anbox/scripts/snap-wrapper.sh

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#!/bin/bash
if [ "$SNAP_ARCH" == "amd64" ]; then
ARCH="x86_64-linux-gnu"
elif [ "$SNAP_ARCH" == "armhf" ]; then
ARCH="arm-linux-gnueabihf"
else
ARCH="$SNAP_ARCH-linux-gnu"
fi
export LD_LIBRARY_PATH=$SNAP/usr/lib/$ARCH:$LD_LIBRARY_PATH
# Mesa Libs
export LD_LIBRARY_PATH=$SNAP/usr/lib/$ARCH/mesa:$LD_LIBRARY_PATH
export LD_LIBRARY_PATH=$SNAP/usr/lib/$ARCH/mesa-egl:$LD_LIBRARY_PATH
# XDG Config
export XDG_CONFIG_DIRS=$SNAP/etc/xdg:$XDG_CONFIG_DIRS
export XDG_CONFIG_DIRS=$SNAP/usr/xdg:$XDG_CONFIG_DIRS
# Note: this doesn't seem to work, QML's LocalStorage either ignores
# or fails to use $SNAP_USER_DATA if defined here
export XDG_DATA_DIRS=$SNAP_USER_DATA:$XDG_DATA_DIRS
export XDG_DATA_DIRS=$SNAP/usr/share:$XDG_DATA_DIRS
# Tell libGL where to find the drivers
export LIBGL_DRIVERS_PATH=$SNAP/usr/lib/$ARCH/dri
# ensure the snappy gl libs win
export LD_LIBRARY_PATH="$SNAP_LIBRARY_PATH:$LD_LIBRARY_PATH"
# Workaround in snapd for proprietary nVidia drivers mounts the drivers in
# /var/lib/snapd/lib/gl that needs to be in LD_LIBRARY_PATH
# Without that OpenGL using apps do not work with the nVidia drivers.
# Ref.: https://bugs.launchpad.net/snappy/+bug/1588192
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/var/lib/snapd/lib/gl
# We set XDG_DATA_HOME to SNAP_USER_COMMON here as this will be the location we will
# create all our application launchers in. The system application launcher will
# be configured by our installer to look into this directory for available
# launchers.
export XDG_DATA_HOME="$SNAP_USER_COMMON/app-data"
exec $SNAP/usr/bin/anbox $@