Native debugging for VSCode
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Debug

Native VSCode debugger. Currently only using GDB.

Installation

Run ext install debug (Ctrl-Shift-P -> install extension + make sure its just called Debug and at the right it should say webfreak) in visual studio code and install GDB and add the executable to your PATH variable. If you have changed your PATH, don't forget to restart vscode. Then follow the usage tutorial below.

Preview

Usage

Image with red circle around a cog and an orange arrow pointing at GDB

Open your project and click the debug button in your sidebar. At the top right press the little gear icon and select GDB. It will automatically generate the configuration you need.

Default config with a red circle around the target

Now you need to change target to the application you want to debug relative to the cwd. (Which is the workspace root by default)

Additionally you can set terminal if you want to run the program in a separate terminal with support for input. On Windows set it to an empty string ("") to enable this feature. On linux set it to an empty string ("") to use the default terminal emulator specified with x-terminal-emulator or specify a custom one. Note that it must support the -e argument.

Before debugging you need to compile your application first, then you can run it using the green start button in the debug sidebar. For this you could use the preLaunchTask argument vscode allows you to do. Debugging multithreaded applications is currently not implemented. Adding breakpoints while the program runs will not interrupt it immediately. For that you need to pause & resume the program once first. However adding breakpoints while its paused works as expected.

Extending variables is very limited as it does not support child values of variables. Watching expressions works partially but the result does not get properly parsed and it shows the raw GDB output of the command. It will run data-evaluate-expression to check for variables.

While running you will get a console where you can manually type GDB commands or GDB/MI commands prepended with a hyphen -. The console shows all output GDB gives separated in stdout for the application, stderr for errors and log for GDB log messages.

Some exceptions/signals like segmentation faults will be catched and displayed but it does not support for example most D exceptions.

Attaching to existing processes

Attaching to existing processes currently only works by specifying the PID in the launch.json and setting request to "attach". You also need to specify the executable path for GDB to find the debug symbols.

"request": "attach",
"executable": "./bin/executable",
"target": "4285"

This will attach to PID 4285 which should already run. GDB will pause the program on entering.

Using gdbserver for remote debugging

You can also connect to a gdbserver instance and debug using that. For that modify the launch.json by setting request to "attach" and remote to true and specifing the port and optionally hostname in target.

"request": "attach",
"executable": "./bin/executable",
"target": ":2345",
"remote": true

This will attach to the running process managed by gdbserver on localhost:2345. You might need to hit the start button in the debug bar at the top first to start the program.

Using ssh for remote debugging

Debugging using ssh automatically converts all paths between client & server and also optionally redirects X11 output from the server to the client. Simply add a ssh object in your launch request.

"request": "launch",
"target": "./executable",
"cwd": "${workspaceRoot}",
"ssh": {
	"forwardX11": true,
	"host": "192.168.178.57",
	"cwd": "/home/remoteUser/project/",
	"keyfile": "/path/to/.ssh/key", // OR
	"password": "password123",
	"user": "remoteUser",
	"x11host": "localhost",
	"x11port": 6000,
	// Optional, content will be executed on the SSH host before the debugger call.
	"bootstrap": "source /home/remoteUser/some-env"
}

cwd will be used to trim off local paths and ssh.cwd will map them to the server. This is required for basically everything except watched variables or user commands to work.

For X11 forwarding to work you first need to enable it in your Display Manager and allow the connections. To allow connections you can either add an entry for applications or run xhost + in the console while you are debugging and turn it off again when you are done using xhost -.

Because some builds requires one or more environment files to be sourced before running any command, you can use the ssh.bootstrap option to add some extra commands which will be prepended to the debugger call (using && to join both).

Issues