This allows building against the same version of GLM across all targets and not deal with API changes of newer GLM versions which introduce regressions. Long term we want to migrate away from GLM and stick to a minimal self-written subset.
225 lines
6.3 KiB
C++
225 lines
6.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtc/gtc_integer.cpp
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/// @date 2014-11-17 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_INLINE
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/integer.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtx/type_aligned.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <ctime>
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#include <cstdio>
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#include <vector>
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#include <cmath>
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namespace log2_
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{
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int test()
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{
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int Error = 0;
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int A0 = static_cast<int>(glm::log2(16.f));
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glm::ivec1 B0(glm::log2(glm::vec1(16.f)));
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glm::ivec2 C0(glm::log2(glm::vec2(16.f)));
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glm::ivec3 D0(glm::log2(glm::vec3(16.f)));
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glm::ivec4 E0(glm::log2(glm::vec4(16.f)));
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int A1 = glm::log2(int(16));
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glm::ivec1 B1 = glm::log2(glm::ivec1(16));
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glm::ivec2 C1 = glm::log2(glm::ivec2(16));
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glm::ivec3 D1 = glm::log2(glm::ivec3(16));
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glm::ivec4 E1 = glm::log2(glm::ivec4(16));
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Error += A0 == A1 ? 0 : 1;
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Error += glm::all(glm::equal(B0, B1)) ? 0 : 1;
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Error += glm::all(glm::equal(C0, C1)) ? 0 : 1;
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Error += glm::all(glm::equal(D0, D1)) ? 0 : 1;
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Error += glm::all(glm::equal(E0, E1)) ? 0 : 1;
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glm::uint64 A2 = glm::log2(glm::uint64(16));
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glm::u64vec1 B2 = glm::log2(glm::u64vec1(16));
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glm::u64vec2 C2 = glm::log2(glm::u64vec2(16));
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glm::u64vec3 D2 = glm::log2(glm::u64vec3(16));
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glm::u64vec4 E2 = glm::log2(glm::u64vec4(16));
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Error += A2 == glm::uint64(4) ? 0 : 1;
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Error += glm::all(glm::equal(B2, glm::u64vec1(4))) ? 0 : 1;
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Error += glm::all(glm::equal(C2, glm::u64vec2(4))) ? 0 : 1;
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Error += glm::all(glm::equal(D2, glm::u64vec3(4))) ? 0 : 1;
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Error += glm::all(glm::equal(E2, glm::u64vec4(4))) ? 0 : 1;
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return Error;
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}
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int perf(std::size_t Count)
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{
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int Error = 0;
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{
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std::vector<int> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(static_cast<int>(i));
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std::clock_t End = clock();
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printf("glm::log2<int>: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::ivec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(glm::ivec4(i));
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std::clock_t End = clock();
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printf("glm::log2<ivec4>: %ld clocks\n", End - Begin);
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}
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# if GLM_HAS_BITSCAN_WINDOWS
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{
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std::vector<glm::ivec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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{
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glm::tvec4<unsigned long, glm::defaultp> Tmp(glm::uninitialize);
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_BitScanReverse(&Tmp.x, i);
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_BitScanReverse(&Tmp.y, i);
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_BitScanReverse(&Tmp.z, i);
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_BitScanReverse(&Tmp.w, i);
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Result[i] = glm::ivec4(Tmp);
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}
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std::clock_t End = clock();
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printf("glm::log2<ivec4> inlined: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::tvec4<unsigned long, glm::defaultp> > Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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{
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_BitScanReverse(&Result[i].x, i);
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_BitScanReverse(&Result[i].y, i);
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_BitScanReverse(&Result[i].z, i);
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_BitScanReverse(&Result[i].w, i);
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}
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std::clock_t End = clock();
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printf("glm::log2<ivec4> inlined no cast: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::ivec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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{
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].x), i);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].y), i);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].z), i);
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_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].w), i);
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}
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std::clock_t End = clock();
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printf("glm::log2<ivec4> reinterpret: %ld clocks\n", End - Begin);
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}
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# endif//GLM_HAS_BITSCAN_WINDOWS
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{
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std::vector<float> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(std::size_t i = 0; i < Count; ++i)
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Result[i] = glm::log2(static_cast<float>(i));
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std::clock_t End = clock();
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printf("glm::log2<float>: %ld clocks\n", End - Begin);
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}
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{
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std::vector<glm::vec4> Result;
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Result.resize(Count);
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std::clock_t Begin = clock();
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for(int i = 0; i < static_cast<int>(Count); ++i)
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Result[i] = glm::log2(glm::vec4(i));
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std::clock_t End = clock();
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printf("glm::log2<vec4>: %ld clocks\n", End - Begin);
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}
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return Error;
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}
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}//namespace log2_
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int main()
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{
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int Error(0);
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Error += ::log2_::test();
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# ifdef NDEBUG
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std::size_t const Samples(1000);
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Error += ::log2_::perf(Samples);
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# endif//NDEBUG
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return Error;
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}
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