diff --git a/examples/simple/.gitignore b/examples/simple/.gitignore new file mode 100644 index 0000000..7bb79bb --- /dev/null +++ b/examples/simple/.gitignore @@ -0,0 +1,5 @@ +/project/.import +/project/_dlls +/nakefile +/godotapi +nimcache diff --git a/examples/simple/README.md b/examples/simple/README.md new file mode 100644 index 0000000..0bb1b50 --- /dev/null +++ b/examples/simple/README.md @@ -0,0 +1,11 @@ +Simple project just to demonstrate usage of the library. + +Prerequisites: + +1. Install [nake](https://github.com/fowlmouth/nake): `nimble install nake -n`. +2. Ensure `~/.nimble/bin` is in your PATH. +3. Set `GODOT_BIN` environment varible to point to Godot executable (currently requires Godot fork - see below). + +Run `nake build` in this directory to compile for the current platform. + +**NOTE:** Currently this only works with `kingdom` branch of Godot fork: https://github.com/endragor/godot. However, there are pending PRs to make this work with Godot mainline version. \ No newline at end of file diff --git a/examples/simple/godot_headers/godot/array.h b/examples/simple/godot_headers/godot/array.h new file mode 100644 index 0000000..cbdbfbd --- /dev/null +++ b/examples/simple/godot_headers/godot/array.h @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* array.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_ARRAY_H +#define GODOT_ARRAY_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; +} godot_array; +#endif + +#include "pool_arrays.h" +#include "variant.h" + +#include "gdnative.h" + +void GDAPI godot_array_new(godot_array *r_dest); +void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); +void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca); +void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa); +void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra); +void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia); +void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba); + +void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); + +godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx); + +godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx); + +void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value); + +void GDAPI godot_array_clear(godot_array *p_self); + +godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); + +godot_bool GDAPI godot_array_empty(const godot_array *p_self); + +void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); + +godot_variant GDAPI godot_array_front(const godot_array *p_self); + +godot_variant GDAPI godot_array_back(const godot_array *p_self); + +godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); + +godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what); + +godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value); + +godot_int GDAPI godot_array_hash(const godot_array *p_self); + +void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value); + +void GDAPI godot_array_invert(godot_array *p_self); + +godot_variant GDAPI godot_array_pop_back(godot_array *p_self); + +godot_variant GDAPI godot_array_pop_front(godot_array *p_self); + +void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value); + +void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value); + +void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx); + +void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size); + +godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); + +godot_int GDAPI godot_array_size(const godot_array *p_self); + +void GDAPI godot_array_sort(godot_array *p_self); + +void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); + +void GDAPI godot_array_destroy(godot_array *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_ARRAY_H diff --git a/examples/simple/godot_headers/godot/basis.h b/examples/simple/godot_headers/godot/basis.h new file mode 100644 index 0000000..79b2b45 --- /dev/null +++ b/examples/simple/godot_headers/godot/basis.h @@ -0,0 +1,121 @@ +/*************************************************************************/ +/* basis.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_BASIS_H +#define GODOT_BASIS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_BASIS_SIZE 36 + +#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; +} godot_basis; +#endif + +#include "gdnative.h" +#include "quat.h" +#include "vector3.h" + +void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); +void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); + +godot_string GDAPI godot_basis_as_string(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self); + +godot_real GDAPI godot_basis_determinant(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); + +void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale); + +void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler); + +void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle); + +godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); + +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self); + +godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v); + +godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self); + +void GDAPI godot_basis_new(godot_basis *r_dest); + +void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); + +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements); + +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis); + +void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row); + +void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); + +godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_BASIS_H diff --git a/examples/simple/godot_headers/godot/color.h b/examples/simple/godot_headers/godot/color.h new file mode 100644 index 0000000..77e709f --- /dev/null +++ b/examples/simple/godot_headers/godot/color.h @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* color.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_COLOR_H +#define GODOT_COLOR_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_COLOR_SIZE 16 + +#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; +} godot_color; +#endif + +#include "gdnative.h" +#include "string.h" + +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); +void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); + +godot_real godot_color_get_r(const godot_color *p_self); +void godot_color_set_r(godot_color *p_self, const godot_real r); + +godot_real godot_color_get_g(const godot_color *p_self); +void godot_color_set_g(godot_color *p_self, const godot_real g); + +godot_real godot_color_get_b(const godot_color *p_self); +void godot_color_set_b(godot_color *p_self, const godot_real b); + +godot_real godot_color_get_a(const godot_color *p_self); +void godot_color_set_a(godot_color *p_self, const godot_real a); + +godot_real godot_color_get_h(const godot_color *p_self); +godot_real godot_color_get_s(const godot_color *p_self); +godot_real godot_color_get_v(const godot_color *p_self); + +godot_string GDAPI godot_color_as_string(const godot_color *p_self); + +godot_int GDAPI godot_color_to_32(const godot_color *p_self); + +godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self); + +godot_real GDAPI godot_color_gray(const godot_color *p_self); + +godot_color GDAPI godot_color_inverted(const godot_color *p_self); + +godot_color GDAPI godot_color_contrasted(const godot_color *p_self); + +godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); + +godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); + +godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); + +godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); + +godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_COLOR_H diff --git a/examples/simple/godot_headers/godot/dictionary.h b/examples/simple/godot_headers/godot/dictionary.h new file mode 100644 index 0000000..a08deb2 --- /dev/null +++ b/examples/simple/godot_headers/godot/dictionary.