# This is the top-level build file for the Android HW OpenGL ES emulation # in Android. # # You must define BUILD_EMULATOR_HOST_OPENGL to 'true' in your environment to # build the following files. # # Top-level for all modules EMUGL_PATH := $(call my-dir) EMUGL_OLD_LOCAL_PATH := $(LOCAL_PATH) # Directory containing common headers that are part of EmuGL's public API. # This is always set to a module's LOCAL_C_INCLUDES. See the definition of # emugl-begin-module in common.mk EMUGL_COMMON_INCLUDES := $(EMUGL_INCLUDES) # common cflags used by several modules # This is always set to a module's LOCAL_CFLAGS # See the definition of emugl-begin-module in common.mk # Needed to ensure SIZE_MAX is properly defined when including EMUGL_COMMON_CFLAGS += -D__STDC_LIMIT_MACROS=1 ifneq (,$(strip $(BUILD_DEBUG))) EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1 endif EMUGL_COMMON_CFLAGS += -DEMUGL_BUILD=1 ifeq (linux,$(BUILD_TARGET_OS)) EMUGL_COMMON_CFLAGS += -fvisibility=internal endif ifeq (darwin,$(BUILD_TARGET_OS)) EMUGL_COMMON_CFLAGS += -fvisibility=hidden endif # Include common definitions used by all the modules included later # in this build file. This contains the definition of all useful # emugl-xxxx functions. # include $(EMUGL_PATH)/common.mk # IMPORTANT: ORDER IS CRUCIAL HERE # # For the import/export feature to work properly, you must include # modules below in correct order. That is, if module B depends on # module A, then it must be included after module A below. # # This ensures that anything exported by module A will be correctly # be imported by module B when it is declared. # # Note that the build system will complain if you try to import a # module that hasn't been declared yet anyway. # # Required by our units test. include $(EMUGL_PATH)/googletest.mk # First, build the emugen host source-generation tool # # It will be used by other modules to generate wire protocol encode/decoder # source files (see all emugl-gen-decoder/encoder in common.mk) # include $(EMUGL_PATH)/host/tools/emugen/Android.mk include $(EMUGL_PATH)/shared/emugl/common/Android.mk include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk ifeq (true,$(EMULATOR_USE_ANGLE)) # Alternative graphics translation (GT) implementation, stripped off # and adjust from the equivalent mod in the ARC project. # This GT acts as a thin wrapper + GLESv1-to-v2 translator # and forwards GLES calls to underlying GLES API (e.g. ANGLE) # include $(EMUGL_PATH)/host/libs/graphics_translation/common/Android.mk include $(EMUGL_PATH)/host/libs/graphics_translation/gles/Android.mk endif # Host static libraries include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk include $(EMUGL_PATH)/host/libs/libOpenGLESDispatch/Android.mk # Host shared libraries include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk LOCAL_PATH := $(EMUGL_OLD_LOCAL_PATH)