Small changes to add 0.18.0 compatibility
Change toGodotName back to macro because that got fixed in devel change isSome to isNone in godotapigen
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3 changed files with 33 additions and 15 deletions
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@ -456,7 +456,7 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
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ident("array"), ident("MAX_ARG_COUNT"),
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if isVarargs: newNode(nkPtrTy).addChain(ident("GodotVariant"))
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else: ident("pointer"))))
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staticArgsLen = if varargsName.isSome: meth.args.len
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staticArgsLen = if varargsName.isNone: meth.args.len
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else: meth.args.len - 1
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if varargsName.isSome:
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argLenNode = newCall("cint",
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