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* dictionary.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_DICTIONARY_H +#define GODOT_DICTIONARY_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_DICTIONARY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; +} godot_dictionary; +#endif + +#include "array.h" +#include "gdnative.h" +#include "variant.h" + +void GDAPI godot_dictionary_new(godot_dictionary *r_dest); +void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); +void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); + +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); + +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); + +void GDAPI godot_dictionary_clear(godot_dictionary *p_self); + +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key); + +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys); + +void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key); + +godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self); + +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self); + +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self); + +godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key); +void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value); + +godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); + +godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key); + +godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b); + +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DICTIONARY_H diff --git a/examples/simple/godot_headers/godot/gdnative.h b/examples/simple/godot_headers/godot/gdnative.h new file mode 100644 index 0000000..510bf36 --- /dev/null +++ b/examples/simple/godot_headers/godot/gdnative.h @@ -0,0 +1,302 @@ +/*************************************************************************/ +/* gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_GDNATIVE_H +#define GODOT_GDNATIVE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include +#include + +#define GODOT_API_VERSION 1 + +////// Error + +typedef enum { + GODOT_OK, + GODOT_FAILED, ///< Generic fail error + GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable + GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet + GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource + GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) + GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory + GODOT_ERR_FILE_NOT_FOUND, + GODOT_ERR_FILE_BAD_DRIVE, + GODOT_ERR_FILE_BAD_PATH, + GODOT_ERR_FILE_NO_PERMISSION, // (10) + GODOT_ERR_FILE_ALREADY_IN_USE, + GODOT_ERR_FILE_CANT_OPEN, + GODOT_ERR_FILE_CANT_WRITE, + GODOT_ERR_FILE_CANT_READ, + GODOT_ERR_FILE_UNRECOGNIZED, // (15) + GODOT_ERR_FILE_CORRUPT, + GODOT_ERR_FILE_MISSING_DEPENDENCIES, + GODOT_ERR_FILE_EOF, + GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file + GODOT_ERR_CANT_CREATE, // (20) + GODOT_ERR_QUERY_FAILED, + GODOT_ERR_ALREADY_IN_USE, + GODOT_ERR_LOCKED, ///< resource is locked + GODOT_ERR_TIMEOUT, + GODOT_ERR_CANT_CONNECT, // (25) + GODOT_ERR_CANT_RESOLVE, + GODOT_ERR_CONNECTION_ERROR, + GODOT_ERR_CANT_AQUIRE_RESOURCE, + GODOT_ERR_CANT_FORK, + GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) + GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid + GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists + GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist + GODOT_ERR_DATABASE_CANT_READ, ///< database is full + GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) + GODOT_ERR_COMPILATION_FAILED, + GODOT_ERR_METHOD_NOT_FOUND, + GODOT_ERR_LINK_FAILED, + GODOT_ERR_SCRIPT_FAILED, + GODOT_ERR_CYCLIC_LINK, // (40) + GODOT_ERR_INVALID_DECLARATION, + GODOT_ERR_DUPLICATE_SYMBOL, + GODOT_ERR_PARSE_ERROR, + GODOT_ERR_BUSY, + GODOT_ERR_SKIP, // (45) + GODOT_ERR_HELP, ///< user requested help!! + GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. + GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames + GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though + GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above +} godot_error; + +////// bool + +typedef bool godot_bool; + +#define GODOT_TRUE 1 +#define GODOT_FALSE 0 + +/////// int + +typedef int godot_int; + +/////// real + +typedef float godot_real; + +/////// Object (forward declared) +typedef void godot_object; + +/////// Brute force forward declarations for the rest +/* +typedef struct godot_variant godot_variant; +typedef struct godot_string godot_string; +typedef struct godot_vector2 godot_vector2; +typedef struct godot_rect2 godot_rect2; +typedef struct godot_vector3 godot_vector3; +typedef struct godot_transform2d godot_transform2d; +typedef struct godot_plane godot_plane; +typedef struct godot_quat godot_quat; +typedef struct godot_rect3 godot_rect3; +typedef struct godot_basis godot_basis; +typedef struct godot_transform godot_transform; +typedef struct godot_color godot_color; +typedef struct godot_node_path godot_node_path; +typedef struct godot_rid godot_rid; +typedef struct godot_dictionary godot_dictionary; +typedef struct godot_array godot_array; +typedef struct godot_pool_byte_array godot_pool_byte_array; +typedef struct godot_pool_int_array godot_pool_int_array; +typedef struct godot_pool_real_array godot_pool_real_array; +typedef struct godot_pool_string_array godot_pool_string_array; +typedef struct godot_pool_vector2_array godot_pool_vector2_array; +typedef struct godot_pool_vector3_array godot_pool_vector3_array; +typedef struct godot_pool_color_array godot_pool_color_array; +*/ +/////// String + +#include "string.h" + +////// Vector2 + +#include "vector2.h" + +////// Rect2 + +#include "rect2.h" + +////// Vector3 + +#include "vector3.h" + +////// Transform2D + +#include "transform2d.h" + +/////// Plane + +#include "plane.h" + +/////// Quat + +#include "quat.h" + +/////// Rect3 + +#include "rect3.h" + +/////// Basis + +#include "basis.h" + +/////// Transform + +#include "transform.h" + +/////// Color + +#include "color.h" + +/////// NodePath + +#include "node_path.h" + +/////// RID + +#include "rid.h" + +/////// Dictionary + +#include "dictionary.h" + +/////// Array + +#include "array.h" + +// single API file for Pool*Array +#include "pool_arrays.h" + +void GDAPI godot_object_destroy(godot_object *p_o); + +////// Variant + +#include "variant.h" + +////// Singleton API + +godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed + +////// OS API + +void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread + +////// MethodBind API + +typedef struct { + uint8_t _dont_touch_that[1]; // TODO +} godot_method_bind; + +godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); +void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); +godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); +////// Script API + +typedef struct { + godot_bool in_editor; + uint64_t core_api_hash; + uint64_t editor_api_hash; + uint64_t no_api_hash; +} godot_gdnative_init_options; + +typedef struct { + godot_bool in_editor; +} godot_gdnative_terminate_options; + +// Calling convention? +typedef godot_object *(*godot_class_constructor)(); + +godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); + +godot_dictionary GDAPI godot_get_global_constants(); + +////// GDNative procedure types +typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *); +typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *); +typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *); + +////// System Functions + +//using these will help Godot track how much memory is in use in debug mode +void GDAPI *godot_alloc(int p_bytes); +void GDAPI *godot_realloc(void *p_ptr, int p_bytes); +void GDAPI godot_free(void *p_ptr); + +//print using Godot's error handler list +void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); +void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); +void GDAPI godot_print(const godot_string *p_message); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_C_H diff --git a/examples/simple/godot_headers/godot/node_path.h b/examples/simple/godot_headers/godot/node_path.h new file mode 100644 index 0000000..06955a0 --- /dev/null +++ b/examples/simple/godot_headers/godot/node_path.h @@ -0,0 +1,77 @@ +/*************************************************************************/ +/* node_path.