fixes and new examples

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Stefan Salewski 2019-09-14 12:31:27 +02:00
commit 8979188f4c
9 changed files with 888 additions and 185 deletions

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# Plain demo for zooming, panning, scrolling with GTK DrawingArea
# (c) S. Salewski, 21-DEC-2010 (initial Ruby version)
# Nim version April 2019
# License MIT
# This is a simplified example, where all the drawing is done in
# the draw callback function. No separate paint proc with own buffer surface.
# https://discourse.gnome.org/t/problem-with-gtkscrollbar-gtk-window-resize-and-gtk-adjustment-set-value/1081
import gintro/[gtk, gdk, glib, gobject, gio, cairo]
const
ZoomFactorMouseWheel = 1.1
ZoomFactorSelectMax = 10 # ignore zooming in tiny selection
ZoomNearMousepointer = true # mouse wheel zooming -- to mouse-pointer or center
SelectRectCol = [0.0, 0, 1, 0.5] # blue with transparency
discard """
Zooming, scrolling, panning...
|-------------------------|
|<-------- A ------------>|
| |
| |---------------| |
| | <---- a ----->| |
| | visible | |
| |---------------| |
| |
| |
|-------------------------|
a is the visible, zoomed in area == darea.allocatedWidth
A is the total data range
A/a == userZoom >= 1
For horizontal adjustment we use
hadjustment.setUpper(darea.allocatedWidth * userZoom) == A
hadjustment.setPageSize(darea.allocatedWidth) == a
So hadjustment.value == left side of visible area
Initially, we set userZoom = 1, scale our data to fit into darea.allocatedWidth
and translate the origin of our data to (0, 0)
Zooming: Mouse wheel or selecting a rectangle with left mouse button pressed
Scrolling: Scrollbars
Panning: Moving mouse while middle mouse button pressed
"""
# drawing area and scroll bars in 2x2 grid (PDA == Plain Drawing Area)
type
PosAdj = ref object of Adjustment
handlerID: uint64
proc newPosAdj: PosAdj =
initAdjustment(result, 0, 0, 1, 1, 10, 1)
type
PDA_Data* = object
draw*: proc (cr: Context)
extents*: proc (): tuple[x, y, w, h: float]
windowSize*: tuple[w, h: int]
type
PDA = ref object of Grid
zoomNearMousepointer: bool
selecting: bool
userZoom: float
darea: DrawingArea
hadjustment: PosAdj
vadjustment: PosAdj
hscrollbar: Scrollbar
vscrollbar: Scrollbar
fullScale: float
dataX: float
dataY: float
dataWidth: float
dataHeight: float
lastButtonDownPosX: float
lastButtonDownPosY: float
lastMousePosX: float
lastMousePosY: float
zoomRectX1: float
zoomRectY1: float
oldSizeX: int
oldSizeY: int
drawWorld: proc (cr: Context)
extents: proc (): tuple[x, y, w, h: float]
proc drawingAreaDrawCb(darea: DrawingArea; cr: Context; this: PDA): bool =
cr.save
cr.translate(this.hadjustment.upper * 0.5 - this.hadjustment.value, # our origin is the center
this.vadjustment.upper * 0.5 - this.vadjustment.value)
cr.scale(this.fullScale * this.userZoom, this.fullScale * this.userZoom)
cr.translate(-this.dataX - this.dataWidth * 0.5, -this.dataY - this.dataHeight * 0.5)
this.drawWorld(cr) # call the user provided drawing function
cr.restore
if this.selecting:
cr.rectangle(this.lastButtonDownPosX, this.lastButtonDownPosY,
this.zoomRectX1 - this.lastButtonDownPosX, this.zoomRectY1 - this.lastButtonDownPosY)
cr.setSource(0, 0, 1, 0.5) # SELECT_RECT_COL) # 0, 0, 1, 0.5
cr.fillPreserve
cr.setSource(0, 0, 0)
cr.setLineWidth(2)
cr.stroke
return gdk.EVENT_STOP # EVENT_PROPAGATE
#return true # TRUE to stop other handlers from being invoked for the event. FALSE to propagate the event further.
