fixes and new examples
This commit is contained in:
parent
c79299485c
commit
8979188f4c
9 changed files with 888 additions and 185 deletions
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@ -1,9 +1,9 @@
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# nim c connect_args.nim
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import gintro/[gtk, glib, gobject, gio]
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import gintro/[gtk, gobject, gio]
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type
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O = object
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i: int
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i, j: int
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proc b1Callback(button: Button; str: string) =
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echo str
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@ -12,7 +12,7 @@ proc b2Callback(button: Button; o: O) =
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echo "Value of field i in object o = ", o.i
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proc b3Callback(button: Button; r: ref O) =
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echo "Value of field i in ref to object O = ", r.i
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echo "Value of field i in ref to object o = ", r.i
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proc b4Callback(button: Button; w: ApplicationWindow) =
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if w.title == "Nim with GTK3":
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@ -20,27 +20,23 @@ proc b4Callback(button: Button; w: ApplicationWindow) =
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else:
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w.title = "Nim with GTK3"
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proc appActivate (app: Application) =
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var o: O
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var r: ref O
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new r
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o.i = 1234567
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r.i = 7654321
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let window = newApplicationWindow(app)
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let box = newBox(Orientation.vertical, 0)
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proc appActivate(app: Application) =
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let
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o = O(i: 1234567)
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r = (ref O)(i: 7654321)
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window = newApplicationWindow(app)
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box = newBox(Orientation.vertical, 0)
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b1 = newButton("Nim with GTK3")
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b2 = newButton("Passing an object from stack")
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b3 = newButton("Passing an object from heap")
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b4 = newButton("Passing a Widget")
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window.title = "Parameters for callbacks"
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let b1 = newButton("Nim with GTK3")
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let b2 = newButton("Passing an object from stack")
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let b3 = newButton("Passing an object from heap")
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let b4 = newButton("Passing a Widget")
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b1.connect("clicked", b1Callback, "is much fun.")
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b2.connect("clicked", b2Callback, o)
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b3.connect("clicked", b3Callback, r)
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b4.connect("clicked", b4Callback, window)
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box.add(b1)
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box.add(b2)
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box.add(b3)
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box.add(b4)
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b1.connect("clicked", b1Callback, "is much fun.")
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b2.connect("clicked", b2Callback, o)
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b3.connect("clicked", b3Callback, r)
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b4.connect("clicked", b4Callback, window)
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for b in [b1, b2, b3, b4]:
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box.add(b)
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window.add(box)
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window.showAll
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88
examples/gtk3/css_colored_listview.nim
Normal file
88
examples/gtk3/css_colored_listview.nim
Normal file
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@ -0,0 +1,88 @@
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## gcc -Wall cell_color1.c -o cell_color1 `pkg-config --cflags --libs gtk+-3.0`
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## https://discourse.gnome.org/t/gtk-treeview-cell-color-change/1750/4
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## C. Eric Cashon
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# nim c css_colored_listview.nim
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import gintro/[gtk, gobject]
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import gintro/gdk except Window # there is a problem with gdk.Window -- we have to investigate!
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const # maybe we should use Nim's enum here?
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Id = 0
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Program = 1
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Color1 = 2
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Color2 = 3
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Columns = 4
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proc bye(w: Window) =
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mainQuit()
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echo "Bye..."
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proc toStringVal(s: string): Value =
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let gtype = typeFromName("gchararray")
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discard init(result, gtype)
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setString(result, s)
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proc toUIntVal(i: int): Value =
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let gtype = typeFromName("guint")
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discard init(result, gtype)
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setUint(result, i)
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proc toBoolVal(b: bool): Value =
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let gtype = typeFromName("gboolean")
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discard init(result, gtype)
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setBoolean(result, b)
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# we use the old gtk style with init() as is used in the C original -- maybe better use modern app sytle
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proc main() =
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gtk.init()
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let window = newWindow()
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window.title = "Select Cell"
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window.position = WindowPosition.center
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window.defaultSize = (500, 500)
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window.borderWidth = 20
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connect(window, "destroy", bye)
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var iter: TreeIter
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var h = [typeFromName("guint"), typeFromName("gchararray"), typeFromName("gchararray"), typeFromName("gchararray")]
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var store = newListStore(Columns, cast[pointer]( unsafeaddr h)) # this cast is ugly, we should fix it in the bindings soon.
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let progNames = ["Gedit", "Gimp", "Inkscape", "Firefox", "Calculator", "Devhelp"]
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for i, n in progNames:
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store.append(iter) # currently we have to use setValue() as there is no varargs proc as in C original
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store.setValue(iter, Id, toUIntVal(i))
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store.setValue(iter, Program, toStringVal(n))
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store.setValue(iter, Color1, toStringVal(if (i and 1) != 0: "LightSlateGray" else: "DarkCyan"))
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store.setValue(iter, Color2, toStringVal("cyan"))
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var tree = newTreeViewWithModel(store)
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tree.setHexpand
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tree.setVexpand
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setProperty(tree, "activate-on-single-click", toBoolVal(true))
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var selection = tree.getSelection()
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selection.setMode(SelectionMode.single)
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var renderer1 = newCellRendererText()
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setProperty(renderer1, "editable", toBoolVal(false))
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var renderer2 = newCellRendererText()
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setProperty(renderer2, "editable", toBoolVal(true))
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## Bind the Color column to the "cell-background" property.
