Fix handling of Error as an argument in Godot API

This commit is contained in:
Ruslan Mustakov 2018-06-04 14:28:07 +07:00
commit 1e8ccfea2b

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@ -282,7 +282,7 @@ type
const standardTypes = toSet( const standardTypes = toSet(
["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32", ["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32",
"uint64", "uint64", "Error",
"int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2", "int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2",
"Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
"Color", "RID", "NodePath", "Dictionary", "Variant", "Array", "Color", "RID", "NodePath", "Dictionary", "Variant", "Array",