We import all code here so we can customize and keep in sync with what we do on the host side more easily.
65 lines
2.1 KiB
Makefile
65 lines
2.1 KiB
Makefile
# This is the top-level build file for the Android HW OpenGL ES emulation
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# in Android.
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#
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# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
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# build the following files.
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#
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# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
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# stuff as well.
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#
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ifeq (true,$(BUILD_EMULATOR_OPENGL))
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# Top-level for all modules
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EMUGL_PATH := $(call my-dir)
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# Directory containing common headers used by several modules
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# This is always set to a module's LOCAL_C_INCLUDES
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# See the definition of emugl-begin-module in common.mk
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#
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EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
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# common cflags used by several modules
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# This is always set to a module's LOCAL_CFLAGS
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# See the definition of emugl-begin-module in common.mk
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#
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EMUGL_COMMON_CFLAGS := -DWITH_GLES2
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# Uncomment the following line if you want to enable debug traces
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# in the GLES emulation libraries.
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# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
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# Include common definitions used by all the modules included later
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# in this build file. This contains the definition of all useful
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# emugl-xxxx functions.
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#
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include $(EMUGL_PATH)/common.mk
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# IMPORTANT: ORDER IS CRUCIAL HERE
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#
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# For the import/export feature to work properly, you must include
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# modules below in correct order. That is, if module B depends on
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# module A, then it must be included after module A below.
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#
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# This ensures that anything exported by module A will be correctly
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# be imported by module B when it is declared.
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#
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# Note that the build system will complain if you try to import a
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# module that hasn't been declared yet anyway.
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#
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include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
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# System static libraries
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include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
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include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
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include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
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include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
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# System shared libraries
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include $(EMUGL_PATH)/system/GLESv1/Android.mk
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include $(EMUGL_PATH)/system/GLESv2/Android.mk
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include $(EMUGL_PATH)/system/gralloc/Android.mk
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include $(EMUGL_PATH)/system/egl/Android.mk
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endif # BUILD_EMULATOR_OPENGL == true
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