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var column1 = newTreeViewColumn()
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column1.setTitle("ID")
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column1.packStart(renderer1, true)
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column1.addAttribute(renderer1, "text", Id)
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column1.addAttribute(renderer1, "cell-background", Color1)
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discard tree.appendColumn(column1)
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var column2 = newTreeViewColumn()
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column1.setTitle("Program")
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column1.packStart(renderer2, true)
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column1.addAttribute(renderer2, "text", Program)
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column1.addAttribute(renderer2, "cell-background", Color2)
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discard tree.appendColumn(column2)
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var grid = newGrid() # grid with only one occupied cell makes not much sense here -- but so we can add more widgets later
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grid.attach(tree, 0, 0, 1, 1)
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window.add(grid)
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const cssString = # note: big font selected intentionally
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"""treeview{background-color: rgba(0,255,255,1.0); font-size:30pt} treeview:selected{background-color: rgba(255,255,0,1.0);
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color: rgba(0,0,255,1.0);}"""
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var provider = newCssProvider()
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discard provider.loadFromData(cssString)
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addProviderForScreen(getDefaultScreen(), provider, STYLE_PROVIDER_PRIORITY_APPLICATION)
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window.showAll
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gtk.main()
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main()
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@ -13,6 +13,8 @@
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# And finally that custom surface and custom cairo context is an
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# important test for the language bindings.
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# https://discourse.gnome.org/t/problem-with-gtkscrollbar-gtk-window-resize-and-gtk-adjustment-set-value/1081
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import gintro/[gtk, gdk, glib, gobject, gio, cairo]
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const
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@ -51,7 +53,7 @@ Scrolling: Scrollbars
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Panning: Moving mouse while middle mouse button pressed
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"""
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# drawing area and scroll bars in 2x2 table (PDA == Plain Drawing Area)
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# drawing area and scroll bars in 2x2 grid (PDA == Plain Drawing Area)
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type
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PosAdj = ref object of Adjustment
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@ -72,6 +74,8 @@ type
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selecting: bool
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userZoom: float
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surf: Surface
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pattern: Pattern
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cr: cairo.Context
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darea: DrawingArea
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hadjustment: PosAdj
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vadjustment: PosAdj
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@ -88,17 +92,18 @@ type
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lastMousePosY: float
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zoomRectX1: float
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zoomRectY1: float
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oldSizeX: int
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oldSizeY: int
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drawWorld: proc (cr: Context)
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extents: proc (): tuple[x, y, w, h: float]
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proc drawingAreaDrawCb(darea: DrawingArea; cr: Context; this: PDA): bool =
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if this.surf.isNil: return
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cr.setSource(patternCreateForSurface(this.surf))
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if this.pattern.isNil: return
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cr.setSource(this.pattern)
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cr.paint
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if this.selecting:
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cr.rectangle(this.lastButtonDownPosX, this.lastButtonDownPosY,
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this.zoomRectX1 - this.lastButtonDownPosX,
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this.zoomRectY1 - this.lastButtonDownPosY)
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this.zoomRectX1 - this.lastButtonDownPosX, this.zoomRectY1 - this.lastButtonDownPosY)
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cr.setSource(0, 0, 1, 0.5) # SELECT_RECT_COL) # 0, 0, 1, 0.5
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cr.fillPreserve
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cr.setSource(0, 0, 0)
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@ -121,36 +126,47 @@ proc updateAdjustments(this: PDA; dx, dy: float) =
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updateVal(this.hadjustment, dx)
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updateVal(this.vadjustment, dy)
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# maybe for optimization we should only allocate a new surface when its size has changed.
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proc paint(this: PDA) =
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if this.surf != nil:
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destroy(this.surf) # manually destroy surface -- GC would do it for us, but GC is slow...
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this.surf = this.darea.window.createSimilarSurface(Content.color,
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this.darea.allocatedWidth, this.darea.allocatedHeight)
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let cr = newContext(this.surf)
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cr.translate(this.hadjustment.upper * 0.5 - this.hadjustment.value, # our origin is the center
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# echo "paint"
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this.cr.save
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this.cr.translate(this.hadjustment.upper * 0.5 - this.hadjustment.value, # our origin is the center
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this.vadjustment.upper * 0.5 - this.vadjustment.value)
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cr.scale(this.fullScale * this.userZoom, this.fullScale * this.userZoom)
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cr.translate(-this.dataX - this.dataWidth * 0.5, -this.dataY - this.dataHeight * 0.5)
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this.drawWorld(cr) # call the user provided drawing function
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destroy(cr) # we can also manually destroy the context here, but GC would do it for us
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this.cr.scale(this.fullScale * this.userZoom, this.fullScale * this.userZoom)
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this.cr.translate(-this.dataX - this.dataWidth * 0.5, -this.dataY - this.dataHeight * 0.5)
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this.drawWorld(this.cr) # call the user provided drawing function
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this.cr.restore
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proc dareaConfigureCallback(darea: DrawingArea; event: EventConfigure; this: PDA): bool =
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#this.updateAdjustments(0, 0)
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(this.dataX, this.dataY, this.dataWidth,
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this.dataHeight) = this.extents() # query user defined size
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this.fullScale = min(this.darea.allocatedWidth.float / this.dataWidth,
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this.darea.allocatedHeight.float / this.dataHeight)
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if this.surf != nil:
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destroy(this.surf) # manually destroy surface -- GC would do it for us, but GC is slow...
