Update for latest GDNative API changes
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2 changed files with 2 additions and 1 deletions
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@ -1,4 +1,4 @@
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version = "0.6.9"
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version = "0.6.10"
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author = "Xored Software, Inc."
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author = "Xored Software, Inc."
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description = "Godot Engine bindings"
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description = "Godot Engine bindings"
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license = "MIT"
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license = "MIT"
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@ -1452,6 +1452,7 @@ type
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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getClassConstructor: proc (className: cstring): GodotClassConstructor
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getClassConstructor: proc (className: cstring): GodotClassConstructor
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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getGlobalConstants: pointer
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registerNativeCallType: proc (callType: cstring,
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registerNativeCallType: proc (callType: cstring,
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cb: proc (procHandle: pointer,
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cb: proc (procHandle: pointer,
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args: ptr GodotArray): GodotVariant
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args: ptr GodotArray): GodotVariant
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