# clamp to correct values, 0 <= value <= (adj.upper - adj.pageSize), block calling onAdjustmentEvent()
proc updateVal(adj: PosAdj; d: float) =
adj.signalHandlerBlock(adj.handlerID)
adj.setValue(max(0.0, min(adj.value + d, adj.upper - adj.pageSize)))
adj.signalHandlerUnblock(adj.handlerID)
proc updateAdjustments(this: PDA; dx, dy: float) =
this.hadjustment.setUpper(this.darea.allocatedWidth.float * this.userZoom)
this.vadjustment.setUpper(this.darea.allocatedHeight.float * this.userZoom)
this.hadjustment.setPageSize(this.darea.allocatedWidth.float)
this.vadjustment.setPageSize(this.darea.allocatedHeight.float)
updateVal(this.hadjustment, dx)
updateVal(this.vadjustment, dy)
proc dareaConfigureCallback(darea: DrawingArea; event: EventConfigure; this: PDA): bool =
(this.dataX, this.dataY, this.dataWidth,
this.dataHeight) = this.extents() # query user defined size
this.fullScale = min(this.darea.allocatedWidth.float / this.dataWidth,
this.darea.allocatedHeight.float / this.dataHeight)
return gdk.EVENT_STOP
proc hscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
pda.hadjustment.setUpper(r.width.float * pda.userZoom)
pda.hadjustment.setPageSize(r.width.float)
if pda.oldSizeX != 0: # this fix is not exact, as fullScale can ...
updateVal(pda.hadjustment, (r.width - pda.oldSizeX).float * 0.5)
pda.oldSizeX = r.width
proc vscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
pda.vadjustment.setUpper(r.height.float * pda.userZoom)
pda.vadjustment.setPageSize(r.height.float)
if pda.oldSizeY != 0: # ... change when window is rezized. But it's good enough!
updateVal(pda.vadjustment, (r.height - pda.oldSizeY).float * 0.5)
pda.oldSizeY = r.height
proc updateAdjustmentsAndPaint(this: PDA; dx, dy: float) =
this.updateAdjustments(dx, dy)
this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
# event coordinates to user space
proc getUserCoordinates(this: PDA; eventX, eventY: float): (float, float) =
((eventX - this.hadjustment.upper * 0.5 + this.hadjustment.value) / (
this.fullScale * this.userZoom) + this.dataX + this.dataWidth * 0.5,
(eventY - this.vadjustment.upper * 0.5 + this.vadjustment.value) / (
this.fullScale * this.userZoom) + this.dataY + this.dataHeight * 0.5)
proc onMotion(darea: DrawingArea; event: EventMotion; this: PDA): bool =
let state = getState(event)
let (x, y) = event.getCoords
if state.contains(button1): # selecting
this.selecting = true
this.zoomRectX1 = x
this.zoomRectY1 = y
this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
elif button2 in state: # panning
this.updateAdjustmentsAndPaint(this.lastMousePosX - x, this.lastMousePosY - y)
else:
return gdk.EVENT_PROPAGATE
this.lastMousePosX = x
this.lastMousePosY = y
return gdk.EVENT_STOP
#event.request # request more motion events ?
# zooming with mouse wheel -- data near mouse pointer should not move if possible!
# hadjustment.value + event.x is the position in our zoomed_in world, (userZoom / z0 - 1)
# is the relative movement caused by zooming
# In other words, this is the delta-move d of a point at position P from zooming:
# d = newPos - P = P * scale - P = P * (z/z0) - P = P * (z/z0 - 1). We have to compensate for this d.
proc scrollEvent(darea: DrawingArea; event: EventScroll; this: PDA): bool =
let z0 = this.userZoom
case getScrollDirection(event)
of ScrollDirection.up:
this.userZoom *= ZoomFactorMouseWheel
of ScrollDirection.down:
this.userZoom /= ZoomFactorMouseWheel
if this.userZoom < 1:
this.userZoom = 1
else:
return gdk.EVENT_PROPAGATE
if this.zoomNearMousepointer:
let (x, y) = event.getCoords
this.updateAdjustmentsAndPaint((this.hadjustment.value + x) * (this.userZoom / z0 - 1),
(this.vadjustment.value + y) * (this.userZoom / z0 - 1))
else: # zoom to center
this.updateAdjustmentsAndPaint((this.hadjustment.value +
this.darea.allocatedWidth.float * 0.5) * (this.userZoom / z0 - 1),
(this.vadjustment.value + this.darea.allocatedHeight.float * 0.5) * (this.userZoom / z0 - 1))
return gdk.EVENT_STOP
proc buttonPressEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
var (x, y) = event.getCoords
this.lastMousePosX = x
this.lastMousePosY = y
this.lastButtonDownPosX = x
this.lastButtonDownPosY = y
echo "buttonPressEvent", x, " ", y
(x, y) = this.getUserCoordinates(x, y)
echo "User coordinates: ", x, ' ', y, "\n" # to verify getUserCoordinates()
return gdk.EVENT_STOP
# zoom into selected rectangle and center it
# math: we first center the selection rectangle, and then compensate for translation due to scale
proc buttonReleaseEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
let (x, y) = event.getCoords
let b = getButton(event)
if b == 1:
this.selecting = false
let z1 = min(this.darea.allocatedWidth.float / (this.lastButtonDownPosX - x).abs,
this.darea.allocatedHeight.float / (this.lastButtonDownPosY - y).abs)
if z1 < ZoomFactorSelectMax: # else selection rectangle will persist, we may output a message...