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this.surf = this.darea.window.createSimilarSurface(Content.color,
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this.darea.allocatedWidth, this.darea.allocatedHeight)
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if this.pattern != nil:
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patternDestroy(this.pattern)
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if this.cr != nil:
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destroy(this.cr)
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this.pattern = patternCreateForSurface(this.surf) # pattern now owns the surface!
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this.cr = newContext(this.surf) # this function references target!
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this.paint
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return gdk.EVENT_STOP
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proc hscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
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pda.hadjustment.setUpper(r.width.float * pda.userZoom)
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pda.hadjustment.setPageSize(r.width.float)
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if pda.oldSizeX != 0: # this fix is not exact, as fullScale can ...
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updateVal(pda.hadjustment, (r.width - pda.oldSizeX).float * 0.5)
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pda.oldSizeX = r.width
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proc vscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
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pda.vadjustment.setUpper(r.height.float * pda.userZoom)
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pda.vadjustment.setPageSize(r.height.float)
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if pda.oldSizeY != 0: # ... change when window is rezized. But it's good enough!
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updateVal(pda.vadjustment, (r.height - pda.oldSizeY).float * 0.5)
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pda.oldSizeY = r.height
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proc updateAdjustmentsAndPaint(this: PDA; dx, dy: float) =
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this.updateAdjustments(dx, dy)
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@ -167,37 +183,45 @@ proc getUserCoordinates(this: PDA; eventX, eventY: float): (float, float) =
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proc onMotion(darea: DrawingArea; event: EventMotion; this: PDA): bool =
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let state = getState(event)
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let (x, y) = event.getCoords
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if (state.contains(button1)): # selecting
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if state.contains(button1): # selecting
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this.selecting = true
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this.zoomRectX1 = x
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this.zoomRectY1 = y
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this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
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elif button2 in state: # panning
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this.updateAdjustmentsAndPaint(this.lastMousePosX - x, this.lastMousePosY - y)
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else:
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return gdk.EVENT_PROPAGATE
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this.lastMousePosX = x
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this.lastMousePosY = y
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return gdk.EVENT_STOP
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#event.request # request more motion events ?
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# zooming with mouse wheel -- data near mouse pointer should not move if possible!
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# hadjustment.value + event.x is the position in our zoomed_in world, (userZoom / z0 - 1)
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# is the relative movement caused by zooming
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# In other words, this is the delta-move d of a point at position P from zooming:
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# d = newPos - P = P * scale - P = P * (z/z0) - P = P * (z/z0 - 1). We have to compensate for this d.
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proc scrollEvent(darea: DrawingArea; event: EventScroll; this: PDA): bool =
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let z0 = this.userZoom
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var d = getScrollDirection(event)
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var (x, y) = event.getCoords
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if d == ScrollDirection.up:
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case getScrollDirection(event)
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of ScrollDirection.up:
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this.userZoom *= ZoomFactorMouseWheel
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elif d == ScrollDirection.down:
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of ScrollDirection.down:
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this.userZoom /= ZoomFactorMouseWheel
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if (this.userZoom < 1):
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if this.userZoom < 1:
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this.userZoom = 1
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else:
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return gdk.EVENT_PROPAGATE
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if this.zoomNearMousepointer:
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let (x, y) = event.getCoords
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this.updateAdjustmentsAndPaint((this.hadjustment.value + x) * (this.userZoom / z0 - 1),
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(this.vadjustment.value + y) * (this.userZoom / z0 - 1))
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(this.vadjustment.value + y) * (this.userZoom / z0 - 1))
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else: # zoom to center
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this.updateAdjustmentsAndPaint((this.hadjustment.value +
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this.darea.allocatedWidth.float * 0.5) * (this.userZoom / z0 - 1),
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(this.vadjustment.value + this.darea.allocatedHeight.float * 0.5) * (this.userZoom / z0 - 1))
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return gdk.EVENT_STOP
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proc buttonPressEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
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var (x, y) = event.getCoords
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@ -208,49 +232,49 @@ proc buttonPressEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
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echo "buttonPressEvent", x, " ", y
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(x, y) = this.getUserCoordinates(x, y)
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echo "User coordinates: ", x, ' ', y, "\n" # to verify getUserCoordinates()
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return gdk.EVENT_STOP
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# zoom into selected rectangle and center it
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# math: we first center the selection rectangle, and then compensate for translation due to scale
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proc buttonReleaseEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
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var (x, y) = event.getCoords
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var b = getButton(event)
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let (x, y) = event.getCoords
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let b = getButton(event)
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if b == 1:
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this.selecting = false
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let z1 = min(this.darea.allocatedWidth.float / (
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this.lastButtonDownPosX - x).abs, this.darea.allocatedHeight.float / (
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this.lastButtonDownPosY - y).abs)
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let z1 = min(this.darea.allocatedWidth.float / (this.lastButtonDownPosX - x).abs,
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this.darea.allocatedHeight.float / (this.lastButtonDownPosY - y).abs)
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if z1 < ZoomFactorSelectMax: # else selection rectangle will persist, we may output a message...
