attempt to make 0.19 compatible
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e9d73d8ec4
commit
5ab4775939
5 changed files with 86 additions and 91 deletions
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@ -1,6 +1,6 @@
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# Copyright 2018 Xored Software, Inc.
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import macros, tables, typetraits
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import macros, tables, typetraits, strutils, sets, sequtils, options
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import godotinternal, internal.godotvariants
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import godotnim, core.variants
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@ -10,8 +10,8 @@ type
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typ: NimNode
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defaultValue: NimNode
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isNoGodot: bool
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hint: string
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hintStr: string
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hint: Option[string]
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hintStr: Option[string]
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usage: NimNode
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isExported: bool
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@ -111,12 +111,12 @@ proc removePragma(statement: NimNode, pname: string): bool =
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return true
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proc removeStrPragma(statement: NimNode,
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pname: string): string {.compileTime.} =
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pname: string): Option[string] {.compileTime.} =
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## Removes the pragma from the node and returns value of the pragma
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## Works for routine nodes or nnkPragmaExpr
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let node = removePragmaNode(statement, pname)
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result = if node.isNil: nil
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else: $node
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result = if node.isNil: none(string)
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else: some($node)
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proc isExported(node: NimNode): bool {.compileTime.} =
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if node.kind == nnkPragmaExpr:
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@ -197,7 +197,7 @@ proc parseType(definition, callSite: NimNode): ObjectDecl =
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parseError(option, "valid type specifier expected")
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result.isTool = isTool
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if result.parentName.isNil: result.parentName = "Object"
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if result.parentName == "": result.parentName = "Object"
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for statement in body:
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case statement.kind:
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of nnkVarSection:
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@ -424,9 +424,6 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
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unsafeAddr attr, setFunc, getFunc)
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hintStrGodot.deinit()
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static:
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import strutils, sets, sequtils
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proc toGodotStyle(s: string): string {.compileTime.} =
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result = newStringOfCap(s.len + 10)
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for c in s:
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@ -447,7 +444,7 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
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let objTy = newNimNode(nnkObjectTy)
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typeDef.add(newNimNode(nnkRefTy).add(objTy))
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objTy.add(newEmptyNode())
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if obj.parentName.isNil:
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if obj.parentName == "":
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objTy.add(newEmptyNode())
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else:
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objTy.add(newNimNode(nnkOfInherit).add(ident(obj.parentName)))
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@ -506,11 +503,11 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
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result.add(meth.nimNode)
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# Register Godot object
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let parentName = if obj.parentName.isNil: newStrLitNode("Object")
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let parentName = if obj.parentName == "": newStrLitNode("Object")
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else: newStrLitNode(obj.parentName)
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let classNameLit = newStrLitNode(obj.name)
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let classNameIdent = ident(obj.name)
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let isRef: bool = if obj.parentName.isNil: false
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let isRef: bool = if obj.parentName == "": false
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else: obj.parentName in refClasses
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result.add(getAst(
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registerGodotClass(classNameIdent, classNameLit, isRef, parentName,
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@ -519,10 +516,10 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
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# Register fields (properties)
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for field in obj.fields:
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if field.isNoGodot: continue
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let hintStr = if field.hintStr.isNil: "NIM"
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else: field.hintStr
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let hint = if field.hint.isNil: "NIM"
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else: field.hint
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let hintStr = if field.hintStr.isNone: "NIM"
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else: field.hintStr.get
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let hint = if field.hint.isNone: "NIM"
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else: field.hint.get
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let usage =
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if field.usage.isNil:
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newLit(ord(GodotPropertyUsage.Default) or
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@ -1,6 +1,6 @@
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# Copyright 2018 Xored Software, Inc.
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import tables, typetraits, macros, unicode
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import tables, typetraits, macros, unicode, strutils, sets
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import gdnativeapi
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import core.godotcoretypes, core.godotbase
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import core.vector2, core.rect2,
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@ -101,8 +101,6 @@ var classRegistryStatic* {.compileTime.}: TableRef[FNV1Hash, ObjectInfo]
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static:
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classRegistryStatic = newTable[FNV1Hash, ObjectInfo]()
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static:
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import sets, strutils
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var nativeClasses {.compileTime.} = newSeq[string]()
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var refClasses* {.compileTime.} = newSeq[string]()
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@ -204,7 +202,7 @@ macro baseNativeType(T: typedesc): cstring =
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if typeName == "NimGodotObject":
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break
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t = getType(t[1][1])
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if baseT.isNil:
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if baseT == "":
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result = newNilLit()
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else:
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let rStr = newNimNode(nnkRStrLit)
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@ -345,24 +343,21 @@ proc newRStrLit(s: string): NimNode {.compileTime.} =
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result = newNimNode(nnkRStrLit)
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result.strVal = s
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static:
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import strutils
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macro toGodotName(T: typedesc): string =
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var godotName: string
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if T is GodotString or T is string:
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godotName = "String"
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elif T is SomeFloat:
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godotName = "float"
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elif T is SomeUnsignedInt or T is SomeSignedInt:
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godotName = "int"
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if godotName.isNil or godotName.len == 0:
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let nameStr = (($T.getType()[1][1].symbol).split(':')[0])
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godotName = case nameStr:
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of "File", "Directory", "Thread", "Mutex", "Semaphore":
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"_" & nameStr
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var godotName =
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if T is GodotString or T is string:
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"String"
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elif T is SomeFloat:
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"float"
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elif T is SomeUnsignedInt or T is SomeSignedInt:
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"int"
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else:
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nameStr
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let nameStr = (($T.getType()[1][1].symbol).split(':')[0])
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case nameStr:
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of "File", "Directory", "Thread", "Mutex", "Semaphore":
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"_" & nameStr
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else:
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nameStr
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result = newLit(godotName)
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@ -717,7 +712,7 @@ proc fromVariant*(s: var string, val: Variant): ConversionResult =
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if val.getType() == VariantType.String:
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s = val.asString()
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elif val.getType() == VariantType.Nil:
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s = nil
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s = ""
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else:
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result = ConversionResult.TypeError
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