We import all code here so we can customize and keep in sync with what we do on the host side more easily.
11 lines
451 B
Text
11 lines
451 B
Text
GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
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GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle)
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GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle)
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GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
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GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle)
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GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle)
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