Use a surfaceless EGL context if possible instead of a dummy pbuffer
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5be5550d7b
commit
a2294b229a
3 changed files with 77 additions and 16 deletions
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@ -125,6 +125,7 @@ set(SOURCES
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anbox/graphics/program_family.cpp
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anbox/graphics/primitives.h
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anbox/graphics/renderer.h
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anbox/graphics/gl_extensions.h
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anbox/graphics/emugl/ColorBuffer.cpp
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anbox/graphics/emugl/DisplayManager.cpp
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@ -23,6 +23,8 @@
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#include "OpenGLESDispatch/EGLDispatch.h"
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#include "anbox/graphics/gl_extensions.h"
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#include "anbox/logger.h"
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#include <stdio.h>
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@ -78,7 +80,6 @@ class ColorBufferHelper : public ColorBuffer::Helper {
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private:
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Renderer *mFb;
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};
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} // namespace
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HandleType Renderer::s_nextHandle = 0;
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@ -105,11 +106,9 @@ static char *getGLES1ExtensionString(EGLDisplay p_dpy) {
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return NULL;
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}
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static const GLint gles1ContextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 1,
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EGL_NONE};
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static const GLint gles1ContextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE};
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EGLContext ctx = s_egl.eglCreateContext(p_dpy, config, EGL_NO_CONTEXT,
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gles1ContextAttribs);
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EGLContext ctx = s_egl.eglCreateContext(p_dpy, config, EGL_NO_CONTEXT, gles1ContextAttribs);
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if (ctx == EGL_NO_CONTEXT) {
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ERROR("%s: Could not create GLES 1.x Context!", __FUNCTION__);
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s_egl.eglDestroySurface(p_dpy, surface);
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@ -156,6 +155,12 @@ bool Renderer::initialize(EGLNativeDisplayType nativeDisplay) {
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return false;
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}
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anbox::graphics::GLExtensions egl_extensions{s_egl.eglQueryString(m_eglDisplay, EGL_EXTENSIONS)};
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const auto surfaceless_supported = egl_extensions.support("EGL_KHR_surfaceless_context");
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if (!surfaceless_supported)
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DEBUG("EGL doesn't support surfaceless context");
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s_egl.eglBindAPI(EGL_OPENGL_ES_API);
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// If GLES2 plugin was loaded - try to make GLES2 context and
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@ -201,24 +206,27 @@ bool Renderer::initialize(EGLNativeDisplayType nativeDisplay) {
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// The main purpose of it is to solve a "blanking" behaviour we see on
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// on Mac platform when switching binded drawable for a context however
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// it is more efficient on other platforms as well.
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m_pbufContext = s_egl.eglCreateContext(
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m_eglDisplay, m_eglConfig, m_eglContext, glContextAttribs);
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m_pbufContext = s_egl.eglCreateContext(m_eglDisplay, m_eglConfig, m_eglContext, glContextAttribs);
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if (m_pbufContext == EGL_NO_CONTEXT) {
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ERROR("Failed to create pbuffer context: error=0x%x", s_egl.eglGetError());
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free(gles1Extensions);
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return false;
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}
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// Create a 1x1 pbuffer surface which will be used for binding
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// the FB context. The FB output will go to a subwindow, if one exist.
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static const EGLint pbufAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
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if (!surfaceless_supported) {
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// Create a 1x1 pbuffer surface which will be used for binding
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// the FB context. The FB output will go to a subwindow, if one exist.
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static const EGLint pbufAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
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m_pbufSurface = s_egl.eglCreatePbufferSurface(
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m_eglDisplay, m_eglConfig, pbufAttribs);
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if (m_pbufSurface == EGL_NO_SURFACE) {
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ERROR("Failed to create pbuffer surface: error=0x%x", s_egl.eglGetError());
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free(gles1Extensions);
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return false;
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m_pbufSurface = s_egl.eglCreatePbufferSurface(m_eglDisplay, m_eglConfig, pbufAttribs);
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if (m_pbufSurface == EGL_NO_SURFACE) {
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ERROR("Failed to create pbuffer surface: error=0x%x", s_egl.eglGetError());
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free(gles1Extensions);
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return false;
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}
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} else {
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DEBUG("Using a surfaceless EGL context");
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m_pbufSurface = EGL_NO_SURFACE;
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}
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// Make the context current
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52
src/anbox/graphics/gl_extensions.h
Normal file
52
src/anbox/graphics/gl_extensions.h
Normal file
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@ -0,0 +1,52 @@
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/*
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* Copyright (C) 2017 Simon Fels <morphis@gravedo.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 3, as published
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* by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranties of
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* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ANBOX_GRAPHICS_GL_EXTENSIONS_H_
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#define ANBOX_GRAPHICS_GL_EXTENSIONS_H_
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#include <stdexcept>
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#include <string.h>
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namespace anbox {
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namespace graphics {
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class GLExtensions {
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public:
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GLExtensions(char const* extensions) : extensions{extensions} {
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if (!extensions)
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throw std::runtime_error("Couldn't get list of GL extensions");
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}
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bool support(char const* ext) const {
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char const* ext_ptr = extensions;
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size_t const len = strlen(ext);
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while ((ext_ptr = strstr(ext_ptr, ext)) != nullptr) {
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if (ext_ptr[len] == ' ' || ext_ptr[len] == '\0')
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break;
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ext_ptr += len;
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}
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return ext_ptr != nullptr;
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}
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char const* raw() { return extensions; }
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private:
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char const* extensions;
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};
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} // namespace graphics
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} // namespace anbox
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#endif
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