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this.userZoom *= z1
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this.updateAdjustmentsAndPaint(
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((2 * this.hadjustment.value + x + this.lastButtonDownPosX) * z1 -
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this.darea.allocatedWidth.float) * 0.5 - this.hadjustment.value,
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((2 * this.vadjustment.value + y + this.lastButtonDownPosY) * z1 -
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this.darea.allocatedHeight.float) * 0.5 - this.vadjustment.value)
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((x + this.lastButtonDownPosX) * z1 - this.darea.allocatedWidth.float) * 0.5 + this.hadjustment.value * (z1 - 1),
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((y + this.lastButtonDownPosY) * z1 - this.darea.allocatedHeight.float) * 0.5 + this.vadjustment.value * (z1 - 1))
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return gdk.EVENT_STOP
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return gdk.EVENT_PROPAGATE
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proc onAdjustmentEvent(this: PosAdj; pda: PDA) =
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pda.paint
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pda.darea.queueDrawArea(0, 0, pda.darea.allocatedWidth, pda.darea.allocatedHeight)
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proc newPDA: PDA =
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initGrid(result)
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let da = newDrawingArea()
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result.darea = da
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da.setHExpand
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da.setVExpand
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da.connect("draw", drawingAreaDrawCb, result)
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da.connect("configure-event", dareaConfigureCallback, result)
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da.addEvents({EventFlag.buttonPress, EventFlag.buttonRelease,
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EventFlag.scroll, button1Motion, button2Motion, pointerMotionHint})
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da.connect("motion-notify-event", onMotion, result)
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da.connect("scroll_event", scrollEvent, result)
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da.connect("button_press_event", buttonPressEvent, result)
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da.connect("button_release_event", buttonReleaseEvent, result)
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result.zoomNearMousepointer = ZoomNearMousepointer # mouse wheel zooming
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result.userZoom = 1.0
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result.darea = newDrawingArea()
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result.darea.setHExpand
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result.darea.setVExpand
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result.darea.connect("draw", drawingAreaDrawCb, result)
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result.darea.connect("configure-event", dareaConfigureCallback, result)
|
||||
result.darea.addEvents({EventFlag.buttonPress, EventFlag.buttonRelease,
|
||||
EventFlag.scroll, button1Motion, button2Motion, pointerMotionHint})
|
||||
result.darea.connect("motion-notify-event", onMotion, result)
|
||||
result.darea.connect("scroll_event", scrollEvent, result)
|
||||
result.darea.connect("button_press_event", buttonPressEvent, result)
|
||||
result.darea.connect("button_release_event", buttonReleaseEvent, result)
|
||||
result.hadjustment = newPosAdj()
|
||||
