From 46a1aa67007c24a530910dc6ad3cb8992d4c636f Mon Sep 17 00:00:00 2001 From: Travis Date: Thu, 25 Jan 2018 12:11:35 +0000 Subject: [PATCH] Update master documentation for changeset f05eb090f710df4aed71e6502da8258c5abbb6d9 --- master/aabb.html | 48 +-- master/arrays.html | 132 +++--- master/basis.html | 122 +++--- master/colors.html | 32 +- master/dictionaries.html | 62 +-- master/godot.html | 2 +- master/godotapigen.html | 6 +- master/godotarrays.html | 90 ++-- master/godotbase.html | 14 +- master/godotcoretypes.html | 26 +- master/godotdictionaries.html | 36 +- master/godotinternal.html | 40 +- master/godotinternaltypes.html | 126 +++--- master/godotmacros.html | 4 +- master/godotnim.html | 225 +++++----- master/godotnodepaths.html | 26 +- master/godotpoolarrays.html | 656 ++++++++++++++--------------- master/godotstrings.html | 43 +- master/godotvariants.html | 132 +++--- master/index.html | 6 +- master/nodepaths.html | 30 +- master/planes.html | 34 +- master/poolarrays.html | 727 ++++++++++++++++----------------- master/quats.html | 48 +-- master/rect2.html | 28 +- master/rids.html | 14 +- master/transform2d.html | 48 +-- master/transforms.html | 42 +- master/variants.html | 192 ++++----- master/vector2.html | 82 ++-- master/vector3.html | 96 ++--- 31 files changed, 1586 insertions(+), 1583 deletions(-) diff --git a/master/aabb.html b/master/aabb.html index bb858ee..31ea2a9 100644 --- a/master/aabb.html +++ b/master/aabb.html @@ -1309,7 +1309,7 @@ function main() {
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  Source Edit @@ -1523,7 +1523,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/arrays.html b/master/arrays.html index 78aac89..a398b7c 100644 --- a/master/arrays.html +++ b/master/arrays.html @@ -1273,19 +1273,19 @@ function main() {
  • newArray
  • `[]=`
  • + title="`[]=`(self: Array; idx: int; value: Variant)">`[]=`
  • `[]`
  • add
  • + title="add(self: Array; value: Variant)">add
  • clear
  • + title="clear(self: Array)">clear
  • count
  • isEmpty
  • erase
  • + title="erase(self: Array; value: Variant)">erase
  • first
  • hash
  • insert
  • + title="insert(self: Array; pos: int; value: Variant)">insert
  • reverse
  • + title="reverse(self: Array)">reverse
  • popLast
  • + title="popLast(self: Array): Variant">popLast
  • popFirst
  • + title="popFirst(self: Array): Variant">popFirst
  • addLast
  • + title="addLast(self: Array; value: Variant)">addLast
  • addFirst
  • + title="addFirst(self: Array; value: Variant)">addFirst
  • delete
  • + title="delete(self: Array; idx: int)">delete
  • setLen
  • + title="setLen(self: Array; size: int)">setLen
  • rfind
  • len
  • sort
  • + title="sort(self: Array)">sort
  • `$`
  • @@ -1356,7 +1356,7 @@ function main() {
      Source Edit @@ -1370,7 +1370,7 @@ class="link-seesrc" target="_blank">Source
    WARNING: do not keep the returned value for longer than the lifetime of arr   Source Edit @@ -1379,7 +1379,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit
    -
    proc `[]=`(self: var Array; idx: int; value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc `[]=`(self: Array; idx: int; value: Variant) {.
    inline, raises: [], tags: []
    .}
      Source Edit @@ -1478,25 +1478,25 @@ class="link-seesrc" target="_blank">Source
      Source Edit
    -
    proc add(self: var Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc add(self: Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc clear(self: var Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc clear(self: Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit @@ -1505,7 +1505,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1514,16 +1514,16 @@ class="link-seesrc" target="_blank">Source
      Source Edit
    -
    proc erase(self: var Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc erase(self: Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
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      Source Edit
    -
    proc insert(self: var Array; pos: int; value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc insert(self: Array; pos: int; value: Variant) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self: var Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self: Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc popLast(self: var Array): Variant {.
    inline, raises: [], tags: []
    .}
    +
    proc popLast(self: Array): Variant {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc popFirst(self: var Array): Variant {.
    inline, raises: [], tags: []
    .}
    +
    proc popFirst(self: Array): Variant {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc addLast(self: var Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc addLast(self: Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc addFirst(self: var Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc addFirst(self: Array; value: Variant) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self: var Array; idx: int) {.
    inline, raises: [], tags: []
    .}
    +
    proc delete(self: Array; idx: int) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self: var Array; size: int) {.
    inline, raises: [], tags: []
    .}
    +
    proc setLen(self: Array; size: int) {.
    inline, raises: [], tags: []
    .}
      Source Edit @@ -1658,7 +1658,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit
    -
    proc sort(self: var Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc sort(self: Array) {.
    inline, raises: [], tags: []
    .}
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      Source Edit @@ -1302,7 +1302,7 @@ class="link-seesrc" target="_blank">Source
    Initializes black color with 1.0 alpha   Source Edit @@ -1311,7 +1311,7 @@ class="link-seesrc" target="_blank">Source
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  • isEmpty
  • clear
  • + title="clear(self: Dictionary)">clear
  • newVariant
  • contains
  • del
  • + title="del(self: Dictionary; key: Variant)">del
  • hash
  • `[]`
  • `[]=`
  • + title="`[]=`(self: Dictionary; key, value: Variant)">`[]=`
  • `==`
  •   Source Edit @@ -1340,7 +1340,7 @@ class="link-seesrc" target="_blank">Source
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    WARNING: do not keep the returned value for longer than the lifetime of dict   Source Edit @@ -1367,7 +1367,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1376,16 +1376,16 @@ class="link-seesrc" target="_blank">Source
      Source Edit
    -
    proc clear(self: var Dictionary) {.
    inline, raises: [], tags: []
    .}
    +
    proc clear(self: Dictionary) {.
    inline, raises: [], tags: []
    .}
      Source Edit @@ -1394,7 +1394,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit
    -
    proc del(self: var Dictionary; key: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc del(self: Dictionary; key: Variant) {.
    inline, raises: [], tags: []
    .}
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      Source Edit
    -
    proc `[]=`(self: var Dictionary; key, value: Variant) {.
    inline, raises: [], tags: []
    .}
    +
    proc `[]=`(self: Dictionary; key, value: Variant) {.
    inline, raises: [], tags: []
    .}
      Source Edit @@ -1493,7 +1493,7 @@ class="link-seesrc" target="_blank">Source
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    Generates .nim files in the targetDir based on the apiJsonFile. The JSON file can be generated by executing Godot with --gdnative-generate-json-api <target_filename> parameters.   Source -Edit +Edit
    @@ -1282,7 +1282,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotarrays.html b/master/godotarrays.html index 259e0c4..1488a71 100644 --- a/master/godotarrays.html +++ b/master/godotarrays.html @@ -1358,7 +1358,7 @@ function main() {
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      Source Edit @@ -1782,7 +1782,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotbase.html b/master/godotbase.html index a20fbbc..25eacff 100644 --- a/master/godotbase.html +++ b/master/godotbase.html @@ -1275,7 +1275,7 @@ function main() {
      Source Edit @@ -1284,7 +1284,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1293,7 +1293,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit @@ -1335,7 +1335,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotcoretypes.html b/master/godotcoretypes.html index 32be002..9eef43a 100644 --- a/master/godotcoretypes.html +++ b/master/godotcoretypes.html @@ -1330,7 +1330,7 @@ function main() {
      Source Edit @@ -1343,7 +1343,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit @@ -1499,7 +1499,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotdictionaries.html b/master/godotdictionaries.html index 8805945..38fd1f8 100644 --- a/master/godotdictionaries.html +++ b/master/godotdictionaries.html @@ -1297,7 +1297,7 @@ function main() {
      Source Edit @@ -1307,7 +1307,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit @@ -1462,7 +1462,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotinternal.html b/master/godotinternal.html index 0818c4c..5e422a0 100644 --- a/master/godotinternal.html +++ b/master/godotinternal.html @@ -1314,7 +1314,7 @@ function main() {
      Source Edit @@ -1325,7 +1325,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1336,7 +1336,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit @@ -1471,7 +1471,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1480,7 +1480,7 @@ class="link-seesrc" target="_blank">Source
    Allocates the specified number of bytes. Using this instead of stdlib proc will help Godot track how much memory is in use in debug mode.   Source Edit @@ -1489,7 +1489,7 @@ class="link-seesrc" target="_blank">Source
    Reallocates the pointer for the specified number of bytes. Using this instead of stdlib proc will help Godot track how much memory is in use in debug mode.   Source Edit @@ -1498,7 +1498,7 @@ class="link-seesrc" target="_blank">Source
    Frees the memory pointed to by the pointer. Using this instead of stdlib proc will help Godot track how much memory is in use in debug mode.   Source Edit @@ -1513,7 +1513,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotinternaltypes.html b/master/godotinternaltypes.html index 37bb16e..946f299 100644 --- a/master/godotinternaltypes.html +++ b/master/godotinternaltypes.html @@ -1270,6 +1270,9 @@ function main() {
  • GodotString
  • +
  • GodotCharString
  • Source Edit @@ -1461,7 +1464,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1472,7 +1475,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit @@ -1569,10 +1572,21 @@ class="link-seesrc" target="_blank">Source
      Source Edit +
    +
    GodotCharString = object
    +  data: array[sizeof(int), byte]
    +
    +
    + +  Source +Edit +
    VariantType = enum
       Nil,                        ## atomic types
    @@ -1586,9 +1600,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    VariantCallErrorType = enum
    @@ -1597,9 +1611,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    VariantCallError = object
    @@ -1610,9 +1624,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotVariant = object
    @@ -1621,18 +1635,18 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotMethodBind = object
      Source -Edit +Edit
    GDNativeAPIVersion = object
    @@ -1642,9 +1656,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GDNativeInitOptions = object
    @@ -1663,9 +1677,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GDNativeTerminateOptions = object
    @@ -1674,9 +1688,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotMethodRPCMode = enum
    @@ -1684,9 +1698,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotMethodAttributes = object
    @@ -1695,9 +1709,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotPropertyHint = enum
    @@ -1735,9 +1749,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotPropertyUsage = enum
    @@ -1761,9 +1775,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotPropertyAttributes = object
    @@ -1777,9 +1791,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotInstanceCreateFunc = object
    @@ -1790,9 +1804,9 @@ class="link-seesrc" target="_blank">Source
     
    returns user data   Source -Edit +Edit
    GodotInstanceDestroyFunc = object
    @@ -1804,9 +1818,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotInstanceMethod = object
    @@ -1819,9 +1833,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotPropertySetFunc = object
    @@ -1833,9 +1847,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotPropertyGetFunc = object
    @@ -1847,9 +1861,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotSignalArgument = object
    @@ -1863,9 +1877,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotSignal = object
    @@ -1878,9 +1892,9 @@ class="link-seesrc" target="_blank">Source
     
      Source -Edit +Edit
    GodotClassConstructor = proc (): ptr GodotObject {.
    noconv, gcsafe, locks: 0, raises: [], @@ -1888,9 +1902,9 @@ class="link-seesrc" target="_blank">Source
      Source -Edit +Edit
    @@ -1902,7 +1916,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1917,7 +1931,7 @@ class="link-seesrc" target="_blank">Source
    diff --git a/master/godotmacros.html b/master/godotmacros.html index df45df2..2250df1 100644 --- a/master/godotmacros.html +++ b/master/godotmacros.html @@ -1294,7 +1294,7 @@ Generates Godot type. Self-documenting example:
    print("MyTool initialized!")

