diff --git a/master/aabb.html b/master/aabb.html index bb858ee..31ea2a9 100644 --- a/master/aabb.html +++ b/master/aabb.html @@ -1309,7 +1309,7 @@ function main() {
proc `[]=`(self: var Array; idx: int; value: Variant) {.inline, raises: [], tags: [].}
proc `[]=`(self: Array; idx: int; value: Variant) {.inline, raises: [], tags: [].}
proc add(self: var Array; value: Variant) {.inline, raises: [], tags: [].}
proc add(self: Array; value: Variant) {.inline, raises: [], tags: [].}
proc clear(self: var Array) {.inline, raises: [], tags: [].}
proc clear(self: Array) {.inline, raises: [], tags: [].}
proc erase(self: var Array; value: Variant) {.inline, raises: [], tags: [].}
proc erase(self: Array; value: Variant) {.inline, raises: [], tags: [].}
proc insert(self: var Array; pos: int; value: Variant) {.inline, raises: [], tags: [].}
proc insert(self: Array; pos: int; value: Variant) {.inline, raises: [], tags: [].}
proc reverse(self: var Array) {.inline, raises: [], tags: [].}
proc reverse(self: Array) {.inline, raises: [], tags: [].}
proc popLast(self: var Array): Variant {.inline, raises: [], tags: [].}
proc popLast(self: Array): Variant {.inline, raises: [], tags: [].}
proc popFirst(self: var Array): Variant {.inline, raises: [], tags: [].}
proc popFirst(self: Array): Variant {.inline, raises: [], tags: [].}
proc addLast(self: var Array; value: Variant) {.inline, raises: [], tags: [].}
proc addLast(self: Array; value: Variant) {.inline, raises: [], tags: [].}
proc addFirst(self: var Array; value: Variant) {.inline, raises: [], tags: [].}
proc addFirst(self: Array; value: Variant) {.inline, raises: [], tags: [].}
proc delete(self: var Array; idx: int) {.inline, raises: [], tags: [].}
proc delete(self: Array; idx: int) {.inline, raises: [], tags: [].}
proc setLen(self: var Array; size: int) {.inline, raises: [], tags: [].}
proc setLen(self: Array; size: int) {.inline, raises: [], tags: [].}
proc sort(self: var Array) {.inline, raises: [], tags: [].}
proc sort(self: Array) {.inline, raises: [], tags: [].}
proc clear(self: var Dictionary) {.inline, raises: [], tags: [].}
proc clear(self: Dictionary) {.inline, raises: [], tags: [].}
proc del(self: var Dictionary; key: Variant) {.inline, raises: [], tags: [].}
proc del(self: Dictionary; key: Variant) {.inline, raises: [], tags: [].}
proc `[]=`(self: var Dictionary; key, value: Variant) {.inline, raises: [], tags: [].}
proc `[]=`(self: Dictionary; key, value: Variant) {.inline, raises: [], tags: [].}
GodotCharString = object + data: array[sizeof(int), byte] +
VariantType = enum Nil, ## atomic types @@ -1586,9 +1600,9 @@ class="link-seesrc" target="_blank">Source
VariantCallErrorType = enum @@ -1597,9 +1611,9 @@ class="link-seesrc" target="_blank">Source
VariantCallError = object @@ -1610,9 +1624,9 @@ class="link-seesrc" target="_blank">Source
GodotVariant = object @@ -1621,18 +1635,18 @@ class="link-seesrc" target="_blank">Source
GodotMethodBind = object
GDNativeAPIVersion = object @@ -1642,9 +1656,9 @@ class="link-seesrc" target="_blank">Source
GDNativeInitOptions = object @@ -1663,9 +1677,9 @@ class="link-seesrc" target="_blank">Source
GDNativeTerminateOptions = object @@ -1674,9 +1688,9 @@ class="link-seesrc" target="_blank">Source
GodotMethodRPCMode = enum @@ -1684,9 +1698,9 @@ class="link-seesrc" target="_blank">Source
GodotMethodAttributes = object @@ -1695,9 +1709,9 @@ class="link-seesrc" target="_blank">Source
GodotPropertyHint = enum @@ -1735,9 +1749,9 @@ class="link-seesrc" target="_blank">Source
GodotPropertyUsage = enum @@ -1761,9 +1775,9 @@ class="link-seesrc" target="_blank">Source
GodotPropertyAttributes = object @@ -1777,9 +1791,9 @@ class="link-seesrc" target="_blank">Source
GodotInstanceCreateFunc = object @@ -1790,9 +1804,9 @@ class="link-seesrc" target="_blank">Source
GodotInstanceDestroyFunc = object @@ -1804,9 +1818,9 @@ class="link-seesrc" target="_blank">Source
GodotInstanceMethod = object @@ -1819,9 +1833,9 @@ class="link-seesrc" target="_blank">Source
GodotPropertySetFunc = object @@ -1833,9 +1847,9 @@ class="link-seesrc" target="_blank">Source
GodotPropertyGetFunc = object @@ -1847,9 +1861,9 @@ class="link-seesrc" target="_blank">Source
GodotSignalArgument = object @@ -1863,9 +1877,9 @@ class="link-seesrc" target="_blank">Source