result.hadjustment.handlerID = result.hadjustment.connect("value-changed",
|
||||
onAdjustmentEvent, result)
|
||||
result.hadjustment.handlerID = result.hadjustment.connect("value-changed", onAdjustmentEvent, result)
|
||||
result.vadjustment = newPosAdj()
|
||||
result.vadjustment.handlerID = result.vadjustment.connect("value-changed",
|
||||
onAdjustmentEvent, result)
|
||||
result.vadjustment.handlerID = result.vadjustment.connect("value-changed", onAdjustmentEvent, result)
|
||||
result.hscrollbar = newScrollbar(Orientation.horizontal, result.hadjustment)
|
||||
result.vscrollbar = newScrollbar(Orientation.vertical, result.vadjustment)
|
||||
result.hscrollbar.setHExpand
|
||||
|
|
@ -261,9 +285,13 @@ proc newPDA: PDA =
|
|||
result.attach(result.vscrollbar, 1, 0, 1, 1)
|
||||
result.attach(result.hscrollbar, 0, 1, 1, 1)
|
||||
|
||||
proc appActivate(app: Application; initData: ref PDA_Data) =
|
||||
proc appStartup(app: Application) =
|
||||
echo "appStartup"
|
||||
|
||||
proc appActivate(app: Application; initData: PDA_Data) =
|
||||
let window = newApplicationWindow(app)
|
||||
window.title = "Drawing example"
|
||||
# window.defaultSize = initData.windowSize
|
||||
window.defaultSize = (initData.windowSize[0], initData.windowSize[1])
|
||||
let pda = newPDA()
|
||||
pda.drawWorld = initData.draw
|
||||
|
|
@ -273,14 +301,13 @@ proc appActivate(app: Application; initData: ref PDA_Data) =
|
|||
|
||||
proc newDisplay*(initData: PDA_Data) =
|
||||
let app = newApplication("org.gtk.example")
|
||||
var d = new (ref PDA_Data)
|
||||
d[] = initData
|
||||
connect(app, "activate", appActivate, d)
|
||||
connect(app, "startup", appStartup)
|
||||
connect(app, "activate", appActivate, initData)
|
||||
discard run(app)
|
||||
|
||||
when isMainModule:
|
||||
|
||||
const # arbitrary locations for our data
|
||||
const # arbitrary locations for our data
|
||||
DataX = 150.0
|
||||
DataY = 250.0
|
||||
DataWidth = 200.0
|
||||
|
|
@ -300,18 +327,13 @@ when isMainModule:
|
|||
cr.setSource(0, 0, 0)
|
||||
cr.setLineWidth(2)
|
||||
var i = 0.0
|
||||
while true:
|
||||
if min(DataWidth - 2.0 * i, DataHeight - 2.0 * i) <= 0:
|
||||
break
|
||||
while min(DataWidth - 2 * i, DataHeight - 2 * i) > 0:
|
||||
cr.rectangle(DataX + i, DataY + i, DataWidth - 2 * i, DataHeight - 2 * i)
|
||||
i += 10.0
|
||||
i += 10
|
||||
cr.stroke
|
||||
|
||||
proc test =
|
||||
var data: PDA_Data
|
||||
data.draw = drawWorld
|
||||
data.extents = worldExtents
|
||||
data.windowSize = (800, 600)
|
||||
let data = PDA_Data(draw: drawWorld, extents: worldExtents, windowSize: (800, 600))
|
||||
newDisplay(data)
|
||||
|
||||
test()
|
||||
test() # 337 lines
|
||||
|
|
|
|||
|
|
@ -12,4 +12,7 @@ nim c label.nim
|
|||
nim c listview.nim
|
||||
nim c menubar.nim
|
||||
nim c t0.nim
|
||||
|
||||
nim c simpledrawingarea.nim
|
||||
nim c css_colored_listview.nim
|
||||
nim c gearsmenu.nim
|
||||
nim c cairoImage.nim
|
||||
|
|
|
|||
310
examples/gtk3/simpledrawingarea.nim
Normal file
310
examples/gtk3/simpledrawingarea.nim
Normal file
|
|
@ -0,0 +1,310 @@
|
|||
# Plain demo for zooming, panning, scrolling with GTK DrawingArea
|
||||
# (c) S. Salewski, 21-DEC-2010 (initial Ruby version)
|
||||
# Nim version April 2019
|
||||
# License MIT
|
||||
|
||||
# This is a simplified example, where all the drawing is done in
|
||||
# the draw callback function. No separate paint proc with own buffer surface.
|
||||
|
||||
# https://discourse.gnome.org/t/problem-with-gtkscrollbar-gtk-window-resize-and-gtk-adjustment-set-value/1081
|
||||
|
||||
import gintro/[gtk, gdk, glib, gobject, gio, cairo]
|
||||
|
||||
const
|
||||
ZoomFactorMouseWheel = 1.1
|
||||
ZoomFactorSelectMax = 10 # ignore zooming in tiny selection
|
||||
ZoomNearMousepointer = true # mouse wheel zooming -- to mouse-pointer or center
|
||||
SelectRectCol = [0.0, 0, 1, 0.5] # blue with transparency
|
||||
|
||||
discard """
|
||||
Zooming, scrolling, panning...