    Objects can be instantiated by invoking gdnew or by using load or any other way that you can find in Godot API.

      Source Edit @@ -1309,7 +1309,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotnim.html b/master/godotnim.html index d7f3751..324f121 100644 --- a/master/godotnim.html +++ b/master/godotnim.html @@ -1296,9 +1296,9 @@ function main() { title="deinit(obj: NimGodotObject)">deinit
  • nimGodotObjectFinalizer
  • -
  • asNimGodotObject
  • + forceNativeObject, noRef: bool = false): T">asNimGodotObject
  • newVariant
  • fromVariant
  • getNativeLibHandle
  • +
  • registerFrameCallback
  • @@ -1411,7 +1413,7 @@ function main() {

    Types

    @@ -1432,7 +1434,7 @@ function main() {
    The base type all Godot types inherit from. Manages lifecycle of the wrapped GodotObject.   Source Edit @@ -1444,7 +1446,7 @@ class="link-seesrc" target="_blank">Source
    Conversion result to return from fromVariant procedure.   Source Edit @@ -1455,7 +1457,7 @@ class="link-seesrc" target="_blank">Source
    Raised by wrappers in case of an incorrect dynamic invocation. For example, if incorrect number of arguments were passed or they had unexpected types.   Source Edit @@ -1471,7 +1473,7 @@ class="link-seesrc" target="_blank">Source
    Type information provided to Godot editor   Source Edit @@ -1485,7 +1487,7 @@ class="link-seesrc" target="_blank">Source
    Compile-time variable used for implementation of several procedures and macros   Source Edit @@ -1494,7 +1496,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1508,7 +1510,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1517,7 +1519,7 @@ class="link-seesrc" target="_blank">Source
    Prints concatenated parts to Godot log.   Source Edit @@ -1526,7 +1528,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1535,55 +1537,55 @@ class="link-seesrc" target="_blank">Source
    Destroy the object. You only need to call this for objects not inherited from Reference, where manual lifecycle control is necessary.   Source -Edit +Edit
    proc nimGodotObjectFinalizer[T: NimGodotObject](obj: T)
      Source -Edit +Edit
    -
    proc asNimGodotObject[T: NimGodotObject](godotObject: ptr GodotObject;
    -                                       forceNativeObject: bool = false): T
    +
    proc asNimGodotObject[T: NimGodotObject](godotObject: ptr GodotObject;
    +                                       forceNativeObject, noRef: bool = false): T
    Wraps godotObject into Nim type T. This is used by godotapigen and should rarely be used by anything else.   Source -Edit +Edit
    proc newVariant(obj: NimGodotObject): Variant {.
    inline, raises: [], tags: []
    .}
      Source -Edit +Edit
    proc asObject[T: NimGodotObject](v: Variant): T {.
    inline
    .}
    Converts v to object of type T. Returns nil if the conversion cannot be performed (v's type is not an Object or it's an object of an incompatible type)   Source -Edit +Edit
    proc asObject(v: Variant; T: typedesc[NimGodotObject]): T:type {.
    inline
    .}
    Converts v to object of type T. Returns nil if the conversion cannot be performed (v's type is not an Object or it's an object of an incompatible type)   Source -Edit +Edit
    proc `as`[T: NimGodotObject](obj: NimGodotObject; t: typedesc[T]): T
    @@ -1592,54 +1594,54 @@ class="link-seesrc" target="_blank">Source

    This can be used either in dot notation (node.as(Button)) or infix notation (node as Button).

