Remove dependency on headers

This commit is contained in:
Ruslan Mustakov 2017-07-27 18:44:23 +07:00
commit 2fd1efcc4e
42 changed files with 1280 additions and 3614 deletions

View file

@ -1,13 +1,13 @@
import godotbase
type
RID* {.importc: "godot_rid", header: "godot/rid.h", byref.} = object
RID* {.byref.} = object
p: pointer
proc initRID(dest: var RID) {.
importc: "godot_rid_new",
header: "godot/rid.h".}
importc: "godot_rid_new".}
proc initRID(dest: var RID; obj: ptr GodotObject) {.
importc: "godot_rid_new_with_resource", header: "godot/rid.h".}
importc: "godot_rid_new_with_resource".}
proc initRID*(): RID {.inline.} =
initRID(result)
@ -17,12 +17,12 @@ proc initRID*(obj: ptr GodotObject): RID {.inline.} =
proc idCInt(self: RID): cint {.
noSideEffect,
importc: "godot_rid_get_id", header: "godot/rid.h".}
importc: "godot_rid_get_id".}
proc id*(self: RID): uint32 {.inline.} =
cast[uint32](self.idCInt())
proc `==`*(a, b: RID): bool {.
importc: "godot_rid_operator_equal", header: "godot/rid.h".}
importc: "godot_rid_operator_equal".}
proc `<`*(a, b: RID): bool {.
importc: "godot_rid_operator_less", header: "godot/rid.h".}
importc: "godot_rid_operator_less".}