|
||||
|
||||
|-------------------------|
|
||||
|<-------- A ------------>|
|
||||
| |
|
||||
| |---------------| |
|
||||
| | <---- a ----->| |
|
||||
| | visible | |
|
||||
| |---------------| |
|
||||
| |
|
||||
| |
|
||||
|-------------------------|
|
||||
|
||||
a is the visible, zoomed in area == darea.allocatedWidth
|
||||
A is the total data range
|
||||
A/a == userZoom >= 1
|
||||
For horizontal adjustment we use
|
||||
hadjustment.setUpper(darea.allocatedWidth * userZoom) == A
|
||||
hadjustment.setPageSize(darea.allocatedWidth) == a
|
||||
So hadjustment.value == left side of visible area
|
||||
|
||||
Initially, we set userZoom = 1, scale our data to fit into darea.allocatedWidth
|
||||
and translate the origin of our data to (0, 0)
|
||||
|
||||
Zooming: Mouse wheel or selecting a rectangle with left mouse button pressed
|
||||
Scrolling: Scrollbars
|
||||
Panning: Moving mouse while middle mouse button pressed
|
||||
"""
|
||||
|
||||
# drawing area and scroll bars in 2x2 grid (PDA == Plain Drawing Area)
|
||||
|
||||
type
|
||||
PosAdj = ref object of Adjustment
|
||||
handlerID: uint64
|
||||
|
||||
proc newPosAdj: PosAdj =
|
||||
initAdjustment(result, 0, 0, 1, 1, 10, 1)
|
||||
|
||||
type
|
||||
PDA_Data* = object
|
||||
draw*: proc (cr: Context)
|
||||
extents*: proc (): tuple[x, y, w, h: float]
|
||||
windowSize*: tuple[w, h: int]
|
||||
|
||||
type
|
||||
PDA = ref object of Grid
|
||||
zoomNearMousepointer: bool
|
||||
selecting: bool
|
||||
userZoom: float
|
||||
darea: DrawingArea
|
||||
hadjustment: PosAdj
|
||||
vadjustment: PosAdj
|
||||
hscrollbar: Scrollbar
|
||||
vscrollbar: Scrollbar
|
||||
fullScale: float
|
||||
dataX: float
|
||||
dataY: float
|
||||
dataWidth: float
|
||||
dataHeight: float
|
||||
lastButtonDownPosX: float
|
||||
lastButtonDownPosY: float
|
||||
lastMousePosX: float
|
||||
lastMousePosY: float
|
||||
zoomRectX1: float
|
||||
zoomRectY1: float
|
||||
oldSizeX: int
|
||||
oldSizeY: int
|
||||
drawWorld: proc (cr: Context)
|
||||
extents: proc (): tuple[x, y, w, h: float]
|
||||
|
||||
proc drawingAreaDrawCb(darea: DrawingArea; cr: Context; this: PDA): bool =
|
||||
cr.save
|
||||
cr.translate(this.hadjustment.upper * 0.5 - this.hadjustment.value, # our origin is the center
|
||||
this.vadjustment.upper * 0.5 - this.vadjustment.value)
|
||||
cr.scale(this.fullScale * this.userZoom, this.fullScale * this.userZoom)
|
||||
cr.translate(-this.dataX - this.dataWidth * 0.5, -this.dataY - this.dataHeight * 0.5)
|
||||
this.drawWorld(cr) # call the user provided drawing function
|
||||
cr.restore
|
||||
if this.selecting:
|
||||
cr.rectangle(this.lastButtonDownPosX, this.lastButtonDownPosY,
|
||||
this.zoomRectX1 - this.lastButtonDownPosX, this.zoomRectY1 - this.lastButtonDownPosY)
|
||||
cr.setSource(0, 0, 1, 0.5) # SELECT_RECT_COL) # 0, 0, 1, 0.5
|
||||
cr.fillPreserve
|
||||
cr.setSource(0, 0, 0)
|
||||
cr.setLineWidth(2)
|
||||
cr.stroke
|
||||
return gdk.EVENT_STOP # EVENT_PROPAGATE
|
||||
#return true # TRUE to stop other handlers from being invoked for the event. FALSE to propagate the event further.
|
||||
|
||||
# clamp to correct values, 0 <= value <= (adj.upper - adj.pageSize), block calling onAdjustmentEvent()
|
||||
proc updateVal(adj: PosAdj; d: float) =
|
||||
adj.signalHandlerBlock(adj.handlerID)
|
||||
adj.setValue(max(0.0, min(adj.value + d, adj.upper - adj.pageSize)))
|
||||
adj.signalHandlerUnblock(adj.handlerID)
|
||||
|
||||
proc updateAdjustments(this: PDA; dx, dy: float) =
|
||||
this.hadjustment.setUpper(this.darea.allocatedWidth.float * this.userZoom)
|
||||
this.vadjustment.setUpper(this.darea.allocatedHeight.float * this.userZoom)
|
||||
this.hadjustment.setPageSize(this.darea.allocatedWidth.float)
|
||||
this.vadjustment.setPageSize(this.darea.allocatedHeight.float)
|
||||
updateVal(this.hadjustment, dx)
|
||||
updateVal(this.vadjustment, dy)
|
||||
|
||||
proc dareaConfigureCallback(darea: DrawingArea; event: EventConfigure; this: PDA): bool =
|
||||
(this.dataX, this.dataY, this.dataWidth,
|
||||
this.dataHeight) = this.extents() # query user defined size
|
||||
this.fullScale = min(this.darea.allocatedWidth.float / this.dataWidth,
|
||||
this.darea.allocatedHeight.float / this.dataHeight)
|
||||
return gdk.EVENT_STOP
|
||||
|
||||
proc hscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
|
||||
pda.hadjustment.setUpper(r.width.float * pda.userZoom)
|
||||
pda.hadjustment.setPageSize(r.width.float)
|
||||
if pda.oldSizeX != 0: # this fix is not exact, as fullScale can ...
|
||||
updateVal(pda.hadjustment, (r.width - pda.oldSizeX).float * 0.5)
|
||||
pda.oldSizeX = r.width
|
||||
|
||||
proc vscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
|
||||
pda.vadjustment.setUpper(r.height.float * pda.userZoom)
|
||||
pda.vadjustment.setPageSize(r.height.float)
|
||||
if pda.oldSizeY != 0: # ... change when window is rezized. But it's good enough!
