/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLcommon/GLDispatch.h" #include "GLcommon/GLLibrary.h" #include "emugl/common/lazy_instance.h" #include "emugl/common/shared_library.h" #include "OpenglCodecCommon/ErrorLog.h" #ifdef __linux__ #include #elif defined(WIN32) #include #endif #include typedef GlLibrary::GlFunctionPointer GL_FUNC_PTR; static GL_FUNC_PTR getGLFuncAddress(const char *funcName, GlLibrary* glLib) { return glLib->findSymbol(funcName); } #define LOAD_GL_FUNC(return_type, func_name, signature, args) do { \ if (!func_name) { \ void* address = (void *)getGLFuncAddress(#func_name, glLib); \ if (address) { \ func_name = (__typeof__(func_name))(address); \ } else { \ fprintf(stderr, "Could not load func %s\n", #func_name); \ func_name = (__typeof__(func_name))(dummy_##func_name); \ } \ } \ } while (0); #define LOAD_GLEXT_FUNC(return_type, func_name, signature, args) do { \ if (!func_name) { \ void* address = (void *)getGLFuncAddress(#func_name, glLib); \ if (address) { \ func_name = (__typeof__(func_name))(address); \ } \ } \ } while (0); // Define dummy functions, only for non-extensions. #define RETURN_void return #define RETURN_GLboolean return GL_FALSE #define RETURN_GLint return 0 #define RETURN_GLuint return 0U #define RETURN_GLenum return 0 #define RETURN_int return 0 #define RETURN_GLconstubyteptr return NULL #define RETURN_(x) RETURN_ ## x #define DEFINE_DUMMY_FUNCTION(return_type, func_name, signature, args) \ static return_type dummy_##func_name signature { \ RETURN_(return_type); \ } #define DEFINE_DUMMY_EXTENSION_FUNCTION(return_type, func_name, signature, args) \ // nothing here LIST_GLES_FUNCTIONS(DEFINE_DUMMY_FUNCTION, DEFINE_DUMMY_EXTENSION_FUNCTION) // Initializing static GLDispatch members*/ emugl::Mutex GLDispatch::s_lock; #define GL_DISPATCH_DEFINE_POINTER(return_type, function_name, signature, args) \ GL_APICALL return_type (GL_APIENTRY *GLDispatch::function_name) signature = NULL; LIST_GLES_FUNCTIONS(GL_DISPATCH_DEFINE_POINTER, GL_DISPATCH_DEFINE_POINTER) // Constructor. GLDispatch::GLDispatch() : m_isLoaded(false) {} void GLDispatch::dispatchFuncs(GLESVersion version, GlLibrary* glLib) { emugl::Mutex::AutoLock mutex(s_lock); if(m_isLoaded) return; /* Loading OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/ LIST_GLES_COMMON_FUNCTIONS(LOAD_GL_FUNC) LIST_GLES_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC) /* Loading OpenGL functions which are needed ONLY for implementing GLES 1.1*/ if(version == GLES_1_1){ LIST_GLES1_ONLY_FUNCTIONS(LOAD_GL_FUNC) LIST_GLES1_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC) } else if (version == GLES_2_0){ LIST_GLES2_ONLY_FUNCTIONS(LOAD_GL_FUNC) LIST_GLES2_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC) } /* Load glGetStringi() if it is available, so use LOAD_GLEXT_FUNC */ LIST_GLES3_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC) m_isLoaded = true; }