Update to godot-nim v0.4.1, remove NimRuntime
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4 changed files with 1 additions and 16 deletions
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@ -5,10 +5,6 @@ config/name="Godot-Nim Stub"
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run/main_scene="res://main.tscn"
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[autoload]
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NimRuntime="*res://scripts/NimRuntime.gdns"
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[rendering]
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[rendering]
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environment/default_environment="res://default_env.tres"
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environment/default_environment="res://default_env.tres"
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@ -1,9 +0,0 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "NimRuntime"
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library = ExtResource( 1 )
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class_name = "NimRuntime"
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@ -6,7 +6,5 @@
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when not defined(release):
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when not defined(release):
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import segfaults # converts segfaults into NilAccessError
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import segfaults # converts segfaults into NilAccessError
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import nimruntime
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import fpscounter
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import fpscounter
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import mainpanel
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import mainpanel
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@ -4,7 +4,7 @@ description = "Godot-Nim Project Stub"
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license = "MIT"
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license = "MIT"
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bin = @["stub"]
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bin = @["stub"]
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requires "godot >= 0.4.0 & < 0.5.0"
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requires "godot >= 0.4.1 & < 0.5.0"
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task make, "build":
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task make, "build":
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const bitsPostfix = when sizeof(int) == 8: "_64" else: "_32"
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const bitsPostfix = when sizeof(int) == 8: "_64" else: "_32"
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