Update to latest Godot and godot-nim

This commit is contained in:
Ruslan Mustakov 2017-10-05 20:55:44 +07:00
commit cba3d8ff51
9 changed files with 43 additions and 17 deletions

View file

@ -14,8 +14,10 @@ _sections_unfolded = [ "Font", "Settings" ]
[node name="Panel" type="Panel"]
anchor_right = 1
anchor_bottom = 1
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -26,8 +28,10 @@ _sections_unfolded = [ "Anchor", "Margin" ]
[node name="Label" type="Label" parent="."]
anchor_right = 1
anchor_bottom = 1
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
@ -44,6 +48,8 @@ _sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
[node name="FPS" parent="." instance=ExtResource( 3 )]
anchor_top = 0.0
anchor_bottom = 0.0
margin_left = 189.0
margin_bottom = 58.0