#!/bin/bash if [ "$SNAP_ARCH" == "amd64" ]; then ARCH="x86_64-linux-gnu" elif [ "$SNAP_ARCH" == "armhf" ]; then ARCH="arm-linux-gnueabihf" else ARCH="$SNAP_ARCH-linux-gnu" fi export LD_LIBRARY_PATH=$SNAP/usr/lib/$ARCH:$LD_LIBRARY_PATH # Mesa Libs export LD_LIBRARY_PATH=$SNAP/usr/lib/$ARCH/mesa:$LD_LIBRARY_PATH export LD_LIBRARY_PATH=$SNAP/usr/lib/$ARCH/mesa-egl:$LD_LIBRARY_PATH # XDG Config export XDG_CONFIG_DIRS=$SNAP/etc/xdg:$XDG_CONFIG_DIRS export XDG_CONFIG_DIRS=$SNAP/usr/xdg:$XDG_CONFIG_DIRS # Note: this doesn't seem to work, QML's LocalStorage either ignores # or fails to use $SNAP_USER_DATA if defined here export XDG_DATA_DIRS=$SNAP_USER_DATA:$XDG_DATA_DIRS export XDG_DATA_DIRS=$SNAP/usr/share:$XDG_DATA_DIRS # Tell libGL where to find the drivers export LIBGL_DRIVERS_PATH=$SNAP/usr/lib/$ARCH/dri # ensure the snappy gl libs win export LD_LIBRARY_PATH="$SNAP_LIBRARY_PATH:$LD_LIBRARY_PATH" # Workaround in snapd for proprietary nVidia drivers mounts the drivers in # /var/lib/snapd/lib/gl that needs to be in LD_LIBRARY_PATH # Without that OpenGL using apps do not work with the nVidia drivers. # Ref.: https://bugs.launchpad.net/snappy/+bug/1588192 export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/var/lib/snapd/lib/gl # We set XDG_DATA_HOME to SNAP_USER_COMMON here as this will be the location we will # create all our application launchers in. The system application launcher will # be configured by our installer to look into this directory for available # launchers. export XDG_DATA_HOME="$SNAP_USER_COMMON/app-data" exec $SNAP/usr/bin/anbox $@