We import all code here so we can customize and keep in sync with what we do on the host side more easily.
216 lines
10 KiB
C
216 lines
10 KiB
C
// Generated Code - DO NOT EDIT !!
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// generated by 'emugen'
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#ifndef __gl2_client_ftable_t_h
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#define __gl2_client_ftable_t_h
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static const struct _gl2_funcs_by_name {
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const char *name;
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void *proc;
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} gl2_funcs_by_name[] = {
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{"glActiveTexture", (void*)glActiveTexture},
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{"glAttachShader", (void*)glAttachShader},
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{"glBindAttribLocation", (void*)glBindAttribLocation},
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{"glBindBuffer", (void*)glBindBuffer},
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{"glBindFramebuffer", (void*)glBindFramebuffer},
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{"glBindRenderbuffer", (void*)glBindRenderbuffer},
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{"glBindTexture", (void*)glBindTexture},
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{"glBlendColor", (void*)glBlendColor},
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{"glBlendEquation", (void*)glBlendEquation},
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{"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
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{"glBlendFunc", (void*)glBlendFunc},
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{"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
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{"glBufferData", (void*)glBufferData},
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{"glBufferSubData", (void*)glBufferSubData},
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{"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
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{"glClear", (void*)glClear},
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{"glClearColor", (void*)glClearColor},
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{"glClearDepthf", (void*)glClearDepthf},
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{"glClearStencil", (void*)glClearStencil},
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{"glColorMask", (void*)glColorMask},
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{"glCompileShader", (void*)glCompileShader},
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{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
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{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
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{"glCopyTexImage2D", (void*)glCopyTexImage2D},
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{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
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{"glCreateProgram", (void*)glCreateProgram},
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{"glCreateShader", (void*)glCreateShader},
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{"glCullFace", (void*)glCullFace},
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{"glDeleteBuffers", (void*)glDeleteBuffers},
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{"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
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{"glDeleteProgram", (void*)glDeleteProgram},
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{"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
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{"glDeleteShader", (void*)glDeleteShader},
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{"glDeleteTextures", (void*)glDeleteTextures},
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{"glDepthFunc", (void*)glDepthFunc},
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{"glDepthMask", (void*)glDepthMask},
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{"glDepthRangef", (void*)glDepthRangef},
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{"glDetachShader", (void*)glDetachShader},
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{"glDisable", (void*)glDisable},
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{"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
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{"glDrawArrays", (void*)glDrawArrays},
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{"glDrawElements", (void*)glDrawElements},
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{"glEnable", (void*)glEnable},
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{"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
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{"glFinish", (void*)glFinish},
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{"glFlush", (void*)glFlush},
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{"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
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{"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
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{"glFrontFace", (void*)glFrontFace},
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{"glGenBuffers", (void*)glGenBuffers},
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{"glGenerateMipmap", (void*)glGenerateMipmap},
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{"glGenFramebuffers", (void*)glGenFramebuffers},
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{"glGenRenderbuffers", (void*)glGenRenderbuffers},
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{"glGenTextures", (void*)glGenTextures},
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{"glGetActiveAttrib", (void*)glGetActiveAttrib},
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{"glGetActiveUniform", (void*)glGetActiveUniform},
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{"glGetAttachedShaders", (void*)glGetAttachedShaders},
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{"glGetAttribLocation", (void*)glGetAttribLocation},
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{"glGetBooleanv", (void*)glGetBooleanv},
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{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
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{"glGetError", (void*)glGetError},
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{"glGetFloatv", (void*)glGetFloatv},
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{"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
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{"glGetIntegerv", (void*)glGetIntegerv},
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{"glGetProgramiv", (void*)glGetProgramiv},
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{"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
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{"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
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{"glGetShaderiv", (void*)glGetShaderiv},
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{"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
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{"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
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{"glGetShaderSource", (void*)glGetShaderSource},
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{"glGetString", (void*)glGetString},
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{"glGetTexParameterfv", (void*)glGetTexParameterfv},
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{"glGetTexParameteriv", (void*)glGetTexParameteriv},
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{"glGetUniformfv", (void*)glGetUniformfv},
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{"glGetUniformiv", (void*)glGetUniformiv},
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{"glGetUniformLocation", (void*)glGetUniformLocation},
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{"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
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{"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
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{"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
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{"glHint", (void*)glHint},
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{"glIsBuffer", (void*)glIsBuffer},
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{"glIsEnabled", (void*)glIsEnabled},
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{"glIsFramebuffer", (void*)glIsFramebuffer},
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{"glIsProgram", (void*)glIsProgram},
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{"glIsRenderbuffer", (void*)glIsRenderbuffer},
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{"glIsShader", (void*)glIsShader},
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{"glIsTexture", (void*)glIsTexture},
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{"glLineWidth", (void*)glLineWidth},
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{"glLinkProgram", (void*)glLinkProgram},
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{"glPixelStorei", (void*)glPixelStorei},
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{"glPolygonOffset", (void*)glPolygonOffset},
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{"glReadPixels", (void*)glReadPixels},
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{"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
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{"glRenderbufferStorage", (void*)glRenderbufferStorage},
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{"glSampleCoverage", (void*)glSampleCoverage},
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{"glScissor", (void*)glScissor},
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{"glShaderBinary", (void*)glShaderBinary},
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{"glShaderSource", (void*)glShaderSource},
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{"glStencilFunc", (void*)glStencilFunc},
