[gd_scene load_steps=3 format=2] [ext_resource path="res://fps_counter.tscn" type="PackedScene" id=1] [sub_resource type="CapsuleMesh" id=1] radius = 1.0 mid_height = 1.0 radial_segments = 64 rings = 8 [node name="Node" type="Node" index="0"] [node name="MeshInstance" type="MeshInstance" parent="." index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Geometry", "material" ] [node name="Label" parent="." index="1" instance=ExtResource( 1 )] [node name="Camera" type="Camera" parent="." index="2"] transform = Transform( 0.930689, 0.16529, -0.326338, 0, 0.892097, 0.451845, 0.365811, -0.420527, 0.830265, -0.972205, 1.19673, 2.59579 ) keep_aspect = 1 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = true fov = 65.0 size = 1.0 near = 0.1 far = 100.0