added GTK4 support
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# Plain demo for zooming, panning, scrolling with GTK DrawingArea
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# (c) S. Salewski, 21-DEC-2010 (initial Ruby version)
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# Nim version April 2019
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# License MIT
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# This version of the demo program uses a separate proc paint()
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# which allocates a custom surface for buffered drawing.
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# That may be not really necessary, for simple drawings doing all
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# the drawing in the "draw" call back is easier and faster. But for
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# more complicated drawing operations, for example when using a
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# background grid, which is a bit larger than the window size and
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# is reused when scrolling, a custom surface may be useful.
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# And finally that custom surface and custom cairo context is an
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# important test for the language bindings.
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import gintro/[gtk, gdk, glib, gobject, gio, cairo]
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const
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ZoomFactorMouseWheel = 1.1
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ZoomFactorSelectMax = 10 # ignore zooming in tiny selection
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ZoomNearMousepointer = true # mouse wheel zooming -- to mouse-pointer or center
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SelectRectCol = [0.0, 0, 1, 0.5] # blue with transparency
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discard """
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Zooming, scrolling, panning...
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|-------------------------|
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|<-------- A ------------>|
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| |
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| |---------------| |
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| | <---- a ----->| |
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| | visible | |
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| |---------------| |
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| |
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| |
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|-------------------------|
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a is the visible, zoomed in area == darea.allocatedWidth
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A is the total data range
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A/a == userZoom >= 1
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For horizontal adjustment we use
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hadjustment.setUpper(darea.allocatedWidth * userZoom) == A
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hadjustment.setPageSize(darea.allocatedWidth) == a
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So hadjustment.value == left side of visible area
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Initially, we set userZoom = 1, scale our data to fit into darea.allocatedWidth
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and translate the origin of our data to (0, 0)
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Zooming: Mouse wheel or selecting a rectangle with left mouse button pressed
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Scrolling: Scrollbars
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Panning: Moving mouse while middle mouse button pressed
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"""
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# drawing area and scroll bars in 2x2 table (PDA == Plain Drawing Area)
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type
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PosAdj = ref object of Adjustment
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handlerID: uint64
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proc newPosAdj: PosAdj =
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initAdjustment(result, 0, 0, 1, 1, 10, 1)
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type
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PDA_Data* = object
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draw*: proc (cr: Context)
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extents*: proc (): tuple[x, y, w, h: float]
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windowSize*: tuple[w, h: int]
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type
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PDA = ref object of Grid
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zoomNearMousepointer: bool
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selecting: bool
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userZoom: float
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surf: Surface
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darea: DrawingArea
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hadjustment: PosAdj
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vadjustment: PosAdj
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hscrollbar: Scrollbar
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vscrollbar: Scrollbar
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fullScale: float
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dataX: float
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dataY: float
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dataWidth: float
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dataHeight: float
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lastButtonDownPosX: float
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lastButtonDownPosY: float
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lastMousePosX: float
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lastMousePosY: float
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zoomRectX1: float
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zoomRectY1: float
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drawWorld: proc (cr: Context)
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extents: proc (): tuple[x, y, w, h: float]
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proc drawingAreaDrawCb(darea: DrawingArea; cr: Context; this: PDA): bool =
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if this.surf.isNil: return
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cr.setSource(patternCreateForSurface(this.surf))
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cr.paint
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if this.selecting:
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cr.rectangle(this.lastButtonDownPosX, this.lastButtonDownPosY,
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this.zoomRectX1 - this.lastButtonDownPosX,
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this.zoomRectY1 - this.lastButtonDownPosY)
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cr.setSource(0, 0, 1, 0.5) # SELECT_RECT_COL) # 0, 0, 1, 0.5
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cr.fillPreserve
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cr.setSource(0, 0, 0)
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cr.setLineWidth(2)
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cr.stroke
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return SignalEventStopPropagation
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#return true # TRUE to stop other handlers from being invoked for the event. FALSE to propagate the event further.
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# clamp to correct values, 0 <= value <= (adj.upper - adj.pageSize), block calling onAdjustmentEvent()
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proc updateVal(adj: PosAdj; d: float) =
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adj.signalHandlerBlock(adj.handlerID)
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adj.setValue(max(0.0, min(adj.value + d, adj.upper - adj.pageSize)))
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adj.signalHandlerUnblock(adj.handlerID)
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proc updateAdjustments(this: PDA; dx, dy: float) =
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this.hadjustment.setUpper(this.darea.allocatedWidth.float * this.userZoom)
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this.vadjustment.setUpper(this.darea.allocatedHeight.float * this.userZoom)
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this.hadjustment.setPageSize(this.darea.allocatedWidth.float)
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this.vadjustment.setPageSize(this.darea.allocatedHeight.float)
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updateVal(this.hadjustment, dx)
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updateVal(this.vadjustment, dy)
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# maybe for optimization we should only allocate a new surface when its size has changed.