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_NODE_PATH_H +#define GODOT_NODE_PATH_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_NODE_PATH_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; +} godot_node_path; +#endif + +#include "gdnative.h" +#include "string.h" + +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); +void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); +void GDAPI godot_node_path_destroy(godot_node_path *p_self); + +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self); + +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self); + +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx); + +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self); + +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_NODE_PATH_H diff --git a/examples/simple/godot_headers/godot/plane.h b/examples/simple/godot_headers/godot/plane.h new file mode 100644 index 0000000..e9e3b71 --- /dev/null +++ b/examples/simple/godot_headers/godot/plane.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* plane.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_PLANE_H +#define GODOT_PLANE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_PLANE_SIZE 16 + +#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; +} godot_plane; +#endif + +#include "gdnative.h" +#include "vector3.h" + +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); +void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); +void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); + +godot_string GDAPI godot_plane_as_string(const godot_plane *p_self); + +godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); + +godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); + +godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self); + +godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); + +godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); + +godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); + +godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); + +godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self); + +godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b); + +void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal); + +godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); + +godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); + +void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_PLANE_H diff --git a/examples/simple/godot_headers/godot/pool_arrays.h b/examples/simple/godot_headers/godot/pool_arrays.h new file mode 100644 index 0000000..1e2916c --- /dev/null +++ b/examples/simple/godot_headers/godot/pool_arrays.h @@ -0,0 +1,316 @@ +/*************************************************************************/ +/* pool_arrays.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_POOL_ARRAYS_H +#define GODOT_POOL_ARRAYS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +/////// PoolByteArray + +#define GODOT_POOL_BYTE_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; +} godot_pool_byte_array; +#endif + +/////// PoolIntArray + +#define GODOT_POOL_INT_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; +} godot_pool_int_array; +#endif + +/////// PoolRealArray + +#define GODOT_POOL_REAL_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; +} godot_pool_real_array; +#endif + +/////// PoolStringArray + +#define GODOT_POOL_STRING_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; +} godot_pool_string_array; +#endif + +/////// PoolVector2Array + +#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; +} godot_pool_vector2_array; +#endif + +/////// PoolVector3Array + +#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; +} godot_pool_vector3_array; +#endif + +/////// PoolColorArray + +#define GODOT_POOL_COLOR_ARRAY_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; +} godot_pool_color_array; +#endif + +#include "array.h" +#include "color.h" +#include "vector2.h" +#include "vector3.h" + +#include "gdnative.h" + +// byte + +void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest); +void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src); +void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array); + +godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self); + +void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); +uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self); + +void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self); + +// int + +void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest); +void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src); +void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data); + +void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array); + +godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); + +void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self); + +void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data); + +void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); +godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self); + +void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self); + +// real + +void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest); +void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src); +void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data); + +void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array); + +godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); + +void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self); + +void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data); + +void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); +godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self); + +void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self); + +// string + +void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest); +void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src); +void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data); + +void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array); + +godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); + +void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self); + +void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data); + +void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); +godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self); + +void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self); + +// vector2 + +void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest); +void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src); +void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array); + +godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self); + +void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); +godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self); + +void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self); + +// vector3 + +void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest); +void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src); +void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array); + +godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self); + +void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); +godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self); + +void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self); + +// color + +void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest); +void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src); +void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data); + +void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array); + +godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); + +void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self); + +void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data); + +void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); +godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self); + +void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_POOL_ARRAYS_H diff --git a/examples/simple/godot_headers/godot/quat.h b/examples/simple/godot_headers/godot/quat.h new file mode 100644 index 0000000..b86cbac --- /dev/null +++ b/examples/simple/godot_headers/godot/quat.h @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* quat.