Implement quick&dirty approach to update window size and position

This commit is contained in:
Simon Fels 2016-11-08 18:07:00 +01:00
commit b05b8bae8b
9 changed files with 53 additions and 8 deletions

View file

@ -62,6 +62,14 @@ Window::~Window() {
SDL_DestroyWindow(window_);
}
void Window::resize(int width, int height) {
SDL_SetWindowSize(window_, width, height);
}
int Window::update_position(int x, int y) {
SDL_SetWindowPosition(window_, x, y);
}
EGLNativeWindowType Window::native_window() const {
return native_window_;
}

View file

@ -32,6 +32,9 @@ public:
Window(int x, int y, int width, int height);
~Window();
void resize(int width, int height);
int update_position(int x, int y);
EGLNativeWindowType native_window() const;
private:

View file

@ -91,6 +91,15 @@ catch (std::exception &err) {
return 0;
}
void WindowCreator::update_window(EGLNativeWindowType win, int x, int y, int width, int height) {
auto iter = windows_.find(win);
if (iter == windows_.end())
return;
iter->second->resize(width, height);
iter->second->update_position(x, y);
}
void WindowCreator::destroy_window(EGLNativeWindowType win) {
auto iter = windows_.find(win);
if (iter == windows_.end())

View file

@ -39,6 +39,7 @@ public:
~WindowCreator();
EGLNativeWindowType create_window(int x, int y, int width, int height) override;
void update_window(EGLNativeWindowType win, int x, int y, int width, int height) override;
void destroy_window(EGLNativeWindowType win) override;
DisplayInfo display_info() const override;