|
||||
updateVal(pda.vadjustment, (r.height - pda.oldSizeY).float * 0.5)
|
||||
pda.oldSizeY = r.height
|
||||
|
||||
proc updateAdjustmentsAndPaint(this: PDA; dx, dy: float) =
|
||||
this.updateAdjustments(dx, dy)
|
||||
this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
|
||||
|
||||
# event coordinates to user space
|
||||
proc getUserCoordinates(this: PDA; eventX, eventY: float): (float, float) =
|
||||
((eventX - this.hadjustment.upper * 0.5 + this.hadjustment.value) / (
|
||||
this.fullScale * this.userZoom) + this.dataX + this.dataWidth * 0.5,
|
||||
(eventY - this.vadjustment.upper * 0.5 + this.vadjustment.value) / (
|
||||
this.fullScale * this.userZoom) + this.dataY + this.dataHeight * 0.5)
|
||||
|
||||
proc onMotion(darea: DrawingArea; event: EventMotion; this: PDA): bool =
|
||||
let state = getState(event)
|
||||
let (x, y) = event.getCoords
|
||||
if state.contains(button1): # selecting
|
||||
this.selecting = true
|
||||
this.zoomRectX1 = x
|
||||
this.zoomRectY1 = y
|
||||
this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
|
||||
elif button2 in state: # panning
|
||||
this.updateAdjustmentsAndPaint(this.lastMousePosX - x, this.lastMousePosY - y)
|
||||
else:
|
||||
return gdk.EVENT_PROPAGATE
|
||||
this.lastMousePosX = x
|
||||
this.lastMousePosY = y
|
||||
return gdk.EVENT_STOP
|
||||
#event.request # request more motion events ?
|
||||
|
||||
# zooming with mouse wheel -- data near mouse pointer should not move if possible!
|
||||
# hadjustment.value + event.x is the position in our zoomed_in world, (userZoom / z0 - 1)
|
||||
# is the relative movement caused by zooming
|
||||
# In other words, this is the delta-move d of a point at position P from zooming:
|
||||
# d = newPos - P = P * scale - P = P * (z/z0) - P = P * (z/z0 - 1). We have to compensate for this d.
|
||||
proc scrollEvent(darea: DrawingArea; event: EventScroll; this: PDA): bool =
|
||||
let z0 = this.userZoom
|
||||
case getScrollDirection(event)
|
||||
of ScrollDirection.up:
|
||||
this.userZoom *= ZoomFactorMouseWheel
|
||||
of ScrollDirection.down:
|
||||
this.userZoom /= ZoomFactorMouseWheel
|
||||
if this.userZoom < 1:
|
||||
this.userZoom = 1
|
||||
else:
|
||||
return gdk.EVENT_PROPAGATE
|
||||
if this.zoomNearMousepointer:
|
||||
let (x, y) = event.getCoords
|
||||
this.updateAdjustmentsAndPaint((this.hadjustment.value + x) * (this.userZoom / z0 - 1),
|
||||
(this.vadjustment.value + y) * (this.userZoom / z0 - 1))
|
||||
else: # zoom to center
|
||||
this.updateAdjustmentsAndPaint((this.hadjustment.value +
|
||||
this.darea.allocatedWidth.float * 0.5) * (this.userZoom / z0 - 1),
|
||||
(this.vadjustment.value + this.darea.allocatedHeight.float * 0.5) * (this.userZoom / z0 - 1))
|
||||
return gdk.EVENT_STOP
|
||||
|
||||
proc buttonPressEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
|
||||
var (x, y) = event.getCoords
|
||||
this.lastMousePosX = x
|
||||
this.lastMousePosY = y
|
||||
this.lastButtonDownPosX = x
|
||||
this.lastButtonDownPosY = y
|
||||
echo "buttonPressEvent", x, " ", y
|
||||
(x, y) = this.getUserCoordinates(x, y)
|
||||
echo "User coordinates: ", x, ' ', y, "\n" # to verify getUserCoordinates()
|
||||
return gdk.EVENT_STOP
|
||||
|
||||
# zoom into selected rectangle and center it
|
||||
# math: we first center the selection rectangle, and then compensate for translation due to scale
|
||||
proc buttonReleaseEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
|
||||
let (x, y) = event.getCoords
|
||||
let b = getButton(event)
|
||||
if b == 1:
|
||||
this.selecting = false
|
||||
let z1 = min(this.darea.allocatedWidth.float / (this.lastButtonDownPosX - x).abs,
|
||||
this.darea.allocatedHeight.float / (this.lastButtonDownPosY - y).abs)
|
||||
if z1 < ZoomFactorSelectMax: # else selection rectangle will persist, we may output a message...
