We import all code here so we can customize and keep in sync with what we do on the host side more easily.
217 lines
8.2 KiB
C
217 lines
8.2 KiB
C
// Generated Code - DO NOT EDIT !!
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// generated by 'emugen'
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#ifndef __GUARD_gl2_opcodes_h_
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#define __GUARD_gl2_opcodes_h_
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#define OP_glActiveTexture 2048
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#define OP_glAttachShader 2049
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#define OP_glBindAttribLocation 2050
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#define OP_glBindBuffer 2051
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#define OP_glBindFramebuffer 2052
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#define OP_glBindRenderbuffer 2053
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#define OP_glBindTexture 2054
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#define OP_glBlendColor 2055
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#define OP_glBlendEquation 2056
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#define OP_glBlendEquationSeparate 2057
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#define OP_glBlendFunc 2058
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#define OP_glBlendFuncSeparate 2059
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#define OP_glBufferData 2060
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#define OP_glBufferSubData 2061
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#define OP_glCheckFramebufferStatus 2062
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#define OP_glClear 2063
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#define OP_glClearColor 2064
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#define OP_glClearDepthf 2065
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#define OP_glClearStencil 2066
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#define OP_glColorMask 2067
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#define OP_glCompileShader 2068
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#define OP_glCompressedTexImage2D 2069
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#define OP_glCompressedTexSubImage2D 2070
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#define OP_glCopyTexImage2D 2071
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#define OP_glCopyTexSubImage2D 2072
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#define OP_glCreateProgram 2073
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#define OP_glCreateShader 2074
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#define OP_glCullFace 2075
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#define OP_glDeleteBuffers 2076
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#define OP_glDeleteFramebuffers 2077
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#define OP_glDeleteProgram 2078
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#define OP_glDeleteRenderbuffers 2079
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#define OP_glDeleteShader 2080
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#define OP_glDeleteTextures 2081
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#define OP_glDepthFunc 2082
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#define OP_glDepthMask 2083
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#define OP_glDepthRangef 2084
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#define OP_glDetachShader 2085
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#define OP_glDisable 2086
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#define OP_glDisableVertexAttribArray 2087
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#define OP_glDrawArrays 2088
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#define OP_glDrawElements 2089
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#define OP_glEnable 2090
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#define OP_glEnableVertexAttribArray 2091
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#define OP_glFinish 2092
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#define OP_glFlush 2093
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#define OP_glFramebufferRenderbuffer 2094
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#define OP_glFramebufferTexture2D 2095
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#define OP_glFrontFace 2096
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#define OP_glGenBuffers 2097
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#define OP_glGenerateMipmap 2098
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#define OP_glGenFramebuffers 2099
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#define OP_glGenRenderbuffers 2100
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#define OP_glGenTextures 2101
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#define OP_glGetActiveAttrib 2102
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#define OP_glGetActiveUniform 2103
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#define OP_glGetAttachedShaders 2104
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#define OP_glGetAttribLocation 2105
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#define OP_glGetBooleanv 2106
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#define OP_glGetBufferParameteriv 2107
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#define OP_glGetError 2108
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#define OP_glGetFloatv 2109
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#define OP_glGetFramebufferAttachmentParameteriv 2110
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#define OP_glGetIntegerv 2111
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#define OP_glGetProgramiv 2112
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#define OP_glGetProgramInfoLog 2113
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#define OP_glGetRenderbufferParameteriv 2114
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#define OP_glGetShaderiv 2115
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#define OP_glGetShaderInfoLog 2116
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#define OP_glGetShaderPrecisionFormat 2117
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#define OP_glGetShaderSource 2118
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#define OP_glGetString 2119
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#define OP_glGetTexParameterfv 2120
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#define OP_glGetTexParameteriv 2121
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#define OP_glGetUniformfv 2122
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#define OP_glGetUniformiv 2123
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#define OP_glGetUniformLocation 2124
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#define OP_glGetVertexAttribfv 2125
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#define OP_glGetVertexAttribiv 2126
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#define OP_glGetVertexAttribPointerv 2127
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#define OP_glHint 2128
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#define OP_glIsBuffer 2129
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#define OP_glIsEnabled 2130
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#define OP_glIsFramebuffer 2131
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#define OP_glIsProgram 2132
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#define OP_glIsRenderbuffer 2133
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#define OP_glIsShader 2134
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#define OP_glIsTexture 2135
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#define OP_glLineWidth 2136
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#define OP_glLinkProgram 2137
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#define OP_glPixelStorei 2138
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#define OP_glPolygonOffset 2139
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#define OP_glReadPixels 2140
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#define OP_glReleaseShaderCompiler 2141
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#define OP_glRenderbufferStorage 2142
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#define OP_glSampleCoverage 2143
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#define OP_glScissor 2144
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#define OP_glShaderBinary 2145
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#define OP_glShaderSource 2146
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#define OP_glStencilFunc 2147
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#define OP_glStencilFuncSeparate 2148
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#define OP_glStencilMask 2149
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#define OP_glStencilMaskSeparate 2150
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#define OP_glStencilOp 2151
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#define OP_glStencilOpSeparate 2152
