "#define FACTOR " << factor << "\n";
|
||||
attachShaders(&mFBWidth, factorDefine.str().c_str(), "#define HORIZONTAL\n", mWidth, mHeight);
|
||||
attachShaders(&mFBHeight, factorDefine.str().c_str(), "#define VERTICAL\n", mWidth, mHeight);
|
||||
|
||||
mFactor = factor;
|
||||
}
|
||||
|
||||
void TextureResize::resize(GLuint texture) {
|
||||
s_gles2.glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
|
||||
s_gles2.glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
// First scale the horizontal dimension by rendering the input texture to a scaled framebuffer.
|
||||
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBWidth.framebuffer);
|
||||
s_gles2.glViewport(0, 0, mWidth / mFactor, mHeight);
|
||||
s_gles2.glUseProgram(mFBWidth.program);
|
||||
s_gles2.glEnableVertexAttribArray(mFBWidth.aPosition);
|
||||
s_gles2.glVertexAttribPointer(mFBWidth.aPosition, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
// Store the current texture filters and set to nearest for scaling.
|
||||
GLint mag_filter, min_filter;
|
||||
s_gles2.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &mag_filter);
|
||||
s_gles2.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &min_filter);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
s_gles2.glUniform1i(mFBWidth.uTexture, 0);
|
||||
s_gles2.glDrawArrays(GL_TRIANGLES, 0, sizeof(kVertexData) / (2 * sizeof(float)));
|
||||
|
||||
// Restore the previous texture filters.
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
|
||||
// Secondly, scale the vertical dimension using the second framebuffer.
|
||||
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBHeight.framebuffer);
|
||||
s_gles2.glViewport(0, 0, mWidth / mFactor, mHeight / mFactor);
|
||||
s_gles2.glUseProgram(mFBHeight.program);
|
||||
s_gles2.glEnableVertexAttribArray(mFBHeight.aPosition);
|
||||
s_gles2.glVertexAttribPointer(mFBHeight.aPosition, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture);
|
||||
s_gles2.glUniform1i(mFBHeight.uTexture, 0);
|
||||
s_gles2.glDrawArrays(GL_TRIANGLES, 0, sizeof(kVertexData) / (2 * sizeof(float)));
|
||||
|
||||
// Clear the bindings.
|
||||
s_gles2.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
s_gles2.glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
51
src/anbox/graphics/emugl/TextureResize.h
Normal file
51
src/anbox/graphics/emugl/TextureResize.h
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIBRENDER_TEXTURERESIZE_H
|
||||
#define _LIBRENDER_TEXTURERESIZE_H
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
class TextureResize {
|
||||
public:
|
||||
TextureResize(GLuint width, GLuint height);
|
||||
~TextureResize();
|
||||
|
||||
// Scales the given texture for the current viewport and returns the scaled
|
||||
// texture. May return the input if no scaling is required.
|
||||
GLuint update(GLuint texture);
|
||||
|
||||
struct Framebuffer {
|
||||
GLuint texture;
|
||||
GLuint framebuffer;
|
||||
GLuint program;
|
||||
GLuint aPosition;
|
||||
GLuint uTexture;
|
||||
};
|
||||
|
||||
private:
|
||||
void setupFramebuffers(unsigned int factor);
|
||||
void resize(GLuint texture);
|
||||
|
||||
private:
|
||||
GLuint mWidth;
|
||||
GLuint mHeight;
|
||||
unsigned int mFactor;
|
||||
Framebuffer mFBWidth;
|
||||
Framebuffer mFBHeight;
|
||||
GLuint mVertexBuffer;
|
||||
};
|
||||
|
||||
#endif
|
||||
69
src/anbox/graphics/emugl/TimeUtils.cpp
Normal file
69
src/anbox/graphics/emugl/TimeUtils.cpp
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "TimeUtils.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#elif defined(__linux__)
|
||||
#include <stdlib.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
long long GetCurrentTimeMS()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
static LARGE_INTEGER freq;
|
||||
static bool bNotInit = true;
|
||||
if ( bNotInit ) {
|
||||