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_QUAT_H +#define GODOT_QUAT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_QUAT_SIZE 16 + +#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_QUAT_SIZE]; +} godot_quat; +#endif + +#include "gdnative.h" +#include "vector3.h" + +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); + +godot_real GDAPI godot_quat_get_x(const godot_quat *p_self); +void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val); + +godot_real GDAPI godot_quat_get_y(const godot_quat *p_self); +void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val); + +godot_real GDAPI godot_quat_get_z(const godot_quat *p_self); +void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val); + +godot_real GDAPI godot_quat_get_w(const godot_quat *p_self); +void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val); + +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self); + +godot_real GDAPI godot_quat_length(const godot_quat *p_self); + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self); + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self); + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self); + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self); + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b); + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v); + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b); + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_QUAT_H diff --git a/examples/simple/godot_headers/godot/rect2.h b/examples/simple/godot_headers/godot/rect2.h new file mode 100644 index 0000000..7b6613d --- /dev/null +++ b/examples/simple/godot_headers/godot/rect2.h @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* rect2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_RECT2_H +#define GODOT_RECT2_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED +typedef struct godot_rect2 { + uint8_t _dont_touch_that[16]; +} godot_rect2; +#endif + +#include "gdnative.h" +#include "vector2.h" + +void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); +void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); + +godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self); + +godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self); + +godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); + +godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point); + +godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by); + +godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to); + +godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self); + +godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self); + +void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos); + +void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_RECT2_H diff --git a/examples/simple/godot_headers/godot/rect3.h b/examples/simple/godot_headers/godot/rect3.h new file mode 100644 index 0000000..638d89f --- /dev/null +++ b/examples/simple/godot_headers/godot/rect3.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* rect3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_RECT3_H +#define GODOT_RECT3_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_RECT3_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; +} godot_rect3; +#endif + +#include "gdnative.h" +#include "plane.h" +#include "vector3.h" + +void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); + +godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self); +void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self); +void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v); + +godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); + +godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + +godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); + +godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); + +godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); + +godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); + +godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); + +godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); + +godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); + +godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); + +godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_RECT3_H diff --git a/examples/simple/godot_headers/godot/rid.h b/examples/simple/godot_headers/godot/rid.h new file mode 100644 index 0000000..92e101f --- /dev/null +++ b/examples/simple/godot_headers/godot/rid.h @@ -0,0 +1,64 @@ +/*************************************************************************/ +/* rid.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_RID_H +#define GODOT_RID_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_RID_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_RID_SIZE]; +} godot_rid; +#endif + +#include "gdnative.h" + +void GDAPI godot_rid_new(godot_rid *r_dest); + +godot_int GDAPI godot_rid_get_id(const godot_rid *p_self); + +void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from); + +godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b); + +godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_RID_H diff --git a/examples/simple/godot_headers/godot/string.h b/examples/simple/godot_headers/godot/string.h new file mode 100644 index 0000000..d4d6d6c --- /dev/null +++ b/examples/simple/godot_headers/godot/string.h @@ -0,0 +1,76 @@ +/*************************************************************************/ +/* string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_STRING_H +#define GODOT_STRING_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include + +#define GODOT_STRING_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_STRING_SIZE]; +} godot_string; +#endif + +#include "gdnative.h" + +void GDAPI godot_string_new(godot_string *r_dest); +void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); +void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + +void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size); + +wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); +const char GDAPI *godot_string_c_str(const godot_string *p_self); +const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self); + +godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); +godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); +godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b); + +// @Incomplete +// hmm, I guess exposing the whole API doesn't make much sense +// since the language used in the library has its own string funcs + +void GDAPI godot_string_destroy(godot_string *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_STRING_H diff --git a/examples/simple/godot_headers/godot/transform.h b/examples/simple/godot_headers/godot/transform.h new file mode 100644 index 0000000..d14190e --- /dev/null +++ b/examples/simple/godot_headers/godot/transform.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* transform.