Update to godot-nim v0.4.1, remove NimRuntime

This commit is contained in:
Ruslan Mustakov 2017-08-04 12:11:46 +07:00
commit 3ef6e77e48
4 changed files with 1 additions and 16 deletions

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@ -5,10 +5,6 @@ config/name="Godot-Nim Stub"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[autoload]
NimRuntime="*res://scripts/NimRuntime.gdns"
[rendering]
environment/default_environment="res://default_env.tres"

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@ -1,9 +0,0 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
[resource]
resource_name = "NimRuntime"
library = ExtResource( 1 )
class_name = "NimRuntime"

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@ -6,7 +6,5 @@
when not defined(release):
import segfaults # converts segfaults into NilAccessError
import nimruntime
import fpscounter
import mainpanel

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@ -4,7 +4,7 @@ description = "Godot-Nim Project Stub"
license = "MIT"
bin = @["stub"]
requires "godot >= 0.4.0 & < 0.5.0"
requires "godot >= 0.4.1 & < 0.5.0"
task make, "build":
const bitsPostfix = when sizeof(int) == 8: "_64" else: "_32"