GodotSignal = object @@ -1878,9 +1892,9 @@ class="link-seesrc" target="_blank">Source
GodotClassConstructor = proc (): ptr GodotObject {.noconv, gcsafe, locks: 0, raises: [], @@ -1888,9 +1902,9 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/godotmacros.html b/master/godotmacros.html index df45df2..2250df1 100644 --- a/master/godotmacros.html +++ b/master/godotmacros.html @@ -1294,7 +1294,7 @@ Generates Godot type. Self-documenting example:Source -Edit +Edit @@ -1902,7 +1916,7 @@ class="link-seesrc" target="_blank">SourceSource Edit @@ -1917,7 +1931,7 @@ class="link-seesrc" target="_blank">Source print("MyTool initialized!")Objects can be instantiated by invoking gdnew or by using load or any other way that you can find in Godot API.
Source Edit @@ -1309,7 +1309,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotnim.html b/master/godotnim.html index d7f3751..324f121 100644 --- a/master/godotnim.html +++ b/master/godotnim.html @@ -1296,9 +1296,9 @@ function main() { title="deinit(obj: NimGodotObject)">deinit
proc nimGodotObjectFinalizer[T: NimGodotObject](obj: T)
proc asNimGodotObject[T: NimGodotObject](godotObject: ptr GodotObject; - forceNativeObject: bool = false): T
proc asNimGodotObject[T: NimGodotObject](godotObject: ptr GodotObject; + forceNativeObject, noRef: bool = false): T
proc newVariant(obj: NimGodotObject): Variant {.inline, raises: [], tags: [].}
proc asObject[T: NimGodotObject](v: Variant): T {.inline.}
proc asObject(v: Variant; T: typedesc[NimGodotObject]): T:type {.inline.}
proc `as`[T: NimGodotObject](obj: NimGodotObject; t: typedesc[T]): T
This can be used either in dot notation (node.as(Button)) or infix notation (node as Button).
Source -Edit +Editproc `of`[T: NimGodotObject](obj: NimGodotObject; t: typedesc[T]): bool {.inline.}
proc getSingleton[T: NimGodotObject](): T
proc gdnew[T: NimGodotObject](): T
proc newCallError(err: VariantCallError): ref CallError {.raises: [], tags: [].}
proc newConversionError(err: ConversionResult): ref ValueError {.raises: [], tags: [].}
proc setGodotObject(nimObj: NimGodotObject; obj: ptr GodotObject) {.inline, raises: [], @@ -1647,9 +1649,9 @@ class="link-seesrc" target="_blank">SourceUsed from Godot constructor produced by gdobj macro. Do not call. Source -Edit +Edit proc setNativeObject(nimObj: NimGodotObject; nativeObj: NimGodotObject) {.inline, @@ -1657,72 +1659,72 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/godotnodepaths.html b/master/godotnodepaths.html index d06718a..468b626 100644 --- a/master/godotnodepaths.html +++ b/master/godotnodepaths.html @@ -1288,7 +1288,7 @@ function main() {Used from Godot constructor produced by gdobj macro. Do not call. Source -Edit +Edit proc removeGodotObject(nimObj: NimGodotObject) {.inline, raises: [], tags: [].}Used from Godot destructor produced by gdobj macro. Do not call. Source -Edit +Edit proc `==`(self, other: NimGodotObject): bool {.inline, raises: [], tags: [].}Compares objects by referential equality. Source -Edit +Edit proc godotObject(nimObj: NimGodotObject): ptr GodotObject {.inline, raises: [], tags: [].}Returns raw poitner to GodotObject. Use only if you know what you are doing. Source -Edit +Edit proc godotTypeInfo(T: typedesc[NimGodotObject]): GodotTypeInfo {.inline.}Source -Edit +Edit proc toVariant(self: NimGodotObject): Variant {.inline, raises: [], tags: [].}Source -Edit +Edit proc fromVariant[T: NimGodotObject](self: var T; val: Variant): ConversionResultSource -Edit +Edit proc toVariant(self: Variant): Variant {.inline, raises: [], tags: [].}Source -Edit +Edit proc fromVariant(self: var Variant; val: Variant): ConversionResult {.inline, @@ -1730,207 +1732,216 @@ class="link-seesrc" target="_blank">SourceSource -Edit +Edit proc godotTypeInfo(T: typedesc[SomeGodotOrNum]): GodotTypeInfo {.inline.}Source -Edit +Edit proc godotTypeInfo(T: typedesc[range]): VariantType {.inline.}Source -Edit +Edit proc toVariant[T: SomeGodotOrNum](val: T): Variant {.inline.}Source -Edit +Edit proc fromVariant[T: SomeSignedInt or SomeUnsignedInt](self: var T; val: Variant): ConversionResultSource -Edit +Edit proc godotTypeInfo(T: typedesc[enum]): GodotTypeInfoSource -Edit +Edit proc toVariant[T: enum](self: T): Variant {.inline.}Source -Edit +Edit proc fromVariant[T: enum](self: var T; val: Variant): ConversionResult {.inline.