anbox/external/glm/test/gtx/gtx_io.cpp
Simon Fels 5070880428 external: import local copy of GLM 0.9.7.2
This allows building against the same version of GLM across all targets
and not deal with API changes of newer GLM versions which introduce
regressions. Long term we want to migrate away from GLM and stick to a
minimal self-written subset.
2018-05-18 19:37:52 +02:00

210 lines
9.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtx/gtx_io.cpp
/// @date 2013-11-22 / 2014-11-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/io.hpp>
#include <iostream>
#include <sstream>
#include <typeinfo>
namespace
{
template <typename CTy, typename CTr>
std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, glm::precision const& a)
{
typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
if (cerberus)
{
switch (a) {
case glm::highp: os << "hi"; break;
case glm::mediump: os << "md"; break;
case glm::lowp: os << "lo"; break;
}
}
return os;
}
template <typename U, glm::precision P, typename T, typename CTy, typename CTr>
std::basic_string<CTy> type_name(std::basic_ostream<CTy,CTr>& os, T const&)
{
std::basic_ostringstream<CTy,CTr> ostr;
if (typeid(T) == typeid(glm::tquat<U,P>)) { ostr << "quat"; }
else if (typeid(T) == typeid(glm::tvec2<U,P>)) { ostr << "vec2"; }
else if (typeid(T) == typeid(glm::tvec3<U,P>)) { ostr << "vec3"; }
else if (typeid(T) == typeid(glm::tvec4<U,P>)) { ostr << "vec4"; }
else if (typeid(T) == typeid(glm::tmat2x2<U,P>)) { ostr << "mat2x2"; }
else if (typeid(T) == typeid(glm::tmat2x3<U,P>)) { ostr << "mat2x3"; }
else if (typeid(T) == typeid(glm::tmat2x4<U,P>)) { ostr << "mat2x4"; }
else if (typeid(T) == typeid(glm::tmat3x2<U,P>)) { ostr << "mat3x2"; }
else if (typeid(T) == typeid(glm::tmat3x3<U,P>)) { ostr << "mat3x3"; }
else if (typeid(T) == typeid(glm::tmat3x4<U,P>)) { ostr << "mat3x4"; }
else if (typeid(T) == typeid(glm::tmat4x2<U,P>)) { ostr << "mat4x2"; }
else if (typeid(T) == typeid(glm::tmat4x3<U,P>)) { ostr << "mat4x3"; }
else if (typeid(T) == typeid(glm::tmat4x4<U,P>)) { ostr << "mat4x4"; }
else { ostr << "unknown"; }
ostr << '<' << typeid(U).name() << ',' << P << '>';
return ostr.str();
}
} // namespace {
template <typename T, glm::precision P, typename OS>
int test_io_quat(OS& os)
{
os << '\n' << typeid(OS).name() << '\n';
glm::tquat<T,P> const q(1, 0, 0, 0);
{
glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
os << glm::io::precision(2) << glm::io::width(1 + 2 + 1 + 2)
<< type_name<T,P>(os, q) << ": " << q << '\n';
}
{
glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
os << glm::io::unformatted
<< type_name<T,P>(os, q) << ": " << q << '\n';
}
return 0;
}
template <typename T, glm::precision P, typename OS>
int test_io_vec(OS& os)
{
os << '\n' << typeid(OS).name() << '\n';
glm::tvec2<T,P> const v2(0, 1);
glm::tvec3<T,P> const v3(2, 3, 4);
glm::tvec4<T,P> const v4(5, 6, 7, 8);
os << type_name<T,P>(os, v2) << ": " << v2 << '\n'
<< type_name<T,P>(os, v3) << ": " << v3 << '\n'
<< type_name<T,P>(os, v4) << ": " << v4 << '\n';
glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
os << glm::io::precision(2) << glm::io::width(1 + 2 + 1 + 2)
<< type_name<T,P>(os, v2) << ": " << v2 << '\n'
<< type_name<T,P>(os, v3) << ": " << v3 << '\n'
<< type_name<T,P>(os, v4) << ": " << v4 << '\n';
return 0;
}
template <typename T, glm::precision P, typename OS>
int test_io_mat(OS& os)
{
os << '\n' << typeid(OS).name() << '\n';
glm::tvec2<T,P> const v2_1( 0, 1);
glm::tvec2<T,P> const v2_2( 2, 3);
glm::tvec2<T,P> const v2_3( 4, 5);
glm::tvec2<T,P> const v2_4( 6, 7);
glm::tvec3<T,P> const v3_1( 8, 9, 10);
glm::tvec3<T,P> const v3_2(11, 12, 13);
glm::tvec3<T,P> const v3_3(14, 15, 16);
glm::tvec3<T,P> const v3_4(17, 18, 19);
glm::tvec4<T,P> const v4_1(20, 21, 22, 23);
glm::tvec4<T,P> const v4_2(24, 25, 26, 27);
glm::tvec4<T,P> const v4_3(28, 29, 30, 31);
glm::tvec4<T,P> const v4_4(32, 33, 34, 35);
#if 0
os << "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x2<T,P>(v2_1, v2_2) << '\n'
<< "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x3<T,P>(v3_1, v3_2) << '\n'
<< "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x4<T,P>(v4_1, v4_2) << '\n'
<< "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
<< "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
<< "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
<< "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
<< "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
<< "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
#endif
glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
os << glm::io::precision(2) << glm::io::width(1 + 2 + 1 + 2)
<< "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x2<T,P>(v2_1, v2_2) << '\n'
<< "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x3<T,P>(v3_1, v3_2) << '\n'
<< "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x4<T,P>(v4_1, v4_2) << '\n'
<< "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
<< "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
<< "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
<< "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
<< "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
<< "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
os << glm::io::unformatted
<< glm::io::order(glm::io::column_major)
<< "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x2<T,P>(v2_1, v2_2) << '\n'
<< "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x3<T,P>(v3_1, v3_2) << '\n'
<< "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat2x4<T,P>(v4_1, v4_2) << '\n'
<< "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
<< "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
<< "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
<< "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
<< "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
<< "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
return 0;
}
int main()
{
int Error(0);
Error += test_io_quat<float, glm::highp>(std::cout);
Error += test_io_quat<float, glm::highp>(std::wcout);
Error += test_io_quat<int, glm::mediump>(std::cout);
Error += test_io_quat<int, glm::mediump>(std::wcout);
Error += test_io_quat<glm::uint, glm::lowp>(std::cout);
Error += test_io_quat<glm::uint, glm::lowp>(std::wcout);
Error += test_io_vec<float, glm::highp>(std::cout);
Error += test_io_vec<float, glm::highp>(std::wcout);
Error += test_io_vec<int, glm::mediump>(std::cout);
Error += test_io_vec<int, glm::mediump>(std::wcout);
Error += test_io_vec<glm::uint, glm::lowp>(std::cout);
Error += test_io_vec<glm::uint, glm::lowp>(std::wcout);
Error += test_io_mat<float, glm::highp>(std::cout);
Error += test_io_mat<float, glm::lowp>(std::wcout);
return Error;
}