This allows building against the same version of GLM across all targets and not deal with API changes of newer GLM versions which introduce regressions. Long term we want to migrate away from GLM and stick to a minimal self-written subset.
18 lines
666 B
C++
18 lines
666 B
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2013-10-25
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// Updated : 2013-10-25
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// Licence : This source is under MIT licence
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// File : test/gtx/associated_min_max.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtx/associated_min_max.hpp>
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int main()
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{
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int Error(0);
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return Error;
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}
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