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proc paint(this: PDA) =
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if this.surf != nil:
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destroy(this.surf) # manually destroy surface -- GC would do it for us, but GC is slow...
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this.surf = this.darea.window.createSimilarSurface(Content.color,
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this.darea.allocatedWidth, this.darea.allocatedHeight)
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let cr = newContext(this.surf)
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cr.translate(this.hadjustment.upper * 0.5 - this.hadjustment.value, # our origin is the center
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this.vadjustment.upper * 0.5 - this.vadjustment.value)
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cr.scale(this.fullScale * this.userZoom, this.fullScale * this.userZoom)
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cr.translate(-this.dataX - this.dataWidth * 0.5, -this.dataY - this.dataHeight * 0.5)
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this.drawWorld(cr) # call the user provided drawing function
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destroy(cr) # we can also manually destroy the context here, but GC would do it for us
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proc dareaConfigureCallback(darea: DrawingArea; event: EventConfigure; this: PDA): bool =
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#this.updateAdjustments(0, 0)
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(this.dataX, this.dataY, this.dataWidth,
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this.dataHeight) = this.extents() # query user defined size
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this.fullScale = min(this.darea.allocatedWidth.float / this.dataWidth,
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this.darea.allocatedHeight.float / this.dataHeight)
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this.paint
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proc hscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
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pda.hadjustment.setUpper(r.width.float * pda.userZoom)
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pda.hadjustment.setPageSize(r.width.float)
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proc vscrollbarSizeAllocateCallback(s: Scrollbar; r: gdk.Rectangle; pda: PDA) =
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pda.vadjustment.setUpper(r.height.float * pda.userZoom)
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pda.vadjustment.setPageSize(r.height.float)
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proc updateAdjustmentsAndPaint(this: PDA; dx, dy: float) =
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this.updateAdjustments(dx, dy)
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this.paint
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this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
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# event coordinates to user space
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proc getUserCoordinates(this: PDA; eventX, eventY: float): (float, float) =
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((eventX - this.hadjustment.upper * 0.5 + this.hadjustment.value) / (
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this.fullScale * this.userZoom) + this.dataX + this.dataWidth * 0.5,
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(eventY - this.vadjustment.upper * 0.5 + this.vadjustment.value) / (
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this.fullScale * this.userZoom) + this.dataY + this.dataHeight * 0.5)
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proc onMotion(darea: DrawingArea; event: EventMotion; this: PDA): bool =
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let state = getState(event)
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let (x, y) = event.getCoords
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if (state.contains(button1)): # selecting
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this.selecting = true
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this.zoomRectX1 = x
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this.zoomRectY1 = y
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this.darea.queueDrawArea(0, 0, this.darea.allocatedWidth, this.darea.allocatedHeight)
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elif button2 in state: # panning
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this.updateAdjustmentsAndPaint(this.lastMousePosX - x, this.lastMousePosY - y)
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this.lastMousePosX = x
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this.lastMousePosY = y
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#event.request # request more motion events ?
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# zooming with mouse wheel -- data near mouse pointer should not move if possible!
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# hadjustment.value + event.x is the position in our zoomed_in world, (userZoom / z0 - 1)
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# is the relative movement caused by zooming
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proc scrollEvent(darea: DrawingArea; event: EventScroll; this: PDA): bool =
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let z0 = this.userZoom
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var d = getScrollDirection(event)
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var (x, y) = event.getCoords
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if d == ScrollDirection.up:
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this.userZoom *= ZoomFactorMouseWheel
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elif d == ScrollDirection.down:
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this.userZoom /= ZoomFactorMouseWheel
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if (this.userZoom < 1):
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this.userZoom = 1
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if this.zoomNearMousepointer:
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this.updateAdjustmentsAndPaint((this.hadjustment.value + x) * (this.userZoom / z0 - 1),
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(this.vadjustment.value + y) * (this.userZoom / z0 - 1))
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else: # zoom to center
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this.updateAdjustmentsAndPaint((this.hadjustment.value +
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this.darea.allocatedWidth.float * 0.5) * (this.userZoom / z0 - 1),
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(this.vadjustment.value + this.darea.allocatedHeight.float * 0.5) * (this.userZoom / z0 - 1))
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proc buttonPressEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
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var (x, y) = event.getCoords
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this.lastMousePosX = x
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this.lastMousePosY = y
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this.lastButtonDownPosX = x
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this.lastButtonDownPosY = y
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echo "buttonPressEvent", x, " ", y
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(x, y) = this.getUserCoordinates(x, y)
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echo "User coordinates: ", x, ' ', y, "\n" # to verify getUserCoordinates()
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# zoom into selected rectangle and center it
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proc buttonReleaseEvent(darea: DrawingArea; event: EventButton; this: PDA): bool =
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var (x, y) = event.getCoords
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var b = getButton(event)
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if b == 1:
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this.selecting = false
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let z1 = min(this.darea.allocatedWidth.float / (
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this.lastButtonDownPosX - x).abs, this.darea.allocatedHeight.float / (
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this.lastButtonDownPosY - y).abs)
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if z1 < ZoomFactorSelectMax: # else selection rectangle will persist, we may output a message...
