Updated to work with nim 0.20

- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal

Fix toGodotName function

Consider procCall calls as special cases, otherwise it gives problems in _init function

Fix infinite recursive call in Godot 3.2
This commit is contained in:
Dwana Games 2019-06-21 20:11:29 -05:00 • committed by Ruslan Mustakov
commit 0fecfdb3b8
23 changed files with 294 additions and 211 deletions

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@ -3,7 +3,7 @@
import hashes
import vector3
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initAABB*(pos, size: Vector3): AABB {.inline.} =

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@ -1,7 +1,7 @@
# Copyright 2018 Xored Software, Inc.
import hashes
import internal.godotinternaltypes, internal.godotarrays
import internal/godotinternaltypes, internal/godotarrays
type
Array* = ref object

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@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
import hashes
import internal.godotinternaltypes, internal.godotdictionaries,
internal.godotvariants, internal.godotstrings
import internal/godotinternaltypes, internal/godotdictionaries,
internal/godotvariants, internal/godotstrings
type
Dictionary* = ref object

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@ -2,8 +2,8 @@
import hashes
import internal.godotinternaltypes, internal.godotnodepaths,
internal.godotstrings
import internal/godotinternaltypes, internal/godotnodepaths,
internal/godotstrings
type
NodePath* = ref object

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@ -4,7 +4,7 @@ import hashes
import vector3
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initPlane*(a, b, c, d: float32): Plane {.inline.} =

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@ -3,8 +3,8 @@
import hashes
import godotcoretypes
import internal.godotinternaltypes, internal.godotpoolarrays,
internal.godotstrings
import internal/godotinternaltypes, internal/godotpoolarrays,
internal/godotstrings
import vector2, vector3, colors
template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,

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@ -2,7 +2,7 @@
import hashes
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initQuat*(x, y, z, w: float32): Quat {.inline.} =

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@ -3,7 +3,7 @@
import hashes
import vector2
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
{.push stackTrace: off.}

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@ -2,7 +2,7 @@
import hashes
import godotcoretypes, internal.godotinternaltypes, gdnativeapi
import godotcoretypes, internal/godotinternaltypes, gdnativeapi
proc initRID*(): RID {.inline.} =
getGDNativeAPI().ridNew(result)

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@ -2,7 +2,7 @@
import hashes, vector2
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initTransform2D*(): Transform2D {.inline.} =

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@ -2,7 +2,7 @@
import hashes
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
import basis, vector3

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@ -1,9 +1,9 @@
import tables, hashes
import godotcoretypes
import internal.godotinternaltypes, internal.godotvariants,
internal.godotstrings, internal.godotdictionaries,
internal.godotarrays
import internal/godotinternaltypes, internal/godotvariants,
internal/godotstrings, internal/godotdictionaries,
internal/godotarrays
type
Variant* = ref object

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@ -2,7 +2,7 @@
import math, godotbase, hashes
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
{.push stackTrace: off.}