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_TRANSFORM_H +#define GODOT_TRANSFORM_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_TRANSFORM_SIZE 48 + +#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE]; +} godot_transform; +#endif + +#include "basis.h" +#include "gdnative.h" +#include "variant.h" +#include "vector3.h" + +void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); +void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); + +godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self); +void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v); + +godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self); +void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v); + +godot_string GDAPI godot_transform_as_string(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale); + +godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs); + +godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); + +godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v); + +godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v); + +void GDAPI godot_transform_new_identity(godot_transform *r_dest); + +godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b); + +godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b); + +godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); + +godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); + +godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_TRANSFORM_H diff --git a/examples/simple/godot_headers/godot/transform2d.h b/examples/simple/godot_headers/godot/transform2d.h new file mode 100644 index 0000000..7171e52 --- /dev/null +++ b/examples/simple/godot_headers/godot/transform2d.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* transform2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_TRANSFORM2D_H +#define GODOT_TRANSFORM2D_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_TRANSFORM2D_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; +} godot_transform2d; +#endif + +#include "gdnative.h" +#include "variant.h" +#include "vector2.h" + +void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); +void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); + +godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self); + +godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self); + +godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self); + +godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi); + +godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale); + +godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset); + +godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c); + +godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b); + +godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b); + +void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest); + +godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); + +godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_TRANSFORM2D_H diff --git a/examples/simple/godot_headers/godot/variant.h b/examples/simple/godot_headers/godot/variant.h new file mode 100644 index 0000000..b56d582 --- /dev/null +++ b/examples/simple/godot_headers/godot/variant.h @@ -0,0 +1,201 @@ +/*************************************************************************/ +/* variant.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VARIANT_H +#define GODOT_VARIANT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_VARIANT_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; +} godot_variant; +#endif + +typedef enum godot_variant_type { + GODOT_VARIANT_TYPE_NIL, + + // atomic types + GODOT_VARIANT_TYPE_BOOL, + GODOT_VARIANT_TYPE_INT, + GODOT_VARIANT_TYPE_REAL, + GODOT_VARIANT_TYPE_STRING, + + // math types + + GODOT_VARIANT_TYPE_VECTOR2, // 5 + GODOT_VARIANT_TYPE_RECT2, + GODOT_VARIANT_TYPE_VECTOR3, + GODOT_VARIANT_TYPE_TRANSFORM2D, + GODOT_VARIANT_TYPE_PLANE, + GODOT_VARIANT_TYPE_QUAT, // 10 + GODOT_VARIANT_TYPE_RECT3, + GODOT_VARIANT_TYPE_BASIS, + GODOT_VARIANT_TYPE_TRANSFORM, + + // misc types + GODOT_VARIANT_TYPE_COLOR, + GODOT_VARIANT_TYPE_NODE_PATH, // 15 + GODOT_VARIANT_TYPE_RID, + GODOT_VARIANT_TYPE_OBJECT, + GODOT_VARIANT_TYPE_DICTIONARY, + GODOT_VARIANT_TYPE_ARRAY, // 20 + + // arrays + GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, + GODOT_VARIANT_TYPE_POOL_INT_ARRAY, + GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, + GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, + GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25 + GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, + GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, +} godot_variant_type; + +typedef enum godot_variant_call_error_error { + GODOT_CALL_ERROR_CALL_OK, + GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD, + GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT, + GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS, + GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS, + GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL, +} godot_variant_call_error_error; + +typedef struct godot_variant_call_error { + godot_variant_call_error_error error; + int argument; + godot_variant_type expected; +} godot_variant_call_error; + +#include "array.h" +#include "basis.h" +#include "color.h" +#include "dictionary.h" +#include "node_path.h" +#include "plane.h" +#include "pool_arrays.h" +#include "quat.h" +#include "rect2.h" +#include "rect3.h" +#include "rid.h" +#include "string.h" +#include "transform.h" +#include "transform2d.h" +#include "variant.h" +#include "vector2.h" +#include "vector3.h" + +#include "gdnative.h" + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); + +void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src); + +void GDAPI godot_variant_new_nil(godot_variant *r_dest); + +void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b); +void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); +void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); +void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); +void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); +void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); +void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); +void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); +void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); +void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); +void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); +void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); +void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); +void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); +void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); +void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); +void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); +void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); +void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); +void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba); +void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia); +void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra); +void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa); +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca); + +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); +uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); +int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); +double GDAPI godot_variant_as_real(const godot_variant *p_self); +godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); +godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); +godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self); +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self); +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self); +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self); +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self); +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self); +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self); + +godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); + +godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method); + +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid); + +void