LayerComposer: always prioritize layers which are lower in the list
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1 changed files with 3 additions and 1 deletions
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@ -61,7 +61,9 @@ void LayerComposer::submit_layers(const RenderableList &renderables) {
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for (auto &r : renderables) {
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for (auto &r : renderables) {
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const auto layer_area = r.screen_position().width() * r.screen_position().height();
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const auto layer_area = r.screen_position().width() * r.screen_position().height();
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if (layer_area < max_layer_area)
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// We always prioritize layers which are lower in the list we got
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// from SurfaceFlinger as they are already ordered.
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if (layer_area <= max_layer_area)
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continue;
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continue;
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max_layer_area = layer_area;
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max_layer_area = layer_area;
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