      Source -Edit +Edit
    proc `of`[T: NimGodotObject](obj: NimGodotObject; t: typedesc[T]): bool {.
    inline
    .}
    Godot-specific inheritance check.   Source -Edit +Edit
    proc getSingleton[T: NimGodotObject](): T
    Returns singleton of type T. Normally, this should not be used, because godotapigen wraps singleton methods so that singleton objects don't have to be provided as parameters.   Source -Edit +Edit
    proc gdnew[T: NimGodotObject](): T
    Instantiates new object of type T.   Source -Edit +Edit
    proc newCallError(err: VariantCallError): ref CallError {.
    raises: [], tags: []
    .}
    Instantiates CallError from Godot err.   Source -Edit +Edit
    proc newConversionError(err: ConversionResult): ref ValueError {.
    raises: [], tags: []
    .}
    Instantiates error raised by godotapigen generated code in case of a conversion error.   Source -Edit +Edit
    proc setGodotObject(nimObj: NimGodotObject; obj: ptr GodotObject) {.
    inline, raises: [], @@ -1647,9 +1649,9 @@ class="link-seesrc" target="_blank">Source
    Used from Godot constructor produced by gdobj macro. Do not call.   Source -Edit +Edit
    proc setNativeObject(nimObj: NimGodotObject; nativeObj: NimGodotObject) {.
    inline, @@ -1657,72 +1659,72 @@ class="link-seesrc" target="_blank">Source
    Used from Godot constructor produced by gdobj macro. Do not call.   Source -Edit +Edit
    proc removeGodotObject(nimObj: NimGodotObject) {.
    inline, raises: [], tags: []
    .}
    Used from Godot destructor produced by gdobj macro. Do not call.   Source -Edit +Edit
    proc `==`(self, other: NimGodotObject): bool {.
    inline, raises: [], tags: []
    .}
    Compares objects by referential equality.   Source -Edit +Edit
    proc godotObject(nimObj: NimGodotObject): ptr GodotObject {.
    inline, raises: [], tags: []
    .}
    Returns raw poitner to GodotObject. Use only if you know what you are doing.   Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[NimGodotObject]): GodotTypeInfo {.
    inline
    .}
      Source -Edit +Edit
    proc toVariant(self: NimGodotObject): Variant {.
    inline, raises: [], tags: []
    .}
      Source -Edit +Edit
    proc fromVariant[T: NimGodotObject](self: var T; val: Variant): ConversionResult
      Source -Edit +Edit
    proc toVariant(self: Variant): Variant {.
    inline, raises: [], tags: []
    .}
      Source -Edit +Edit
    proc fromVariant(self: var Variant; val: Variant): ConversionResult {.
    inline, @@ -1730,207 +1732,216 @@ class="link-seesrc" target="_blank">Source
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[SomeGodotOrNum]): GodotTypeInfo {.
    inline
    .}
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[range]): VariantType {.
    inline
    .}
      Source -Edit +Edit
    proc toVariant[T: SomeGodotOrNum](val: T): Variant {.
    inline
    .}
      Source -Edit +Edit
    proc fromVariant[T: SomeSignedInt or SomeUnsignedInt](self: var T; val: Variant): ConversionResult
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[enum]): GodotTypeInfo
      Source -Edit +Edit
    proc toVariant[T: enum](self: T): Variant {.
    inline
    .}
      Source -Edit +Edit
    proc fromVariant[T: enum](self: var T; val: Variant): ConversionResult {.
    inline
    .}
      Source -Edit +Edit
    proc fromVariant[T: SomeFloat](self: var T; val: Variant): ConversionResult
      Source -Edit +Edit
    proc fromVariant[T: SomeGodot](self: var T; val: Variant): ConversionResult
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[string]): GodotTypeInfo {.
    inline
    .}
      Source -Edit +Edit
    proc toVariant(s: string): Variant {.
    inline, raises: [], tags: []
    .}
      Source -Edit +Edit
    proc fromVariant(s: var string; val: Variant): ConversionResult {.
    raises: [], tags: []
    .}
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[seq]): GodotTypeInfo
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[array]): GodotTypeInfo
      Source -Edit +Edit
    proc toVariant[T](s: seq[T]): Variant
      Source -Edit +Edit
    proc toVariant[I, T](s: array[I, T]): Variant
      Source -Edit +Edit
    proc fromVariant[T](s: var seq[T]; val: Variant): ConversionResult
      Source -Edit +Edit
    proc fromVariant[T: array](s: var T; val: Variant): ConversionResult
      Source -Edit +Edit
    proc godotTypeInfo(T: typedesc[Table | TableRef]): GodotTypeInfo {.
    inline
    .}
      Source -Edit +Edit
    proc toVariant[T: Table or TableRef](t: T): Variant
      Source -Edit +Edit
    proc fromVariant[T: Table or TableRef](t: var T; val: Variant): ConversionResult
      Source -Edit +Edit
    proc getNativeLibHandle(): pointer {.
    raises: [], tags: []
    .}
    Returns NativeScript library handle used to register type information in Godot.   Source -Edit +Edit + +
    +
    proc registerFrameCallback(cb: proc () {.
    closure
    .}) {.
    raises: [], tags: []
    .}
    +
    + +  Source +Edit
    @@ -1942,7 +1953,7 @@ class="link-seesrc" target="_blank">Source
    Prints warning to Godot log, adding filename and line information.   Source Edit @@ -1951,7 +1962,7 @@ class="link-seesrc" target="_blank">Source
    Prints error to Godot log, adding filename and line information.   Source Edit @@ -1960,9 +1971,9 @@ class="link-seesrc" target="_blank">Source
    Registers the specified Godot type. Used by gdobj macro and godotapigen.   Source -Edit +Edit
    @@ -1975,7 +1986,7 @@ class="link-seesrc" target="_blank">Source
    diff --git a/master/godotnodepaths.html b/master/godotnodepaths.html index d06718a..468b626 100644 --- a/master/godotnodepaths.html +++ b/master/godotnodepaths.html @@ -1288,7 +1288,7 @@ function main() {
      Source Edit @@ -1298,7 +1298,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1307,7 +1307,7 @@ class="link-seesrc" target="_blank">Source
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      Source Edit @@ -1390,7 +1390,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1405,7 +1405,7 @@ class="link-seesrc" target="_blank">Source
    diff --git a/master/godotpoolarrays.html b/master/godotpoolarrays.html index 09414e0..d40125e 100644 --- a/master/godotpoolarrays.html +++ b/master/godotpoolarrays.html @@ -1242,191 +1242,191 @@ function main() { Procs
    • initGodotPoolByteArray
    • + title="initGodotPoolByteArray(dest122068: var GodotPoolByteArray)">initGodotPoolByteArray
    • initGodotPoolByteArray
    • + title="initGodotPoolByteArray(dest122070: var GodotPoolByteArray; src122072: GodotPoolByteArray)">initGodotPoolByteArray
    • initGodotPoolByteArray
    • + title="initGodotPoolByteArray(dest122074: var GodotPoolByteArray; arr122076: GodotArray)">initGodotPoolByteArray
    • deinit
    • + title="deinit(self122078: var GodotPoolByteArray)">deinit
    • add
    • + title="add(self122080: var GodotPoolByteArray; data122082: byte)">add
    • add
    • + title="add(self122084: var GodotPoolByteArray; arr122086: GodotPoolByteArray)">add
    • insert
    • + title="insert(self122088: var GodotPoolByteArray; idx122090: cint; data122092: byte): Error">insert
    • delete
    • + title="delete(self122094: var GodotPoolByteArray; idx122096: cint)">delete
    • reverse
    • + title="reverse(self122098: var GodotPoolByteArray)">reverse
    • setLen
    • + title="setLen(self122100: var GodotPoolByteArray; size122102: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122104: var GodotPoolByteArray; idx122106: cint; data122108: byte)">`[]=`
    • `[]`
    • + title="`[]`(self122110: GodotPoolByteArray; idx122112: cint): byte">`[]`
    • len
    • + title="len(self122114: GodotPoolByteArray): cint">len
    • initGodotPoolIntArray
    • + title="initGodotPoolIntArray(dest122216: var GodotPoolIntArray)">initGodotPoolIntArray
    • initGodotPoolIntArray
    • + title="initGodotPoolIntArray(dest122218: var GodotPoolIntArray; src122220: GodotPoolIntArray)">initGodotPoolIntArray
    • initGodotPoolIntArray
    • + title="initGodotPoolIntArray(dest122222: var GodotPoolIntArray; arr122224: GodotArray)">initGodotPoolIntArray
    • deinit
    • + title="deinit(self122226: var GodotPoolIntArray)">deinit
    • add
    • + title="add(self122228: var GodotPoolIntArray; data122230: cint)">add
    • add
    • + title="add(self122232: var GodotPoolIntArray; arr122234: GodotPoolIntArray)">add
    • insert
    • + title="insert(self122236: var GodotPoolIntArray; idx122238: cint; data122240: cint): Error">insert
    • delete
    • + title="delete(self122242: var GodotPoolIntArray; idx122244: cint)">delete
    • reverse
    • + title="reverse(self122246: var GodotPoolIntArray)">reverse
    • setLen
    • + title="setLen(self122248: var GodotPoolIntArray; size122250: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122252: var GodotPoolIntArray; idx122254: cint; data122256: cint)">`[]=`
    • `[]`
    • + title="`[]`(self122258: GodotPoolIntArray; idx122260: cint): cint">`[]`
    • len
    • + title="len(self122262: GodotPoolIntArray): cint">len
    • initGodotPoolRealArray
    • + title="initGodotPoolRealArray(dest122352: var GodotPoolRealArray)">initGodotPoolRealArray
    • initGodotPoolRealArray
    • + title="initGodotPoolRealArray(dest122354: var GodotPoolRealArray; src122356: GodotPoolRealArray)">initGodotPoolRealArray
    • initGodotPoolRealArray
    • + title="initGodotPoolRealArray(dest122358: var GodotPoolRealArray; arr122360: GodotArray)">initGodotPoolRealArray
    • deinit
    • + title="deinit(self122362: var GodotPoolRealArray)">deinit
    • add
    • + title="add(self122364: var GodotPoolRealArray; data122366: float32)">add
    • add
    • + title="add(self122368: var GodotPoolRealArray; arr122370: GodotPoolRealArray)">add
    • insert
    • + title="insert(self122372: var GodotPoolRealArray; idx122374: cint; data122376: float32): Error">insert
    • delete
    • + title="delete(self122378: var GodotPoolRealArray; idx122380: cint)">delete
    • reverse
    • + title="reverse(self122382: var GodotPoolRealArray)">reverse
    • setLen
    • + title="setLen(self122384: var GodotPoolRealArray; size122386: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122388: var GodotPoolRealArray; idx122390: cint; data122392: float32)">`[]=`
    • `[]`
    • + title="`[]`(self122394: GodotPoolRealArray; idx122396: cint): float32">`[]`
    • len
    • + title="len(self122398: GodotPoolRealArray): cint">len
    • initGodotPoolStringArray
    • + title="initGodotPoolStringArray(dest122488: var GodotPoolStringArray)">initGodotPoolStringArray
    • initGodotPoolStringArray
    • + title="initGodotPoolStringArray(dest122490: var GodotPoolStringArray; + src122492: GodotPoolStringArray)">initGodotPoolStringArray
    • initGodotPoolStringArray
    • + title="initGodotPoolStringArray(dest122494: var GodotPoolStringArray; arr122496: GodotArray)">initGodotPoolStringArray
    • deinit
    • + title="deinit(self122498: var GodotPoolStringArray)">deinit
    • add
    • + title="add(self122500: var GodotPoolStringArray; data122502: GodotString)">add
    • add
    • + title="add(self122504: var GodotPoolStringArray; arr122506: GodotPoolStringArray)">add
    • insert
    • + title="insert(self122508: var GodotPoolStringArray; idx122510: cint; data122512: GodotString): Error">insert
    • delete
    • + title="delete(self122514: var GodotPoolStringArray; idx122516: cint)">delete
    • reverse
    • + title="reverse(self122518: var GodotPoolStringArray)">reverse
    • setLen
    • + title="setLen(self122520: var GodotPoolStringArray; size122522: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122524: var GodotPoolStringArray; idx122526: cint; data122528: GodotString)">`[]=`
    • `[]`
    • + title="`[]`(self122530: GodotPoolStringArray; idx122532: cint): GodotString">`[]`
    • len
    • + title="len(self122534: GodotPoolStringArray): cint">len
    • initGodotPoolVector2Array
    • + title="initGodotPoolVector2Array(dest122624: var GodotPoolVector2Array)">initGodotPoolVector2Array
    • initGodotPoolVector2Array
    • + title="initGodotPoolVector2Array(dest122626: var GodotPoolVector2Array; + src122628: GodotPoolVector2Array)">initGodotPoolVector2Array
    • initGodotPoolVector2Array
    • + title="initGodotPoolVector2Array(dest122630: var GodotPoolVector2Array; arr122632: GodotArray)">initGodotPoolVector2Array
    • deinit
    • + title="deinit(self122634: var GodotPoolVector2Array)">deinit
    • add
    • + title="add(self122636: var GodotPoolVector2Array; data122638: Vector2)">add
    • add
    • + title="add(self122640: var GodotPoolVector2Array; arr122642: GodotPoolVector2Array)">add
    • insert
    • + title="insert(self122644: var GodotPoolVector2Array; idx122646: cint; data122648: Vector2): Error">insert
    • delete
    • + title="delete(self122650: var GodotPoolVector2Array; idx122652: cint)">delete
    • reverse
    • + title="reverse(self122654: var GodotPoolVector2Array)">reverse
    • setLen
    • + title="setLen(self122656: var GodotPoolVector2Array; size122658: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122660: var GodotPoolVector2Array; idx122662: cint; data122664: Vector2)">`[]=`
    • `[]`
    • + title="`[]`(self122666: GodotPoolVector2Array; idx122668: cint): Vector2">`[]`
    • len
    • + title="len(self122670: GodotPoolVector2Array): cint">len
    • initGodotPoolVector3Array
    • + title="initGodotPoolVector3Array(dest122760: var GodotPoolVector3Array)">initGodotPoolVector3Array
    • initGodotPoolVector3Array
    • + title="initGodotPoolVector3Array(dest122762: var GodotPoolVector3Array; + src122764: GodotPoolVector3Array)">initGodotPoolVector3Array
    • initGodotPoolVector3Array
    • + title="initGodotPoolVector3Array(dest122766: var GodotPoolVector3Array; arr122768: GodotArray)">initGodotPoolVector3Array
    • deinit
    • + title="deinit(self122770: var GodotPoolVector3Array)">deinit
    • add
    • + title="add(self122772: var GodotPoolVector3Array; data122774: Vector3)">add
    • add
    • + title="add(self122776: var GodotPoolVector3Array; arr122778: GodotPoolVector3Array)">add
    • insert
    • + title="insert(self122780: var GodotPoolVector3Array; idx122782: cint; data122784: Vector3): Error">insert
    • delete
    • + title="delete(self122786: var GodotPoolVector3Array; idx122788: cint)">delete
    • reverse
    • + title="reverse(self122790: var GodotPoolVector3Array)">reverse
    • setLen
    • + title="setLen(self122792: var GodotPoolVector3Array; size122794: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122796: var GodotPoolVector3Array; idx122798: cint; data122800: Vector3)">`[]=`
    • `[]`
    • + title="`[]`(self122802: GodotPoolVector3Array; idx122804: cint): Vector3">`[]`
    • len
    • + title="len(self122806: GodotPoolVector3Array): cint">len
    • initGodotPoolColorArray
    • + title="initGodotPoolColorArray(dest122896: var GodotPoolColorArray)">initGodotPoolColorArray
    • initGodotPoolColorArray
    • + title="initGodotPoolColorArray(dest122898: var GodotPoolColorArray; + src122900: GodotPoolColorArray)">initGodotPoolColorArray
    • initGodotPoolColorArray
    • + title="initGodotPoolColorArray(dest122902: var GodotPoolColorArray; arr122904: GodotArray)">initGodotPoolColorArray
    • deinit
    • + title="deinit(self122906: var GodotPoolColorArray)">deinit
    • add
    • + title="add(self122908: var GodotPoolColorArray; data122910: Color)">add
    • add
    • + title="add(self122912: var GodotPoolColorArray; arr122914: GodotPoolColorArray)">add
    • insert
    • + title="insert(self122916: var GodotPoolColorArray; idx122918: cint; data122920: Color): Error">insert
    • delete
    • + title="delete(self122922: var GodotPoolColorArray; idx122924: cint)">delete
    • reverse
    • + title="reverse(self122926: var GodotPoolColorArray)">reverse
    • setLen
    • + title="setLen(self122928: var GodotPoolColorArray; size122930: cint)">setLen
    • `[]=`
    • + title="`[]=`(self122932: var GodotPoolColorArray; idx122934: cint; data122936: Color)">`[]=`
    • `[]`
    • + title="`[]`(self122938: GodotPoolColorArray; idx122940: cint): Color">`[]`
    • len
    • + title="len(self122942: GodotPoolColorArray): cint">len
    @@ -1434,33 +1434,33 @@ function main() { Iterators
    • items
    • + title="items(arr122116: GodotPoolByteArray): byte">items
    • pairs
    • + title="pairs(arr122120: GodotPoolByteArray): tuple[key: cint, val: byte]">pairs
    • items
    • + title="items(arr122264: GodotPoolIntArray): cint">items
    • pairs
    • + title="pairs(arr122268: GodotPoolIntArray): tuple[key: cint, val: cint]">pairs
    • items
    • + title="items(arr122400: GodotPoolRealArray): float32">items
    • pairs
    • + title="pairs(arr122404: GodotPoolRealArray): tuple[key: cint, val: float32]">pairs
    • items
    • + title="items(arr122536: GodotPoolStringArray): GodotString">items
    • pairs
    • + title="pairs(arr122540: GodotPoolStringArray): tuple[key: cint, val: GodotString]">pairs
    • items
    • + title="items(arr122672: GodotPoolVector2Array): Vector2">items
    • pairs
    • + title="pairs(arr122676: GodotPoolVector2Array): tuple[key: cint, val: Vector2]">pairs
    • items
    • + title="items(arr122808: GodotPoolVector3Array): Vector3">items
    • pairs
    • + title="pairs(arr122812: GodotPoolVector3Array): tuple[key: cint, val: Vector3]">pairs
    • items
    • + title="items(arr122944: GodotPoolColorArray): Color">items
    • pairs
    • + title="pairs(arr122948: GodotPoolColorArray): tuple[key: cint, val: Color]">pairs
    @@ -1479,897 +1479,897 @@ function main() {