GDAPI godot_variant_destroy(godot_variant *p_self); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/examples/simple/godot_headers/godot/vector2.h b/examples/simple/godot_headers/godot/vector2.h new file mode 100644 index 0000000..9934dda --- /dev/null +++ b/examples/simple/godot_headers/godot/vector2.h @@ -0,0 +1,128 @@ +/*************************************************************************/ +/* vector2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VECTOR2_H +#define GODOT_VECTOR2_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_VECTOR2_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; +} godot_vector2; +#endif + +#include "gdnative.h" + +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); + +godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); + +godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); + +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); + +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); + +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); + +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); + +void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); + +void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR2_H diff --git a/examples/simple/godot_headers/godot/vector3.h b/examples/simple/godot_headers/godot/vector3.h new file mode 100644 index 0000000..b5f8d0f --- /dev/null +++ b/examples/simple/godot_headers/godot/vector3.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* vector3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VECTOR3_H +#define GODOT_VECTOR3_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_VECTOR3_SIZE 12 + +#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; +} godot_vector3; +#endif + +#include "basis.h" +#include "gdnative.h" + +typedef enum { + GODOT_VECTOR3_AXIS_X, + GODOT_VECTOR3_AXIS_Y, + GODOT_VECTOR3_AXIS_Z, +} godot_vector3_axis; + +void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); + +godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self); + +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self); + +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self); + +godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by); + +godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); + +godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); + +godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to); + +godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b); + +godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self); + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val); + +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR3_H diff --git a/examples/simple/godot_headers/godot_nativescript.h b/examples/simple/godot_headers/godot_nativescript.h new file mode 100644 index 0000000..9a84899 --- /dev/null +++ b/examples/simple/godot_headers/godot_nativescript.h @@ -0,0 +1,228 @@ +/*************************************************************************/ +/* godot.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_NATIVESCRIPT_H +#define GODOT_NATIVESCRIPT_H + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include +#include + +typedef enum { + GODOT_METHOD_RPC_MODE_DISABLED, + GODOT_METHOD_RPC_MODE_REMOTE, + GODOT_METHOD_RPC_MODE_SYNC, + GODOT_METHOD_RPC_MODE_MASTER, + GODOT_METHOD_RPC_MODE_SLAVE, +} godot_method_rpc_mode; + +typedef enum { + GODOT_PROPERTY_HINT_NONE, ///< no hint provided. + GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" + GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit + GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" + GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) + GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_SPRITE_FRAME, + GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) + GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, + GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, + GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type + GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines + GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, + GODOT_PROPERTY_HINT_OBJECT_ID, + GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose + GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) + GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type + GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type + GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance + GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base + GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type + GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type + GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance + GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + GODOT_PROPERTY_HINT_MAX, +} godot_property_hint; + +typedef enum { + + GODOT_PROPERTY_USAGE_STORAGE = 1, + GODOT_PROPERTY_USAGE_EDITOR = 2, + GODOT_PROPERTY_USAGE_NETWORK = 4, + GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, + GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables + GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables + GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings + GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor + GODOT_PROPERTY_USAGE_CATEGORY = 256, + GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero + GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false + GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, + GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, + GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, + GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, + GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, + GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, + + GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, + GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, + GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, +} godot_property_usage_flags; + +typedef struct { + godot_method_rpc_mode rset_type; + + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_property_attributes; + +typedef struct { + // instance pointer, method_data - return user data + GDCALLINGCONV void *(*create_func)(godot_object *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_create_func; + +typedef struct { + // instance pointer, method data, user data + GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_destroy_func; + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +typedef struct { + godot_method_rpc_mode rpc_type; +} godot_method_attributes; + +typedef struct { + // instance pointer, method data, user data, num args, args - return result as varaint + GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_method; + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_set_func; + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_get_func; + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); + +typedef struct { + godot_string name; + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_signal_argument; + +typedef struct { + godot_string name; + int num_args; + godot_signal_argument *args; + int num_default_args; + godot_variant *default_args; +} godot_signal; + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); +godot_object GDAPI *godot_nativescript_new(const char *p_classname); + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/examples/simple/nakefile.nim b/examples/simple/nakefile.nim new file mode 100644 index 0000000..0efcef7 --- /dev/null +++ b/examples/simple/nakefile.nim @@ -0,0 +1,36 @@ +# Copyright 2017 Xored Software, Inc. + +import nake +import os, ospaths, times +import apigen.apigen + +proc cmdParams(): string = + let params = commandLineParams() + assert(params.len > 0) + result = params[1.. jsonFile.getLastModificationTime(): + direShell(godotBin, "--gdnative-generate-json-api", jsonFile) + if