diff --git a/external/android-emugl/host/libs/libOpenglRender/TextureDraw.cpp b/external/android-emugl/host/libs/libOpenglRender/TextureDraw.cpp index 4c800c7..9e2a16a 100644 --- a/external/android-emugl/host/libs/libOpenglRender/TextureDraw.cpp +++ b/external/android-emugl/host/libs/libOpenglRender/TextureDraw.cpp @@ -60,16 +60,6 @@ GLuint createShader(GLint shaderType, const char* shaderText) { // the texture, hence a trivial vertex shader that only supports clockwise // rotation. const char kVertexShaderSource[] = -#if WITHOUT_TRANSLATOR_SUPPORT - "#version 100\n" - "const int _translator_gl_MaxVertexUniformVectors = 256;\n" - "const int _translator_gl_MaxFragmentUniformVectors = 256;\n" - "const int _translator_gl_MaxVaryingVectors = 15;\n" - "#define gl_MaxVertexUniformVectors _translator_gl_MaxVertexUniformVectors\n" - "#define gl_MaxFragmentUniformVectors _translator_gl_MaxFragmentUniformVectors\n" - "#define gl_MaxVaryingVectors _translator_gl_MaxVaryingVectors\n" - "#line 1\n" -#endif "attribute vec4 position;\n" "attribute vec2 inCoord;\n" "varying lowp vec2 outCoord;\n" @@ -87,16 +77,6 @@ const char kVertexShaderSource[] = // Similarly, just interpolate texture coordinates. const char kFragmentShaderSource[] = -#if WITHOUT_TRANSLATOR_SUPPORT - "#version 100\n" - "const int _translator_gl_MaxVertexUniformVectors = 256;\n" - "const int _translator_gl_MaxFragmentUniformVectors = 256;\n" - "const int _translator_gl_MaxVaryingVectors = 15;\n" - "#define gl_MaxVertexUniformVectors _translator_gl_MaxVertexUniformVectors\n" - "#define gl_MaxFragmentUniformVectors _translator_gl_MaxFragmentUniformVectors\n" - "#define gl_MaxVaryingVectors _translator_gl_MaxVaryingVectors\n" - "#line 1\n" -#endif "varying lowp vec2 outCoord;\n" "uniform sampler2D texture;\n"