    Procs

    -
    proc initGodotPoolByteArray(dest123068: var GodotPoolByteArray) {.
    inline, raises: [], +
    proc initGodotPoolByteArray(dest122068: var GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolByteArray(dest123070: var GodotPoolByteArray;
    -                           src123072: GodotPoolByteArray) {.
    inline, raises: [], +
    proc initGodotPoolByteArray(dest122070: var GodotPoolByteArray;
    +                           src122072: GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolByteArray(dest123074: var GodotPoolByteArray; arr123076: GodotArray) {.
    +
    proc initGodotPoolByteArray(dest122074: var GodotPoolByteArray; arr122076: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123078: var GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122078: var GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123080: var GodotPoolByteArray; data123082: byte) {.
    inline, raises: [], +
    proc add(self122080: var GodotPoolByteArray; data122082: byte) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123084: var GodotPoolByteArray; arr123086: GodotPoolByteArray) {.
    inline, +
    proc add(self122084: var GodotPoolByteArray; arr122086: GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123088: var GodotPoolByteArray; idx123090: cint; data123092: byte): Error {.
    +
    proc insert(self122088: var GodotPoolByteArray; idx122090: cint; data122092: byte): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123094: var GodotPoolByteArray; idx123096: cint) {.
    inline, raises: [], +
    proc delete(self122094: var GodotPoolByteArray; idx122096: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123098: var GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122098: var GodotPoolByteArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123100: var GodotPoolByteArray; size123102: cint) {.
    inline, raises: [], +
    proc setLen(self122100: var GodotPoolByteArray; size122102: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123104: var GodotPoolByteArray; idx123106: cint; data123108: byte) {.
    +
    proc `[]=`(self122104: var GodotPoolByteArray; idx122106: cint; data122108: byte) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123110: GodotPoolByteArray; idx123112: cint): byte {.
    inline, raises: [], +
    proc `[]`(self122110: GodotPoolByteArray; idx122112: cint): byte {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123114: GodotPoolByteArray): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122114: GodotPoolByteArray): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolIntArray(dest123216: var GodotPoolIntArray) {.
    inline, raises: [], +
    proc initGodotPoolIntArray(dest122216: var GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolIntArray(dest123218: var GodotPoolIntArray; src123220: GodotPoolIntArray) {.
    +
    proc initGodotPoolIntArray(dest122218: var GodotPoolIntArray; src122220: GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolIntArray(dest123222: var GodotPoolIntArray; arr123224: GodotArray) {.
    +
    proc initGodotPoolIntArray(dest122222: var GodotPoolIntArray; arr122224: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123226: var GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122226: var GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123228: var GodotPoolIntArray; data123230: cint) {.
    inline, raises: [], +
    proc add(self122228: var GodotPoolIntArray; data122230: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123232: var GodotPoolIntArray; arr123234: GodotPoolIntArray) {.
    inline, +
    proc add(self122232: var GodotPoolIntArray; arr122234: GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123236: var GodotPoolIntArray; idx123238: cint; data123240: cint): Error {.
    +
    proc insert(self122236: var GodotPoolIntArray; idx122238: cint; data122240: cint): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123242: var GodotPoolIntArray; idx123244: cint) {.
    inline, raises: [], +
    proc delete(self122242: var GodotPoolIntArray; idx122244: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123246: var GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122246: var GodotPoolIntArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123248: var GodotPoolIntArray; size123250: cint) {.
    inline, raises: [], +
    proc setLen(self122248: var GodotPoolIntArray; size122250: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123252: var GodotPoolIntArray; idx123254: cint; data123256: cint) {.
    +
    proc `[]=`(self122252: var GodotPoolIntArray; idx122254: cint; data122256: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123258: GodotPoolIntArray; idx123260: cint): cint {.
    inline, raises: [], +
    proc `[]`(self122258: GodotPoolIntArray; idx122260: cint): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123262: GodotPoolIntArray): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122262: GodotPoolIntArray): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolRealArray(dest123352: var GodotPoolRealArray) {.
    inline, raises: [], +
    proc initGodotPoolRealArray(dest122352: var GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolRealArray(dest123354: var GodotPoolRealArray;
    -                           src123356: GodotPoolRealArray) {.
    inline, raises: [], +
    proc initGodotPoolRealArray(dest122354: var GodotPoolRealArray;
    +                           src122356: GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolRealArray(dest123358: var GodotPoolRealArray; arr123360: GodotArray) {.
    +
    proc initGodotPoolRealArray(dest122358: var GodotPoolRealArray; arr122360: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123362: var GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122362: var GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123364: var GodotPoolRealArray; data123366: float32) {.
    inline, raises: [], +
    proc add(self122364: var GodotPoolRealArray; data122366: float32) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123368: var GodotPoolRealArray; arr123370: GodotPoolRealArray) {.
    inline, +
    proc add(self122368: var GodotPoolRealArray; arr122370: GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123372: var GodotPoolRealArray; idx123374: cint; data123376: float32): Error {.
    +
    proc insert(self122372: var GodotPoolRealArray; idx122374: cint; data122376: float32): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123378: var GodotPoolRealArray; idx123380: cint) {.
    inline, raises: [], +
    proc delete(self122378: var GodotPoolRealArray; idx122380: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123382: var GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122382: var GodotPoolRealArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123384: var GodotPoolRealArray; size123386: cint) {.
    inline, raises: [], +
    proc setLen(self122384: var GodotPoolRealArray; size122386: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123388: var GodotPoolRealArray; idx123390: cint; data123392: float32) {.
    +
    proc `[]=`(self122388: var GodotPoolRealArray; idx122390: cint; data122392: float32) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123394: GodotPoolRealArray; idx123396: cint): float32 {.
    inline, +
    proc `[]`(self122394: GodotPoolRealArray; idx122396: cint): float32 {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123398: GodotPoolRealArray): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122398: GodotPoolRealArray): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolStringArray(dest123488: var GodotPoolStringArray) {.
    inline, +
    proc initGodotPoolStringArray(dest122488: var GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolStringArray(dest123490: var GodotPoolStringArray;
    -                             src123492: GodotPoolStringArray) {.
    inline, raises: [], +
    proc initGodotPoolStringArray(dest122490: var GodotPoolStringArray;
    +                             src122492: GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolStringArray(dest123494: var GodotPoolStringArray; arr123496: GodotArray) {.
    +
    proc initGodotPoolStringArray(dest122494: var GodotPoolStringArray; arr122496: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123498: var GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122498: var GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123500: var GodotPoolStringArray; data123502: GodotString) {.
    inline, +
    proc add(self122500: var GodotPoolStringArray; data122502: GodotString) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123504: var GodotPoolStringArray; arr123506: GodotPoolStringArray) {.
    +
    proc add(self122504: var GodotPoolStringArray; arr122506: GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123508: var GodotPoolStringArray; idx123510: cint; data123512: GodotString): Error {.
    +
    proc insert(self122508: var GodotPoolStringArray; idx122510: cint; data122512: GodotString): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123514: var GodotPoolStringArray; idx123516: cint) {.
    inline, +
    proc delete(self122514: var GodotPoolStringArray; idx122516: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123518: var GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122518: var GodotPoolStringArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123520: var GodotPoolStringArray; size123522: cint) {.
    inline, +
    proc setLen(self122520: var GodotPoolStringArray; size122522: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123524: var GodotPoolStringArray; idx123526: cint; data123528: GodotString) {.
    +
    proc `[]=`(self122524: var GodotPoolStringArray; idx122526: cint; data122528: GodotString) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123530: GodotPoolStringArray; idx123532: cint): GodotString {.
    inline, +
    proc `[]`(self122530: GodotPoolStringArray; idx122532: cint): GodotString {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123534: GodotPoolStringArray): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122534: GodotPoolStringArray): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolVector2Array(dest123624: var GodotPoolVector2Array) {.
    inline, +
    proc initGodotPoolVector2Array(dest122624: var GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolVector2Array(dest123626: var GodotPoolVector2Array;
    -                              src123628: GodotPoolVector2Array) {.
    inline, +
    proc initGodotPoolVector2Array(dest122626: var GodotPoolVector2Array;
    +                              src122628: GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolVector2Array(dest123630: var GodotPoolVector2Array;
    -                              arr123632: GodotArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc initGodotPoolVector2Array(dest122630: var GodotPoolVector2Array;
    +                              arr122632: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123634: var GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122634: var GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123636: var GodotPoolVector2Array; data123638: Vector2) {.
    inline, +
    proc add(self122636: var GodotPoolVector2Array; data122638: Vector2) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123640: var GodotPoolVector2Array; arr123642: GodotPoolVector2Array) {.
    +
    proc add(self122640: var GodotPoolVector2Array; arr122642: GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123644: var GodotPoolVector2Array; idx123646: cint; data123648: Vector2): Error {.
    +
    proc insert(self122644: var GodotPoolVector2Array; idx122646: cint; data122648: Vector2): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123650: var GodotPoolVector2Array; idx123652: cint) {.
    inline, +
    proc delete(self122650: var GodotPoolVector2Array; idx122652: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123654: var GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122654: var GodotPoolVector2Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123656: var GodotPoolVector2Array; size123658: cint) {.
    inline, +
    proc setLen(self122656: var GodotPoolVector2Array; size122658: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123660: var GodotPoolVector2Array; idx123662: cint; data123664: Vector2) {.
    +
    proc `[]=`(self122660: var GodotPoolVector2Array; idx122662: cint; data122664: Vector2) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123666: GodotPoolVector2Array; idx123668: cint): Vector2 {.
    inline, +
    proc `[]`(self122666: GodotPoolVector2Array; idx122668: cint): Vector2 {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123670: GodotPoolVector2Array): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122670: GodotPoolVector2Array): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolVector3Array(dest123760: var GodotPoolVector3Array) {.
    inline, +
    proc initGodotPoolVector3Array(dest122760: var GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolVector3Array(dest123762: var GodotPoolVector3Array;
    -                              src123764: GodotPoolVector3Array) {.
    inline, +
    proc initGodotPoolVector3Array(dest122762: var GodotPoolVector3Array;
    +                              src122764: GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolVector3Array(dest123766: var GodotPoolVector3Array;
    -                              arr123768: GodotArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc initGodotPoolVector3Array(dest122766: var GodotPoolVector3Array;
    +                              arr122768: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123770: var GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122770: var GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123772: var GodotPoolVector3Array; data123774: Vector3) {.
    inline, +
    proc add(self122772: var GodotPoolVector3Array; data122774: Vector3) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123776: var GodotPoolVector3Array; arr123778: GodotPoolVector3Array) {.
    +
    proc add(self122776: var GodotPoolVector3Array; arr122778: GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123780: var GodotPoolVector3Array; idx123782: cint; data123784: Vector3): Error {.
    +
    proc insert(self122780: var GodotPoolVector3Array; idx122782: cint; data122784: Vector3): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123786: var GodotPoolVector3Array; idx123788: cint) {.
    inline, +
    proc delete(self122786: var GodotPoolVector3Array; idx122788: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123790: var GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122790: var GodotPoolVector3Array) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123792: var GodotPoolVector3Array; size123794: cint) {.
    inline, +
    proc setLen(self122792: var GodotPoolVector3Array; size122794: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123796: var GodotPoolVector3Array; idx123798: cint; data123800: Vector3) {.
    +
    proc `[]=`(self122796: var GodotPoolVector3Array; idx122798: cint; data122800: Vector3) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123802: GodotPoolVector3Array; idx123804: cint): Vector3 {.
    inline, +
    proc `[]`(self122802: GodotPoolVector3Array; idx122804: cint): Vector3 {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123806: GodotPoolVector3Array): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122806: GodotPoolVector3Array): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolColorArray(dest123896: var GodotPoolColorArray) {.
    inline, +
    proc initGodotPoolColorArray(dest122896: var GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolColorArray(dest123898: var GodotPoolColorArray;
    -                            src123900: GodotPoolColorArray) {.
    inline, raises: [], +
    proc initGodotPoolColorArray(dest122898: var GodotPoolColorArray;
    +                            src122900: GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc initGodotPoolColorArray(dest123902: var GodotPoolColorArray; arr123904: GodotArray) {.
    +
    proc initGodotPoolColorArray(dest122902: var GodotPoolColorArray; arr122904: GodotArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc deinit(self123906: var GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc deinit(self122906: var GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123908: var GodotPoolColorArray; data123910: Color) {.
    inline, raises: [], +
    proc add(self122908: var GodotPoolColorArray; data122910: Color) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc add(self123912: var GodotPoolColorArray; arr123914: GodotPoolColorArray) {.
    +
    proc add(self122912: var GodotPoolColorArray; arr122914: GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc insert(self123916: var GodotPoolColorArray; idx123918: cint; data123920: Color): Error {.
    +
    proc insert(self122916: var GodotPoolColorArray; idx122918: cint; data122920: Color): Error {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc delete(self123922: var GodotPoolColorArray; idx123924: cint) {.
    inline, raises: [], +
    proc delete(self122922: var GodotPoolColorArray; idx122924: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc reverse(self123926: var GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
    +
    proc reverse(self122926: var GodotPoolColorArray) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc setLen(self123928: var GodotPoolColorArray; size123930: cint) {.
    inline, +
    proc setLen(self122928: var GodotPoolColorArray; size122930: cint) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]=`(self123932: var GodotPoolColorArray; idx123934: cint; data123936: Color) {.
    +
    proc `[]=`(self122932: var GodotPoolColorArray; idx122934: cint; data122936: Color) {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc `[]`(self123938: GodotPoolColorArray; idx123940: cint): Color {.
    inline, +
    proc `[]`(self122938: GodotPoolColorArray; idx122940: cint): Color {.
    inline, raises: [], tags: []
    .}
      Source Edit
    -
    proc len(self123942: GodotPoolColorArray): cint {.
    inline, raises: [], tags: []
    .}
    +
    proc len(self122942: GodotPoolColorArray): cint {.
    inline, raises: [], tags: []
    .}
      Source Edit @@ -2379,135 +2379,135 @@ class="link-seesrc" target="_blank">Source