not fileExists(jsonFile): + echo "Failed to generate api.json" + quit(-1) + + genApi(targetDir, jsonFile) + +task "build", "Builds the client for the current platform": + genGodotApi() + withDir "src": + direShell("nimble", "make") diff --git a/examples/simple/project/default_env.tres b/examples/simple/project/default_env.tres new file mode 100644 index 0000000..a22ed59 --- /dev/null +++ b/examples/simple/project/default_env.tres @@ -0,0 +1,99 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +radiance_size = 4 +sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) +sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) +sky_curve = 0.25 +sky_energy = 1.0 +ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) +ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) +ground_curve = 0.01 +ground_energy = 1.0 +sun_color = Color( 1, 1, 1, 1 ) +sun_latitude = 35.0 +sun_longitude = 0.0 +sun_angle_min = 1.0 +sun_angle_max = 100.0 +sun_curve = 0.05 +sun_energy = 16.0 +texture_size = 2 + +[resource] + +background_mode = 2 +background_sky = SubResource( 1 ) +background_sky_scale = 1.0 +background_color = Color( 0, 0, 0, 1 ) +background_energy = 1.0 +background_canvas_max_layer = 0 +ambient_light_color = Color( 0, 0, 0, 1 ) +ambient_light_energy = 1.0 +ambient_light_sky_contribution = 0.0 +fog_enabled = false +fog_color = Color( 0.5, 0.6, 0.7, 1 ) +fog_sun_color = Color( 1, 0.9, 0.7, 1 ) +fog_sun_amount = 0.0 +fog_depth_enabled = true +fog_depth_begin = 10.0 +fog_depth_curve = 1.0 +fog_transmit_enabled = false +fog_transmit_curve = 1.0 +fog_height_enabled = false +fog_height_min = 0.0 +fog_height_max = 100.0 +fog_height_curve = 1.0 +tonemap_mode = 0 +tonemap_exposure = 1.0 +tonemap_white = 1.0 +auto_exposure_enabled = false +auto_exposure_scale = 0.4 +auto_exposure_min_luma = 0.05 +auto_exposure_max_luma = 8.0 +auto_exposure_speed = 0.5 +ss_reflections_enabled = false +ss_reflections_max_steps = 64 +ss_reflections_fade_in = 0.15 +ss_reflections_fade_out = 2.0 +ss_reflections_depth_tolerance = 0.2 +ss_reflections_roughness = true +ssao_enabled = false +ssao_radius = 1.0 +ssao_intensity = 1.0 +ssao_radius2 = 0.0 +ssao_intensity2 = 1.0 +ssao_bias = 0.01 +ssao_light_affect = 0.0 +ssao_color = Color( 0, 0, 0, 1 ) +ssao_blur = true +dof_blur_far_enabled = false +dof_blur_far_distance = 10.0 +dof_blur_far_transition = 5.0 +dof_blur_far_amount = 0.1 +dof_blur_far_quality = 1 +dof_blur_near_enabled = false +dof_blur_near_distance = 2.0 +dof_blur_near_transition = 1.0 +dof_blur_near_amount = 0.1 +dof_blur_near_quality = 1 +glow_enabled = false +glow_levels/1 = false +glow_levels/2 = false +glow_levels/3 = true +glow_levels/4 = false +glow_levels/5 = true +glow_levels/6 = false +glow_levels/7 = false +glow_intensity = 0.8 +glow_strength = 1.0 +glow_bloom = 0.0 +glow_blend_mode = 2 +glow_hdr_threshold = 1.0 +glow_hdr_scale = 2.0 +glow_bicubic_upscale = false +adjustment_enabled = false +adjustment_brightness = 1.0 +adjustment_contrast = 1.0 +adjustment_saturation = 1.0 + diff --git a/examples/simple/project/fonts/Roboto/RobotoRegular.tres b/examples/simple/project/fonts/Roboto/RobotoRegular.tres new file mode 100644 index 0000000..a1126e5 --- /dev/null +++ b/examples/simple/project/fonts/Roboto/RobotoRegular.tres @@ -0,0 +1,5 @@ +[gd_resource type="DynamicFontData" format=2] + +[resource] + +font_path = "res://fonts/Roboto/ttf/Roboto-Regular.ttf" diff --git a/examples/simple/project/fonts/Roboto/ttf/LICENSE.txt b/examples/simple/project/fonts/Roboto/ttf/LICENSE.txt new file mode 100755 index 0000000..75b5248 --- /dev/null +++ b/examples/simple/project/fonts/Roboto/ttf/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/examples/simple/project/fonts/Roboto/ttf/Roboto-Regular.ttf b/examples/simple/project/fonts/Roboto/ttf/Roboto-Regular.ttf new file mode 100755 index 0000000..2c97eea Binary files /dev/null and b/examples/simple/project/fonts/Roboto/ttf/Roboto-Regular.ttf differ diff --git a/examples/simple/project/fps_counter.tscn b/examples/simple/project/fps_counter.tscn new file mode 100644 index 0000000..67fc001 --- /dev/null +++ b/examples/simple/project/fps_counter.tscn @@ -0,0 +1,34 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://fonts/Roboto/RobotoRegular.tres" type="DynamicFontData" id=1] +[ext_resource path="res://scripts/FPSCounter.gdns" type="Script" id=2] + +[sub_resource type="DynamicFont" id=1] + +size = 40 +use_mipmaps = false +use_filter = false +font_data = ExtResource( 1 ) +_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ] + +[node name="Label" type="Label"] + +anchor_left = 1 +anchor_right = 1 +margin_top = 10.0 +margin_right = 10.0 +grow_horizontal = 0 +rect_pivot_offset = Vector2( 0, 0 ) +rect_clip_content = false +mouse_filter = 2 +size_flags_horizontal = 1 +size_flags_vertical = 4 +custom_fonts/font = SubResource( 1 ) +text = "FPS: 9000" +percent_visible = 1.0 +lines_skipped = 0 +max_lines_visible = -1 +script = ExtResource( 2 ) +_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "custom_colors", "custom_fonts" ] + + diff --git a/examples/simple/project/icon.png b/examples/simple/project/icon.png new file mode 100644 index 0000000..21a097a Binary files /dev/null and b/examples/simple/project/icon.png differ diff --git a/examples/simple/project/icon.png.import b/examples/simple/project/icon.png.import new file mode 100644 index 0000000..627820b --- /dev/null +++ b/examples/simple/project/icon.png.import @@ -0,0 +1,23 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +stream=false +size_limit=0 +detect_3d=true diff --git a/examples/simple/project/main.tscn b/examples/simple/project/main.tscn new file mode 100644 index 0000000..7e4e390 --- /dev/null +++ b/examples/simple/project/main.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://scripts/MainPanel.gdns" type="Script" id=1] +[ext_resource path="res://fonts/Roboto/RobotoRegular.tres" type="DynamicFontData" id=2] +[ext_resource path="res://fps_counter.tscn" type="PackedScene" id=3] + +[sub_resource type="DynamicFont" id=1] + +size = 80 +use_mipmaps = false +use_filter = false +font_data = ExtResource( 2 ) +_sections_unfolded = [ "Font", "Settings" ] + +[node name="Panel" type="Panel"] + +anchor_right = 1 +anchor_bottom = 1 +rect_pivot_offset = Vector2( 0, 0 ) +rect_clip_content = false +mouse_filter = 0 +size_flags_horizontal = 1 +size_flags_vertical = 1 +script = ExtResource( 1 ) +_sections_unfolded = [ "Anchor", "Margin" ] + +[node name="Label" type="Label" parent="."] + +anchor_right = 1 +anchor_bottom = 1 +rect_pivot_offset = Vector2( 0, 0 ) +rect_clip_content = false +mouse_filter = 2 +size_flags_horizontal = 1 +size_flags_vertical = 4 +custom_fonts/font = SubResource( 1 ) +text = "Click me to load scene" +align = 1 +valign = 1 +percent_visible = 1.0 +lines_skipped = 0 +max_lines_visible = -1 +_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ] + +[node name="FPS" parent="." instance=ExtResource( 3 )] + +margin_left = 189.0 +margin_bottom = 58.0 + + diff --git a/examples/simple/project/nimlib.tres b/examples/simple/project/nimlib.tres new file mode 100644 index 0000000..f95a4f3 --- /dev/null +++ b/examples/simple/project/nimlib.tres @@ -0,0 +1,12 @@ +[gd_resource type="GDNativeLibrary" format=2] + +[resource] + +platform/X11_32bit = "res://_dlls/nim_linux_32.so" +platform/X11_64bit = "res://_dlls/nim_linux_64.so" +platform/Windows_32bit = "res://_dlls/nim_32.dll" +platform/Windows_64bit = "res://_dlls/nim_64.dll" +platform/OSX = "res://_dlls/nim_mac.dylib" +platform/Android = "res://_dlls/nim_android.so" +platform/iOS = "res://_dlls/nim_ios.dylib" +platform/WebAssembly = "" diff --git a/examples/simple/project/project.godot b/examples/simple/project/project.godot new file mode 100644 index 0000000..009f1e5 --- /dev/null +++ b/examples/simple/project/project.godot @@ -0,0 +1,14 @@ +config_version=3 +[application] + +config/name="Simple Sample" +run/main_scene="res://main.tscn" +config/icon="res://icon.png" + +[autoload] + +NimRuntime="*res://scripts/NimRuntime.gdns" + +[rendering] + +environment/default_environment="res://default_env.tres" diff --git a/examples/simple/project/scene.tscn b/examples/simple/project/scene.tscn new file mode 100644 index 0000000..07b4429 --- /dev/null +++ b/examples/simple/project/scene.