bNotInit = (QueryPerformanceFrequency( &freq ) == FALSE);
|
||||
}
|
||||
LARGE_INTEGER currVal;
|
||||
QueryPerformanceCounter( &currVal );
|
||||
|
||||
return currVal.QuadPart / (freq.QuadPart / 1000);
|
||||
|
||||
#elif defined(__linux__)
|
||||
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
long long iDiff = (now.tv_sec * 1000LL) + now.tv_nsec/1000000LL;
|
||||
return iDiff;
|
||||
|
||||
#else /* Others, e.g. OS X */
|
||||
|
||||
struct timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
long long iDiff = (now.tv_sec * 1000LL) + now.tv_usec/1000LL;
|
||||
return iDiff;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void TimeSleepMS(int p_mili)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
Sleep(p_mili);
|
||||
#else
|
||||
usleep(p_mili * 1000);
|
||||
#endif
|
||||
}
|
||||
22
src/anbox/graphics/emugl/TimeUtils.h
Normal file
22
src/anbox/graphics/emugl/TimeUtils.h
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _TIME_UTILS_H
|
||||
#define _TIME_UTILS_H
|
||||
|
||||
long long GetCurrentTimeMS();
|
||||
void TimeSleepMS(int p_mili);
|
||||
|
||||
#endif
|
||||
174
src/anbox/graphics/emugl/UnixStream.cpp
Normal file
174
src/anbox/graphics/emugl/UnixStream.cpp
Normal file
|
|
@ -0,0 +1,174 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "UnixStream.h"
|
||||
|
||||
#include "emugl/common/sockets.h"
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <netinet/in.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/un.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
/* Not all systems define PATH_MAX, those who don't generally don't
|
||||
* have a limit on the maximum path size, so use a value that is
|
||||
* large enough for our very limited needs.
|
||||
*/
|
||||
#ifndef PATH_MAX
|
||||
#define PATH_MAX 128
|
||||
#endif
|
||||
|
||||
UnixStream::UnixStream(size_t bufSize) :
|
||||
SocketStream(bufSize),
|
||||
bound_socket_path(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
UnixStream::UnixStream(int sock, size_t bufSize) :
|
||||
SocketStream(sock, bufSize),
|
||||
bound_socket_path(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
UnixStream::~UnixStream()
|
||||
{
|
||||
if (bound_socket_path != NULL) {
|
||||
int ret = 0;
|
||||
do {
|
||||
ret = unlink(bound_socket_path);
|
||||
} while (ret < 0 && errno == EINTR);
|
||||
if(ret != 0) {
|
||||
ERR("Failed to unlink UNIX socket at \"%s\"\n", bound_socket_path);
|
||||
perror("UNIX socket could not be unlinked");
|
||||
}
|
||||
free(bound_socket_path);
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize a sockaddr_un with the appropriate values corresponding
|
||||
* to a given 'virtual port'. Returns 0 on success, -1 on error.
|
||||
*/
|
||||
static int
|
||||
make_unix_path(char *path, size_t pathlen, int port_number)
|
||||
{
|
||||
char tmp[PATH_MAX]; // temp directory
|
||||
int ret = 0;
|
||||
|
||||
// First, create user-specific temp directory if needed
|
||||
const char* user = getenv("XDG_RUNTIME_DIR");
|
||||
if (user != NULL) {
|
||||
struct stat st;
|
||||
snprintf(tmp, sizeof(tmp), "%s/anbox", user);
|
||||
do {
|
||||
ret = ::lstat(tmp, &st);
|
||||
} while (ret < 0 && errno == EINTR);
|
||||
|
||||
if (ret < 0 && errno == ENOENT) {
|
||||
do {
|
||||
ret = ::mkdir(tmp, 0766);
|
||||
} while (ret < 0 && errno == EINTR);
|
||||
if (ret < 0) {
|
||||
ERR("Could not create temp directory: %s", tmp);
|
||||
user = NULL; // will fall-back to /tmp
|
||||
}
|
||||
}
|
||||
else if (ret < 0) {
|
||||
user = NULL; // will fallback to /tmp
|
||||
}
|
||||
}
|
||||
|
||||
if (user == NULL) { // fallback to /tmp in case of error
|
||||
snprintf(tmp, sizeof(tmp), "/tmp");
|
||||
}
|
||||
|
||||
// Now, initialize it properly
|
||||
snprintf(path, pathlen, "%s/qemu-gles-%d", tmp, port_number);
|
||||
|
||||
// If the emulator is killed, it can leave the socket file behind.
