anbox/external/android-emugl/host/libs/libOpenGLESDispatch/GLESv1Dispatch.cpp
Simon Fels 01ef1d23de graphics: use dummy GLESv1 by default
Newer Ubuntu systems tend to not provide a libGLESv1_CM.so.1 anymore. As
we're not required to have a GLESv1 implementation (only a few older
Android apps are using GLESv1) we can as easy fix avoid loading a real
GLESv1 implementation and assign dummy functions instead to all relevant
GLESv1 API calls. In the future we want to switch to a GLESv1->GLESv2
translator as the Android emulator does.
2018-05-18 19:37:50 +02:00

104 lines
3.1 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLESDispatch/GLESv1Dispatch.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include <stdio.h>
#include <stdlib.h>
#include "emugl/common/shared_library.h"
extern EGLDispatch s_egl;
static emugl::SharedLibrary *s_gles1_lib = NULL;
static void gles1_unimplemented() {
fprintf(stderr, "Called unimplemented GLESv1 API\n");
}
static void gles1_dummy() {}
#define ASSIGN_DUMMY(return_type, function_name, signature, call_args) do { \
dispatch_table-> function_name = reinterpret_cast<function_name ## _t>(gles1_dummy); \
} while(0);
#define LOOKUP_SYMBOL(return_type,function_name,signature,callargs) \
dispatch_table-> function_name = reinterpret_cast< function_name ## _t >( \
s_gles1_lib->findSymbol(#function_name));
#define LOOKUP_EXT_SYMBOL(return_type,function_name,signature,callargs) \
dispatch_table-> function_name = reinterpret_cast< function_name ## _t >( \
s_egl.eglGetProcAddress(#function_name));
namespace {
constexpr const char *glesv1_lib_env_var{"ANBOX_GLESv1_LIB"};
}
bool gles1_dispatch_init(const char *path, GLESv1Dispatch* dispatch_table) {
if (!dispatch_table)
return false;
// If no path is given we assign dummy functions to all GL calls
// we would have loaded from a real implementation.
if (!path) {
LIST_GLES1_FUNCTIONS(ASSIGN_DUMMY, ASSIGN_DUMMY);
return true;
}
const char* libName = getenv(glesv1_lib_env_var);
if (!libName)
libName = path;
if (!libName)
return false;
char error[256];
s_gles1_lib = emugl::SharedLibrary::open(libName, error, sizeof(error));
if (!s_gles1_lib) {
fprintf(stderr, "%s: Could not load %s [%s]\n", __FUNCTION__,
libName, error);
return false;
}
LIST_GLES1_FUNCTIONS(LOOKUP_SYMBOL,LOOKUP_EXT_SYMBOL)
dispatch_table->initialized = true;
return true;
}
//
// This function is called only during initialization of the decoder before
// any thread has been created - hence it should NOT be thread safe.
//
void *gles1_dispatch_get_proc_func(const char *name, void *userData)
{
void* func = NULL;
if (s_gles1_lib && !func) {
func = (void *)s_gles1_lib->findSymbol(name);
}
if (!func) {
func = (void *)s_egl.eglGetProcAddress(name);
}
// To make it consistent with the guest, redirect any unsupported functions
// to gles1_unimplemented.
if (!func) {
func = (void *)gles1_unimplemented;
}
return func;
}