|
||||
this.userZoom *= z1
|
||||
this.updateAdjustmentsAndPaint(
|
||||
((x + this.lastButtonDownPosX) * z1 - this.darea.allocatedWidth.float) * 0.5 + this.hadjustment.value * (z1 - 1),
|
||||
((y + this.lastButtonDownPosY) * z1 - this.darea.allocatedHeight.float) * 0.5 + this.vadjustment.value * (z1 - 1))
|
||||
return gdk.EVENT_STOP
|
||||
return gdk.EVENT_PROPAGATE
|
||||
|
||||
proc onAdjustmentEvent(this: PosAdj; pda: PDA) =
|
||||
pda.darea.queueDrawArea(0, 0, pda.darea.allocatedWidth, pda.darea.allocatedHeight)
|
||||
|
||||
proc newPDA: PDA =
|
||||
initGrid(result)
|
||||
let da = newDrawingArea()
|
||||
result.darea = da
|
||||
da.setHExpand
|
||||
da.setVExpand
|
||||
da.connect("draw", drawingAreaDrawCb, result)
|
||||
da.connect("configure-event", dareaConfigureCallback, result)
|
||||
da.addEvents({EventFlag.buttonPress, EventFlag.buttonRelease,
|
||||
EventFlag.scroll, button1Motion, button2Motion, pointerMotionHint})
|
||||
da.connect("motion-notify-event", onMotion, result)
|
||||
da.connect("scroll_event", scrollEvent, result)
|
||||
da.connect("button_press_event", buttonPressEvent, result)
|
||||
da.connect("button_release_event", buttonReleaseEvent, result)
|
||||
result.zoomNearMousepointer = ZoomNearMousepointer # mouse wheel zooming
|
||||
result.userZoom = 1.0
|
||||
result.hadjustment = newPosAdj()
|
||||
result.hadjustment.handlerID = result.hadjustment.connect("value-changed", onAdjustmentEvent, result)
|
||||
result.vadjustment = newPosAdj()
|
||||
result.vadjustment.handlerID = result.vadjustment.connect("value-changed", onAdjustmentEvent, result)
|
||||
result.hscrollbar = newScrollbar(Orientation.horizontal, result.hadjustment)
|
||||
result.vscrollbar = newScrollbar(Orientation.vertical, result.vadjustment)
|
||||
result.hscrollbar.setHExpand
|
||||
result.vscrollbar.setVExpand
|
||||
result.hscrollbar.connect("size-allocate", hscrollbarSizeAllocateCallback, result)
|
||||
result.vscrollbar.connect("size-allocate", vscrollbarSizeAllocateCallback, result)
|
||||
result.attach(result.darea, 0, 0, 1, 1)
|
||||
result.attach(result.vscrollbar, 1, 0, 1, 1)
|
||||
result.attach(result.hscrollbar, 0, 1, 1, 1)
|
||||
|
||||
proc appStartup(app: Application) =
|
||||
echo "appStartup"
|
||||
|
||||
proc appActivate(app: Application; initData: PDA_Data) =
|
||||
let window = newApplicationWindow(app)
|
||||
window.title = "Drawing example"
|
||||
# window.defaultSize = initData.windowSize
|
||||
window.defaultSize = (initData.windowSize[0], initData.windowSize[1])
|
||||
let pda = newPDA()
|
||||
pda.drawWorld = initData.draw
|
||||
pda.extents = initData.extents
|
||||
window.add(pda)
|
||||
showAll(window)
|
||||
|
||||
proc newDisplay*(initData: PDA_Data) =
|
||||
let app = newApplication("org.gtk.example")
|
||||
connect(app, "startup", appStartup)
|
||||
connect(app, "activate", appActivate, initData)
|
||||
discard run(app)
|
||||
|
||||
when isMainModule:
|
||||
|
||||
const # arbitrary locations for our data
|
||||
DataX = 150.0
|
||||
DataY = 250.0
|
||||
DataWidth = 200.0
|
||||
DataHeight = 120.0
|
||||
|
||||
# we need two user defined functions -- one gives the extent of the graphics,
|
||||
# and the other does the cairo drawing using a cairo context.
|
||||
|
||||
# bounding box of user data -- x, y, w, h -- top left corner, width, height
|
||||
proc worldExtents(): (float, float, float, float) =
|
||||
(DataX, DataY, DataWidth, DataHeight) # current extents of our user world
|
||||
|
||||
# draw to cairo context
|
||||
proc drawWorld(cr: cairo.Context) =
|
||||
cr.setSource(1, 1, 1)
|
||||
cr.paint
|
||||
cr.setSource(0, 0, 0)
|
||||
cr.setLineWidth(2)
|
||||
var i = 0.0
|
||||
while min(DataWidth - 2 * i, DataHeight - 2 * i) > 0:
|
||||
cr.rectangle(DataX + i, DataY + i, DataWidth - 2 * i, DataHeight - 2 * i)
|
||||
i += 10
|
||||
cr.stroke
|
||||
|
||||
proc test =
|
||||
let data = PDA_Data(draw: drawWorld, extents: worldExtents, windowSize: (800, 600))
|
||||
newDisplay(data)
|
||||
|
||||
test() # 310 lines
|
||||
Loading…
Add table
Add a link
Reference in a new issue