|
||||
// Since the filename has PID in it, we can be sure that this socket
|
||||
// is not supposed to be here and delete it, to prevent EADDRINUSE
|
||||
// later in bind()
|
||||
if (::access(path, F_OK) == 0) {
|
||||
ret = ::remove(path);
|
||||
if (ret < 0) {
|
||||
ERR("Failed to remove stale socket file at %s: %s\n", path, strerror(errno));
|
||||
} else {
|
||||
DBG("Stale socket file at %s was removed.\n", path);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int UnixStream::listen(char addrstr[MAX_ADDRSTR_LEN])
|
||||
{
|
||||
if (make_unix_path(addrstr, MAX_ADDRSTR_LEN, getpid()) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_sock = emugl::socketLocalServer(addrstr, SOCK_STREAM);
|
||||
|
||||
if (!valid())
|
||||
return int(ERR_INVALID_SOCKET);
|
||||
|
||||
bound_socket_path = strdup(addrstr);
|
||||
if(bound_socket_path == NULL) {
|
||||
ERR("WARNING: UNIX socket at \"%s\" should be manually removed \n",
|
||||
addrstr);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
SocketStream * UnixStream::accept()
|
||||
{
|
||||
int clientSock = -1;
|
||||
|
||||
while (true) {
|
||||
struct sockaddr_un addr;
|
||||
socklen_t len = sizeof(addr);
|
||||
clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
|
||||
// DBG("UnixStream::accept @ %d \n", clientSock);
|
||||
|
||||
if (clientSock < 0 && errno == EINTR) {
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
UnixStream *clientStream = NULL;
|
||||
|
||||
if (clientSock >= 0) {
|
||||
clientStream = new UnixStream(clientSock, m_bufsize);
|
||||
}
|
||||
return clientStream;
|
||||
}
|
||||
|
||||
int UnixStream::connect(const char* addr)
|
||||
{
|
||||
m_sock = emugl::socketLocalClient(addr, SOCK_STREAM);
|
||||
// DBG("UnixStream::connect @ %d \n", m_sock);
|
||||
if (!valid()) return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
33
src/anbox/graphics/emugl/UnixStream.h
Normal file
33
src/anbox/graphics/emugl/UnixStream.h
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef __UNIX_STREAM_H
|
||||
#define __UNIX_STREAM_H
|
||||
|
||||
#include "SocketStream.h"
|
||||
|
||||
class UnixStream : public SocketStream {
|
||||
public:
|
||||
explicit UnixStream(size_t bufsize = 10000);
|
||||
~UnixStream();
|
||||
virtual int listen(char addrstr[MAX_ADDRSTR_LEN]);
|
||||
virtual SocketStream *accept();
|
||||
virtual int connect(const char* addr);
|
||||
private:
|
||||
char *bound_socket_path;
|
||||
UnixStream(int sock, size_t bufSize);
|
||||
};
|
||||
|
||||
#endif
|
||||
187
src/anbox/graphics/emugl/WindowSurface.cpp
Normal file
187
src/anbox/graphics/emugl/WindowSurface.cpp
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "WindowSurface.h"
|
||||
|
||||
#include "ErrorLog.h"
|
||||
#include "FbConfig.h"
|
||||
|
||||
#include "OpenGLESDispatch/EGLDispatch.h"
|
||||
|
||||
#include <GLES/glext.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
WindowSurface::WindowSurface(EGLDisplay display,
|
||||
EGLConfig config) :
|
||||
mSurface(NULL),
|
||||
mAttachedColorBuffer(NULL),
|
||||
mReadContext(NULL),
|
||||
mDrawContext(NULL),
|
||||
mWidth(0),
|
||||
mHeight(0),
|
||||
mConfig(config),
|
||||
mDisplay(display) {}
|
||||
|
||||
WindowSurface::~WindowSurface() {
|
||||
if (mSurface) {
|
||||
s_egl.eglDestroySurface(mDisplay, mSurface);
|
||||
}
|
||||
}
|
||||
|
||||
WindowSurface *WindowSurface::create(EGLDisplay display,
|
||||
EGLConfig config,
|
||||
int p_width,
|
||||
int p_height) {
|
||||
// allocate space for the WindowSurface object
|
||||
WindowSurface *win = new WindowSurface(display, config);
|
||||
if (!win) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Create a pbuffer to be used as the egl surface
|
||||
// for that window.