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{"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
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{"glStencilMask", (void*)glStencilMask},
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{"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
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{"glStencilOp", (void*)glStencilOp},
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{"glStencilOpSeparate", (void*)glStencilOpSeparate},
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{"glTexImage2D", (void*)glTexImage2D},
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{"glTexParameterf", (void*)glTexParameterf},
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{"glTexParameterfv", (void*)glTexParameterfv},
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{"glTexParameteri", (void*)glTexParameteri},
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{"glTexParameteriv", (void*)glTexParameteriv},
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{"glTexSubImage2D", (void*)glTexSubImage2D},
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{"glUniform1f", (void*)glUniform1f},
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{"glUniform1fv", (void*)glUniform1fv},
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{"glUniform1i", (void*)glUniform1i},
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{"glUniform1iv", (void*)glUniform1iv},
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{"glUniform2f", (void*)glUniform2f},
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{"glUniform2fv", (void*)glUniform2fv},
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{"glUniform2i", (void*)glUniform2i},
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{"glUniform2iv", (void*)glUniform2iv},
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{"glUniform3f", (void*)glUniform3f},
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{"glUniform3fv", (void*)glUniform3fv},
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{"glUniform3i", (void*)glUniform3i},
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{"glUniform3iv", (void*)glUniform3iv},
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{"glUniform4f", (void*)glUniform4f},
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{"glUniform4fv", (void*)glUniform4fv},
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{"glUniform4i", (void*)glUniform4i},
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{"glUniform4iv", (void*)glUniform4iv},
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{"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
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{"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
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{"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
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{"glUseProgram", (void*)glUseProgram},
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{"glValidateProgram", (void*)glValidateProgram},
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{"glVertexAttrib1f", (void*)glVertexAttrib1f},
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{"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
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{"glVertexAttrib2f", (void*)glVertexAttrib2f},
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{"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
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{"glVertexAttrib3f", (void*)glVertexAttrib3f},
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{"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
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{"glVertexAttrib4f", (void*)glVertexAttrib4f},
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{"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
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{"glVertexAttribPointer", (void*)glVertexAttribPointer},
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{"glViewport", (void*)glViewport},
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{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
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{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
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{"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
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{"glProgramBinaryOES", (void*)glProgramBinaryOES},
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{"glMapBufferOES", (void*)glMapBufferOES},
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{"glUnmapBufferOES", (void*)glUnmapBufferOES},
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{"glTexImage3DOES", (void*)glTexImage3DOES},
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{"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
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{"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
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{"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
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{"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
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{"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
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{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
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{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
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{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
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{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
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{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
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{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
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{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
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{"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
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{"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
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{"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
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{"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
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{"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
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{"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
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{"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
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{"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
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{"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
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{"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
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{"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
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{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
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{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
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{"glDeleteFencesNV", (void*)glDeleteFencesNV},
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{"glGenFencesNV", (void*)glGenFencesNV},
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{"glIsFenceNV", (void*)glIsFenceNV},
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{"glTestFenceNV", (void*)glTestFenceNV},
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{"glGetFenceivNV", (void*)glGetFenceivNV},
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{"glFinishFenceNV", (void*)glFinishFenceNV},
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{"glSetFenceNV", (void*)glSetFenceNV},
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{"glCoverageMaskNV", (void*)glCoverageMaskNV},
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{"glCoverageOperationNV", (void*)glCoverageOperationNV},
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{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
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{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
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{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
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{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
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{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
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{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
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{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
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{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
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{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
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{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
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{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
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{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
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{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
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{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
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{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
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{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
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{"glStartTilingQCOM", (void*)glStartTilingQCOM},
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{"glEndTilingQCOM", (void*)glEndTilingQCOM},
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};
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static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
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#endif
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