Rework client renderer setup

This gets us rid of one unneeded socket based communication point which
we kept around for historic reasons (from Android QEMU) but don't really
need in our case. This allows a simplication of our setup and improves
performance.
This commit is contained in:
Simon Fels 2016-11-16 10:29:26 +01:00
commit 7ce2da3be3
39 changed files with 998 additions and 1596 deletions

View file

@ -3,6 +3,7 @@
set(CMAKE_C_FLAGS "-Wall")
include_directories(
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/external/android-emugl/shared
${CMAKE_SOURCE_DIR}/external/android-emugl/host/include
${CMAKE_SOURCE_DIR}/external/android-emugl/shared/OpenglCodecCommon