|
||||
if (!win->resize(p_width, p_height)) {
|
||||
delete win;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
|
||||
void WindowSurface::setColorBuffer(ColorBufferPtr p_colorBuffer) {
|
||||
mAttachedColorBuffer = p_colorBuffer;
|
||||
|
||||
// resize the window if the attached color buffer is of different
|
||||
// size.
|
||||
unsigned int cbWidth = mAttachedColorBuffer->getWidth();
|
||||
unsigned int cbHeight = mAttachedColorBuffer->getHeight();
|
||||
|
||||
if (cbWidth != mWidth || cbHeight != mHeight) {
|
||||
resize(cbWidth, cbHeight);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowSurface::bind(RenderContextPtr p_ctx, BindType p_bindType) {
|
||||
if (p_bindType == BIND_READ) {
|
||||
mReadContext = p_ctx;
|
||||
} else if (p_bindType == BIND_DRAW) {
|
||||
mDrawContext = p_ctx;
|
||||
} else if (p_bindType == BIND_READDRAW) {
|
||||
mReadContext = p_ctx;
|
||||
mDrawContext = p_ctx;
|
||||
}
|
||||
}
|
||||
|
||||
bool WindowSurface::flushColorBuffer() {
|
||||
if (!mAttachedColorBuffer.Ptr()) {
|
||||
return true;
|
||||
}
|
||||
if (!mWidth || !mHeight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mAttachedColorBuffer->getWidth() != mWidth ||
|
||||
mAttachedColorBuffer->getHeight() != mHeight) {
|
||||
// XXX: should never happen - how this needs to be handled?
|
||||
fprintf(stderr, "Dimensions do not match\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mDrawContext.Ptr()) {
|
||||
fprintf(stderr, "Draw context is NULL\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make the surface current
|
||||
EGLContext prevContext = s_egl.eglGetCurrentContext();
|
||||
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
|
||||
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
|
||||
|
||||
if (!s_egl.eglMakeCurrent(mDisplay,
|
||||
mSurface,
|
||||
mSurface,
|
||||
mDrawContext->getEGLContext())) {
|
||||
fprintf(stderr, "Error making draw context current\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
mAttachedColorBuffer->blitFromCurrentReadBuffer();
|
||||
|
||||
// restore current context/surface
|
||||
s_egl.eglMakeCurrent(mDisplay, prevDrawSurf, prevReadSurf, prevContext);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WindowSurface::resize(unsigned int p_width, unsigned int p_height)
|
||||
{
|
||||
if (mSurface && mWidth == p_width && mHeight == p_height) {
|
||||
// no need to resize
|
||||
return true;
|
||||
}
|
||||
|
||||
EGLContext prevContext = s_egl.eglGetCurrentContext();
|
||||
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
|
||||
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
|
||||
EGLSurface prevPbuf = mSurface;
|
||||
bool needRebindContext = mSurface &&
|
||||
(prevReadSurf == mSurface ||
|
||||
prevDrawSurf == mSurface);
|
||||
|
||||
if (needRebindContext) {
|
||||
s_egl.eglMakeCurrent(
|
||||
mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
}
|
||||
|
||||
//
|
||||
// Destroy previous surface
|
||||
//
|
||||
if (mSurface) {
|
||||
s_egl.eglDestroySurface(mDisplay, mSurface);
|
||||
mSurface = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// Create pbuffer surface.
