Update for latest Godot
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5 changed files with 37 additions and 10 deletions
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@ -51,8 +51,8 @@ proc getSubname*(self: NodePath; idx: int): string {.inline.} =
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result = $s
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s.deinit()
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proc property*(self: NodePath): string {.inline.} =
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var s = self.path.property()
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proc getConcatenatedSubnames*(self: NodePath): string {.inline.} =
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var s = self.path.getConcatenatedSubnames()
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result = $s
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s.deinit()
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