We import all code here so we can customize and keep in sync with what we do on the host side more easily.
230 lines
11 KiB
C
230 lines
11 KiB
C
// Generated Code - DO NOT EDIT !!
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// generated by 'emugen'
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#ifndef __gl2_client_context_t_h
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#define __gl2_client_context_t_h
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#include "gl2_client_proc.h"
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#include "gl2_types.h"
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struct gl2_client_context_t {
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glActiveTexture_client_proc_t glActiveTexture;
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glAttachShader_client_proc_t glAttachShader;
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glBindAttribLocation_client_proc_t glBindAttribLocation;
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glBindBuffer_client_proc_t glBindBuffer;
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glBindFramebuffer_client_proc_t glBindFramebuffer;
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glBindRenderbuffer_client_proc_t glBindRenderbuffer;
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glBindTexture_client_proc_t glBindTexture;
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glBlendColor_client_proc_t glBlendColor;
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glBlendEquation_client_proc_t glBlendEquation;
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glBlendEquationSeparate_client_proc_t glBlendEquationSeparate;
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glBlendFunc_client_proc_t glBlendFunc;
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glBlendFuncSeparate_client_proc_t glBlendFuncSeparate;
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glBufferData_client_proc_t glBufferData;
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glBufferSubData_client_proc_t glBufferSubData;
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glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
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glClear_client_proc_t glClear;
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glClearColor_client_proc_t glClearColor;
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glClearDepthf_client_proc_t glClearDepthf;
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glClearStencil_client_proc_t glClearStencil;
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glColorMask_client_proc_t glColorMask;
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glCompileShader_client_proc_t glCompileShader;
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glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
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glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
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glCopyTexImage2D_client_proc_t glCopyTexImage2D;
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glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
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glCreateProgram_client_proc_t glCreateProgram;
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glCreateShader_client_proc_t glCreateShader;
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glCullFace_client_proc_t glCullFace;
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glDeleteBuffers_client_proc_t glDeleteBuffers;
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glDeleteFramebuffers_client_proc_t glDeleteFramebuffers;
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glDeleteProgram_client_proc_t glDeleteProgram;
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glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers;
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glDeleteShader_client_proc_t glDeleteShader;
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glDeleteTextures_client_proc_t glDeleteTextures;
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glDepthFunc_client_proc_t glDepthFunc;
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glDepthMask_client_proc_t glDepthMask;
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glDepthRangef_client_proc_t glDepthRangef;
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glDetachShader_client_proc_t glDetachShader;
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glDisable_client_proc_t glDisable;
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glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray;
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glDrawArrays_client_proc_t glDrawArrays;
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glDrawElements_client_proc_t glDrawElements;
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glEnable_client_proc_t glEnable;
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glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray;
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glFinish_client_proc_t glFinish;
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glFlush_client_proc_t glFlush;
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glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer;
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glFramebufferTexture2D_client_proc_t glFramebufferTexture2D;
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glFrontFace_client_proc_t glFrontFace;
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glGenBuffers_client_proc_t glGenBuffers;
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glGenerateMipmap_client_proc_t glGenerateMipmap;
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glGenFramebuffers_client_proc_t glGenFramebuffers;
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glGenRenderbuffers_client_proc_t glGenRenderbuffers;
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glGenTextures_client_proc_t glGenTextures;
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glGetActiveAttrib_client_proc_t glGetActiveAttrib;
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glGetActiveUniform_client_proc_t glGetActiveUniform;
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glGetAttachedShaders_client_proc_t glGetAttachedShaders;
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glGetAttribLocation_client_proc_t glGetAttribLocation;
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glGetBooleanv_client_proc_t glGetBooleanv;
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glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
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glGetError_client_proc_t glGetError;
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glGetFloatv_client_proc_t glGetFloatv;
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glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv;
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glGetIntegerv_client_proc_t glGetIntegerv;
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glGetProgramiv_client_proc_t glGetProgramiv;
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glGetProgramInfoLog_client_proc_t glGetProgramInfoLog;
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glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv;
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glGetShaderiv_client_proc_t glGetShaderiv;
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glGetShaderInfoLog_client_proc_t glGetShaderInfoLog;
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glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
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glGetShaderSource_client_proc_t glGetShaderSource;
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glGetString_client_proc_t glGetString;
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glGetTexParameterfv_client_proc_t glGetTexParameterfv;
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glGetTexParameteriv_client_proc_t glGetTexParameteriv;
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glGetUniformfv_client_proc_t glGetUniformfv;
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glGetUniformiv_client_proc_t glGetUniformiv;
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glGetUniformLocation_client_proc_t glGetUniformLocation;
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glGetVertexAttribfv_client_proc_t glGetVertexAttribfv;
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glGetVertexAttribiv_client_proc_t glGetVertexAttribiv;
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glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv;
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glHint_client_proc_t glHint;
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glIsBuffer_client_proc_t glIsBuffer;
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glIsEnabled_client_proc_t glIsEnabled;
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glIsFramebuffer_client_proc_t glIsFramebuffer;
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glIsProgram_client_proc_t glIsProgram;
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glIsRenderbuffer_client_proc_t glIsRenderbuffer;
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glIsShader_client_proc_t glIsShader;
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glIsTexture_client_proc_t glIsTexture;
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glLineWidth_client_proc_t glLineWidth;
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glLinkProgram_client_proc_t glLinkProgram;
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glPixelStorei_client_proc_t glPixelStorei;
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glPolygonOffset_client_proc_t glPolygonOffset;
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glReadPixels_client_proc_t glReadPixels;
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glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler;
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glRenderbufferStorage_client_proc_t glRenderbufferStorage;
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glSampleCoverage_client_proc_t glSampleCoverage;
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glScissor_client_proc_t glScissor;
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glShaderBinary_client_proc_t glShaderBinary;
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glShaderSource_client_proc_t glShaderSource;
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glStencilFunc_client_proc_t glStencilFunc;
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glStencilFuncSeparate_client_proc_t glStencilFuncSeparate;
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glStencilMask_client_proc_t glStencilMask;
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glStencilMaskSeparate_client_proc_t glStencilMaskSeparate;
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glStencilOp_client_proc_t glStencilOp;
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glStencilOpSeparate_client_proc_t glStencilOpSeparate;
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glTexImage2D_client_proc_t glTexImage2D;
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glTexParameterf_client_proc_t glTexParameterf;