|
||||
//
|
||||
const EGLint pbufAttribs[5] = {
|
||||
EGL_WIDTH, (EGLint) p_width, EGL_HEIGHT, (EGLint) p_height, EGL_NONE,
|
||||
};
|
||||
|
||||
mSurface = s_egl.eglCreatePbufferSurface(mDisplay,
|
||||
mConfig,
|
||||
pbufAttribs);
|
||||
if (mSurface == EGL_NO_SURFACE) {
|
||||
fprintf(stderr, "Renderer error: failed to create/resize pbuffer!!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
mWidth = p_width;
|
||||
mHeight = p_height;
|
||||
|
||||
if (needRebindContext) {
|
||||
s_egl.eglMakeCurrent(
|
||||
mDisplay,
|
||||
(prevDrawSurf == prevPbuf) ? mSurface : prevDrawSurf,
|
||||
(prevReadSurf == prevPbuf) ? mSurface : prevReadSurf,
|
||||
prevContext);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
103
src/anbox/graphics/emugl/WindowSurface.h
Normal file
103
src/anbox/graphics/emugl/WindowSurface.h
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef _LIBRENDER_WINDOW_SURFACE_H
|
||||
#define _LIBRENDER_WINDOW_SURFACE_H
|
||||
|
||||
#include "ColorBuffer.h"
|
||||
#include "RenderContext.h"
|
||||
|
||||
#include "emugl/common/smart_ptr.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
// A class used to model a guest-side window surface. The implementation
|
||||
// uses a host Pbuffer to act as the EGL rendering surface instead.
|
||||
class WindowSurface {
|
||||
public:
|
||||
// Create a new WindowSurface instance.
|
||||
// |display| is the host EGLDisplay value.
|
||||
// |config| is the host EGLConfig value.
|
||||
// |width| and |height| are the initial size of the Pbuffer.
|
||||
// Return a new WindowSurface instance on success, or NULL on failure.
|
||||
static WindowSurface* create(EGLDisplay display,
|
||||
EGLConfig config,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
// Destructor.
|
||||
~WindowSurface();
|
||||
|
||||
// Retrieve the host EGLSurface of the WindowSurface's Pbuffer.
|
||||
EGLSurface getEGLSurface() const { return mSurface; }
|
||||
|
||||
// Attach a ColorBuffer to this WindowSurface.
|
||||
// Once attached, calling flushColorBuffer() will copy the Pbuffer's
|
||||
// pixels to the color buffer.
|
||||
//
|
||||
// IMPORTANT: This automatically resizes the Pbuffer's to the ColorBuffer's
|
||||
// dimensions. Potentially losing pixel values in the process.
|
||||
void setColorBuffer(ColorBufferPtr p_colorBuffer);
|
||||
|
||||
// Copy the Pbuffer's pixels to the attached color buffer.
|
||||
// Returns true on success, or false on error (e.g. if there is no
|
||||
// attached color buffer).
|
||||
bool flushColorBuffer();
|
||||
|
||||
// Used by bind() below.
|
||||
enum BindType {
|
||||
BIND_READ,
|
||||
BIND_DRAW,
|
||||
BIND_READDRAW
|
||||
};
|
||||
|
||||
// TODO(digit): What is this used for exactly? For example, the
|
||||
// mReadContext is never used by this class. The mDrawContext is only
|
||||
// used temporarily during flushColorBuffer() operation, and could be
|
||||
// passed as a parameter to the function instead. Maybe this is only used
|
||||
// to increment reference counts on the smart pointers.
|
||||
//
|
||||
// Bind a context to the WindowSurface (huh? Normally you would bind a
|
||||
// surface to the context, not the other way around)
|
||||
//
|
||||
// |p_ctx| is a RenderContext pointer.
|
||||
// |p_bindType| is the type of bind. For BIND_READ, this assigns |p_ctx|
|
||||
// to mReadContext, for BIND_DRAW, it assigns it to mDrawContext, and for
|
||||
// for BIND_READDRAW, it assigns it to both.