}Source -Edit +Edit proc fromVariant[T: SomeFloat](self: var T; val: Variant): ConversionResultSource -Edit +Edit proc fromVariant[T: SomeGodot](self: var T; val: Variant): ConversionResultSource -Edit +Edit proc godotTypeInfo(T: typedesc[string]): GodotTypeInfo {.inline.}Source -Edit +Edit proc toVariant(s: string): Variant {.inline, raises: [], tags: [].}Source -Edit +Edit proc fromVariant(s: var string; val: Variant): ConversionResult {.raises: [], tags: [].}Source -Edit +Edit proc godotTypeInfo(T: typedesc[seq]): GodotTypeInfoSource -Edit +Edit proc godotTypeInfo(T: typedesc[array]): GodotTypeInfoSource -Edit +Edit proc toVariant[T](s: seq[T]): VariantSource -Edit +Edit proc toVariant[I, T](s: array[I, T]): VariantSource -Edit +Edit proc fromVariant[T](s: var seq[T]; val: Variant): ConversionResultSource -Edit +Edit proc fromVariant[T: array](s: var T; val: Variant): ConversionResultSource -Edit +Edit proc godotTypeInfo(T: typedesc[Table | TableRef]): GodotTypeInfo {.inline.}Source -Edit +Edit proc toVariant[T: Table or TableRef](t: T): VariantSource -Edit +Edit proc fromVariant[T: Table or TableRef](t: var T; val: Variant): ConversionResultSource -Edit +Edit proc getNativeLibHandle(): pointer {.raises: [], tags: [].}Returns NativeScript library handle used to register type information in Godot. Source -Edit +Edit + + ++ proc registerFrameCallback(cb: proc () {.closure.}) {.raises: [], tags: [].}+ + Source +Edit @@ -1942,7 +1953,7 @@ class="link-seesrc" target="_blank">SourcePrints warning to Godot log, adding filename and line information. Source Edit @@ -1951,7 +1962,7 @@ class="link-seesrc" target="_blank">Source Prints error to Godot log, adding filename and line information. Source Edit @@ -1960,9 +1971,9 @@ class="link-seesrc" target="_blank">Source Registers the specified Godot type. Used by gdobj macro and godotapigen. Source -Edit +Edit @@ -1975,7 +1986,7 @@ class="link-seesrc" target="_blank">SourceSource Edit @@ -1298,7 +1298,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1307,7 +1307,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1316,7 +1316,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1325,7 +1325,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1334,7 +1334,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1343,7 +1343,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1352,7 +1352,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1362,7 +1362,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1372,7 +1372,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1381,7 +1381,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1390,7 +1390,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1405,7 +1405,7 @@ class="link-seesrc" target="_blank">Source
proc initGodotPoolByteArray(dest123068: var GodotPoolByteArray) {.inline, raises: [], + proc initGodotPoolByteArray(dest122068: var GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolByteArray(dest123070: var GodotPoolByteArray; - src123072: GodotPoolByteArray) {.inline, raises: [], + proc initGodotPoolByteArray(dest122070: var GodotPoolByteArray; + src122072: GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolByteArray(dest123074: var GodotPoolByteArray; arr123076: GodotArray) {.+ proc initGodotPoolByteArray(dest122074: var GodotPoolByteArray; arr122076: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self123078: var GodotPoolByteArray) {.inline, raises: [], tags: [].} proc deinit(self122078: var GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123080: var GodotPoolByteArray; data123082: byte) {.inline, raises: [], + proc add(self122080: var GodotPoolByteArray; data122082: byte) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123084: var GodotPoolByteArray; arr123086: GodotPoolByteArray) {.inline, + proc add(self122084: var GodotPoolByteArray; arr122086: GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self123088: var GodotPoolByteArray; idx123090: cint; data123092: byte): Error {.+ proc insert(self122088: var GodotPoolByteArray; idx122090: cint; data122092: byte): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self123094: var GodotPoolByteArray; idx123096: cint) {.inline, raises: [], + proc delete(self122094: var GodotPoolByteArray; idx122096: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self123098: var GodotPoolByteArray) {.inline, raises: [], tags: [].