LayerComposer: correct formatting of rect calculation
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1 changed files with 3 additions and 6 deletions
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@ -73,13 +73,10 @@ void LayerComposer::submit_layers(const RenderableList &renderables) {
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// need to recalculate all layer coordinates into relatives ones to the
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// need to recalculate all layer coordinates into relatives ones to the
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// window they are drawn into.
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// window they are drawn into.
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auto rect = Rect{
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auto rect = Rect{
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r.screen_position().left() - new_window_frame.left() +
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r.screen_position().left() - new_window_frame.left() + r.crop().left(),
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r.crop().left(),
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r.screen_position().top() - new_window_frame.top() + r.crop().top(),
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r.screen_position().top() - new_window_frame.top() + r.crop().top(),
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r.screen_position().right() - new_window_frame.left() +
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r.screen_position().right() - new_window_frame.left() + r.crop().left(),
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r.crop().left(),
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r.screen_position().bottom() - new_window_frame.top() + r.crop().top()};
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r.screen_position().bottom() - new_window_frame.top() +
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r.crop().top()};
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auto new_renderable = r;
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auto new_renderable = r;
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new_renderable.set_screen_position(rect);
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new_renderable.set_screen_position(rect);
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