|
||||
void bind(RenderContextPtr p_ctx, BindType p_bindType);
|
||||
|
||||
private:
|
||||
WindowSurface();
|
||||
WindowSurface(const WindowSurface& other);
|
||||
|
||||
explicit WindowSurface(EGLDisplay display, EGLConfig config);
|
||||
|
||||
bool resize(unsigned int p_width, unsigned int p_height);
|
||||
|
||||
private:
|
||||
EGLSurface mSurface;
|
||||
ColorBufferPtr mAttachedColorBuffer;
|
||||
RenderContextPtr mReadContext;
|
||||
RenderContextPtr mDrawContext;
|
||||
GLuint mWidth;
|
||||
GLuint mHeight;
|
||||
EGLConfig mConfig;
|
||||
EGLDisplay mDisplay;
|
||||
};
|
||||
|
||||
typedef emugl::SmartPtr<WindowSurface> WindowSurfacePtr;
|
||||
|
||||
#endif // _LIBRENDER_WINDOW_SURFACE_H
|
||||
129
src/anbox/graphics/emugl/render_api.entries
Normal file
129
src/anbox/graphics/emugl/render_api.entries
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
!render_api
|
||||
|
||||
%#include "OpenglRender/render_api_platform_types.h"
|
||||
%
|
||||
%#include <stdbool.h>
|
||||
%#include <stddef.h>
|
||||
%#include <stdint.h>
|
||||
%
|
||||
%/* list of constants to be passed to setStreamMode */
|
||||
%#define RENDER_API_STREAM_MODE_DEFAULT 0
|
||||
%#define RENDER_API_STREAM_MODE_TCP 1
|
||||
%#define RENDER_API_STREAM_MODE_UNIX 2
|
||||
%#define RENDER_API_STREAM_MODE_PIPE 3
|
||||
%
|
||||
%typedef void (*OnPostFn)(void* context, int width, int height, int ydir,
|
||||
% int format, int type, unsigned char* pixels);
|
||||
|
||||
# Initialize the library and tries to load the corresponding EGL/GLES
|
||||
# translation libraries. Must be called before anything else to ensure that
|
||||
# everything works. Returns 0 on success, error code otherwise.
|
||||
# If it returns an error, you cannot use the library at all.
|
||||
int initLibrary(void);
|
||||
|
||||
# Change the stream mode. This must be called before initOpenGLRenderer()
|
||||
# |mode| is one of STREAM_DEFAULT, STREAM_UNIX, STREAM_TCP or STREAM_PIPE.
|
||||
int setStreamMode(int mode);
|
||||
|
||||
# initOpenGLRenderer - initialize the OpenGL renderer process.
|
||||
#
|
||||
# width and height are the framebuffer dimensions that will be reported to the
|
||||
# guest display driver.
|
||||
#
|
||||
# useSubWindow is true to indicate that createOpenGLSubWindow() will be called
|
||||
# later. If false, only setPostCallback() is supported.
|
||||
#
|
||||
# addr is a buffer of addrLen bytes that will receive the address that clients
|
||||
# should connect to. The interpretation depends on the transport:
|
||||
# - TCP: The buffer contains the port number as a string. The server is
|
||||
# listening only on the loopback address.
|
||||
# - Win32 and UNIX named pipes: The buffer contains the full path clients
|
||||
# should connect to.
|
||||
#
|
||||
# This function is *NOT* thread safe and should be called first
|
||||
# to initialize the renderer after initLibrary().
|
||||
int initOpenGLRenderer(int width, int height, bool useSubWindow, char* addr, size_t addrLen, emugl_logger_struct logfuncs);
|
||||
|
||||
# getHardwareStrings - describe the GPU hardware and driver.
|
||||
# The underlying GL's vendor/renderer/version strings are returned to the
|
||||
# caller. The pointers become invalid after a call to stopOpenGLRenderer().
|
||||
void getHardwareStrings(const char** vendor, const char** renderer, const char** version);
