anbox/external/glm/test/gtc/gtc_constants.cpp
Simon Fels 5070880428 external: import local copy of GLM 0.9.7.2
This allows building against the same version of GLM across all targets
and not deal with API changes of newer GLM versions which introduce
regressions. Long term we want to migrate away from GLM and stick to a
minimal self-written subset.
2018-05-18 19:37:52 +02:00

59 lines
2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtc/gtc_constants.cpp
/// @date 2012-09-19 / 2014-11-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/gtc/constants.hpp>
int test_epsilon()
{
int Error(0);
{
float Test = glm::epsilon<float>();
}
{
double Test = glm::epsilon<double>();
}
return Error;
}
int main()
{
int Error(0);
//float MinHalf = 0.0f;
//while (glm::half(MinHalf) == glm::half(0.0f))
// MinHalf += std::numeric_limits<float>::epsilon();
Error += test_epsilon();
return Error;
}