Fix void return type in godotapigen
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1 changed files with 1 additions and 1 deletions
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@ -532,7 +532,7 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
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body.add(newNode(nkVarSection).addChain(newIdentDefs(
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retValIdent, ident("GodotString"),
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)))
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else:
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elif meth.returnType != "void":
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isObjRet = true
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body.add(newNode(nkVarSection).addChain(newIdentDefs(
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retValIdent, newNode(nkPtrTy).addChain(ident("GodotObject")),
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