    Iterators

    -
    iterator items(arr123116: GodotPoolByteArray): byte {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122116: GodotPoolByteArray): byte {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123120: GodotPoolByteArray): tuple[key: cint, val: byte] {.
    +
    iterator pairs(arr122120: GodotPoolByteArray): tuple[key: cint, val: byte] {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator items(arr123264: GodotPoolIntArray): cint {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122264: GodotPoolIntArray): cint {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123268: GodotPoolIntArray): tuple[key: cint, val: cint] {.
    raises: [], +
    iterator pairs(arr122268: GodotPoolIntArray): tuple[key: cint, val: cint] {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator items(arr123400: GodotPoolRealArray): float32 {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122400: GodotPoolRealArray): float32 {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123404: GodotPoolRealArray): tuple[key: cint, val: float32] {.
    +
    iterator pairs(arr122404: GodotPoolRealArray): tuple[key: cint, val: float32] {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator items(arr123536: GodotPoolStringArray): GodotString {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122536: GodotPoolStringArray): GodotString {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123540: GodotPoolStringArray): tuple[key: cint, val: GodotString] {.
    +
    iterator pairs(arr122540: GodotPoolStringArray): tuple[key: cint, val: GodotString] {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator items(arr123672: GodotPoolVector2Array): Vector2 {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122672: GodotPoolVector2Array): Vector2 {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123676: GodotPoolVector2Array): tuple[key: cint, val: Vector2] {.
    +
    iterator pairs(arr122676: GodotPoolVector2Array): tuple[key: cint, val: Vector2] {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator items(arr123808: GodotPoolVector3Array): Vector3 {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122808: GodotPoolVector3Array): Vector3 {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123812: GodotPoolVector3Array): tuple[key: cint, val: Vector3] {.
    +
    iterator pairs(arr122812: GodotPoolVector3Array): tuple[key: cint, val: Vector3] {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator items(arr123944: GodotPoolColorArray): Color {.
    raises: [], tags: []
    .}
    +
    iterator items(arr122944: GodotPoolColorArray): Color {.
    raises: [], tags: []
    .}
      Source Edit
    -
    iterator pairs(arr123948: GodotPoolColorArray): tuple[key: cint, val: Color] {.
    +
    iterator pairs(arr122948: GodotPoolColorArray): tuple[key: cint, val: Color] {.
    raises: [], tags: []
    .}
      Source Edit @@ -2522,7 +2522,7 @@ class="link-seesrc" target="_blank">Source
    diff --git a/master/godotstrings.html b/master/godotstrings.html index 921ab47..35c30f6 100644 --- a/master/godotstrings.html +++ b/master/godotstrings.html @@ -1241,9 +1241,7 @@ function main() {
  • Procs
      -
    • len
    • -
    • `==`
    • `<`
    • @@ -1275,76 +1273,67 @@ function main() {

      Procs

      -
      proc len(self: GodotString): cint {.
      inline, raises: [], tags: []
      .}
      -
      -Returns the length of string in bytes if it is represented as UTF-8. -  Source -Edit - -
      proc `==`(self, b: GodotString): bool {.
      inline, raises: [], tags: []
      .}
        Source -Edit +Edit
      proc `<`(self, b: GodotString): bool {.
      inline, raises: [], tags: []
      .}
        Source -Edit +Edit
      proc `&`(self, b: GodotString): GodotString {.
      inline, raises: [], tags: []
      .}
        Source -Edit +Edit
      proc deinit(self: var GodotString) {.
      inline, raises: [], tags: []
      .}
        Source -Edit +Edit
      proc `$`(self: GodotString): string {.
      raises: [], tags: []
      .}
      Converts the GodotString into Nim string   Source -Edit +Edit
      proc toGodotString(s: string): GodotString {.
      inline, raises: [], tags: []
      .}
      Converts the Nim string into GodotString   Source -Edit +Edit
      proc toGodotString(s: cstring): GodotString {.
      inline, raises: [], tags: []
      .}
      Converts the cstring into GodotString   Source -Edit +Edit
      @@ -1357,7 +1346,7 @@ class="link-seesrc" target="_blank">Source
  • diff --git a/master/godotvariants.html b/master/godotvariants.html index e5cdc8c..782e818 100644 --- a/master/godotvariants.html +++ b/master/godotvariants.html @@ -1395,7 +1395,7 @@ function main() {
      Source Edit @@ -1404,7 +1404,7 @@ class="link-seesrc" target="_blank">Source
      Source Edit @@ -1414,7 +1414,7 @@ class="link-seesrc" target="_blank">Source
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    diff --git a/master/index.html b/master/index.html index 2b179e5..c662cec 100644 --- a/master/index.html +++ b/master/index.html @@ -1238,7 +1238,7 @@ function main() {

    - +
    Author: Ruslan Mustakov
    Version: 0.6.9
    Version: 0.7.4
    GitHub: https://github.com/pragmagic/godot-nim

    godot-nim library allows to create games on Godot Engine with Nim programming language. Nim is a statically typed language with an elegant Python-like syntax that compiles to native code. It is garbage-collected, but its GC supports real-time mode which this library makes use of. It means the GC will never run during game frames and will use fixed amount of frame idle time to collect garbage. This leads to no stalls and close to zero compromise on performance comparing to native languages with manual memory management.

    If you are not familiar with Nim yet, it is recommended to go through the official tutorial.

    @@ -1292,7 +1292,7 @@ scons platform=<your_platform>

    where

  • godotbase Defines Error type and few common math procedures missing in Nim's standard library.
  • -

    Godot API

    This is an auto-generated list of Godot API modules. It's built from Godot changeset d98e2801379e1d155a78d445355ebbb717f4bbe1.

