175 lines
5.8 KiB
C++
175 lines
5.8 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLESv2Context.h"
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#include <string.h>
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void GLESv2Context::init(GlLibrary* glLib) {
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emugl::Mutex::AutoLock mutex(s_lock);
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if(!m_initialized) {
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s_glDispatch.dispatchFuncs(GLES_2_0, glLib);
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GLEScontext::init(glLib);
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for(int i=0; i < s_glSupport.maxVertexAttribs;i++){
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m_map[i] = new GLESpointer();
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}
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setAttribute0value(0.0, 0.0, 0.0, 1.0);
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buildStrings((const char*)dispatcher().glGetString(GL_VENDOR),
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(const char*)dispatcher().glGetString(GL_RENDERER),
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(const char*)dispatcher().glGetString(GL_VERSION),
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"OpenGL ES 2.0");
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}
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m_initialized = true;
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}
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GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
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GLESv2Context::~GLESv2Context()
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{
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delete[] m_att0Array;
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}
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void GLESv2Context::setAttribute0value(float x, float y, float z, float w)
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{
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m_attribute0value[0] = x;
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m_attribute0value[1] = y;
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m_attribute0value[2] = z;
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m_attribute0value[3] = w;
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}
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void GLESv2Context::validateAtt0PreDraw(unsigned int count)
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{
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m_att0NeedsDisable = false;
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if(count == 0)
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return;
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int enabled = 0;
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s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
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if(enabled)
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return;
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if(count > m_att0ArrayLength)
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{
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delete [] m_att0Array;
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m_att0Array = new GLfloat[4*count];
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m_att0ArrayLength = count;
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}
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for(unsigned int i=0; i<count; i++)
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memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat));
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s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array);
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s_glDispatch.glEnableVertexAttribArray(0);
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m_att0NeedsDisable = true;
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}
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void GLESv2Context::validateAtt0PostDraw(void)
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{
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if(m_att0NeedsDisable)
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s_glDispatch.glDisableVertexAttribArray(0);
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m_att0NeedsDisable = false;
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}
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void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
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ArraysMap::iterator it;
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//going over all clients arrays Pointers
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for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
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GLenum array_id = (*it).first;
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GLESpointer* p = (*it).second;
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if(!isArrEnabled(array_id)) continue;
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unsigned int size = p->getSize();
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if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
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//conversion has occured
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ArrayData currentArr = cArrs.getCurrentArray();
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setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
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++cArrs;
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} else {
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setupArr(p->getData(),array_id,p->getType(),
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size,p->getStride(), p->getNormalized());
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}
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}
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}
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//setting client side arr
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void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){
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if(arr == NULL) return;
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s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr);
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}
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bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
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bool usingVBO = p->isVBO();
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GLenum arrType = p->getType();
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/*
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conversion is not necessary in the following cases:
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(*) array type is not fixed
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*/
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if(arrType != GL_FIXED) return false;
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if(!usingVBO) {
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if (direct) {
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convertDirect(cArrs,first,count,array_id,p);
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} else {
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convertIndirect(cArrs,count,type,indices,array_id,p);
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}
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} else {
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if (direct) {
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convertDirectVBO(cArrs,first,count,array_id,p) ;
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} else {
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convertIndirectVBO(cArrs,count,type,indices,array_id,p);
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}
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}
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return true;
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}
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void GLESv2Context::initExtensionString() {
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*s_glExtensions = "GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint "
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"GL_OES_texture_float GL_OES_texture_float_linear "
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"GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture ";
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if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT)
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*s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear ";
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if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL)
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*s_glExtensions+="GL_OES_packed_depth_stencil ";
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if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX)
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*s_glExtensions+="GL_OES_vertex_half_float ";
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if (s_glSupport.GL_OES_STANDARD_DERIVATIVES)
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*s_glExtensions+="GL_OES_standard_derivatives ";
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if (s_glSupport.GL_OES_TEXTURE_NPOT)
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*s_glExtensions+="GL_OES_texture_npot ";
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if (s_glSupport.GL_OES_RGB8_RGBA8) {
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*s_glExtensions+="GL_OES_rgb8_rgba8 ";
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}
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}
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int GLESv2Context::getMaxTexUnits() {
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return getCaps()->maxTexImageUnits;
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}
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int GLESv2Context::getMaxCombinedTexUnits() {
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// GLES spec requires only 2, and the ATI driver erronously
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// returns 32 (although it supports only 16). This WAR is simple,
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// compliant and good enough for developers.
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if (getCaps()->maxCombinedTexImageUnits > 16)
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return 16;
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return getCaps()->maxCombinedTexImageUnits;
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}
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