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glTexParameterfv_client_proc_t glTexParameterfv;
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glTexParameteri_client_proc_t glTexParameteri;
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glTexParameteriv_client_proc_t glTexParameteriv;
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glTexSubImage2D_client_proc_t glTexSubImage2D;
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glUniform1f_client_proc_t glUniform1f;
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glUniform1fv_client_proc_t glUniform1fv;
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glUniform1i_client_proc_t glUniform1i;
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glUniform1iv_client_proc_t glUniform1iv;
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glUniform2f_client_proc_t glUniform2f;
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glUniform2fv_client_proc_t glUniform2fv;
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glUniform2i_client_proc_t glUniform2i;
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glUniform2iv_client_proc_t glUniform2iv;
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glUniform3f_client_proc_t glUniform3f;
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glUniform3fv_client_proc_t glUniform3fv;
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glUniform3i_client_proc_t glUniform3i;
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glUniform3iv_client_proc_t glUniform3iv;
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glUniform4f_client_proc_t glUniform4f;
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glUniform4fv_client_proc_t glUniform4fv;
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glUniform4i_client_proc_t glUniform4i;
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glUniform4iv_client_proc_t glUniform4iv;
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glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
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glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
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glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
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glUseProgram_client_proc_t glUseProgram;
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glValidateProgram_client_proc_t glValidateProgram;
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glVertexAttrib1f_client_proc_t glVertexAttrib1f;
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glVertexAttrib1fv_client_proc_t glVertexAttrib1fv;
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glVertexAttrib2f_client_proc_t glVertexAttrib2f;
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glVertexAttrib2fv_client_proc_t glVertexAttrib2fv;
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glVertexAttrib3f_client_proc_t glVertexAttrib3f;
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glVertexAttrib3fv_client_proc_t glVertexAttrib3fv;
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glVertexAttrib4f_client_proc_t glVertexAttrib4f;
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glVertexAttrib4fv_client_proc_t glVertexAttrib4fv;
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glVertexAttribPointer_client_proc_t glVertexAttribPointer;
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glViewport_client_proc_t glViewport;
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glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
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glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
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glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES;
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glProgramBinaryOES_client_proc_t glProgramBinaryOES;
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glMapBufferOES_client_proc_t glMapBufferOES;
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glUnmapBufferOES_client_proc_t glUnmapBufferOES;
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glTexImage3DOES_client_proc_t glTexImage3DOES;
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glTexSubImage3DOES_client_proc_t glTexSubImage3DOES;
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glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES;
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glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES;
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glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES;
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glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES;
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glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
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glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
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glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
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glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
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glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
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glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
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glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
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glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD;
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glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD;
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glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD;
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glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD;
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glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD;
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glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD;
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glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD;
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glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD;
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glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD;
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glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD;
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glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD;
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glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
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glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
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glDeleteFencesNV_client_proc_t glDeleteFencesNV;
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glGenFencesNV_client_proc_t glGenFencesNV;
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glIsFenceNV_client_proc_t glIsFenceNV;
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glTestFenceNV_client_proc_t glTestFenceNV;
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glGetFenceivNV_client_proc_t glGetFenceivNV;
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glFinishFenceNV_client_proc_t glFinishFenceNV;
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glSetFenceNV_client_proc_t glSetFenceNV;
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glCoverageMaskNV_client_proc_t glCoverageMaskNV;
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glCoverageOperationNV_client_proc_t glCoverageOperationNV;
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glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
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glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
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glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
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glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
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glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
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glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
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glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
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glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
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glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
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glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
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glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
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glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
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glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
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glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
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glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
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glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
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glStartTilingQCOM_client_proc_t glStartTilingQCOM;
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glEndTilingQCOM_client_proc_t glEndTilingQCOM;
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glVertexAttribPointerData_client_proc_t glVertexAttribPointerData;
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glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset;
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glDrawElementsOffset_client_proc_t glDrawElementsOffset;
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glDrawElementsData_client_proc_t glDrawElementsData;
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glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
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glShaderString_client_proc_t glShaderString;
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glFinishRoundTrip_client_proc_t glFinishRoundTrip;
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virtual ~gl2_client_context_t() {}
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typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
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static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
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int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
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virtual void setError(unsigned int error){ (void)error; };
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virtual unsigned int getError(){ return 0; };
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};
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#endif
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