    +

    Godot API

    This is an auto-generated list of Godot API modules. It's built from Godot changeset 8afe5b4d9fa50d807f79006ab457c41e4de83247.

    godotinternal Module

    Contains low-level wrappers over Godot types that require manual memory management. This module is used within godot-nim implementation and you don't need to import it unless you know what you are doing.

    where

    diff --git a/master/nodepaths.html b/master/nodepaths.html index 364ac8b..91b6a96 100644 --- a/master/nodepaths.html +++ b/master/nodepaths.html @@ -1306,7 +1306,7 @@ function main() {
      Source Edit @@ -1320,7 +1320,7 @@ class="link-seesrc" target="_blank">Source
    Moves the GodotNodePath into Nim wrapper. The path will be destroyed automatically when the result is no longer referenced.   Source Edit @@ -1329,7 +1329,7 @@ class="link-seesrc" target="_blank">Source
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    WARNING: do not keep the returned value for longer than the lifetime of path   Source Edit @@ -1347,7 +1347,7 @@ class="link-seesrc" target="_blank">Source
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    diff --git a/master/planes.html b/master/planes.html index 465e8cf..4696716 100644 --- a/master/planes.html +++ b/master/planes.html @@ -1295,7 +1295,7 @@ function main() {
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    diff --git a/master/poolarrays.html b/master/poolarrays.html index 8be7364..002e93b 100644 --- a/master/poolarrays.html +++ b/master/poolarrays.html @@ -1271,183 +1271,183 @@ function main() {
  • newPoolByteArray
  • godotPoolByteArray
  • + title="godotPoolByteArray(self125086: PoolByteArray): ptr GodotPoolByteArray">godotPoolByteArray
  • newPoolByteArray
  • + title="newPoolByteArray(arr125088: GodotPoolByteArray): PoolByteArray">newPoolByteArray
  • newPoolIntArray
  • godotPoolIntArray
  • + title="godotPoolIntArray(self125147: PoolIntArray): ptr GodotPoolIntArray">godotPoolIntArray
  • newPoolIntArray
  • + title="newPoolIntArray(arr125149: GodotPoolIntArray): PoolIntArray">newPoolIntArray
  • newPoolRealArray
  • godotPoolRealArray
  • + title="godotPoolRealArray(self125210: PoolRealArray): ptr GodotPoolRealArray">godotPoolRealArray
  • newPoolRealArray
  • + title="newPoolRealArray(arr125212: GodotPoolRealArray): PoolRealArray">newPoolRealArray
  • newPoolVector2Array
  • godotPoolVector2Array
  • + title="godotPoolVector2Array(self125273: PoolVector2Array): ptr GodotPoolVector2Array">godotPoolVector2Array
  • newPoolVector2Array
  • + title="newPoolVector2Array(arr125275: GodotPoolVector2Array): PoolVector2Array">newPoolVector2Array
  • newPoolVector3Array
  • godotPoolVector3Array
  • + title="godotPoolVector3Array(self125336: PoolVector3Array): ptr GodotPoolVector3Array">godotPoolVector3Array
  • newPoolVector3Array
  • + title="newPoolVector3Array(arr125338: GodotPoolVector3Array): PoolVector3Array">newPoolVector3Array
  • newPoolColorArray
  • godotPoolColorArray
  • + title="godotPoolColorArray(self125399: PoolColorArray): ptr GodotPoolColorArray">godotPoolColorArray
  • newPoolColorArray
  • + title="newPoolColorArray(arr125401: GodotPoolColorArray): PoolColorArray">newPoolColorArray
  • newPoolStringArray
  • godotPoolStringArray
  • + title="godotPoolStringArray(self125462: PoolStringArray): ptr GodotPoolStringArray">godotPoolStringArray
  • newPoolStringArray
  • + title="newPoolStringArray(arr125464: GodotPoolStringArray): PoolStringArray">newPoolStringArray
  • newPoolByteArray
  • + title="newPoolByteArray(arr170002: Array): PoolByteArray">newPoolByteArray
  • add
  • + title="add(self170004: PoolByteArray; arr170006: PoolByteArray)">add
  • delete
  • + title="delete(self170008: PoolByteArray; idx170010: int)">delete
  • reverse
  • + title="reverse(self170012: PoolByteArray)">reverse
  • setLen
  • + title="setLen(self170014: PoolByteArray; size170016: int)">setLen
  • len
  • + title="len(self170018: PoolByteArray): int">len
  • add
  • + title="add(self170020: PoolByteArray; data170022: uint8)">add
  • insert
  • + title="insert(self170024: PoolByteArray; idx170026: int; data170028: uint8): Error">insert
  • `[]=`
  • + title="`[]=`(self170030: PoolByteArray; idx170032: int; data170034: uint8)">`[]=`
  • `[]`
  • + title="`[]`(self170036: PoolByteArray; idx170038: int): uint8">`[]`
  • newPoolIntArray
  • + title="newPoolIntArray(arr170202: Array): PoolIntArray">newPoolIntArray
  • add
  • + title="add(self170204: PoolIntArray; arr170206: PoolIntArray)">add
  • delete
  • + title="delete(self170208: PoolIntArray; idx170210: int)">delete
  • reverse
  • + title="reverse(self170212: PoolIntArray)">reverse
  • setLen
  • + title="setLen(self170214: PoolIntArray; size170216: int)">setLen
  • len
  • + title="len(self170218: PoolIntArray): int">len
  • add
  • + title="add(self170220: PoolIntArray; data170222: cint)">add
  • insert
  • + title="insert(self170224: PoolIntArray; idx170226: int; data170228: cint): Error">insert
  • `[]=`
  • + title="`[]=`(self170230: PoolIntArray; idx170232: int; data170234: cint)">`[]=`
  • `[]`
  • + title="`[]`(self170236: PoolIntArray; idx170238: int): cint">`[]`
  • newPoolRealArray
  • + title="newPoolRealArray(arr170402: Array): PoolRealArray">newPoolRealArray
  • add
  • + title="add(self170404: PoolRealArray; arr170406: PoolRealArray)">add
  • delete
  • + title="delete(self170408: PoolRealArray; idx170410: int)">delete
  • reverse
  • + title="reverse(self170412: PoolRealArray)">reverse
  • setLen
  • + title="setLen(self170414: PoolRealArray; size170416: int)">setLen
  • len
  • + title="len(self170418: PoolRealArray): int">len
  • add
  • + title="add(self170420: PoolRealArray; data170422: float64)">add
  • insert
  • + title="insert(self170424: PoolRealArray; idx170426: int; data170428: float64): Error">insert
  • `[]=`
  • + title="`[]=`(self170430: PoolRealArray; idx170432: int; data170434: float64)">`[]=`
  • `[]`
  • + title="`[]`(self170436: PoolRealArray; idx170438: int): float64">`[]`
  • newPoolVector2Array
  • + title="newPoolVector2Array(arr170602: Array): PoolVector2Array">newPoolVector2Array
  • add
  • + title="add(self170604: PoolVector2Array; arr170606: PoolVector2Array)">add
  • delete
  • + title="delete(self170608: PoolVector2Array; idx170610: int)">delete
  • reverse
  • + title="reverse(self170612: PoolVector2Array)">reverse
  • setLen
  • + title="setLen(self170614: PoolVector2Array; size170616: int)">setLen
  • len
  • + title="len(self170618: PoolVector2Array): int">len
  • add
  • + title="add(self170620: PoolVector2Array; data170622: Vector2)">add
  • insert
  • + title="insert(self170624: PoolVector2Array; idx170626: int; data170628: Vector2): Error">insert
  • `[]=`
  • + title="`[]=`(self170630: PoolVector2Array; idx170632: int; data170634: Vector2)">`[]=`
  • `[]`
  • + title="`[]`(self170636: PoolVector2Array; idx170638: int): Vector2">`[]`
  • newPoolVector3Array
  • + title="newPoolVector3Array(arr170802: Array): PoolVector3Array">newPoolVector3Array
  • add
  • + title="add(self170804: PoolVector3Array; arr170806: PoolVector3Array)">add
  • delete
  • + title="delete(self170808: PoolVector3Array; idx170810: int)">delete
  • reverse
  • + title="reverse(self170812: PoolVector3Array)">reverse
  • setLen
  • + title="setLen(self170814: PoolVector3Array; size170816: int)">setLen
  • len
  • + title="len(self170818: PoolVector3Array): int">len
  • add
  • + title="add(self170820: PoolVector3Array; data170822: Vector3)">add
  • insert
  • + title="insert(self170824: PoolVector3Array; idx170826: int; data170828: Vector3): Error">insert
  • `[]=`
  • + title="`[]=`(self170830: PoolVector3Array; idx170832: int; data170834: Vector3)">`[]=`
  • `[]`
  • + title="`[]`(self170836: PoolVector3Array; idx170838: int): Vector3">`[]`
  • newPoolColorArray
  • + title="newPoolColorArray(arr171002: Array): PoolColorArray">newPoolColorArray
  • add
  • + title="add(self171004: PoolColorArray; arr171006: PoolColorArray)">add
  • delete
  • + title="delete(self171008: PoolColorArray; idx171010: int)">delete
  • reverse
  • + title="reverse(self171012: PoolColorArray)">reverse
  • setLen
  • + title="setLen(self171014: PoolColorArray; size171016: int)">setLen
  • len
  • + title="len(self171018: PoolColorArray): int">len
  • add
  • + title="add(self171020: PoolColorArray; data171022: Color)">add
  • insert
  • + title="insert(self171024: PoolColorArray; idx171026: int; data171028: Color): Error">insert
  • `[]=`
  • + title="`[]=`(self171030: PoolColorArray; idx171032: int; data171034: Color)">`[]=`
  • `[]`
  • + title="`[]`(self171036: PoolColorArray; idx171038: int): Color">`[]`
  • newPoolStringArray
  • + title="newPoolStringArray(arr171202: Array): PoolStringArray">newPoolStringArray
  • add
  • + title="add(self171204: PoolStringArray; arr171206: PoolStringArray)">add
  • delete
  • + title="delete(self171208: PoolStringArray; idx171210: int)">delete
  • reverse
  • + title="reverse(self171212: PoolStringArray)">reverse
  • setLen
  • + title="setLen(self171214: PoolStringArray; size171216: int)">setLen
  • len
  • + title="len(self171218: PoolStringArray): int">len
  • add
  • + title="add(self: PoolStringArray; data: string)">add
  • insert
  • + title="insert(self: PoolStringArray; idx: int; data: string): Error">insert
  • `[]=`
  • + title="`[]=`(self: PoolStringArray; idx: int; data: string)">`[]=`
  • `[]`
  • @@ -1457,29 +1457,29 @@ function main() { Iterators
    • items
    • + title="items(arr170040: PoolByteArray): uint8">items
    • pairs
    • + title="pairs(arr170044: PoolByteArray): tuple[key: int, val: uint8]">pairs
    • items
    • + title="items(arr170240: PoolIntArray): cint">items
    • pairs
    • + title="pairs(arr170244: PoolIntArray): tuple[key: int, val: cint]">pairs
    • items
    • + title="items(arr170440: PoolRealArray): float64">items
    • pairs
    • + title="pairs(arr170444: PoolRealArray): tuple[key: int, val: float64]">pairs
    • items
    • + title="items(arr170640: PoolVector2Array): Vector2">items
    • pairs
    • + title="pairs(arr170644: PoolVector2Array): tuple[key: int, val: Vector2]">pairs
    • items
    • + title="items(arr170840: PoolVector3Array): Vector3">items
    • pairs
    • + title="pairs(arr170844: PoolVector3Array): tuple[key: int, val: Vector3]">pairs
    • items
    • + title="items(arr171040: PoolColorArray): Color">items
    • pairs
    • + title="pairs(arr171044: PoolColorArray): tuple[key: int, val: Color]">pairs
    • items
    •   Source Edit @@ -1519,7 +1519,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1530,7 +1530,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1541,7 +1541,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1552,7 +1552,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1563,7 +1563,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1574,7 +1574,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1589,27 +1589,27 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolByteArray(self126086: PoolByteArray): ptr GodotPoolByteArray {.
      inline, +
      proc godotPoolByteArray(self125086: PoolByteArray): ptr GodotPoolByteArray {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolByteArray(arr126088: GodotPoolByteArray): PoolByteArray {.
      inline, +
      proc newPoolByteArray(arr125088: GodotPoolByteArray): PoolByteArray {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit @@ -1618,27 +1618,27 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolIntArray(self126147: PoolIntArray): ptr GodotPoolIntArray {.
      inline, +
      proc godotPoolIntArray(self125147: PoolIntArray): ptr GodotPoolIntArray {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolIntArray(arr126149: GodotPoolIntArray): PoolIntArray {.
      inline, +
      proc newPoolIntArray(arr125149: GodotPoolIntArray): PoolIntArray {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit @@ -1648,27 +1648,27 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolRealArray(self126210: PoolRealArray): ptr GodotPoolRealArray {.
      inline, +
      proc godotPoolRealArray(self125210: PoolRealArray): ptr GodotPoolRealArray {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolRealArray(arr126212: GodotPoolRealArray): PoolRealArray {.
      inline, +
      proc newPoolRealArray(arr125212: GodotPoolRealArray): PoolRealArray {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit @@ -1678,27 +1678,27 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolVector2Array(self126273: PoolVector2Array): ptr GodotPoolVector2Array {.
      +
      proc godotPoolVector2Array(self125273: PoolVector2Array): ptr GodotPoolVector2Array {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolVector2Array(arr126275: GodotPoolVector2Array): PoolVector2Array {.
      +
      proc newPoolVector2Array(arr125275: GodotPoolVector2Array): PoolVector2Array {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit @@ -1708,27 +1708,27 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolVector3Array(self126336: PoolVector3Array): ptr GodotPoolVector3Array {.
      +
      proc godotPoolVector3Array(self125336: PoolVector3Array): ptr GodotPoolVector3Array {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolVector3Array(arr126338: GodotPoolVector3Array): PoolVector3Array {.
      +
      proc newPoolVector3Array(arr125338: GodotPoolVector3Array): PoolVector3Array {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit @@ -1738,27 +1738,27 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolColorArray(self126399: PoolColorArray): ptr GodotPoolColorArray {.
      +
      proc godotPoolColorArray(self125399: PoolColorArray): ptr GodotPoolColorArray {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolColorArray(arr126401: GodotPoolColorArray): PoolColorArray {.
      inline, +
      proc newPoolColorArray(arr125401: GodotPoolColorArray): PoolColorArray {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit @@ -1768,690 +1768,679 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc godotPoolStringArray(self126462: PoolStringArray): ptr GodotPoolStringArray {.
      +
      proc godotPoolStringArray(self125462: PoolStringArray): ptr GodotPoolStringArray {.
      inline, raises: [], tags: []
      .}
      WARNING: do not keep the returned value for longer than the lifetime of the array.   Source Edit
      -
      proc newPoolStringArray(arr126464: GodotPoolStringArray): PoolStringArray {.
      inline, +
      proc newPoolStringArray(arr125464: GodotPoolStringArray): PoolStringArray {.
      inline, raises: [Exception], tags: [RootEffect]
      .}
        Source Edit
      -
      proc newPoolByteArray(arr171002: Array): PoolByteArray {.
      inline, raises: [], tags: []
      .}
      +
      proc newPoolByteArray(arr170002: Array): PoolByteArray {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171004: var PoolByteArray; arr171006: PoolByteArray) {.