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#define OP_glTexImage2D 2153
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#define OP_glTexParameterf 2154
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#define OP_glTexParameterfv 2155
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#define OP_glTexParameteri 2156
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#define OP_glTexParameteriv 2157
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#define OP_glTexSubImage2D 2158
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#define OP_glUniform1f 2159
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#define OP_glUniform1fv 2160
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#define OP_glUniform1i 2161
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#define OP_glUniform1iv 2162
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#define OP_glUniform2f 2163
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#define OP_glUniform2fv 2164
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#define OP_glUniform2i 2165
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#define OP_glUniform2iv 2166
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#define OP_glUniform3f 2167
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#define OP_glUniform3fv 2168
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#define OP_glUniform3i 2169
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#define OP_glUniform3iv 2170
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#define OP_glUniform4f 2171
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#define OP_glUniform4fv 2172
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#define OP_glUniform4i 2173
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#define OP_glUniform4iv 2174
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#define OP_glUniformMatrix2fv 2175
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#define OP_glUniformMatrix3fv 2176
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#define OP_glUniformMatrix4fv 2177
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#define OP_glUseProgram 2178
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#define OP_glValidateProgram 2179
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#define OP_glVertexAttrib1f 2180
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#define OP_glVertexAttrib1fv 2181
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#define OP_glVertexAttrib2f 2182
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#define OP_glVertexAttrib2fv 2183
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#define OP_glVertexAttrib3f 2184
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#define OP_glVertexAttrib3fv 2185
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#define OP_glVertexAttrib4f 2186
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#define OP_glVertexAttrib4fv 2187
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#define OP_glVertexAttribPointer 2188
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#define OP_glViewport 2189
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#define OP_glEGLImageTargetTexture2DOES 2190
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#define OP_glEGLImageTargetRenderbufferStorageOES 2191
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#define OP_glGetProgramBinaryOES 2192
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#define OP_glProgramBinaryOES 2193
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#define OP_glMapBufferOES 2194
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#define OP_glUnmapBufferOES 2195
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#define OP_glTexImage3DOES 2196
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#define OP_glTexSubImage3DOES 2197
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#define OP_glCopyTexSubImage3DOES 2198
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#define OP_glCompressedTexImage3DOES 2199
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#define OP_glCompressedTexSubImage3DOES 2200
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#define OP_glFramebufferTexture3DOES 2201
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#define OP_glBindVertexArrayOES 2202
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#define OP_glDeleteVertexArraysOES 2203
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#define OP_glGenVertexArraysOES 2204
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#define OP_glIsVertexArrayOES 2205
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#define OP_glDiscardFramebufferEXT 2206
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#define OP_glMultiDrawArraysEXT 2207
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#define OP_glMultiDrawElementsEXT 2208
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#define OP_glGetPerfMonitorGroupsAMD 2209
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#define OP_glGetPerfMonitorCountersAMD 2210
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#define OP_glGetPerfMonitorGroupStringAMD 2211
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#define OP_glGetPerfMonitorCounterStringAMD 2212
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#define OP_glGetPerfMonitorCounterInfoAMD 2213
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#define OP_glGenPerfMonitorsAMD 2214
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#define OP_glDeletePerfMonitorsAMD 2215
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#define OP_glSelectPerfMonitorCountersAMD 2216
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#define OP_glBeginPerfMonitorAMD 2217
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#define OP_glEndPerfMonitorAMD 2218
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#define OP_glGetPerfMonitorCounterDataAMD 2219
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#define OP_glRenderbufferStorageMultisampleIMG 2220
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#define OP_glFramebufferTexture2DMultisampleIMG 2221
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#define OP_glDeleteFencesNV 2222
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#define OP_glGenFencesNV 2223
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#define OP_glIsFenceNV 2224
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#define OP_glTestFenceNV 2225
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#define OP_glGetFenceivNV 2226
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#define OP_glFinishFenceNV 2227
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#define OP_glSetFenceNV 2228
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#define OP_glCoverageMaskNV 2229
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#define OP_glCoverageOperationNV 2230
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#define OP_glGetDriverControlsQCOM 2231
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#define OP_glGetDriverControlStringQCOM 2232
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#define OP_glEnableDriverControlQCOM 2233
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#define OP_glDisableDriverControlQCOM 2234
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#define OP_glExtGetTexturesQCOM 2235
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#define OP_glExtGetBuffersQCOM 2236
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#define OP_glExtGetRenderbuffersQCOM 2237
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#define OP_glExtGetFramebuffersQCOM 2238
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#define OP_glExtGetTexLevelParameterivQCOM 2239
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#define OP_glExtTexObjectStateOverrideiQCOM 2240
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#define OP_glExtGetTexSubImageQCOM 2241
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#define OP_glExtGetBufferPointervQCOM 2242
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#define OP_glExtGetShadersQCOM 2243
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#define OP_glExtGetProgramsQCOM 2244
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#define OP_glExtIsProgramBinaryQCOM 2245
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#define OP_glExtGetProgramBinarySourceQCOM 2246
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#define OP_glStartTilingQCOM 2247
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#define OP_glEndTilingQCOM 2248
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#define OP_glVertexAttribPointerData 2249
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#define OP_glVertexAttribPointerOffset 2250
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#define OP_glDrawElementsOffset 2251
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#define OP_glDrawElementsData 2252
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#define OP_glGetCompressedTextureFormats 2253
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#define OP_glShaderString 2254
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#define OP_glFinishRoundTrip 2255
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#define OP_last 2256
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#endif
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