Update for latest Godot
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5 changed files with 37 additions and 10 deletions
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@ -30,8 +30,8 @@ proc subnameCount*(self: GodotNodePath): cint {.inline.} =
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proc getSubname*(self: GodotNodePath; idx: cint): GodotString {.inline.} =
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getGDNativeAPI().nodePathGetSubname(self, idx)
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proc property*(self: GodotNodePath): GodotString {.inline.} =
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getGDNativeAPI().nodePathGetProperty(self)
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proc getConcatenatedSubnames*(self: GodotNodePath): GodotString {.inline.} =
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getGDNativeAPI().nodePathGetConcatenatedSubnames(self)
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proc isEmpty*(self: GodotNodePath): bool {.inline.} =
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getGDNativeAPI().nodePathIsEmpty(self)
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