Update scenes for latest Godot
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5 changed files with 31 additions and 21 deletions
22
scene.tscn
22
scene.tscn
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@ -9,15 +9,14 @@ mid_height = 1.0
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radial_segments = 64
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rings = 8
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[node name="Node" type="Node"]
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[node name="Node" type="Node" index="0"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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visible_in_all_rooms = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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@ -28,21 +27,22 @@ skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Geometry", "material" ]
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[node name="Label" parent="." instance=ExtResource( 1 )]
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[node name="Label" parent="." index="1" instance=ExtResource( 1 )]
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[node name="Camera" type="Camera" parent="."]
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[node name="Camera" type="Camera" parent="." index="2"]
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transform = Transform( 0.930689, 0.16529, -0.326338, 0, 0.892097, 0.451845, 0.365811, -0.420527, 0.830265, -0.972205, 1.19673, 2.59579 )
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projection = 0
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fov = 65.0
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near = 0.1
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far = 100.0
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keep_aspect = 1
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current = true
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler/tracking = 0
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doppler_tracking = 0
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projection = 0
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current = true
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fov = 65.0
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size = 1.0
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near = 0.1
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far = 100.0
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