Remove all Android.mk files from external source
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9995a6238c
commit
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9 changed files with 0 additions and 336 deletions
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@ -1,16 +0,0 @@
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LOCAL_PATH := $(call my-dir)
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### host library #########################################
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$(call emugl-begin-host-static-library,libGLESv1_dec)
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$(call emugl-import, libOpenglCodecCommon)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-gen-decoder,$(LOCAL_PATH),gles1)
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LOCAL_SRC_FILES := GLESv1Decoder.cpp
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$(call emugl-export,CFLAGS,$(EMUGL_USER_CFLAGS))
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$(call emugl-export,LDLIBS,$(CXX_STD_LIB))
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$(call emugl-end-module)
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@ -1,15 +0,0 @@
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LOCAL_PATH := $(call my-dir)
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### host library ##########################################
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$(call emugl-begin-host-static-library,libGLESv2_dec)
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$(call emugl-import, libOpenglCodecCommon)
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$(call emugl-gen-decoder,$(LOCAL_PATH),gles2)
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# For gl2_types.h !
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-export,CFLAGS,$(EMUGL_USER_CFLAGS))
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LOCAL_SRC_FILES := GLESv2Decoder.cpp
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$(call emugl-end-module)
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@ -1,14 +0,0 @@
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LOCAL_PATH := $(call my-dir)
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### host library ##########################################
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$(call emugl-begin-host-static-library,libOpenGLESDispatch)
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$(call emugl-import,libGLESv2_dec libGLESv1_dec)
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# use Translator's egl headers
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LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
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LOCAL_C_INCLUDES += $(EMUGL_PATH)/shared
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LOCAL_SRC_FILES := EGLDispatch.cpp \
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GLESv2Dispatch.cpp \
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GLESv1Dispatch.cpp
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$(call emugl-end-module)
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@ -1,70 +0,0 @@
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LOCAL_PATH := $(call my-dir)
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host_OS_SRCS :=
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host_common_LDLIBS :=
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ifeq ($(BUILD_TARGET_OS),linux)
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host_OS_SRCS = NativeSubWindow_x11.cpp
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host_common_LDLIBS += -lX11 -lrt
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endif
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ifeq ($(BUILD_TARGET_OS),darwin)
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host_OS_SRCS = NativeSubWindow_cocoa.m
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host_common_LDLIBS += -Wl,-framework,AppKit
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endif
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ifeq ($(BUILD_TARGET_OS),windows)
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host_OS_SRCS = NativeSubWindow_win32.cpp
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host_common_LDLIBS += -lgdi32
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endif
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host_common_SRC_FILES := \
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$(host_OS_SRCS) \
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ColorBuffer.cpp \
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FbConfig.cpp \
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FrameBuffer.cpp \
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ReadBuffer.cpp \
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RenderContext.cpp \
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RenderControl.cpp \
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RenderServer.cpp \
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RenderThread.cpp \
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RenderThreadInfo.cpp \
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render_api.cpp \
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RenderWindow.cpp \
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SocketStream.cpp \
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TcpStream.cpp \
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TextureDraw.cpp \
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TextureResize.cpp \
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TimeUtils.cpp \
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WindowSurface.cpp \
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ifeq ($(BUILD_TARGET_OS),windows)
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host_common_SRC_FILES += Win32PipeStream.cpp
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host_common_LDLIBS += -lws2_32 -lpsapi
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else
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host_common_SRC_FILES += UnixStream.cpp
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endif
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### host libOpenglRender #################################################
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$(call emugl-begin-host-shared-library,lib$(BUILD_TARGET_SUFFIX)OpenglRender)
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$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon)
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LOCAL_LDLIBS += $(host_common_LDLIBS)
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LOCAL_SRC_FILES := $(host_common_SRC_FILES)
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$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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# use Translator's egl/gles headers
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LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
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LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/libOpenGLESDispatch
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LOCAL_STATIC_LIBRARIES += libemugl_common
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LOCAL_STATIC_LIBRARIES += libOpenGLESDispatch
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LOCAL_SYMBOL_FILE := render_api.entries
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$(call emugl-export,CFLAGS,$(EMUGL_USER_CFLAGS))
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$(call emugl-end-module)
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@ -1,10 +0,0 @@
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LOCAL_PATH := $(call my-dir)
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### host library ############################################
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$(call emugl-begin-host-static-library,lib_renderControl_dec)
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$(call emugl-import,libOpenglCodecCommon)
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$(call emugl-gen-decoder,$(LOCAL_PATH),renderControl)
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# For renderControl_types.h
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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