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://fps_counter.tscn" type="PackedScene" id=1] + +[sub_resource type="CapsuleMesh" id=1] + +radius = 1.0 +mid_height = 1.0 +radial_segments = 64 +rings = 8 + +[node name="Node" type="Node"] + +[node name="MeshInstance" type="MeshInstance" parent="."] + +layers = 1 +material_override = null +cast_shadow = 1 +extra_cull_margin = 0.0 +visible_in_all_rooms = false +use_in_baked_light = false +lod_min_distance = 0.0 +lod_min_hysteresis = 0.0 +lod_max_distance = 0.0 +lod_max_hysteresis = 0.0 +mesh = SubResource( 1 ) +skeleton = NodePath("..") +material/0 = null +_sections_unfolded = [ "Geometry", "material" ] + +[node name="Label" parent="." instance=ExtResource( 1 )] + +[node name="Camera" type="Camera" parent="."] + +transform = Transform( 0.930689, 0.16529, -0.326338, 0, 0.892097, 0.451845, 0.365811, -0.420527, 0.830265, -0.972205, 1.19673, 2.59579 ) +projection = 0 +fov = 65.0 +near = 0.1 +far = 100.0 +keep_aspect = 1 +current = true +cull_mask = 1048575 +environment = null +h_offset = 0.0 +v_offset = 0.0 +doppler/tracking = 0 + + diff --git a/examples/simple/project/scripts/FPSCounter.gdns b/examples/simple/project/scripts/FPSCounter.gdns new file mode 100644 index 0000000..bae69db --- /dev/null +++ b/examples/simple/project/scripts/FPSCounter.gdns @@ -0,0 +1,9 @@ +[gd_resource type="NativeScript" load_steps=2 format=2] + +[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1] + +[resource] + +resource_name = "FPSCounter" +library = ExtResource( 1 ) +class_name = "FPSCounter" \ No newline at end of file diff --git a/examples/simple/project/scripts/MainPanel.gdns b/examples/simple/project/scripts/MainPanel.gdns new file mode 100644 index 0000000..4458a47 --- /dev/null +++ b/examples/simple/project/scripts/MainPanel.gdns @@ -0,0 +1,9 @@ +[gd_resource type="NativeScript" load_steps=2 format=2] + +[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1] + +[resource] + +resource_name = "MainPanel" +library = ExtResource( 1 ) +class_name = "MainPanel" \ No newline at end of file diff --git a/examples/simple/project/scripts/NimRuntime.gdns b/examples/simple/project/scripts/NimRuntime.gdns new file mode 100644 index 0000000..34656e9 --- /dev/null +++ b/examples/simple/project/scripts/NimRuntime.gdns @@ -0,0 +1,9 @@ +[gd_resource type="NativeScript" load_steps=2 format=2] + +[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1] + +[resource] + +resource_name = "NimRuntime" +library = ExtResource( 1 ) +class_name = "NimRuntime" \ No newline at end of file diff --git a/examples/simple/src/config.nims b/examples/simple/src/config.nims new file mode 100644 index 0000000..1f1cdf3 --- /dev/null +++ b/examples/simple/src/config.nims @@ -0,0 +1,43 @@ +import ospaths + +switch("nimcache", "nimcache"/hostOS/hostCPU) + +when defined(macosx): + switch("passL", "-framework Cocoa -Wl,-undefined,dynamic_lookup") +elif defined(android): + let ndk = getEnv("ANDROID_NDK_ROOT") + let toolchain = getEnv("ANDROID_TOOLCHAIN") + + if ndk.len == 0: + raise newException(OSError, + "ANDROID_NDK_ROOT environment variable is necessary for android build") + if toolchain.len == 0: + raise newException(OSError, + "ANDROID_TOOLCHAIN environment variable is necessary for android build") + + const level = $16 # change this to the necessary API level + const arch = "arm" + let sysroot = "--sysroot=\"" & ndk & "/platforms/android-" & level & "/arch-" & arch & "/\"" + switch("passL", sysroot) + switch("passC", sysroot) + + switch("cc", "clang") + switch("arm.linux.clang.path", toolchain / "bin") + switch("arm.linux.clang.exe", arch & "-linux-androideabi-clang") + switch("arm.linux.clang.compilerexe", arch & "-linux-androideabi-clang") + switch("arm.linux.clang.linkerexe", arch & "-linux-androideabi-clang") +elif defined(windows): + assert(sizeof(int) == 8) + switch("cc", "vcc") + let godotLib = getEnv("GODOT_LIB") + if godotLib.len == 0: + raise newException(OSError, + "GODOT_LIB must be specified and point to the .lib file") + switch("clib", godotLib.changeFileExt("")) +elif defined(linux): + switch("passC", "-fPIC") +else: + raise newException(OSError, "Unsupported platform: " & hostOS) + +when not defined(release): + switch("debugger", "native") diff --git a/examples/simple/src/fpscounter.nim b/examples/simple/src/fpscounter.nim new file mode 100644 index 0000000..2227513 --- /dev/null +++ b/examples/simple/src/fpscounter.nim @@ -0,0 +1,17 @@ +# Copyright 2017 Xored Software, Inc. + +import strutils +import godot +import engine, label, resource_loader, packed_scene + +gdobj FPSCounter of Label: + var lastFPS: float32 + + method ready*() = + setProcess(true) + + method process*(delta: float64) = + let fps = getFramesPerSecond() + if int(fps * 10) != int(lastFPS * 10): + lastFPS = fps + self.text = "FPS: " & formatFloat(fps, ffDecimal, 1) diff --git a/examples/simple/src/mainpanel.nim b/examples/simple/src/mainpanel.nim new file mode 100644 index 0000000..8f6c16e --- /dev/null +++ b/examples/simple/src/mainpanel.nim @@ -0,0 +1,18 @@ +# Copyright 2017 Xored Software, Inc. + +import godot +import scene_tree, resource_loader, packed_scene, panel, global_constants, + input_event_mouse_button + +gdobj MainPanel of Panel: + method ready*() = + setProcessInput(true) + + method input*(event: InputEvent) = + if event of InputEventMouseButton: + let ev = event as InputEventMouseButton + if ev.buttonIndex == BUTTON_LEFT: + getTree().setInputAsHandled() + let scene = load("res://scene.tscn") as PackedScene + getTree().getRoot().addChild(scene.instance()) + queueFree() diff --git a/examples/simple/src/nim.cfg b/examples/simple/src/nim.cfg new file mode 100644 index 0000000..7e8f842 --- /dev/null +++ b/examples/simple/src/nim.cfg @@ -0,0 +1,9 @@ +--path:"$projectdir" +--path:"$projectdir/../godotapi" +--cincludes:"$projectdir/../godot_headers/" +--experimental +--app:lib +--stackTrace:on +-d:useRealtimeGc +--noMain +--warning[LockLevel]:off \ No newline at end of file diff --git a/examples/simple/src/simple.nim b/examples/simple/src/simple.nim new file mode 100644 index 0000000..5e725b8 --- /dev/null +++ b/examples/simple/src/simple.nim @@ -0,0 +1,12 @@ +# Copyright 2017 Xored Software, Inc. + +## Import independent scene objects here +## (no need to import everything, just independent roots) + +when not defined(release): + import segfaults # converts segfaults into NilAccessError + +import nimruntime + +import fpscounter +import mainpanel diff --git a/examples/simple/src/simple.nimble b/examples/simple/src/simple.nimble new file mode 100644 index 0000000..43a4780 --- /dev/null +++ b/examples/simple/src/simple.nimble @@ -0,0 +1,34 @@ +version = "0.1.0" +author = "Xored Software, Inc." +description = "FPS Counter Sample" +license = "MIT" +bin = @["simple"] + +requires "https://github.com/pragmagic/godot-nim.git >= 0.2.2 & < 0.3.0" + +task make, "build": + const archPostfix = when sizeof(int) == 8: "_64" else: "_32" + const libFile = + when defined(windows): + "nim" & archPostfix & ".dll" + elif defined(ios): + "nim_ios.dylib" + elif defined(macosx): + "nim_mac.dylib" + elif defined(android): + "nim_android.so" + elif defined(linux): + "nim_linux" & archPostfix & ".so" + else: nil + if libFile.isNil: + raise newException(OSError, "Unsupported platform") + + exec "nimble build -y" + const dir = "../project/_dlls/" + const target = dir & libFile + mkDir(dir) + when defined(windows): + rmFile(target) + mvFile(bin[0] & ".exe", target) + else: + mvFile(bin[0], target)