This leads to much better performance and user interaction. Resizing still has some flickering but that is a different area of problems.
52 lines
2 KiB
C++
52 lines
2 KiB
C++
/*
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* Copyright (C) 2016 Simon Fels <morphis@gravedo.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 3, as published
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* by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranties of
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* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define LOG_TAG "Anboxd"
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#include "android/service/message_processor.h"
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#include "android/service/android_api_skeleton.h"
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#include "anbox/rpc/template_message_processor.h"
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#include "anbox_rpc.pb.h"
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#include "anbox_bridge.pb.h"
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namespace anbox {
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MessageProcessor::MessageProcessor(const std::shared_ptr<network::MessageSender> &sender,
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const std::shared_ptr<rpc::PendingCallCache> &pending_calls,
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const std::shared_ptr<AndroidApiSkeleton> &platform_api) :
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rpc::MessageProcessor(sender, pending_calls),
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platform_api_(platform_api) {
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}
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MessageProcessor::~MessageProcessor() {
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}
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void MessageProcessor::dispatch(rpc::Invocation const& invocation) {
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if (invocation.method_name() == "launch_application")
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invoke(this, platform_api_.get(), &AndroidApiSkeleton::launch_application, invocation);
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else if (invocation.method_name() == "set_focused_task")
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invoke(this, platform_api_.get(), &AndroidApiSkeleton::set_focused_task, invocation);
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else if (invocation.method_name() == "remove_task")
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invoke(this, platform_api_.get(), &AndroidApiSkeleton::remove_task, invocation);
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else if (invocation.method_name() == "resize_task")
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invoke(this, platform_api_.get(), &AndroidApiSkeleton::resize_task, invocation);
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}
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void MessageProcessor::process_event_sequence(const std::string&) {
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}
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} // namespace network
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