Update for latest GDNative API changes

This commit is contained in:
Ruslan Mustakov 2017-12-18 13:48:01 +07:00
commit 4d19140d7c
2 changed files with 2 additions and 1 deletions

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@ -1,4 +1,4 @@
version = "0.6.9" version = "0.6.10"
author = "Xored Software, Inc." author = "Xored Software, Inc."
description = "Godot Engine bindings" description = "Godot Engine bindings"
license = "MIT" license = "MIT"

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@ -1452,6 +1452,7 @@ type
{.noconv, raises: [], gcsafe, tags: [], locks: 0.} {.noconv, raises: [], gcsafe, tags: [], locks: 0.}
getClassConstructor: proc (className: cstring): GodotClassConstructor getClassConstructor: proc (className: cstring): GodotClassConstructor
{.noconv, raises: [], gcsafe, tags: [], locks: 0.} {.noconv, raises: [], gcsafe, tags: [], locks: 0.}
getGlobalConstants: pointer
registerNativeCallType: proc (callType: cstring, registerNativeCallType: proc (callType: cstring,
cb: proc (procHandle: pointer, cb: proc (procHandle: pointer,
args: ptr GodotArray): GodotVariant args: ptr GodotArray): GodotVariant