NimRuntime only works during idle time
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1 changed files with 7 additions and 1 deletions
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@ -4,7 +4,13 @@ import asyncdispatch
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import godot, node
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gdobj NimRuntime of Node:
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method process*(delta: float64) =
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method enterTree*() =
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discard getTree().connect("idle_frame", self, "idle", newArray())
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method exitTree*() =
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getTree().disconnect("idle_frame", self, "idle")
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proc idle*() {.gdExport.} =
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if asyncdispatch.hasPendingOperations():
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poll(0)
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GC_step(2000, false, 0)
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