} proc reverse(self122098: var GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self123100: var GodotPoolByteArray; size123102: cint) {.inline, raises: [], + proc setLen(self122100: var GodotPoolByteArray; size122102: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self123104: var GodotPoolByteArray; idx123106: cint; data123108: byte) {.+ proc `[]=`(self122104: var GodotPoolByteArray; idx122106: cint; data122108: byte) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self123110: GodotPoolByteArray; idx123112: cint): byte {.inline, raises: [], + proc `[]`(self122110: GodotPoolByteArray; idx122112: cint): byte {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self123114: GodotPoolByteArray): cint {.inline, raises: [], tags: [].} proc len(self122114: GodotPoolByteArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolIntArray(dest123216: var GodotPoolIntArray) {.inline, raises: [], + proc initGodotPoolIntArray(dest122216: var GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolIntArray(dest123218: var GodotPoolIntArray; src123220: GodotPoolIntArray) {.+ proc initGodotPoolIntArray(dest122218: var GodotPoolIntArray; src122220: GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolIntArray(dest123222: var GodotPoolIntArray; arr123224: GodotArray) {.+ proc initGodotPoolIntArray(dest122222: var GodotPoolIntArray; arr122224: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self123226: var GodotPoolIntArray) {.inline, raises: [], tags: [].} proc deinit(self122226: var GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123228: var GodotPoolIntArray; data123230: cint) {.inline, raises: [], + proc add(self122228: var GodotPoolIntArray; data122230: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123232: var GodotPoolIntArray; arr123234: GodotPoolIntArray) {.inline, + proc add(self122232: var GodotPoolIntArray; arr122234: GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self123236: var GodotPoolIntArray; idx123238: cint; data123240: cint): Error {.+ proc insert(self122236: var GodotPoolIntArray; idx122238: cint; data122240: cint): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self123242: var GodotPoolIntArray; idx123244: cint) {.inline, raises: [], + proc delete(self122242: var GodotPoolIntArray; idx122244: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self123246: var GodotPoolIntArray) {.inline, raises: [], tags: [].} proc reverse(self122246: var GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self123248: var GodotPoolIntArray; size123250: cint) {.inline, raises: [], + proc setLen(self122248: var GodotPoolIntArray; size122250: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self123252: var GodotPoolIntArray; idx123254: cint; data123256: cint) {.+ proc `[]=`(self122252: var GodotPoolIntArray; idx122254: cint; data122256: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self123258: GodotPoolIntArray; idx123260: cint): cint {.inline, raises: [], + proc `[]`(self122258: GodotPoolIntArray; idx122260: cint): cint {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self123262: GodotPoolIntArray): cint {.inline, raises: [], tags: [].} proc len(self122262: GodotPoolIntArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolRealArray(dest123352: var GodotPoolRealArray) {.inline, raises: [], + proc initGodotPoolRealArray(dest122352: var GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolRealArray(dest123354: var GodotPoolRealArray; - src123356: GodotPoolRealArray) {.inline, raises: [], + proc initGodotPoolRealArray(dest122354: var GodotPoolRealArray; + src122356: GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolRealArray(dest123358: var GodotPoolRealArray; arr123360: GodotArray) {.+ proc initGodotPoolRealArray(dest122358: var GodotPoolRealArray; arr122360: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self123362: var GodotPoolRealArray) {.inline, raises: [], tags: [].} proc deinit(self122362: var GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123364: var GodotPoolRealArray; data123366: float32) {.inline, raises: [], + proc add(self122364: var GodotPoolRealArray; data122366: float32) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123368: var GodotPoolRealArray; arr123370: GodotPoolRealArray) {.inline, + proc add(self122368: var GodotPoolRealArray; arr122370: GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self123372: var GodotPoolRealArray; idx123374: cint; data123376: float32): Error {.