|
||||
|
||||
# A per-frame callback can be registered with setPostCallback(); to remove it
|
||||
# pass NULL for both parameters. While a callback is registered, the renderer
|
||||
# will call it just before each new frame is displayed, providing a copy of
|
||||
# the framebuffer contents.
|
||||
#
|
||||
# The callback will be called from one of the renderer's threads, so will
|
||||
# probably need synchronization on any data structures it modifies. The
|
||||
# pixels buffer may be overwritten as soon as the callback returns; if it
|
||||
# needs the pixels afterwards it must copy them.
|
||||
#
|
||||
# The pixels buffer is intentionally not const: the callback may modify the
|
||||
# data without copying to another buffer if it wants, e.g. in-place RGBA to
|
||||
# RGB conversion, or in-place y-inversion.
|
||||
#
|
||||
# Parameters are:
|
||||
# context The pointer optionally provided when the callback was
|
||||
# registered. The client can use this to pass whatever
|
||||
# information it wants to the callback.
|
||||
# width, height Dimensions of the image, in pixels. Rows are tightly
|
||||
# packed; there is no inter-row padding.
|
||||
# ydir Indicates row order: 1 means top-to-bottom order, -1 means
|
||||
# bottom-to-top order.
|
||||
# format, type Format and type GL enums, as used in glTexImage2D() or
|
||||
# glReadPixels(), describing the pixel format.
|
||||
# pixels The framebuffer image.
|
||||
#
|
||||
# In the first implementation, ydir is always -1 (bottom to top), format and
|
||||
# type are always GL_RGBA and GL_UNSIGNED_BYTE, and the width and height will
|
||||
# always be the same as the ones passed to initOpenGLRenderer().
|
||||
void setPostCallback(OnPostFn onPost, void* onPostContext);
|
||||
|
||||
# showOpenGLSubwindow -
|
||||
# Create or modify a native subwindow which is a child of 'window'
|
||||
# to be used for framebuffer display. If a subwindow already exists,
|
||||
# its properties will be updated to match the given parameters.
|
||||
# wx,wy is the top left corner of the rendering subwindow.
|
||||
# ww,wh are the dimensions of the rendering subwindow.
|
||||
# fbw,fbh are the dimensions of the underlying guest framebuffer.
|
||||
# dpr is the device pixel ratio, which is needed for higher density
|
||||
# displays like retina.
|
||||
# zRot is the rotation to apply on the framebuffer display image.
|
||||
#
|
||||
# Return true on success, false on failure, which can happen when using
|
||||
# a software-only renderer like OSMesa. In this case, the client should
|
||||
# call setPostCallback to get the content of each new frame when it is
|
||||
# posted, and will be responsible for displaying it.
|
||||
bool showOpenGLSubwindow(FBNativeWindowType window, int wx, int wy, int ww, int wh, int fbw, int fbh, float dpr, float zRot);
|
||||
|
||||
# destroyOpenGLSubwindow -
|
||||
# destroys the created native subwindow. Once destroyed,
|
||||
# Framebuffer content will not be visible until a new
|
||||
# subwindow will be created.
|
||||
# Return true on success, false otherwise.
|
||||
bool destroyOpenGLSubwindow(void);
|
||||
|
||||
# setOpenGLDisplayRotation -
|
||||
# set the framebuffer display image rotation in units
|
||||
# of degrees around the z axis
|
||||
void setOpenGLDisplayRotation(float zRot);
|
||||
|
||||
# setOpenGLDisplayTranslation
|
||||
# change what coordinate of the guest framebuffer will be displayed at the
|
||||
# corner of the GPU sub-window. Specifically, |px| and |py| = 0 means
|
||||
# align the bottom-left of the framebuffer with the bottom-left of the
|
||||
# sub-window, and |px| and |py| = 1 means align the top right of the
|
||||
# framebuffer with the top right of the sub-window. Intermediate values
|
||||
# interpolate between these states.
|
||||
void setOpenGLDisplayTranslation(float px, float py);
|
||||
|
||||
# repaintOpenGLDisplay -
|
||||
# causes the OpenGL subwindow to get repainted with the
|
||||
# latest framebuffer content.
|
||||
void repaintOpenGLDisplay(void);
|
||||
|
||||
# stopOpenGLRenderer - stops the OpenGL renderer process.
|
||||
# This functions is#NOT* thread safe and should be called
|
||||
# only if previous initOpenGLRenderer has returned true.
|
||||
int stopOpenGLRenderer(void);
|
||||
Loading…
Add table
Add a link
Reference in a new issue