      inline, raises: [], +
      proc add(self170004: PoolByteArray; arr170006: PoolByteArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc delete(self171008: var PoolByteArray; idx171010: int) {.
      inline, raises: [], tags: []
      .}
      +
      proc delete(self170008: PoolByteArray; idx170010: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self171012: var PoolByteArray) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self170012: PoolByteArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self171014: var PoolByteArray; size171016: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc setLen(self170014: PoolByteArray; size170016: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self171018: PoolByteArray): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self170018: PoolByteArray): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171020: var PoolByteArray; data171022: uint8) {.
      inline, raises: [], tags: []
      .}
      +
      proc add(self170020: PoolByteArray; data170022: uint8) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self171024: var PoolByteArray; idx171026: int; data171028: uint8): Error {.
      +
      proc insert(self170024: PoolByteArray; idx170026: int; data170028: uint8): Error {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]=`(self171030: var PoolByteArray; idx171032: int; data171034: uint8) {.
      inline, +
      proc `[]=`(self170030: PoolByteArray; idx170032: int; data170034: uint8) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]`(self171036: PoolByteArray; idx171038: int): uint8 {.
      inline, raises: [], +
      proc `[]`(self170036: PoolByteArray; idx170038: int): uint8 {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newPoolIntArray(arr171202: Array): PoolIntArray {.
      inline, raises: [], tags: []
      .}
      +
      proc newPoolIntArray(arr170202: Array): PoolIntArray {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171204: var PoolIntArray; arr171206: PoolIntArray) {.
      inline, raises: [], +
      proc add(self170204: PoolIntArray; arr170206: PoolIntArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc delete(self171208: var PoolIntArray; idx171210: int) {.
      inline, raises: [], tags: []
      .}
      +
      proc delete(self170208: PoolIntArray; idx170210: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self171212: var PoolIntArray) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self170212: PoolIntArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self171214: var PoolIntArray; size171216: int) {.
      inline, raises: [], tags: []
      .}
      +
      proc setLen(self170214: PoolIntArray; size170216: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self171218: PoolIntArray): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self170218: PoolIntArray): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171220: var PoolIntArray; data171222: cint) {.
      inline, raises: [], tags: []
      .}
      +
      proc add(self170220: PoolIntArray; data170222: cint) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self171224: var PoolIntArray; idx171226: int; data171228: cint): Error {.
      - inline, raises: [], tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc `[]=`(self171230: var PoolIntArray; idx171232: int; data171234: cint) {.
      inline, +
      proc insert(self170224: PoolIntArray; idx170226: int; data170228: cint): Error {.
      inline, raises: [], tags: []
      .}
        Source +Edit + +
      +
      proc `[]=`(self170230: PoolIntArray; idx170232: int; data170234: cint) {.
      inline, + raises: [], tags: []
      .}
      +
      + +  Source Edit
      -
      proc `[]`(self171236: PoolIntArray; idx171238: int): cint {.
      inline, raises: [], tags: []
      .}
      +
      proc `[]`(self170236: PoolIntArray; idx170238: int): cint {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newPoolRealArray(arr171402: Array): PoolRealArray {.
      inline, raises: [], tags: []
      .}
      +
      proc newPoolRealArray(arr170402: Array): PoolRealArray {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171404: var PoolRealArray; arr171406: PoolRealArray) {.
      inline, raises: [], +
      proc add(self170404: PoolRealArray; arr170406: PoolRealArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc delete(self171408: var PoolRealArray; idx171410: int) {.
      inline, raises: [], tags: []
      .}
      +
      proc delete(self170408: PoolRealArray; idx170410: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self171412: var PoolRealArray) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self170412: PoolRealArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self171414: var PoolRealArray; size171416: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc setLen(self170414: PoolRealArray; size170416: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self171418: PoolRealArray): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self170418: PoolRealArray): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171420: var PoolRealArray; data171422: float64) {.
      inline, raises: [], - tags: []
      .}
      +
      proc add(self170420: PoolRealArray; data170422: float64) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self171424: var PoolRealArray; idx171426: int; data171428: float64): Error {.
      +
      proc insert(self170424: PoolRealArray; idx170426: int; data170428: float64): Error {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]=`(self171430: var PoolRealArray; idx171432: int; data171434: float64) {.
      inline, +
      proc `[]=`(self170430: PoolRealArray; idx170432: int; data170434: float64) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]`(self171436: PoolRealArray; idx171438: int): float64 {.
      inline, raises: [], +
      proc `[]`(self170436: PoolRealArray; idx170438: int): float64 {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newPoolVector2Array(arr171602: Array): PoolVector2Array {.
      inline, raises: [], +
      proc newPoolVector2Array(arr170602: Array): PoolVector2Array {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171604: var PoolVector2Array; arr171606: PoolVector2Array) {.
      inline, +
      proc add(self170604: PoolVector2Array; arr170606: PoolVector2Array) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc delete(self171608: var PoolVector2Array; idx171610: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc delete(self170608: PoolVector2Array; idx170610: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self171612: var PoolVector2Array) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self170612: PoolVector2Array) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self171614: var PoolVector2Array; size171616: int) {.
      inline, raises: [], +
      proc setLen(self170614: PoolVector2Array; size170616: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self171618: PoolVector2Array): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self170618: PoolVector2Array): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171620: var PoolVector2Array; data171622: Vector2) {.
      inline, raises: [], +
      proc add(self170620: PoolVector2Array; data170622: Vector2) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self171624: var PoolVector2Array; idx171626: int; data171628: Vector2): Error {.
      +
      proc insert(self170624: PoolVector2Array; idx170626: int; data170628: Vector2): Error {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]=`(self171630: var PoolVector2Array; idx171632: int; data171634: Vector2) {.
      - inline, raises: [], tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc `[]`(self171636: PoolVector2Array; idx171638: int): Vector2 {.
      inline, raises: [], - tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc newPoolVector3Array(arr171802: Array): PoolVector3Array {.
      inline, raises: [], - tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc add(self171804: var PoolVector3Array; arr171806: PoolVector3Array) {.
      inline, +
      proc `[]=`(self170630: PoolVector2Array; idx170632: int; data170634: Vector2) {.
      inline, raises: [], tags: []
      .}
        Source +Edit + +
      +
      proc `[]`(self170636: PoolVector2Array; idx170638: int): Vector2 {.
      inline, raises: [], + tags: []
      .}
      +
      + +  Source +Edit + +
      +
      proc newPoolVector3Array(arr170802: Array): PoolVector3Array {.
      inline, raises: [], + tags: []
      .}
      +
      + +  Source +Edit + +
      +
      proc add(self170804: PoolVector3Array; arr170806: PoolVector3Array) {.
      inline, + raises: [], tags: []
      .}
      +
      + +  Source Edit
      -
      proc delete(self171808: var PoolVector3Array; idx171810: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc delete(self170808: PoolVector3Array; idx170810: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self171812: var PoolVector3Array) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self170812: PoolVector3Array) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self171814: var PoolVector3Array; size171816: int) {.
      inline, raises: [], +
      proc setLen(self170814: PoolVector3Array; size170816: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self171818: PoolVector3Array): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self170818: PoolVector3Array): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self171820: var PoolVector3Array; data171822: Vector3) {.
      inline, raises: [], +
      proc add(self170820: PoolVector3Array; data170822: Vector3) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self171824: var PoolVector3Array; idx171826: int; data171828: Vector3): Error {.
      +
      proc insert(self170824: PoolVector3Array; idx170826: int; data170828: Vector3): Error {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]=`(self171830: var PoolVector3Array; idx171832: int; data171834: Vector3) {.
      - inline, raises: [], tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc `[]`(self171836: PoolVector3Array; idx171838: int): Vector3 {.
      inline, raises: [], - tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc newPoolColorArray(arr172002: Array): PoolColorArray {.
      inline, raises: [], tags: []
      .}
      -
      - -  Source -Edit - -
      -
      proc add(self172004: var PoolColorArray; arr172006: PoolColorArray) {.
      inline, +
      proc `[]=`(self170830: PoolVector3Array; idx170832: int; data170834: Vector3) {.
      inline, raises: [], tags: []
      .}
        Source +Edit + +
      +
      proc `[]`(self170836: PoolVector3Array; idx170838: int): Vector3 {.
      inline, raises: [], + tags: []
      .}
      +
      + +  Source +Edit + +
      +
      proc newPoolColorArray(arr171002: Array): PoolColorArray {.
      inline, raises: [], tags: []
      .}
      +
      + +  Source +Edit + +
      +
      proc add(self171004: PoolColorArray; arr171006: PoolColorArray) {.
      inline, raises: [], + tags: []
      .}
      +
      + +  Source Edit
      -
      proc delete(self172008: var PoolColorArray; idx172010: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc delete(self171008: PoolColorArray; idx171010: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self172012: var PoolColorArray) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self171012: PoolColorArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self172014: var PoolColorArray; size172016: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc setLen(self171014: PoolColorArray; size171016: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self172018: PoolColorArray): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self171018: PoolColorArray): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self172020: var PoolColorArray; data172022: Color) {.
      inline, raises: [], - tags: []
      .}
      +
      proc add(self171020: PoolColorArray; data171022: Color) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self172024: var PoolColorArray; idx172026: int; data172028: Color): Error {.
      +
      proc insert(self171024: PoolColorArray; idx171026: int; data171028: Color): Error {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]=`(self172030: var PoolColorArray; idx172032: int; data172034: Color) {.
      inline, +
      proc `[]=`(self171030: PoolColorArray; idx171032: int; data171034: Color) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]`(self172036: PoolColorArray; idx172038: int): Color {.
      inline, raises: [], +
      proc `[]`(self171036: PoolColorArray; idx171038: int): Color {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newPoolStringArray(arr172202: Array): PoolStringArray {.
      inline, raises: [], +
      proc newPoolStringArray(arr171202: Array): PoolStringArray {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self172204: var PoolStringArray; arr172206: PoolStringArray) {.
      inline, +
      proc add(self171204: PoolStringArray; arr171206: PoolStringArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc delete(self172208: var PoolStringArray; idx172210: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc delete(self171208: PoolStringArray; idx171210: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc reverse(self172212: var PoolStringArray) {.
      inline, raises: [], tags: []
      .}
      +
      proc reverse(self171212: PoolStringArray) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc setLen(self172214: var PoolStringArray; size172216: int) {.
      inline, raises: [], - tags: []
      .}
      +
      proc setLen(self171214: PoolStringArray; size171216: int) {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc len(self172218: PoolStringArray): int {.
      inline, raises: [], tags: []
      .}
      +
      proc len(self171218: PoolStringArray): int {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc add(self: var PoolStringArray; data: string) {.
      raises: [], tags: []
      .}
      +
      proc add(self: PoolStringArray; data: string) {.
      raises: [], tags: []
      .}
        Source Edit
      -
      proc insert(self: var PoolStringArray; idx: int; data: string): Error {.
      raises: [], - tags: []
      .}
      +
      proc insert(self: PoolStringArray; idx: int; data: string): Error {.
      raises: [], tags: []
      .}
        Source Edit
      -
      proc `[]=`(self: var PoolStringArray; idx: int; data: string) {.
      raises: [], tags: []
      .}
      +
      proc `[]=`(self: PoolStringArray; idx: int; data: string) {.
      raises: [], tags: []
      .}
        Source Edit @@ -2460,7 +2449,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -2470,116 +2459,116 @@ class="link-seesrc" target="_blank">Source