+ proc insert(self122372: var GodotPoolRealArray; idx122374: cint; data122376: float32): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self123378: var GodotPoolRealArray; idx123380: cint) {.inline, raises: [], + proc delete(self122378: var GodotPoolRealArray; idx122380: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self123382: var GodotPoolRealArray) {.inline, raises: [], tags: [].} proc reverse(self122382: var GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self123384: var GodotPoolRealArray; size123386: cint) {.inline, raises: [], + proc setLen(self122384: var GodotPoolRealArray; size122386: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self123388: var GodotPoolRealArray; idx123390: cint; data123392: float32) {.+ proc `[]=`(self122388: var GodotPoolRealArray; idx122390: cint; data122392: float32) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self123394: GodotPoolRealArray; idx123396: cint): float32 {.inline, + proc `[]`(self122394: GodotPoolRealArray; idx122396: cint): float32 {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self123398: GodotPoolRealArray): cint {.inline, raises: [], tags: [].} proc len(self122398: GodotPoolRealArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolStringArray(dest123488: var GodotPoolStringArray) {.inline, + proc initGodotPoolStringArray(dest122488: var GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolStringArray(dest123490: var GodotPoolStringArray; - src123492: GodotPoolStringArray) {.inline, raises: [], + proc initGodotPoolStringArray(dest122490: var GodotPoolStringArray; + src122492: GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolStringArray(dest123494: var GodotPoolStringArray; arr123496: GodotArray) {.+ proc initGodotPoolStringArray(dest122494: var GodotPoolStringArray; arr122496: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self123498: var GodotPoolStringArray) {.inline, raises: [], tags: [].} proc deinit(self122498: var GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123500: var GodotPoolStringArray; data123502: GodotString) {.inline, + proc add(self122500: var GodotPoolStringArray; data122502: GodotString) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123504: var GodotPoolStringArray; arr123506: GodotPoolStringArray) {.+ proc add(self122504: var GodotPoolStringArray; arr122506: GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self123508: var GodotPoolStringArray; idx123510: cint; data123512: GodotString): Error {.+ proc insert(self122508: var GodotPoolStringArray; idx122510: cint; data122512: GodotString): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self123514: var GodotPoolStringArray; idx123516: cint) {.inline, + proc delete(self122514: var GodotPoolStringArray; idx122516: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self123518: var GodotPoolStringArray) {.inline, raises: [], tags: [].} proc reverse(self122518: var GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self123520: var GodotPoolStringArray; size123522: cint) {.inline, + proc setLen(self122520: var GodotPoolStringArray; size122522: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self123524: var GodotPoolStringArray; idx123526: cint; data123528: GodotString) {.+ proc `[]=`(self122524: var GodotPoolStringArray; idx122526: cint; data122528: GodotString) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self123530: GodotPoolStringArray; idx123532: cint): GodotString {.inline, + proc `[]`(self122530: GodotPoolStringArray; idx122532: cint): GodotString {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self123534: GodotPoolStringArray): cint {.inline, raises: [], tags: [].} proc len(self122534: GodotPoolStringArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolVector2Array(dest123624: var GodotPoolVector2Array) {.inline, + proc initGodotPoolVector2Array(dest122624: var GodotPoolVector2Array) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolVector2Array(dest123626: var GodotPoolVector2Array; - src123628: GodotPoolVector2Array) {.inline, + proc initGodotPoolVector2Array(dest122626: var GodotPoolVector2Array; + src122628: GodotPoolVector2Array) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc initGodotPoolVector2Array(dest123630: var GodotPoolVector2Array; - arr123632: GodotArray) {.inline, raises: [], tags: [].