Updated to work with nim 0.20

- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal

Fix toGodotName function

Consider procCall calls as special cases, otherwise it gives problems in _init function

Fix infinite recursive call in Godot 3.2
This commit is contained in:
Dwana Games 2019-06-21 20:11:29 -05:00 • committed by Ruslan Mustakov
commit 0fecfdb3b8
23 changed files with 294 additions and 211 deletions

View file

@ -2,7 +2,7 @@
import hashes
import godotcoretypes, internal.godotinternaltypes, gdnativeapi
import godotcoretypes, internal/godotinternaltypes, gdnativeapi
proc initRID*(): RID {.inline.} =
getGDNativeAPI().ridNew(result)