Fix handling of Error as an argument in Godot API
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1 changed files with 1 additions and 1 deletions
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@ -282,7 +282,7 @@ type
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const standardTypes = toSet(
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const standardTypes = toSet(
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["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32",
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["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32",
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"uint64",
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"uint64", "Error",
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"int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2",
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"int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2",
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"Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Color", "RID", "NodePath", "Dictionary", "Variant", "Array",
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"Color", "RID", "NodePath", "Dictionary", "Variant", "Array",
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