} proc initGodotPoolVector2Array(dest122630: var GodotPoolVector2Array; + arr122632: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self123634: var GodotPoolVector2Array) {.inline, raises: [], tags: [].} proc deinit(self122634: var GodotPoolVector2Array) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123636: var GodotPoolVector2Array; data123638: Vector2) {.inline, + proc add(self122636: var GodotPoolVector2Array; data122638: Vector2) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123640: var GodotPoolVector2Array; arr123642: GodotPoolVector2Array) {.+ proc add(self122640: var GodotPoolVector2Array; arr122642: GodotPoolVector2Array) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self123644: var GodotPoolVector2Array; idx123646: cint; data123648: Vector2): Error {.+ proc insert(self122644: var GodotPoolVector2Array; idx122646: cint; data122648: Vector2): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self123650: var GodotPoolVector2Array; idx123652: cint) {.inline, + proc delete(self122650: var GodotPoolVector2Array; idx122652: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self123654: var GodotPoolVector2Array) {.inline, raises: [], tags: [].} proc reverse(self122654: var GodotPoolVector2Array) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self123656: var GodotPoolVector2Array; size123658: cint) {.inline, + proc setLen(self122656: var GodotPoolVector2Array; size122658: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self123660: var GodotPoolVector2Array; idx123662: cint; data123664: Vector2) {.+ proc `[]=`(self122660: var GodotPoolVector2Array; idx122662: cint; data122664: Vector2) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self123666: GodotPoolVector2Array; idx123668: cint): Vector2 {.inline, + proc `[]`(self122666: GodotPoolVector2Array; idx122668: cint): Vector2 {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self123670: GodotPoolVector2Array): cint {.inline, raises: [], tags: [].} proc len(self122670: GodotPoolVector2Array): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolVector3Array(dest123760: var GodotPoolVector3Array) {.inline, + proc initGodotPoolVector3Array(dest122760: var GodotPoolVector3Array) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolVector3Array(dest123762: var GodotPoolVector3Array; - src123764: GodotPoolVector3Array) {.inline, + proc initGodotPoolVector3Array(dest122762: var GodotPoolVector3Array; + src122764: GodotPoolVector3Array) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc initGodotPoolVector3Array(dest123766: var GodotPoolVector3Array; - arr123768: GodotArray) {.inline, raises: [], tags: [].} proc initGodotPoolVector3Array(dest122766: var GodotPoolVector3Array; + arr122768: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self123770: var GodotPoolVector3Array) {.inline, raises: [], tags: [].} proc deinit(self122770: var GodotPoolVector3Array) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123772: var GodotPoolVector3Array; data123774: Vector3) {.inline, + proc add(self122772: var GodotPoolVector3Array; data122774: Vector3) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self123776: var GodotPoolVector3Array; arr123778: GodotPoolVector3Array) {.+ proc add(self122776: var GodotPoolVector3Array; arr122778: GodotPoolVector3Array) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self123780: var GodotPoolVector3Array; idx123782: cint; data123784: Vector3): Error {.+ proc insert(self122780: var GodotPoolVector3Array; idx122782: cint; data122784: Vector3): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self123786: var GodotPoolVector3Array; idx123788: cint) {.inline, + proc delete(self122786: var GodotPoolVector3Array; idx122788: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self123790: var GodotPoolVector3Array) {.inline, raises: [], tags: [].} proc reverse(self122790: var GodotPoolVector3Array) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self123792: var GodotPoolVector3Array; size123794: cint) {.