this.userZoom *= z1
this.updateAdjustmentsAndPaint(
((x + this.lastButtonDownPosX) * z1 - this.darea.allocatedWidth.float) * 0.5 + this.hadjustment.value * (z1 - 1),
((y + this.lastButtonDownPosY) * z1 - this.darea.allocatedHeight.float) * 0.5 + this.vadjustment.value * (z1 - 1))
return gdk.EVENT_STOP
return gdk.EVENT_PROPAGATE
proc onAdjustmentEvent(this: PosAdj; pda: PDA) =
pda.darea.queueDrawArea(0, 0, pda.darea.allocatedWidth, pda.darea.allocatedHeight)
proc newPDA: PDA =
initGrid(result)
let da = newDrawingArea()
result.darea = da
da.setHExpand
da.setVExpand
da.connect("draw", drawingAreaDrawCb, result)
da.connect("configure-event", dareaConfigureCallback, result)
da.addEvents({EventFlag.buttonPress, EventFlag.buttonRelease,
EventFlag.scroll, button1Motion, button2Motion, pointerMotionHint})
da.connect("motion-notify-event", onMotion, result)
da.connect("scroll_event", scrollEvent, result)
da.connect("button_press_event", buttonPressEvent, result)
da.connect("button_release_event", buttonReleaseEvent, result)
result.zoomNearMousepointer = ZoomNearMousepointer # mouse wheel zooming
result.userZoom = 1.0
result.hadjustment = newPosAdj()
result.hadjustment.handlerID = result.hadjustment.connect("value-changed", onAdjustmentEvent, result)
result.vadjustment = newPosAdj()
result.vadjustment.handlerID = result.vadjustment.connect("value-changed", onAdjustmentEvent, result)
result.hscrollbar = newScrollbar(Orientation.horizontal, result.hadjustment)
result.vscrollbar = newScrollbar(Orientation.vertical, result.vadjustment)
result.hscrollbar.setHExpand
result.vscrollbar.setVExpand
result.hscrollbar.connect("size-allocate", hscrollbarSizeAllocateCallback, result)
result.vscrollbar.connect("size-allocate", vscrollbarSizeAllocateCallback, result)
result.attach(result.darea, 0, 0, 1, 1)
result.attach(result.vscrollbar, 1, 0, 1, 1)
result.attach(result.hscrollbar, 0, 1, 1, 1)
proc appStartup(app: Application) =
echo "appStartup"
proc appActivate(app: Application; initData: PDA_Data) =
let window = newApplicationWindow(app)
window.title = "Drawing example"
# window.defaultSize = initData.windowSize
window.defaultSize = (initData.windowSize[0], initData.windowSize[1])
let pda = newPDA()
pda.drawWorld = initData.draw
pda.extents = initData.extents
window.add(pda)
showAll(window)
proc newDisplay*(initData: PDA_Data) =
let app = newApplication("org.gtk.example")
connect(app, "startup", appStartup)
connect(app, "activate", appActivate, initData)
discard run(app)
when isMainModule:
const # arbitrary locations for our data
DataX = 150.0
DataY = 250.0
DataWidth = 200.0
DataHeight = 120.0
# we need two user defined functions -- one gives the extent of the graphics,
# and the other does the cairo drawing using a cairo context.
# bounding box of user data -- x, y, w, h -- top left corner, width, height
proc worldExtents(): (float, float, float, float) =
(DataX, DataY, DataWidth, DataHeight) # current extents of our user world
# draw to cairo context
proc drawWorld(cr: cairo.Context) =
cr.setSource(1, 1, 1)
cr.paint
cr.setSource(0, 0, 0)
cr.setLineWidth(2)
var i = 0.0
while min(DataWidth - 2 * i, DataHeight - 2 * i) > 0:
cr.rectangle(DataX + i, DataY + i, DataWidth - 2 * i, DataHeight - 2 * i)
i += 10
cr.stroke
proc test =
let data = PDA_Data(draw: drawWorld, extents: worldExtents, windowSize: (800, 600))
newDisplay(data)
test() # 310 lines