Update scenes for latest Godot

This commit is contained in:
Ruslan Mustakov 2018-01-18 10:01:50 +07:00
commit f89b42e0b5
5 changed files with 31 additions and 21 deletions

View file

@ -9,15 +9,14 @@ mid_height = 1.0
radial_segments = 64
rings = 8
[node name="Node" type="Node"]
[node name="Node" type="Node" index="0"]
[node name="MeshInstance" type="MeshInstance" parent="."]
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
@ -28,21 +27,22 @@ skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "material" ]
[node name="Label" parent="." instance=ExtResource( 1 )]
[node name="Label" parent="." index="1" instance=ExtResource( 1 )]
[node name="Camera" type="Camera" parent="."]
[node name="Camera" type="Camera" parent="." index="2"]
transform = Transform( 0.930689, 0.16529, -0.326338, 0, 0.892097, 0.451845, 0.365811, -0.420527, 0.830265, -0.972205, 1.19673, 2.59579 )
projection = 0
fov = 65.0
near = 0.1
far = 100.0
keep_aspect = 1
current = true
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler/tracking = 0
doppler_tracking = 0
projection = 0
current = true
fov = 65.0
size = 1.0
near = 0.1
far = 100.0