      Iterators

      -
      iterator items(arr171040: PoolByteArray): uint8 {.
      raises: [], tags: []
      .}
      +
      iterator items(arr170040: PoolByteArray): uint8 {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator pairs(arr171044: PoolByteArray): tuple[key: int, val: uint8] {.
      raises: [], +
      iterator pairs(arr170044: PoolByteArray): tuple[key: int, val: uint8] {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator items(arr171240: PoolIntArray): cint {.
      raises: [], tags: []
      .}
      +
      iterator items(arr170240: PoolIntArray): cint {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator pairs(arr171244: PoolIntArray): tuple[key: int, val: cint] {.
      raises: [], +
      iterator pairs(arr170244: PoolIntArray): tuple[key: int, val: cint] {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator items(arr171440: PoolRealArray): float64 {.
      raises: [], tags: []
      .}
      +
      iterator items(arr170440: PoolRealArray): float64 {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator pairs(arr171444: PoolRealArray): tuple[key: int, val: float64] {.
      raises: [], +
      iterator pairs(arr170444: PoolRealArray): tuple[key: int, val: float64] {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator items(arr171640: PoolVector2Array): Vector2 {.
      raises: [], tags: []
      .}
      +
      iterator items(arr170640: PoolVector2Array): Vector2 {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator pairs(arr171644: PoolVector2Array): tuple[key: int, val: Vector2] {.
      +
      iterator pairs(arr170644: PoolVector2Array): tuple[key: int, val: Vector2] {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator items(arr171840: PoolVector3Array): Vector3 {.
      raises: [], tags: []
      .}
      +
      iterator items(arr170840: PoolVector3Array): Vector3 {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator pairs(arr171844: PoolVector3Array): tuple[key: int, val: Vector3] {.
      +
      iterator pairs(arr170844: PoolVector3Array): tuple[key: int, val: Vector3] {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator items(arr172040: PoolColorArray): Color {.
      raises: [], tags: []
      .}
      +
      iterator items(arr171040: PoolColorArray): Color {.
      raises: [], tags: []
      .}
        Source Edit
      -
      iterator pairs(arr172044: PoolColorArray): tuple[key: int, val: Color] {.
      raises: [], +
      iterator pairs(arr171044: PoolColorArray): tuple[key: int, val: Color] {.
      raises: [], tags: []
      .}
        Source Edit @@ -2588,7 +2577,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -2597,7 +2586,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -2612,7 +2601,7 @@ class="link-seesrc" target="_blank">Source
      diff --git a/master/quats.html b/master/quats.html index ec9a5a3..5a8d628 100644 --- a/master/quats.html +++ b/master/quats.html @@ -1309,7 +1309,7 @@ function main() {
        Source Edit @@ -1318,7 +1318,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1327,7 +1327,7 @@ class="link-seesrc" target="_blank">Source
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        Source Edit @@ -1522,7 +1522,7 @@ class="link-seesrc" target="_blank">Source
      diff --git a/master/rect2.html b/master/rect2.html index 7ea5392..0093f0c 100644 --- a/master/rect2.html +++ b/master/rect2.html @@ -1289,7 +1289,7 @@ function main() {
        Source Edit @@ -1298,7 +1298,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1307,7 +1307,7 @@ class="link-seesrc" target="_blank">Source
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      diff --git a/master/rids.html b/master/rids.html index 4b34fe4..6aa0ff5 100644 --- a/master/rids.html +++ b/master/rids.html @@ -1275,7 +1275,7 @@ function main() {
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      diff --git a/master/transform2d.html b/master/transform2d.html index 17babf9..c986675 100644 --- a/master/transform2d.html +++ b/master/transform2d.html @@ -1309,7 +1309,7 @@ function main() {
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      diff --git a/master/transforms.html b/master/transforms.html index e863a13..b843711 100644 --- a/master/transforms.html +++ b/master/transforms.html @@ -1303,7 +1303,7 @@ function main() {
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      diff --git a/master/variants.html b/master/variants.html index 75b2c13..de51122 100644 --- a/master/variants.html +++ b/master/variants.html @@ -1270,25 +1270,25 @@ function main() {
    • newVariant
    • newVariant
    • + title="newVariant(i149125: uint8): Variant">newVariant
    • newVariant
    • + title="newVariant(i149148: uint16): Variant">newVariant
    • newVariant
    • + title="newVariant(i149171: uint32): Variant">newVariant
    • newVariant
    • + title="newVariant(i149194: uint64): Variant">newVariant
    • newVariant
    • + title="newVariant(i149217: uint): Variant">newVariant
    • newVariant
    • + title="newVariant(i149240: int8): Variant">newVariant
    • newVariant
    • + title="newVariant(i149263: int16): Variant">newVariant
    • newVariant
    • + title="newVariant(i149286: int32): Variant">newVariant
    • newVariant
    • + title="newVariant(i149309: int64): Variant">newVariant
    • newVariant
    • + title="newVariant(i149332: int): Variant">newVariant
    • newVariant
    •   Source Edit @@ -1438,7 +1438,7 @@ class="link-seesrc" target="_blank">Source
      Makes it so that internal GodotVariant object will not be destroyed when the reference is gone. Use only if you know what you are doing.   Source Edit @@ -1447,7 +1447,7 @@ class="link-seesrc" target="_blank">Source
      WARNING: do not keep the returned value for longer than the lifetime of v   Source Edit @@ -1456,7 +1456,7 @@ class="link-seesrc" target="_blank">Source
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      Makes a copy   Source Edit @@ -1501,7 +1501,7 @@ class="link-seesrc" target="_blank">Source
        Source Edit @@ -1510,97 +1510,97 @@ class="link-seesrc" target="_blank">Source
        Source Edit
      -
      proc newVariant(i150125: uint8): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149125: uint8): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150148: uint16): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149148: uint16): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150171: uint32): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149171: uint32): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150194: uint64): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149194: uint64): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150217: uint): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149217: uint): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150240: int8): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149240: int8): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150263: int16): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149263: int16): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150286: int32): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149286: int32): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150309: int64): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149309: int64): Variant {.
      inline, raises: [], tags: []
      .}
        Source Edit
      -
      proc newVariant(i150332: int): Variant {.
      inline, raises: [], tags: []
      .}
      +
      proc newVariant(i149332: int): Variant {.
      inline, raises: [], tags: []
      .}
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    diff --git a/master/vector2.html b/master/vector2.html index 69c6b27..6485c78 100644 --- a/master/vector2.html +++ b/master/vector2.html @@ -1343,7 +1343,7 @@ function main() {
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    diff --git a/master/vector3.html b/master/vector3.html index 44f70e0..557c2a5 100644 --- a/master/vector3.html +++ b/master/vector3.html @@ -1357,7 +1357,7 @@ function main() {
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