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this.userZoom *= z1
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this.updateAdjustmentsAndPaint(
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((2 * this.hadjustment.value + x + this.lastButtonDownPosX) * z1 -
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this.darea.allocatedWidth.float) * 0.5 - this.hadjustment.value,
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((2 * this.vadjustment.value + y + this.lastButtonDownPosY) * z1 -
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this.darea.allocatedHeight.float) * 0.5 - this.vadjustment.value)
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proc onAdjustmentEvent(this: PosAdj; pda: PDA) =
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pda.paint
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pda.darea.queueDrawArea(0, 0, pda.darea.allocatedWidth, pda.darea.allocatedHeight)
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proc newPDA: PDA =
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initGrid(result)
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result.zoomNearMousepointer = ZoomNearMousepointer # mouse wheel zooming
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result.userZoom = 1.0
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result.darea = newDrawingArea()
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result.darea.setHExpand
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result.darea.setVExpand
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result.darea.connect("draw", drawingAreaDrawCb, result)
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result.darea.connect("configure-event", dareaConfigureCallback, result)
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result.darea.addEvents({EventFlag.buttonPress, EventFlag.buttonRelease,
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EventFlag.scroll, button1Motion, button2Motion, pointerMotionHint})
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result.darea.connect("motion-notify-event", onMotion, result)
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result.darea.connect("scroll_event", scrollEvent, result)
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result.darea.connect("button_press_event", buttonPressEvent, result)
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result.darea.connect("button_release_event", buttonReleaseEvent, result)
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result.hadjustment = newPosAdj()
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result.hadjustment.handlerID = result.hadjustment.connect("value-changed",
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onAdjustmentEvent, result)
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result.vadjustment = newPosAdj()
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result.vadjustment.handlerID = result.vadjustment.connect("value-changed",
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onAdjustmentEvent, result)
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result.hscrollbar = newScrollbar(Orientation.horizontal, result.hadjustment)
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result.vscrollbar = newScrollbar(Orientation.vertical, result.vadjustment)
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result.hscrollbar.setHExpand
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result.vscrollbar.setVExpand
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result.hscrollbar.connect("size-allocate", hscrollbarSizeAllocateCallback, result)
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result.vscrollbar.connect("size-allocate", vscrollbarSizeAllocateCallback, result)
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result.attach(result.darea, 0, 0, 1, 1)
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result.attach(result.vscrollbar, 1, 0, 1, 1)
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result.attach(result.hscrollbar, 0, 1, 1, 1)
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proc appActivate(app: Application; initData: ref PDA_Data) =
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let window = newApplicationWindow(app)
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window.title = "Drawing example"
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window.defaultSize = (initData.windowSize[0], initData.windowSize[1])
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let pda = newPDA()
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pda.drawWorld = initData.draw
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pda.extents = initData.extents
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window.add(pda)
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showAll(window)
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proc newDisplay*(initData: PDA_Data) =
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let app = newApplication("org.gtk.example")
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var d = new (ref PDA_Data)
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d[] = initData
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connect(app, "activate", appActivate, d)
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discard run(app)
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when isMainModule:
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const # arbitrary locations for our data
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DataX = 150.0
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DataY = 250.0
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DataWidth = 200.0
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DataHeight = 120.0
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# we need two user defined functions -- one gives the extent of the graphics,
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# and the other does the cairo drawing using a cairo context.
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# bounding box of user data -- x, y, w, h -- top left corner, width, height
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proc worldExtents(): (float, float, float, float) =
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(DataX, DataY, DataWidth, DataHeight) # current extents of our user world
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# draw to cairo context
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proc drawWorld(cr: cairo.Context) =
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cr.setSource(1, 1, 1)
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cr.paint
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cr.setSource(0, 0, 0)
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cr.setLineWidth(2)
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var i = 0.0
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while true:
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if min(DataWidth - 2.0 * i, DataHeight - 2.0 * i) <= 0:
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break
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cr.rectangle(DataX + i, DataY + i, DataWidth - 2 * i, DataHeight - 2 * i)
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i += 10.0
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cr.stroke
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proc test =
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var data: PDA_Data
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data.draw = drawWorld
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data.extents = worldExtents
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data.windowSize = (800, 600)
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newDisplay(data)
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test()
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