Update for latest Godot
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a1c378301a
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5 changed files with 37 additions and 10 deletions
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@ -1,4 +1,4 @@
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version = "0.6.6"
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version = "0.6.7"
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author = "Xored Software, Inc."
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description = "Godot Engine bindings"
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license = "MIT"
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@ -51,8 +51,8 @@ proc getSubname*(self: NodePath; idx: int): string {.inline.} =
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result = $s
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s.deinit()
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proc property*(self: NodePath): string {.inline.} =
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var s = self.path.property()
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proc getConcatenatedSubnames*(self: NodePath): string {.inline.} =
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var s = self.path.getConcatenatedSubnames()
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result = $s
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s.deinit()
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@ -750,6 +750,13 @@ type
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arraySortCustom: proc (self: var GodotArray, obj: ptr GodotObject,
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f: GodotString)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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arrayBSearch: proc (self: var GodotArray, val: ptr GodotVariant,
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before: bool)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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arrayBSearchCustom: proc (self: var GodotArray, val: ptr GodotVariant,
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obj: ptr GodotObject, f: GodotString,
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before: bool)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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arrayDestroy: proc (self: var GodotArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -816,8 +823,9 @@ type
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locks: 0.}
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nodePathGetSubname: proc (self: GodotNodePath, idx: cint): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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nodePathGetProperty: proc (self: GodotNodePath): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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nodePathGetConcatenatedSubnames: proc (self: GodotNodePath): GodotString
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{.noconv, raises: [], gcsafe,
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tags: [], locks: 0.}
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nodePathIsEmpty: proc (self: GodotNodePath): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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nodePathOperatorEqual: proc (self, other: GodotNodePath): bool
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@ -2018,6 +2026,13 @@ type
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arraySortCustom*: proc (self: var GodotArray, obj: ptr GodotObject,
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f: GodotString)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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arrayBSearch*: proc (self: var GodotArray, val: ptr GodotVariant,
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before: bool)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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arrayBSearchCustom*: proc (self: var GodotArray, val: ptr GodotVariant,
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obj: ptr GodotObject, f: GodotString,
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before: bool)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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arrayDestroy*: proc (self: var GodotArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -2083,8 +2098,9 @@ type
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locks: 0.}
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nodePathGetSubname*: proc (self: GodotNodePath, idx: cint): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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nodePathGetProperty*: proc (self: GodotNodePath): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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nodePathGetConcatenatedSubnames*: proc (self: GodotNodePath): GodotString
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{.noconv, raises: [], gcsafe,
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tags: [], locks: 0.}
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nodePathIsEmpty*: proc (self: GodotNodePath): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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nodePathOperatorEqual*: proc (self, other: GodotNodePath): bool
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@ -2871,6 +2887,8 @@ proc setGDNativeAPI*(apiStruct: pointer, initOptions: ptr GDNativeInitOptions) =
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arraySize
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arraySort
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arraySortCustom
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arrayBSearch
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arrayBSearchCustom
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arrayDestroy
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# Dictionary API
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@ -2903,7 +2921,7 @@ proc setGDNativeAPI*(apiStruct: pointer, initOptions: ptr GDNativeInitOptions) =
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nodePathGetName
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nodePathGetSubnameCount
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nodePathGetSubname
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nodePathGetProperty
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nodePathGetConcatenatedSubnames
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nodePathIsEmpty
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nodePathOperatorEqual
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@ -126,6 +126,15 @@ proc sortCustom*(self: var GodotArray; obj: ptr GodotObject;
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funcName: GodotString) {.inline.} =
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getGDNativeAPI().arraySortCustom(self, obj, funcName)
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proc binarySearch*(self: var GodotArray, val: ptr GodotVariant,
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before: bool) {.inline.} =
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getGDNativeAPI().arrayBSearch(self, val, before)
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proc binarySearchCustom*(self: var GodotArray, val: ptr GodotVariant,
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obj: ptr GodotObject, funcName: GodotString,
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before: bool) {.inline.} =
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getGDNativeAPI().arrayBSearchCustom(self, val, obj, funcName, before)
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iterator items*(self: GodotArray): GodotVariant =
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for i in 0..<self.len:
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yield self[i]
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@ -30,8 +30,8 @@ proc subnameCount*(self: GodotNodePath): cint {.inline.} =
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proc getSubname*(self: GodotNodePath; idx: cint): GodotString {.inline.} =
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getGDNativeAPI().nodePathGetSubname(self, idx)
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proc property*(self: GodotNodePath): GodotString {.inline.} =
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getGDNativeAPI().nodePathGetProperty(self)
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proc getConcatenatedSubnames*(self: GodotNodePath): GodotString {.inline.} =
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getGDNativeAPI().nodePathGetConcatenatedSubnames(self)
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proc isEmpty*(self: GodotNodePath): bool {.inline.} =
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getGDNativeAPI().nodePathIsEmpty(self)
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