Remove all Android.mk files from external source

This commit is contained in:
Simon Fels 2016-06-23 11:51:52 +02:00
commit a947ad7960
9 changed files with 0 additions and 336 deletions

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@ -1,16 +0,0 @@
LOCAL_PATH := $(call my-dir)
### host library #########################################
$(call emugl-begin-host-static-library,libGLESv1_dec)
$(call emugl-import, libOpenglCodecCommon)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-gen-decoder,$(LOCAL_PATH),gles1)
LOCAL_SRC_FILES := GLESv1Decoder.cpp
$(call emugl-export,CFLAGS,$(EMUGL_USER_CFLAGS))
$(call emugl-export,LDLIBS,$(CXX_STD_LIB))
$(call emugl-end-module)

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@ -1,15 +0,0 @@
LOCAL_PATH := $(call my-dir)
### host library ##########################################
$(call emugl-begin-host-static-library,libGLESv2_dec)
$(call emugl-import, libOpenglCodecCommon)
$(call emugl-gen-decoder,$(LOCAL_PATH),gles2)
# For gl2_types.h !
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-export,CFLAGS,$(EMUGL_USER_CFLAGS))
LOCAL_SRC_FILES := GLESv2Decoder.cpp
$(call emugl-end-module)

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@ -1,14 +0,0 @@
LOCAL_PATH := $(call my-dir)
### host library ##########################################
$(call emugl-begin-host-static-library,libOpenGLESDispatch)
$(call emugl-import,libGLESv2_dec libGLESv1_dec)
# use Translator's egl headers
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
LOCAL_C_INCLUDES += $(EMUGL_PATH)/shared
LOCAL_SRC_FILES := EGLDispatch.cpp \
GLESv2Dispatch.cpp \
GLESv1Dispatch.cpp
$(call emugl-end-module)

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@ -1,70 +0,0 @@
LOCAL_PATH := $(call my-dir)
host_OS_SRCS :=
host_common_LDLIBS :=
ifeq ($(BUILD_TARGET_OS),linux)
host_OS_SRCS = NativeSubWindow_x11.cpp
host_common_LDLIBS += -lX11 -lrt
endif
ifeq ($(BUILD_TARGET_OS),darwin)
host_OS_SRCS = NativeSubWindow_cocoa.m
host_common_LDLIBS += -Wl,-framework,AppKit
endif
ifeq ($(BUILD_TARGET_OS),windows)
host_OS_SRCS = NativeSubWindow_win32.cpp
host_common_LDLIBS += -lgdi32
endif
host_common_SRC_FILES := \
$(host_OS_SRCS) \
ColorBuffer.cpp \
FbConfig.cpp \
FrameBuffer.cpp \
ReadBuffer.cpp \
RenderContext.cpp \
RenderControl.cpp \
RenderServer.cpp \
RenderThread.cpp \
RenderThreadInfo.cpp \
render_api.cpp \
RenderWindow.cpp \
SocketStream.cpp \
TcpStream.cpp \
TextureDraw.cpp \
TextureResize.cpp \
TimeUtils.cpp \
WindowSurface.cpp \
ifeq ($(BUILD_TARGET_OS),windows)
host_common_SRC_FILES += Win32PipeStream.cpp
host_common_LDLIBS += -lws2_32 -lpsapi
else
host_common_SRC_FILES += UnixStream.cpp
endif
### host libOpenglRender #################################################
$(call emugl-begin-host-shared-library,lib$(BUILD_TARGET_SUFFIX)OpenglRender)
$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon)
LOCAL_LDLIBS += $(host_common_LDLIBS)
LOCAL_SRC_FILES := $(host_common_SRC_FILES)
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
# use Translator's egl/gles headers
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/libOpenGLESDispatch
LOCAL_STATIC_LIBRARIES += libemugl_common
LOCAL_STATIC_LIBRARIES += libOpenGLESDispatch
LOCAL_SYMBOL_FILE := render_api.entries
$(call emugl-export,CFLAGS,$(EMUGL_USER_CFLAGS))
$(call emugl-end-module)

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@ -1,10 +0,0 @@
LOCAL_PATH := $(call my-dir)
### host library ############################################
$(call emugl-begin-host-static-library,lib_renderControl_dec)
$(call emugl-import,libOpenglCodecCommon)
$(call emugl-gen-decoder,$(LOCAL_PATH),renderControl)
# For renderControl_types.h
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-end-module)